MechWarrior3
MechWarrior3
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641359#Comment_3641359
I will be patient and see what next chapter of changes are for her. What I wanted is a killer can that gains mori's but does so in a way where the mori is fair but effective. In the words, if killer plays their power correctly, they can skip all 3 hook-states but if they misplay, then the mori is not effective. Current sadako is not based off the killer being competent at using the ability. It is based off survivor being incompetent. the changes with 3.0 sadako have returned old problems where the killer is mainly effective in small congested indoor maps where running into televisions is easy while she suffers on big maps where people can spread out and turn off televisions+rush gens. My wish is that sadako was more based around hit & run and choosing correct chases and TV were more about ambushing and map mobility.
I like that killer has unique condemn threat ability but between V2 sadako and V3 sadako, it is clear that V2 was too difficult for survivor to play around such that V3 goal was to dumb down the killer. they need find a middle ground version where condemn kills are practical for killer to achieve(1 condemn kill per game that skips 3 hooks) while not being too overly oppressive for the casual survivor player to play against. My suggestion in this thread are to make a better chase killer but to lower prominence of condemn killing while still giving relative condemn threat-level.
I agree, in one 1.0 version it definitely requires skill to be able to get any sort of condemn, you had to know where you were teleporting you had to be precise with it, and you had to be consistent.
The closest version of that would be the version from PTB before nerfs, even then, that version was still a little on the weak side. They were further quality of life changes they could make.
The expression of skill was in 1.0, we lost that skill in 2.0 and 3.0 after the developers made changes. Furthermore, she is not unable, but she is extremely untuned and water down.
I have faith in these developers. I know some have their worries and hesitations, and I understand that they’ve been in this journey longer than I have, but I have to have faith.
I lost my faith with EA Dice 🤣🤣 But I want to try and keep it here with behavior, and give them the benefit of the doubt ❤️
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641362#Comment_3641362
The question is will the devs bother to read any of this and address her issues. I want to be optimistic but their history has left me with very little hope.
That’s all we can do is hope my friend. Besides putting our own feedback in. At the end of the day, it’s their video game and their money and how they want to spend it, sadly, there isn’t much we can do about it, but we can always keep trying with our feedback.
It’s the fan that keeps this game going.
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This is all you my friend @radiantHero23
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@OutlawRacer666 said:
This is the worst update in the history of the game. This character is beyond OP now.
You have 12 total post and no profile photo. I’m going to assume you’re new. Even if you’re not, then you would know Billy needed this bad.
He doesn’t need to be nerfed. People need to learn how to counter him. I’ve escaped against him all night tonight! 💪🏼
It can be done, just gotta learn his counter.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641251#Comment_3641251
I agree with you on the lack of lethality in chase. Onryo not having a good chase power was the trade off from having good map mobility from her TVs and some slowdown from condemn pressure.
The issue with this version is that it is way too easy for good survivors to deny her mobility while also not putting themselves at condemn risk. This can leave her with no chase power, limited mobility, and little condemn pressure; this can render her very weak as a killer. This is all because of how easy and thoughtless her counterplay is, as well as how her TVs are tied to condemn and mobility.
The Iri-tape add-on was a great step in the right direction as it would allow Onryo players to decouple condemn from mobility and ideally have solid mobility as a result. However in practice is it easy for survivors to just go around and deny your power at no risk due to the complete lack of condemn threat. When running this add-on it is critical that BHVR has additional conditions which reduce the survivors ability to interact with TVs.
TLDR: Weak chase is perfectly fine if she still has her macro powers of mobility and condemn pressure, but this update leaves her lacking in all three categories.
I agree with you and all this. I think we’ve been on the same page at the same book since day one my friend.
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@Devil_hit11 said:
1) Chase:
-Manifesting charge time movement speed modifer increased from 0.80(80%) to 1(100%) // This increases her movement speed when decloaking from 92% to 115%.
-Passive Invisibility during Demanifiest now grants a 30% haste bonus when invisible. // Default invisibility lasts 1.2 seconds as of PTB.
-Demanifesting Flicker duration increased from 0.75 second to 1 second.
-Lingering Flicker Duration state reduced from 4 second to 3 seconds.
-Onryo lunge speed lunge modifier increased by 60%. // Lunge movement speed during Flicker duration will be 275%
2) Condemn:
New Ability: Spectral strike: After Demanifesting, Survivors hit by Onryo are inflicted by 1.5 condemn stacks during Lingering Flicker Invisibility duration(Lasts 3 second by default).
