MechWarrior3
MechWarrior3
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- MechWarrior3
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While I appreciate your thoughts, I don’t know if a 3rd thread is gonna be needed or appropriate. Your concern and ideas are welcome but I would move them to an existing thread where we are talking about this already. 💕🙏🏼😁
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thank you so so very much for taking the time to thoroughly read my post and write out your own personal ideas. 💕🙏🏼🙏🏼
I am glad that you liked what I proposed, and I also learned a thing or two from what you said as well.
I had no idea that distorted photo could do that, and I think that’s hilarious!
In regards to pinwheel and cloth, I believe you are right they may have to tone down the radius from 8 m to 6.5 if the television were off, but to be entirely honest 8 m really isn’t even that far. I think they’re going to tone it down then while they are powered on the rain should be increased to 9m.
I feel like I have more to say in this response as a whole so let me think about it and I will edit it probably.
Thank you so very much for listening and taking the time again to write all this out. You’re one of a kind :-)
Not gonna lie, I would love to add you on a 1v1 custom to see how you work distorted photo.
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@appleas said:
While I’m not optimistic that the upcoming changes will not be a disappointment, I would say to withhold judgement till they announce the next batch of changes. If the changes still share the same pattern of “No one asked for this change, why did you do this”, then it’s clear the devs don’t really care about PTB feedback and spending time giving said feedback to them is clearly a waste of time.
That’s fair in all honesty to us and the developers. I get it.
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I don’t completely agree with FTP and buckle up getting nerfed as a killer main but that’s just me.
In the same way for DMS and GB. If used together sure. Not separately.
same COB and DMS sure. But not separately
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@VomitMommy said:
So let's have bets, what will get nerfed first FTP + Buckle up, or Grim embrace + DMS?
I bet on Grim Embrace.
I bet grim embrace. However again, they should just reduce the effectiveness of the perks when used in conjunction. Separately, they are fine.
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@Skillfulstone said:
With it not being on the roadmap (at least for the first half of the year) then I'm not sure it's going to be anytime soon, and with STBFL's nonsensical nerf then the combo essentially lost one of the few soft-counters it had.
Also neither perks need nerfs per-say, it's just their synergy that has to go. Literally all they have to do it remove the fact that FTP triggers Buckle Up (or at least not within a certain period of time to prevent downed Survivors from instantly getting up with Endurance while the Killer is still in recovery).
It’s the same thing they did with overcharge and call of brine. By themselves they are not an issue, but together was the problem, but instead they nerfed overcharge, and call of brine separately, which was very unneeded.
They only should’ve Nerfed the perks when using them together. Makes no sense.
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@elderwitcher96 said:
While it's nice that devs acknowledged and are looking into how to deal with this combo, it needed to be nerfed like yesterday. In the upcoming hotfix after the patch on January 30th that is expected to revert some of the Onryo nerfs (poor Onryo lol) nerf ftp+buckle up as well.
I think the reason people don't mention the combo as much is because of it's expected nerfs, but please devs be swift with it and don't think people are suddenly okay with the combo.
Around what time is that hotfix coming out? February? 🤔🙏🏼💕😩
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@darkshadows8326 said:
Increase the radius to 20m and give it full speed inside that range. Killers still camping at 17m are not hindered by the mechanic. Also please remove that black bubble around hooks and gens. It hides player aura's affecting perks such as kindred and bitter murmur.
The developers mentioned previously the black bubble is intentional and serves a purpose, so they are likely not going to remove it.
However, I do agree it does get in the way of the value of those perks especially if you don’t have open handed on I believe. (If I recall correctly)
Also the Anti Face Camping Mechanic is simply for face camping. Proxy Camping is considered a strategy.
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Its an issue with Michael too and trapper.
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I’m sorry, I see your point but I don’t think it would be a good idea. Everyone would find a reason to leave for the smallest of things.
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@Onil said:
Hello Behaviour Interactive and fellow players,
I trust this message finds you all well. I've been an avid player of Dead by Daylight (DBD) and would like to share some observations and suggestions that I believe could contribute to enhancing the overall player experience.
