MechWarrior3
MechWarrior3
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- MechWarrior3
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@aerie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646254#Comment_3646254
your subjective opinion doesn't have any merit over other people's subjective opinion. obviously removing skull merchant is a bit extreme (i'm sure they were half-joking though, but ((in my subjective opinion)) her issues are so bad her design is borderline hopeless).
preferring her over knight is also subjective, people also would prefer knight over SM. i wish forum users could accept not everyone has the same opinion about killers, and you're allowed to agree to disagree on things without starting a debate.
also, assuming because someone disagrees with you, they're on some sort of "hate train" is very immature, might I add.
I didn’t say it did respectfully…That goes vice versa too. My point to all of this is that I disagree that she is completely in a bad design. I don’t feel she is. I like her current design. If they removed broken status and made drones when hacked lose a stack it would be perfect.
Also I never assumed nor referenced that because they disagree with me that GannTm is on a hate train. Nowhere in what I said indicated that I was talking about them specifically. I also never said “hate” so to call someone out on that and make the assumption goes to show you misread my message, which in return would make you immature for making such assumptions.
In GENERAL- I’ve talked to several people across social media and in Dbd. I have asked the question of “Why do you dislike skull merchant?” The answer I get 80% of the time is. “I just do. Everybody does, I don’t really have a reason I just do.”
Its silly and not valid.
People are allowed to have their opinions. I have mine. Debating is what forums are about. My intent wasn’t to start anything or a debate. I simply expressed my opinion followed by a statistic followed by another opinion.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646254#Comment_3646254
There’s a reason it’s a popular opinion that she’s garbage design. All her gameplay is is pressing M2 when it’s convenient and then just follow a survivor. They’ll eventually get injured from brainless gameplay and also eventually deal with the hindered. That’s it. No skill component for either side. At least Nurse has skill expression and at least Knight can do a couple cool things like long patrol.
Knight being able to do a “few cool things” doesn’t justify Skull Merchant. Again she’s rarely in the game. If they removed the broken effect she would be fine.
She’s still a M1. I don’t have a lot of issue against her as survivor. Just my opinion.
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I am 100% on board with this and I believe a few months ago in a survey I voted for this killer in the game!
I would absolutely love to suck the life force out of a survivor till they turn into a mummy corpse! Bring the mommy! Bring the sand! I’m ready to swallow people up 🤣
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@jasonq500 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646271#Comment_3646271
Wouldn’t doubt it, they’d probably nerf her too which I hope that’s not the case
Jason please 🙏🏼 don’t say that oh god please no.
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640566#Comment_3640566
Respectfully, I dont think you're encountering many people from the SkyBilly association then.
Respectfully you’d be incorrect. I’ve faced mostly billies ranging from P35, 78, and 100. All very good Billie’s, but I am still am to counter him even now after it’s been a few days of his buff.
I stand by my statement. Respectfully. He is not difficult to counter nor overtuned.
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@jasonq500 said:
I got to try out this version of sadako from yesterday and would like my feedback about it, so far she’s great
im so glad she’s back to the way she was before as along with other onryo mains too
there are a few changes she needs to make her better
her TVs placement and the time to turn them off
her tv placement especially indoor maps like RPD can make it very difficult to turn off TVs since TVs can spawn downstairs and have no way of turning them off, TVs placement needs adjustment
as for survivors turning off TVs is way to quick, survivors turning off TVs by 1 second is way to quick which makes it easier to remove condemn in front of sadako which should not be the case, it should honestly be reverted back to the way it was
one final things are her addons
there are few addons that are pretty bad that need changes especially her purple addons like giving survivors hindered when demanifested, iri tape since it no longer gives you condemn she’s just an m1 killer with no slowdown, that addon could use a nice affect like have her teleport faster or even faster movement speed when existing out of a tv
these are my feedback on her and while she’s in a great spot, she’s still gots some roughs around the edges that could use some changes
Behavior is only going to see the part where you said “She’s in a great spot.” Then proceed to move forward without ironing out the last few issues 😅😭😭
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I’m enjoying this mode! Looking forward to future game modes :)
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646185#Comment_3646185
As i said, there could be a middle ground in passive condemned after holding for over a minute.