3) TV:
-Teleporting to a television no longer increases survivors condemn stacks.
-TV teleportation now activates Demanifestation Flicker Duration. // Lasts 3 seconds by default
4) Tapes:
-Survivors picking up a tape when fully condemned remove 1 condemn stack.
-Inserting a tape into the television no longer reduces condemn stacks by 3.
-Survivors despositing a tape into a television now gain 3 condemn shield stacks hightlighted in blue.
-Hitting the survivor with Spectral Strike will break the condemn tape.
Add-on change:
Iridescent videotape:
-Projected Television now inflict 1 stack of condemn within 16 meters of a survivor.
-Survivors Condemn stacks gained by Spectral Strike reduced by 66%[Reduces condemn stack build-up from 1.5 ->0.5]
Ring Drawing:
Tapes broken by Spectral Strike Increase condemn build up by 0.5.
Videotape Copy:
TV's turned off by the survivor are turned off for 15 seconds less.
Mother's Mirror:
-Increases the duration of your intermittent Invisibility after Manifesting by +3 seconds.
Old Newspaper:
-Increases the duration of your full Invisibility after Manifesting by +15%.
Cabin Sign:
-After Manifesting, reduces the visibility window duration by 0.1 seconds(Duration reduced from 0.5 ->0.4 seconds) // This improves flicker invisibility
Well Stone:
-Reduces the time it takes for TVs to turn back on after Projection by 11 seconds. //Was 7 seconds
While these are all unique suggestions, I don’t think people are wanting a new Sadako. People didn’t want the 2.0. I certainly don’t.
They want the original Sadako they were given. They just wanted her condemn to be stronger, so it wouldn’t be ignored by survivors.
You can’t ignore plagues infection, you can’t ignore the box, technically yes, you can ignore all those things but they’re consequences.
Sadako 1.0, you could ignore her condemn entirely, ignore TVs, didn’t even need to pick up a tape, there was barely a threat. Not to mention the 100 second tv cooldowns 🤣
That’s the whole reason the developers made the change on her in the first place was to make her power more threatening.
We want OG Sadako just more condemn threat.
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@Devil_hit11 said:
My feedback remains same as this thread: https://forums.bhvr.com/dead-by-daylight/discussion/403099/sadako-suggested-changes-my-version-of-onryo
The summary of the thread is following:
1) Her chase is too weak and has not been improved enough. 1.0 ->1.2 invisibility duration is not sufficient chase improvement.
2) Sadako's gameplay should be more centralized on interrupting tapes and ambushing survivors with tapes. The current version is lacks killer interactivity.
3) The mori feels unrewarding and undeserved in the current version of Sadako.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641251#Comment_3641251
they already did weaken her power. her previous iteration was her condemn being stronger. rework removed that, so now she needs new strengths.
I’m talking about her Original iteration. Sadako 2.0 wasn’t the OG. Her weak chase power is okay as long as her actual power condemn has threat level.
It never needed to be this complicated. Take sadako 1.0 make condemn more threatening, make it so survivors can’t cleanse in her face. The end.
The devs were only ever trying to boost her condemn threat level.
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@I_CAME said:
They need to nerf him down to the A tier and be done with it. There is no justifiable reason for why S tier killers still exist in 2024 after the many nerfs survivors have received. No one is playing against comp teams in pub matches so killers this strong are completely unnecessary. It'd be nice if they stopped wasting time constantly reworking killers like Onryo and actually focused on the ones that are a real problem.
They wouldn’t have to “waste” time working on killers like her if it was done right the first time.
nobody asked for this busted version, and nobody asked for the 2.0 version either.
We wanted to keep the original sadako as she was but Her condemn power to be more threatening. She was a D tier killer at best, she definitely needed it….Respectfully
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@th3syst3m said:
Did they nerf anything other than her condemned playstyle? I don't feel like reading patch notes...
No. However, it’s not just a place style, it’s her power, and it should be threatening and it doesn’t exist as a threat at all. That’s the huge issue it’s like playing as pig All traps come off instantly on the first try and the killer interaction to make it happen as reduced by 50% or more…
Sako has no anti-loop, and no Chase and a “meh” stealth but that’s OK, no problem, but her power has to be strong for a slowdown to make up for it.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640682#Comment_3640682
if condemn mechanic is suppose to be useless.... at least buff the chase to a good level so playing m1 killer with basic teleport is more fun.