Lately, I've found myself highly motivated to engage in DBD, making it my primary choice over my secondary game, Overwatch 2, even though I've become a bit fatigued with the latter. However, an interesting phenomenon has caught my attention – I've been playing Overwatch 2 more frequently than DBD. This discrepancy piqued my curiosity, leading me to reflect on the factors influencing my gaming choices.
After several days of self-reflection, I recalled a quote from a neuroscientist: "During a journey, we are, on some level, unhappy because we are not where we would like to be." This resonated with the situation in the DBD lobby, where players are eager to dive into the gameplay but find themselves in a waiting state for the start of a new match.
One aspect that I find less appealing in DBD is the lack of dynamism when entering new matches, which feels somewhat rigid. While increasing the number of players might be a logical solution, I'd like to propose some alternative suggestions that could inject more dynamism into the gameplay, allowing players to enjoy more matches in less time.
Upon completing a match, implementing an automatic alert system to notify players about an ongoing search for a new match could facilitate a seamless transition to the next challenge. This functionality could extend to group play, ensuring that friends stay together for subsequent matches.
Introducing an option that allows players to join ongoing matches to fill spots left by deserters could benefit both individual players and groups. For instance, if a group of four players leaves a match, the killer wouldn't need to play against 4 bots, as a new group of four survivors could join quickly.
In instances where a killer abandons a match, I suggest implementing a pause state rather than an immediate match termination. This would allow a new killer actively searching for a match to seamlessly take control of the room, eliminating the need to restart the entire process.
To encourage participation in ongoing matches, an incentive could involve inheriting the points of the deserter. If these points are deemed insignificant, the killer could earn additional points, ensuring player satisfaction.
I recognize that these suggestions may require significant adjustments, particularly concerning the killer's connection, a critical aspect for match stability. Implementing these ideas might necessitate considerable effort from the development team, and I appreciate your consideration of these proposals.
Thank you for your dedication to the continuous improvement of DBD. I look forward to any potential advancements and updates within the game.
Best regards,
Onil
I’m on board with these ideas, thank you for sharing.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635577#Comment_3635577
Im careful with getting my hopes up before I've seen the adjustments. I'm tired of getting disappointed.
I understand, but at least I tagged the Developers in it, and I am doing my part as a relatively new member to this forum to help shed some light :)
I never commented much in the past on the forms, if anything at all, but lately, I feel my voice needs to be heard.
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635577#Comment_3635577
As someone who loves the VCR, I kinda dig those additions as well. I use it as a scare tactic post-hook with DMS because I find most survivors don't want to risk staying on a gen if they hear the teleport sound too close. Not to mention if they have LoS on a TV and see the fake me crawl out.
I updated my suggestions regarding our well baby’s addons. Will you take another look for me?
I forgot some important details. @radiantHero23 Will you check too? What am I missing?
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Crap! I’m so sorry! Didn’t mean to delete anyone’s comments
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I can understand, I’m sorry. She’s been changed so many times people don’t know what to do, take a tape, don’t take a tape, people are confused on how to counter her.
It’s so funny there are people still in the current version that think they don’t lose the tape in their hands when you get hit and still try to insert the tape into the TV and wonder why they’re dead. Then they tell me I’m hacking. 🤣🤣
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@Hex_Ignored said:
Seems like it's literally just dredge's nightfall but the killer can't see scratch marks and the map isn't illuminated for them. Honestly, that sounds incredibly underwhelming but maybe (hopefully) there's more to it.
It’s just a mod. A test. Temporary mode. At least it’s something. It’s a step in the right direction.
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@Ivanynakov said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635791#Comment_3635791
Exactly. Just watched a video about how DBD mobile solved that. Seems smart. Also mobile version has tons of QoL I wish was here...
I would agree.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635358#Comment_3635358
Thanks that actually clears things up a bit.
There’s still hope my friend. We are in this together. I promise it’s all gonna be okay. 💕🙏🏼🥲
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@Ivanynakov said:
Bloodweb needs rework.
I wish we bought big bundles instead of single items. This would make the moving through bloodweb more efficient and satisfying.
While I’m incredibly thankful that behavior has given us an automatic blood web, and it’s very useful, it can still be a little slow. I would prefer to dump a bunch of blood points in all at once.