I would be ok with that.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646091#Comment_3646091
i think your misunderstanding her current design. the mechanic behind sadako is that they do not want killer to interact with survivor's counter object. that is why they removed ability to break tapes with her m1.
the only interaction that killer has in countering tape is lock-in condemn mechanic. you need hook survivors 2 times to lock in 6 condemn stacks. This means that you can only mori survivors on death hook. that is intended game design. It is terrible and ineffective. that is why games are lasting 10-15 minutes for sadako because it physically takes 10 minutes to condemn 1 survivor. 10 minutes for 1 kill is absurd and far too long for the killer to win.
Survivors are able to win in 7-8 minutes under proper coordination and proper play. 10 minutes vs 7 minute for objectives is balance mismatch. the only way for current iteration to work is to make lock-in mechanic more aggressive because it defeats purpose of using tapes to erase condemn. in conclusion tape insert time does not need change because it is technically working as intended. it makes her condemn power ineffective which was #1 goal in this rework.
The only thing I agree with on this post is the removal of lock in condemn limit.
However the other points I disagree with entirely. I have several matches of condemn kills prior to survivors even getting 1 hook.
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@GannTM said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3627233#Comment_3627233
If I had to mention everything wrong with Skull Merchant I’d be here all day.
Some people just like to jump on the train of “I don’t like her” because of those ppl don’t so I want to follow the popular opinion…
Skull Merchant is fine. If they removed the broken status affect it would be perfect. Her pick rate is 1.70% so it’s rare you’ll go against her, I’d rather deal with her than Knight.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646215#Comment_3646215
There will be a moment where Sadako and Hillbilly will look back at that abyss, contemplating how far they could have fallen, when suddenly a clawed glove emerges from it, and someone else escapes.
It will be glorious.
It will happen my friend. Your time is near! It’s happening this year! Freddy is gonna get the love and help he deserves and you deserve
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@Shuma said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646208#Comment_3646208
Freddy has a 55.56% win-rate
Skull Merchant has a 65.82% win-rate
Big difference, about 10%
These are the current stats for them as of today. I don’t think Freddy is the weakest killer in the game but definitely way overdue for some love and help for sure.
Skull Merchants stats are only this high from all the DC’s ppl do against her, or give up on hook. 🪝
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@GeneralV said:
Remember that Nightlight isn't 100% reliable.
Because well...
https://us.v-cdn.net/6030815/uploads/B7J5C39EDE2W/image.png
A bit high for a killer that many are considering to be the weakest in the game, isn't it?
Many players still DC or give up immediately against Skull Merchant, and that has an impact on her kill rates. That doesn't make her too strong or overpowered.
I would agree my friend. 💯
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@NAERUUU said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3646196#Comment_3646196
It's not an bug ... it's an feature :)
That’s not a “feature” it’s a problem is what they are trying to saying. Sadako has 0 tape pressure. Passive Condemn on tapes needs to be a thing again or 2 second insert for tapes. I’d prefer Passive condemn. It’s slow but it’s remind and that tick of it or 2 might buy you a little time to take some action when the time comes
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@Orthane said:
I'm gonna be real here, I think it's mostly fine. Maybe a 5% nerf would be nice but I would prefer this over Residual Manifest honestly.
When I play survivor I run residual with champion muahahaha 😈🤣
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@BLACKMENACE8086 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645664#Comment_3645664
This is simply untrue. He has 8 cameras or something and puts them all around the hook so anyone approaching gets gooped then he teleports and you're just screwed.
That’s false. Even if he goops you while getting the hook save it takes several seconds for him to tp on you. That feature was put in place to give survivors time to go heal elsewhere.
most survivors still heal under the hook. 🪝 of course after 12 plus seconds he’s going to tp to you but it takes a lot of time.
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She’s not perfect. She’s better. If they bring back passive condemn on tapes and remove tv auras when you’re holding a tape she will be perfect!