That’s just it, her power isn’t supposed to be useless, and that was the whole point of the developers reworking her the first time. It was to make it more of a threat.
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@CecCo2003 said:
Please revert the latest changes BHVR... She was healthier and more fun to play. Also many of us would love if you give Sadako more lethality in chase, instead of having only immunity to pallet stuns 🙏🙏
I don’t believe she needs to be more lethal on Chase, it’s only her power that needs to be stronger. If they buffer and chase, then they have to weaken her power, besides not every killer has to be excellent at Chase.
I personally enjoy using her power strategically, I definitely don’t want her converted more than what she already has been, this has already been a disaster. :)
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@bornagain234 said:
Is it true flashlights are basekit now? I am seeing so many I think you guys forgot to nerf lightborn to make it more fun though, give lightborn tokens please :)
Umm no lightborn tokens thanks ;)
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641142#Comment_3641142
The problem is that a lot of unnecessary nerfs are bundled in with the suggestions.
If the suggestions are for Trickster to be louder, or make more noises, or make more varied noises... then we don't need those nerfs in the game. Trickster doesn't need obnoxiously unnecessary noises, that can cover up important survivor noises, just so some people can have "immersion". It's difficult enough to hear survivors, especially with the overtuned sound occlusion. And just because someone mains a certain killer, doesn't mean they'll have better ideas on how to balance that killer.
Trickster being quieter all around, is a good thing, because it's easier to hear other stuff.
I don’t disagree there.
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@Charli_HEXCX said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641064#Comment_3641064
oh wow im totally mixing up when I verse Sadako with when I play as Sadako. My bad!
the fact that i didnt get anyone to 7 stacks in my games today has me buggin lmao
No worries :)
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641092#Comment_3641092
People aren’t sending out new ideas though. People just keep asking for the rework to be reverted.
Sadako’s rework was partially reverted for the sake of survivors. Every single part of her rework was designed to make it more difficult for survivors to get condemn killed. Global condemn was reverted for the survivors…. not for the Sadako players.
So there’s no pressing reason to revert Trickster’s rework. The complaints about him being unfair for survivors, is pretty much where it was before then rework. He’s still “a worse Huntress” for just about everything except camping a hook in a dead zone when 2-3 survivors are trying to swarm the hook for a save. So there isn’t much of a reason to have mass complaints about him being too powerful currently.
I don’t have much of a say on it one way or the other…I don’t play trickster, so I am not really sure of everything that goes on with him. I leave that to the trickster mains.
However, there are a few trickster mains that are trying to get behavior to fix some of the animations that are broken, voice lines and UI issues for a survivors because that is broken as well apparently. I haven’t tested it myself, but again, according to some of the trickster mains that have I am gonna take their word on it. (These are the said “feedback” that is being provided in addition to rework you mentioned”)
Sadakos first rework per the developers intentions was to make condemn more threatening, they succeeded. It was probably a little too much.
With another rework later, after getting it correct on the PTB now it’s barely a threat at all, and now she is extremely under-tuned. @radiantHero23 If I have stated this correctly my friend. Sometimes I miss details.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3641064#Comment_3641064
They should make that the white color turns more and more into red the more stacks you have.
It would be really neat, however, I wish we could just see the stacks personally if I had a choice lol
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@Coffeecrashing said:
I think it’s safe to assume that Trickster dropped off the watch list when his pinned forum thread got unpinned.
New Trickster is easier for console users, his movement speed got raised to help him with the high amount of clutter the newer maps have, he can use Main Event a lot more often, and his kill rate is probably way better because of all this. I think these are all the goals BHVR wanted to achieve.
One can always try. :)
Theres nothing wrong with sending out other ideas and feedback for the developers to consider.
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This has been happening to me too and I live on the East Coast of the U.S.
I have had killer matches, where I was struggling and pulled it back at the very end only for the game to DC. Makes me so mad 😡
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@EvilSerje said:
The only feedback I could come up with is that Dr. Nagao works in BHVR and want to throw Sadako in the well as quickly as possible.
🤣🤣🤣 I’m dead lol
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@YayC said:
Problems
Survivors are never punished for mistakes because there's 5 counters at any one time and there is 0 threat to holding a tape, AGAIN.
- The first iteration you added passive condemn gain holding a tape because you knew she needed threat and to encourage survivors not to wait until the last second to cleanse.