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635577#Comment_3635577
As someone who loves the VCR, I kinda dig those additions as well. I use it as a scare tactic post-hook with DMS because I find most survivors don't want to risk staying on a gen if they hear the teleport sound too close. Not to mention if they have LoS on a TV and see the fake me crawl out.
Agreed! I too love that combo. 💕🥲 however, there’s just no reason for her to have four purple add-ons, and only one of them is barely useful, after January 30. It will no longer be useful at least not for the element of surprise. (VCR)
Tape editing deck used to be my all-time favorite add-on. I loved slowing survivors down in the beginning to give me a slight Headstart but now it’s effective in doing that, they see a tape in their hand automatically and they say OK no problem. Thanks for the tape early…. 🙄 I would settle for passive condemn to build up on their tapes just for that add-on, even if it wasn’t granted for regular tapes pulled out of TVs. (I hope that makes sense)
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@MikhailVictor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635577#Comment_3635577
I like your changes, especially vcr, though i'm not sure about iri tape. She has fun purples but i wish they were actually useful
I’m open to iri video tape. Just not what’s going to be released on the 30th. :)
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@Adaez said:
Why are there structures like the houses on haddonfield that can spawn up to 3 windows at the same house, basically making it an infinite where you cant even keep chase, and the worst part is that this affects the bottom tier killers specifically m1 that have to chase and loop, how many more years do we have to wait until Haddonfield wont be abusable with infinite windows spawn?
I agree. That map needs help for sure. So does Badham. I “dredge” that map ;)
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@Lixadonna said:
So many people ask for better Solo but no one seems to care. Has Devs ever seen life as a Solo player?
The devs have tried a few techniques to help make the SoloQ experience better for people. I’m sure they will continue to optimize it.
I play solo queue about 90% of the time. I di better with a team I never met than in a swf. 🤷🏼♂️
Doesnt always go well though, but that’s part of the game.
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@RFSa09 said:
i play on ps4 and i honestly can see it without any problems, do you play in idk, a room with a window? the light can make harder to see
I do yes. However, I have curtains and blinds. But I own the game on both PC and console and I can definitely notice a major difference in the UI.
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@Beano744 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635552#Comment_3635552
Yeah, like if they're closer to being condemn make the ring go from white to orange to red over the stacks.
That’s a great idea, but at that point, they might as well show you how many stacks a survivor has.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635602#Comment_3635602
If BHVR refuses to address her strong counterplay in other ways, I would accept a passive condemn buildup for holding a tape, even if it is slower than it was on release.
However this discourages survivors from doing the counterplay again, and with global condemn lite, it could be a balancing issue in Sadako's favor. Passive condemn was fine on her release version where condemn could only apply directly at one TV location. However, I think passive condemn has no place in any version of Sadako which has a form of global condemn. Its a problem because it creates a position where survivors are punished if they take tapes and if they don't take tapes.
If they reincorporate passive condemn gain, they should return her kit to only spreading condemn to her Projection TV and not all powered TVs, maybe with some slight buffs like the condemn range being 18m basekit than 16m.
I get what you’re saying completely, but it’s not exactly global when it subjugated to a TV within 16 m of range. And all the survivor has to do is turn the TV off.
They won’t have to worry about any further condemn from the TV, yes, they will have to worry about the passive condemn, but if they increased it the timer from what it used to be it’s not too big of a deal at all. It’s just a little added, slight pressure to get them to actually go put the tape in just holding onto it.
It’s not necessary for the tape to be destroyed or add unnecessary condemn, and that way I feel it would be punishing them either way, which is unhealthy for the survivor.
Edit - take out the first initial stack of condemn it gives survivors when they take a tape.
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@Peanits said:
Hey folks. It’s clear that the changes we’re making to The Onryo didn’t live up to expectations, so we’re preparing a series of follow-up adjustments to address the feedback we’ve received. These adjustments are planned to release as part of the minor updates in the weeks following the Mid-Chapter. We’ll share more details once we've got a plan locked in.