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@CammyChameleon said:
Ok so after playing some games she does feel better, however a few Matches I got this one guy Condemn 3 times, and he just put the tape away in my face 3 times, I couldn't do anything cause I would hit him and he would do the 1s animation.
Also this match here https://www.twitch.tv/videos/2057184564
This was against a good team, and THIS is why Passive Condemn Needs to be added to tapes.
You can grab a tape at the start, work on a gen next to your target TV, and the second you get 3 stacks put the tape away.
Tapes are once again a safeguard that survivors can just hold onto with no worries.
Yes!! If passive condemn exsisted again I am telling people preaching it’ll buy you a little extra time to potentially get that target vs them cleansing right in your face multiple times in a row.
BEHAVIOUR! Pleaseee bring back passive condemn on tapes.
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@Th3Nightmare said:
Still trash.. honestly.
- Survivors CANNOT see TV auras
- Interaction of introducing the tapes from 1s to 2s
- Survivors who carry the tape in their hand win passively condemned
I don't know if creating this will serve any purpose.
Passive condemn is a must. 2 second insert is fine too. One or the other but the original feature behavior made was beautiful
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@supersonic853 said:
3-4 seconds of 6.9 m/s means a zoomy sadako after teleporting with no cooldown. She can actually cut off well with it. As well as her not slowing down with demanifesting. Anyone else been enjoying her after this patch?
I personally am enjoying this :)
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645626#Comment_3645626
I disagree. She's still going struggle/lose vs the better teams. As i said, Sadako is only good for pub-stomping now. her power is entirely controlled by survivor.
I would disagree. I’m p100 with her and get nothing but sweats and I win 90% of them. :)
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645397#Comment_3645397
i see. i played survivor and didn't see BT symbol.
It’s there. Just not visually.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645717#Comment_3645717
She's actually pretty good now.
The only thing I would add is the 2 second insertion. Nothing more.
I’m happy with that too, but it needs to be 1 or the other.
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Passive condemn on tape, definitely needs to return!
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@Devil_hit11 said:
you realize that there is no borrow time in this mode? right? so killer can hook someone and just hit them immediately off hook.as soon as they get unhooked.
Not true at all. It doesn’t display on the screen but it’s there. I used my bt many times yesterday to take hits.
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@Crowman said:
Survivors shouldn't see auras of slugged and hooked survivors then
Facts 💯
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Honestly I’ve seen so many legions because of this mode with doctor and alien.
I wait by a hook 🪝 and go to the next lobby. I love the new game mode but those killers make it miserable. 😄
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@LatexT said:
A revamp for all toolboxes, keeping their usefulness for tactical plays, but toning down their synergy with item-preserving perks, as being able to repair more than 50% of multiple generators is extremely powerful. Please give constructive criticism, thank you.
https://us.v-cdn.net/6030815/uploads/F8SIM231ZWGH/2024-02-08-17-30-11-toolboxes-docx-word.png
https://us.v-cdn.net/6030815/uploads/PQGU7E5Z74M5/2024-02-08-17-25-24-toolboxes-docx-word.png
I like this idea :)
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3645353#Comment_3645353
They should also test how passive condemned gain from holding tapes impacts her gameplay (maybe next ptb)
Yes 💯 agreeed!! Please behavior. I missed old cursed tapes with passive condemn or at least make it addon option.
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So Notes for Behavior to still look at…
*Tape insertion is too quick.
*Addons still need help. (We mentioned which in recent threads.)
*Tv Auras are a bit much. Survivors have static around TVs they don’t need two visuals. VCR is useless due to this.
*QOL - Tv spawns are funky. Either perfect spawns or just way off.
*Super Important - Lullaby should be adjusted. Huntress sure. Sadako no. Visual Heart Beat kills her stealth.
I think these are the main points.
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I would love to enjoy it, and custom with my friends! I hope they incorporate that in the future game mode events :)
I also have been enjoying the tome!
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I disagree. It’s been very fun! I’m excited to see new game modes in the future, even if they’re temporary!
I think people are too critical, and not very grateful for what behavior does try to do for us. It’s very frustrating, so hopefully they will see the good comments pour through as well.