- The first PTB rework of 2.0 you made it so holding a tape has no threat and literally everyone complained so then you added it when you pushed it to live. It was THE defining change of live 2.0 from PTB 2.0.
- Then 3.0 rework on the PTB there was again, 0 threat to holding a tape outside of gaining a single stack of condemn when you grab a tape which is nothing for shutting down being able to push condemn to an entire section of the map.
- Then you also made putting tapes away take 0 time so if you let your condemn build up all the way you never need to worry because you can put a tape away mid chase since it's so fast giving condemn 0 threat.
- Now you've not only not added pressure back to her tapes when pushing it to live, but you took the two bits of pressure away of gaining a single condemn stack and locking meaningful condemn while simultaneously letting survivors just walk around turning off TV's they walk by while holding a tape. THEN made it so there is a cooldown on actually pushing condemn.
So grabbing a tape prevents Sadako TP'ing for 70s. Prevents Sadako pushing condemn. Doesn't build condemn for you or threaten building condemn to you in anyway or your team. Doesn't have any punishment for being caught out with one since you can't destroy it without hooking which doesn't reward you in any meaningful way and allows you to cleanse your condemn whenever you want with a killer interaction so quick you can do it twice in the time it takes Sadako to just Demanifest.
I haven't seen a killer have so many counters to their power before in my life. I can't believe you've learned TWICE now that she NEEDS PRESSURE ON HER TAPE and she needs to be able to punish survivors for waiting until the last second to cleanse and yet you went ahead and removed all pressure on her tape.
No meaningful condemn can be pushed mid chase because it only pushes it at the end of the teleport animation not at the start and you can see all the TV's. So you're being chased, you run towards a TV to bait her to TP on it then when she does you can run away from it and leave the 16m radius before the animation is done and completely prevent the condemn push. Since you see all TV auras it doesn't even take effort like it did in 1.0 to do this.
Watch a VOD of onepumpwillie playing her. He is arguably the best Sadako player in the world, far more skilled than basically any other Sadako player. Now I want you to pay attention to just how much effort he is needing to put in to push any meaningful condemn. Now I want you to count just how many times a survivor instantly cleanses all the condemn in his face (a massive complaint from 1.0 Sadako that was finally remedied with live 2.0 Sadako just to be brought back with 3.0 Sadako). It's absolutely ridiculous that a survivor can't be punished for letting so much condemn build up on them while you have the killer needing to do gods work just to get the survivor to a state where it actually holds a threat. You've got killers like Nurse and Blight who can finish chases in under 20s, meanwhile Sadako who's an M1 killer needs to spend LITERAL MINUTES building up condemn doing perfect play after perfect play after perfect play and a survivor can mitigate literally all of it with at best, a 15s detour.
Suggestions For Fixes
Remove the ability to just turn off TV's while you are holding a tape OR you need to make it so doing this turns the TV's off for a shorter time than grabbing a tape traditionally does AND has more of a punishment than 1 stack of condemn. 1 person shouldn't be able to grab a tape and just go round turning off every TV on the map with 0 repercussions.
Make it so Sadako can actually do something about the tape being held. If you're going to let them instantly put tapes a way, we need a way to destroy them without hooking them. Destroy them when they are hit and turn the TV back on that it was grabbed from. This prevents the situation where no TV's are turned on for cleansing and will allow the Sadako to punish people on that gen by getting some condemn push when the tape is broken.
Revert the condemn lock changes.
Remove the terrible cooldown on pushing condemn in the first place. Condemn on TP needs to be locked in ON THE INITIAL TELEPORT ANIMATION NOT AT THE END.
Revert the ring drawing change. You nerfed the slug playstyle on it, why rework it again. Current ring drawing should be base kit since we can't even break tapes so there is an actual punishment for being caught out with a tape. The fact ring drawing is currently bugged and has both the new and old effect and meaningful condemn still can't be pushed shows just how horrific she currently is.
You said it well my friend. Thank you for your thoughts 👌🏼
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@Charli_HEXCX said:
Ok so playing as Onryo with all these nerfs, I do hate that I cant even see when survivors gain a stack/how many stacks they are at. Please change it back to the PTB where it universally applies across all powered TVs AND let Onryo see how many stacks survivors have. Not being able to see it makes the condemned feel so boring/it’s not as rewarding getting a condemned kill without seeing them build up to seven stacks. You also lose valuble info like being able to see that they decreased their stacks from inserting a tape.