Again thank you so much! ❤️
Please bring back Old Video Tapes that passively condemn! ❤️ even if the timer got increased! It was a great feature that allowed for pressure on a survivor to do the gen or go turn the tape in
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@OnryosTapeRentals said:
Not at all. The changes are unwarranted and unwanted.
I agree! Also bring back Old rental video tapes for passive condemn. 🙏🏼💕
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635284#Comment_3635284
Her old version was stronger. At least tapes gave condemned.
I miss the old tapes soooooooo bad!!
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@squbax said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635438#Comment_3635438
I never blamed you, I was just showing how what you said at that time was incorrect, tapes have no risk even in ptb, the nerf just made it more apparent.
I standby one of thoughts, bring back old tapes. I want passive condemn pressuring survivors to go deal with the tapes.
if so change Yoichis Fishing Net back.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635065#Comment_3635065
Singularity can at least place pods mid-chase and still get value.
With his version of Onryo, the survivors counterplay is so strong that survivors would have to mess up monstrously to get condemned.
BHVR needs to address how disproportionately her counterplay benefits survivors and hurts her. Survivors deny her condemn pressure and mobility at no cost which is a problem. At the very least BHVR needs to fix things like the 1s tape insert speeds and the ability of survivors to see TV auras at all times. Otherwise against survivors who understand her power, it will be way too hard to build condemn, and way too easy to remove it.
I agree with this 100% especially because I do play quite a bit of singularity!
I think it’s disgusting though seeing the condemn cool down when it’s not even global condemning anymore.
If they want to keep that cool down sure, but the TV she comes out of needs to condemn somebody in consider, reducing the condemn cooldown to seven seconds 🙏🏼
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@Thund3rstruck57 said:
These are my suggestions to improve the Onryo's UI elements:
Make it so when survivors gain a stack of condemned, their ring flashes a different color. Make the holding a tape indicator a different color as well. Since hooking now locks in stacks, it would be nice if the UI can tell us what survivors are worth hooking. I'm not asking to see the survivors' stacks. Just a generic indicator that lets the Onryo know that a survivor has passed a threshold of new stacks that can be locked in. I'm thinking it should show up when a survivor has 2 or more stacks not locked in.
That would be nice, thank you so much for your input. 💕🙏🏼
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@Peanits said:
Hey folks. It’s clear that the changes we’re making to The Onryo didn’t live up to expectations, so we’re preparing a series of follow-up adjustments to address the feedback we’ve received. These adjustments are planned to release as part of the minor updates in the weeks following the Mid-Chapter. We’ll share more details once we've got a plan locked in.
Thank you for doing this. 🙏🏼💕 truly!
I put a lot of thought into this after 2000 hours of playing our beloved TV girl.
I have great suggestions behavior please! 🙏🏼 Please take a look at the addons again. Out of all the purple addons only 1 of them is worth using…kinda…sorta with this update. (Tape editing deck) the others are lack luster for purples.
ADD-ON SUGGESTIONS ❤️
Tape editing deck - Bring passive condemn back on this addon to give survivors a reason to turn the tape in. Currently there is no threat for holding a cursed object. (bringing back tapes that passively condemn would be a great idea, it was a great idea to begin with.)
VCR - there should be similar animation like Freddy’s animation where Sadako is coming out of the TV so survivors think it’s her. It’s just an audio queue now and a small visual effect. Also, with survivors being able to see auras of televisions of any TV, this add-on will remain ineffective because they know exactly which she’s coming out of so there’s no tricking anybody with this add-on.
Telephone - this should be increased to 8.5 meters and from 3 seconds to 3.5.. The current range is so short, you could just lunge attack and hit someone. The slowdown is NOT enough to help you get the next hit or hinder them enough around the loop to potentially get ahead.
Distorted Photo - this could be useful if it was increased to 18 or 20 meters but the biggest issue is a survivor has to witness her manifesting which is frustrating because you have to count on survivors hearing her lullaby as a stealth killer to know you’re around, the two don’t go together.
Clump of hair should be basekit. (This would help her stealth due to her lullaby and because her invisibility is the same, as it is manifested, as it is de manifested, it should be harder to see her de manifested.)