People expect it to be a perfect polish game mode and it’s not supposed to be, it’s just temporary and they’re only testing it to see how people like it. That way we can experiment further down the road for future game modes.
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You couldn’t have said it better honestly. I wish people were more grateful for what we get. I am excited for this. I appreciate it too. This gives us a chance to try other temporary game modes down the line!
Hint hint permanent 2v8 mode plz! 😍🥰
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@Ethromel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644872#Comment_3644872
No offense, but that's a fortunate moment for you. Tell me what exactly Nemesis does to aid him in finding survivors or being able to regulate generators that are on par with Legion, and the others I mentioned.
Legion isn’t fair to use. I had to use skill. No offense, mostly just using my ears. 👂
Nemesis isn’t too hard to use at all and I am in a really high MMR.
His zombies help, go check gens, listen to grunts of pain, follow blood pools, his tentacle helps a lot with finding people cause they cough 😷 and have a blue tint to ppl, soooooooo yeah….. Nemesis does very well in this game mode.
I think it’s on you if you’re unable to make it work
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@Ethromel said:
Nemesis is practically useless in this mode. This Lights Out mode is pure chagrin. The fact that survivors can blow through generators is just ridiculous. The killer gets no scratch marks to track and is just as lost as the survivors that OUTNUMBER them. The survivors have access to chests that hold TOOL BOXES that allow them to do generators even faster without any counter. Who thought this was a good idea? Seriously???
If you make a mode and certain killers have to be deactivated for the mode, the mode is NOT balanced and shouldn't have been implemented. I won't say what I really think about the creativity of this game because there are so many gag orders on free speech here, but it's not good where things are heading. Very bad execution.
The ONLY viable killers in Lights Out are 1) Legion 2) Doctor 3) Dredge 4) The Knight 5) Cenobite 6) The Hag, may 7) Trapper. That's about it.
I got 2 4ks with nemesis so, no he isn’t useless lol.
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What do you mean exactly?
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@Pulsar said:
I was expecting more.
That's on me, I should've kept my expectations down; hopefully this is a conservative test run and they'll go big next time around
It was just a test. It wasn’t meant to be anything big.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644475#Comment_3644475
Thankfully Knight exists, so I do have a killer to play here. I really liked this mode.
I haven’t tried yet, but I am excited to give it a try :-)
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@GeneralV said:
Freddy being unavailable felt like a slap to the face, but other than that this modifier is very fun.
I’m sorry :/ but I am glad you’re having fun 🤩
I’m sure it was not there intent to make you feel that way. I think they just had limited time to do so.
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@unknown_person said:
It seems like the killers are way too over powered, and have it way too easy
False.
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I’ll be playing Onyro. :)
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644316#Comment_3644316
But couldn't it be adjusted separately? Was there nothing that could be done?
I was genuinely excited for this event. This feels like a slap to the face.
I’m so sorry my friend :(
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I agree, definitely should only count if there is only 1 gen left needed to repair.
The visual warning shouldn’t happen until you have 3 remaining kicks on it.
Remove the audio of the entity blocking the gen.
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@OrangeBear said:
What's up with the sound when onryo damages a generator? It's a bit much.
Nooooo, I love it, don’t change that!
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As long as I can condemn freely as I want I am happy. 😃
I don’t want to be forced to play one way OR the other. I wanna play how I enjoy to. One day that might be hooking, one day that might be just condemning.
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@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640148#Comment_3640148
Honestly feels like some people just want to be able to escape every single game in solo q since all the complaints boil down to "it's unfair that the killer tries to win"
I agree
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I agree. Partially. I’m not so sure it’s gonna be enough to put her in a balanced state.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3643528#Comment_3643528
not enough of a buff. that's my first impression. man i dislike this rework. i think i just need to come to terms that this is how killer is now.
I agree with you. I’ve just come to terms with it…
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642809#Comment_3642809
https://us.v-cdn.net/6030815/uploads/J5Y2G4A4ZIU6/image.png
Doesn't look like that is happening. you get these 4 buffs instead.
I’m happy about this 😄😊 not perfect, but better
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@Peanits said:
I can confirm that these are real!
What day do these changes go live?