Also id like to see some add ons buffed/brought in line with the update. For example Survivors can turn off the TVs for so long and bringing well stone only takes off 7 seconds, that feels so insignificant like several other of her add ons.
I agree with your post, but just to be clear on the safe side, we were never able, or had the ability to see how many stacks of survivor has clearly like the survivor can on their hud.
well, I do think it would be incredibly useful, it was never a thing. The killer should be able to have more Intel about their power, though in my humble opinion. I know they do this to help prevent tunneling but if you’re going to tunnel you’re gonna tunnel that’s not gonna stop it.
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@FreeKnives tag 🏷️ all you girl.
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Grim Embrace was awful before and never used by most people, not sure how or why you think it was good before.
what is there to calculate? It shows you on the generator how much progress you need to restore to stop it from regressing. Getting forced off the gen by Grim Embrace doesn’t change that. Just go back to it and fix it. 🤷🏼♂️
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@poujh said:
it's abysmal to play against a good singularity that constantly infects you and it seems like there's almost no supply cases to get emps as they're all spread out so far. adding 2 more cases surely wouldn't hurt much
Definitely no. They had this going in the ptb and it did not workout for the killer. It caused a serious balancing issue.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640674#Comment_3640674
I used to be chased by hillbilly using his M1. He would usually use his chainsaw for map traversal or in open spaces without pallets or loops. Now people use his chainsaw all the time. Its actually become rare for him to use his M1 over the chainsaw. Now its map traversal and his main attack against survivors in most situations. It also just so happens to be an instant down. The last thing survivors needed or wanted was another instant down killer getting big buffs.
Speak for yourself. I love going up against the new Billy and his chainsaw! It’s thrilling! The counters are there too! Before you say I just play killer I hit Iri1 last week. (Also every season as survivor) I just get there first as killer lol.
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640489#Comment_3640489
Well, I don't jump thread to thread doing what you said I'm doing. I think I've made maybe less than 10 posts about Hillbilly lately if that? Giving my opinion on the killer in the spotlight at the moment isn't a bad thing. You just seemed worried I and others may influence them not to keep these changes. I don't post here nearly as much as I used to but maybe I should because after all it is the player/customer who matters most at the end of the day. If they make changes I deem unfair in a game I've spent the past 3 years playing I am going to talk about it regardless how you or anyone else feels. If that "appalls" you then thats not my problem. This is a feedback thread. I'm here to give my feedback so the people who make this game can know how I feel about it.
Hillbilly feels like a variation of leatherface now. Before his chainsaw gave him insane map traversal with the ability to down a survivor that got in his path. Now the chainsaw is everywhere. He gains too much reward from using it all the time now. If his chainsaw wasn't an instant down and instead applied other effects this wouldn't be a problem. Instant down powers offer an insane power advantage to killers and if you pair that with super fast map traversal well you may as well just be a speed hacking leatherface at that point.
You can post all you want that’s fine respectfully but it’s survivors similar to you that damp a killers power because you don’t know how to counter them or bother to learn it. I urge you instead of posting on the forums learn first, adapt. It’s been 24 hours since release..
but somehow that’s the killer fault. After three years, you should know better.
you were just complaining about trickster and now you’re complaining about Billy. @FreeKnives and here we go again.
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@NickMilian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640330#Comment_3640330
Well I admire your optimism! I would love them to prove us wrong but I'm doubtful. I guess I'll see you back here next week😆
I’ll be looking for you. ❤️😈😈😈
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@Predated said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640064#Comment_3640064
Yeah, but Billy's has basically recieved a form of anti-loop, while his main strength was already outside loops. If you play Billy like old Billy, you have a very hard time countering him. Especially if he gets an early down or 2 with Grim Embrace and starts camping/tunneling.
I don’t find him difficult to counter respectfully.
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@MikaelaWantsYourBoon said:
My babygirl got so cute costume , so i am happy with this rift. 😍
Yes girl!! 🥰
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@KateMain86 said:
Can you make these changes not live please? This killer is beyond broken now. Every hillbilly match is just endless chainsaw spams. They don't even use basic attacks anymore.
I'm just appalled and not all that shocked that you just jump from Killer Thread to killer thread instantly asking for them to make the changes not go live yet before its even happened. This killer is NOT broken and I dont even play him. I main Sadako, and gosh I hope you dont think she is broken too.. 7 out of 10 games I played against Billy I was able to escape. One of them was a P75...you have to learn how to loop and counter that killer and I believe this was also mentioned to you today as well against trickster.
With Billy you have to find a tile, a loop, obstacles, twalls, pallets, window, something tangible to use before he gets to you in chase. After that its not that bad at all. Billy is in the best spot hes ever been in, and its kinda frustrating respectfully that you are already asking for a nerf on something you dont know how to counter because likely you are treating him like old bully which was generally an easy gg for the survivors.
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@NickMilian said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640249#Comment_3640249
Probably not - I think they just have this section so it looks like they're listening to their players but ultimately come up with their own internal decisions and ideas. I think this latest update is proof of that.
I have got a good feeling they listened. I will prove you wrong when the official changes come out. I’m determined. 😅😊
(After it’s all said and done, not just what hits the ptb if it does)
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@tjt85 said:
Are badges and banners going to be replacing charms in future Tomes and Rifts? Not a great change in my opinion. I personally couldn't care less about the badges and banners.
I don't mind them replacing those pointless throw away Rift charms, but to only get a badge for finishing the first level of the tome is pretty poor. I hope it's not all badges and banners, because I won't be grinding my way through future tomes for any of those.
It’s just for this one, not all of them. It’s to give variety. However, all the different cosmetics and outfits are really cool. They definitely got creative.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640089#Comment_3640089
Do you think the devs will read the feedback this time and do something with it? I‘m really depressed about what they did after the ptb, everyone said she was either ok or needed buffs and then this. They also said they will eventually gut other playstiles, when they are effective, which makes me think the rework was only there to gut her entirely.
I personally believe they are going to get it right this time. I do, within two hours of the update they mentioned they were going to fix things.
I think a lesson was learned here. They realized it pretty quickly. I have to believe that this is going to be good. I have to. I refuse to be stuck like this in this condition for the next four years, like it was done to Freddy.
They will make it right in a few weeks, and who knows it might even be better than what we saw in the PTB.
I will remain hopeful, but let’s cross that bridge when we get there. we did our part, they have all the feedback and information necessary to make the appropriate changes at the end of the day. I can’t choose for them to do with their game and how they want to spend their money.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640233#Comment_3640233
Flash bangs can blind you from behind. If you are hugging a wall and someone tosses a flashbang behind you, it works.
That’s not good. That’s not suppose to happen, however, there is collision when using a flash bang so they can throw it right on your feet.
The only counter is Lightborn.
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@FreeKnives said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640122#Comment_3640122
This is true for newer Trickster mains, and can be true for controller or console Tricksters...I would be wary of suggesting it to people, because you wont always be able to tell if someone is on controller or how new they are. I know 1 Trickster main on controller you cant even tell hes not on MnK. Hes that good. And even with me...I will just back up and continue throwing knives at you, and if I dont feel like practicing with knives, I'll bonk you with a bat. So if you are stuck and in a dead zone or caught in the open, definitely do this. Mess with FOV, but dont forget we have shadowborn baskit now.... And I see this all the time and laugh, DO NOT run back into a Trickster trying to mess with FOV if you could have made it to an LOS blocker, or tile. Even if you take the injure getting to an LOS blocker or tile, thats better to be injured in a tile, than in the open in Tricksters Face healthy. LOL
I mean that’s fair, but it’s the only tactic that seems to work for me just fine lol.
I understand it won’t work for everyone it’s not gonna work for every trickster based upon their skill level but it’s likely something that Kate hasn’t tried and it may help her a little bit, let’s be honest weaving back-and-forth left to right like on Fortnite is not gonna cut it lol.
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@CammyChameleon said:
Why is it free to put a killers power on cool down for 70 SECONDS?
There needs to be at least one stack gained for picking up a tape again, even if there isn't passive condemn on the tape.
Agreed. It shouldn’t be completely free. My counter to that was bring back passive, condemn, but don’t give them the initial condemn act when they turn the TV off/take the tape.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639924#Comment_3639924
It's still behind me though, so not in my eyes. I dont have eyes on the back of my ankles. If I was told the concussion blast caused the stun... I'd think it was dumb from a gaming perspective, but that still wouldn't explain the blind.
It’s not supposed to blind you, if it’s behind you, but if they throw it on your ankles, even just slightly behind your ankles the blast radius is definitely bright enough to blind any real person.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640105#Comment_3640105
My experience was completely different. Most times he was already really oppressive, but I can‘t tell how it was to play him, I only played him 3 times before the rework.
That’s fair to say
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@FreeKnives said:
I hate these forums. It always deletes what I say if I go into edit mode.
It didn’t delete anything? I still see your original post.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640181#Comment_3640181
When playing against a good killer the rounds are mostly a miserable experience, especially when you play with friends that aren’t playing dbd much. Recent map reworks made everything only worse! Also most survivor perks are just weak or in an ok spot, but there is no strong one. The survivor meta is terrible bad right now and if they nerf it more there is no point in playing survivor. They should finally bring all killers in a good spot, so they can‘t use bad killers as excuse of nerfing survivor always.
I agree with this for sure.
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@radiantHero23 said:
I'm sweating in every match as hard as your local Singularity main to get 2ks as Sadako :D
I'm dying inside.
Facts! This game has been in survivors favor for a loooooooooooong time. We are just now getting them balanced out.
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I was told firecracker 🧨 is the same as flashbang
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Thank you so much
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@Salicyl said:
The Knight has been killswitched for over 1 1/2 MONTHS, yet all that was "fixed" was that weird, very niche "spam guard when vaulting window" bug, which was borderline useless anyways. EVERYTHING ELSE is still as broken as it was beforehand.
Guards still dont start a chase when a survivor does a "loud" action within their detection range
Guards still get stuck on random terrain
Guards still randomly path to the previous guards placement
Guards still path around pallets that are dropped mid chase
Guards still path to a window/pallet/locker that a survivor touched instead of pathing TO the survivor
The power still feels extremely clunky and annoying to use
The list goes on
The Knight still feels absolutely MISERABLE to play, and thats coming from a P100 Knight. I put a LOT of hours into this Killer, but quite frankly, WHY should I play the buggy mess that is knight when I could be playing other Killers? I was really REALLY hoping that BHVR would adress a few issues with the Knight, but NOPE. Still as broken as he was in November. Thx for nothing BHVR... honestly, if I could refund the Knight at this point, I would. He is not worth the money and especially not the time I spent on him, and it doesnt seem like BHVR is keen on improving the gameplay experience.
I am extremely disappointed and will NOT be playing this Killer much in the near future (unless Im having a good day and want to make it miserable for some reason, in which case I guess Ill give him another go)
To be fair, they only took them out of commission for that one specific glitch when he could release all his guards out. To be fair, they only took them out of commission for that one specific glitch when he could release all his guards out. That was the only reason they disabled him.
However, I don’t disagree with you. The other issues should be resolved as well.
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My soloQ experience is waaaaaaaay different than some of y’all’s. I generally do better in a solo q. If we die it’s because the survivors with me made critical mistakes.
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@Caiman said:
I do like the new Rift as well. The new cosmetics are great, even the recolored Ace outfit is a good recolor. Plus we have badges and banners now, which I am eager to unlock. Much better than last year's which was Valentine's Day and St. Patrick's Day cosmetics, it's a relief to not get more of those.
Not to mention the Tome challenges have been made easier and more rewarding, which is a welcome change.
Facts! You make a great point! :)
A very welcome change. I was surprised. 😯
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@Science_Guy said:
"I don't think you get to hear it nearly enough"
Yeah, I guess you don't, since it hasn't even been an hour since you praised them in the last thread on this same topic.
And?
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640073#Comment_3640073
Survivor movement in DBD doesn't really support the idea of dodging an attack like this. You'll have a few knives fly past you because the killer is spamming them, but from a distance this killer can still down you very fast. Moving left and right while running from this killer is not a viable dodge strategy.
Agreed. You need to toy with his FOV, obstacles are a must.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640074#Comment_3640074
I actually thought he was alright and really strong before the rework (I can‘t quite understand, why they buffed him).
I’m not entirely sure to be honest, my friend, truthfully, I don’t play this killer hardly at all. I can only tell my experience based off as a survivor when I’ve gone against him.
before he was reworked, I could loop him for days, it was really easy. In his current state I can loop him for a little bit, but not nearly as long. (to be fair though I don’t use windows or any exhaustion perks. I’m a healer when I play Survivor.)
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I rarely dodge, but sometimes usually cause I get nervous.
However most of the time I don’t because u don’t want a baby killer filling the shoes of what should’ve been my lobby.