Mother’s mirror OR Newspaper should be basekit. (To help her a little in loops)
Rickety Pinwheel/Seasoaked Cloth - Very neat idea! However, she gets punished hard for using these add-ons, because when she teleport it shut the TVs off, and the add-on is useless. I would suggest merging the two add-ons together or making it so the add-on stays on whether the TV is powered on or off. (You may have to make a different visual effect for this though from the static that usually surrounds the television)📺
Yoichi’s Fishing Net. Personally we don’t need 2 blindness addons. Fishing Net should go back to some form of Condemn Addon to give variety please. I loved loved the function of it before the tapes were reworked, I still deeply miss it.
Iri video tape - (Bring back OG video tape) If this isn’t an option that’s fine, but the version from PTB to hit live is not a great option especially if out of 4 of her purple addons are not effective as they should be for purples.
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@Coffeecrashing said:
Can we have an FoV slider that isn't the bare minimum effort? This is the only major quality of life or accessibility feature announced for killers, and it feels like no one cares.
The FoV slider should also be a quality of life feature, and it should go up to 110 horizontal FoV.
I've played so many games with FoV sliders, and compared to all those games, the DBD FoV slider is the absolute saddest FoV range I've ever seen. When BHVR announced the FoV slider, I honestly couldn't imagine they would consider 87 to 103 (horizontal FoV) as a real FoV range.
Alternately, can we get an option to remove the obnoxious floating hands and weapons from the killer screen, unless the killer is trying to aim their M2 power? Part of the reason why the FoV in this game feels so bad, is because killers don't get to see their entire screen because their hands or weapons are blocking the view. Why do they need to be there? I can feel "immersed" in first person viewpoints, without Dredge's rift arms taking up like 20% of my screen. There are so many killer cosmetics I can't use because they block so much of the screen.
Plagues is really bad too. Her weapon covers so much. I could be wrong, but I believe behavior does this intentionally.
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@OnryosTapeRentals said:
Original Freddy (with some tweaks) needs to return. As does the PTB rendition of Onryō.
They've done us so wrong here and I'm actually devastated.
I genuinely had the 30th marked in my calendar as the day the Alan Wake chapter and Onryō rework drops. Now I don't have any desire to play.🤷
I had it marked too :(
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Twins gets a whole rework this summer I believe. They deserve it.
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@[Deleted User] said:
I think the change is a bit of an over reaction. Personally nerf or not I don't care that much. Onryo players I'm sure will still have good results. If you had an indifferent or neutral option I would've chose that.
I may not agree with you but I respect your opinion and I won’t bash you for it. 💕🙏🏼
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635489#Comment_3635489
It would be so cool getting our old beloved ghost back. Mostly her old addons and how everything worked.
Indeed my friend
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3635406#Comment_3635406
They had. Not anymore though. I suggested what would make them more threatening. We see how far that got us.
All I can do I suggest changes. When the worst case scenario happens, I'm not to blame.
All I ever wanted for sadako was the same old version, but to have TVs condemn everyone within 16 meters. Keep the passive punishment for tapes. It’s such a neat feature.
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@glitchboi said:
Are you referring to the PTB Onyrō or the new changes proposed in today's developer update? Just wanna be sure before I cast my vote.
In the developers update.
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@GeneralV spread the word my friend. I made a poll 💕🙏🏼
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@Geiz said:
I was looking forward for the next update since I enjoyed the original Sadako way more than the current even if it's easier to condemn now. The PTB I didn't have time to play as - but seemed fun to play. But looking at the DEV Update, it looks like they literally ruined her, I do not want to play as this Sadako, all I ever wanted was a chasing power.
I don’t care about a chase power. Not every killer needs that. Just make her condemn functional. It’s a curse. It should be dealt with.
I hope they fix her…again.. but the right way. They had it, but slipped away
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634936#Comment_3634936
I didn’t understand at all why that revert took so long. Why does it take almost a month to revert a perk to a version that is already coded and functional (as we saw on the PTB)?
Same with Onryō. Surely if they’ve heard our feedback, they can just launch PTB version instead. It’s 5 days until launch. That feels like enough time to sort it out to me 🤷♂️
I would’ve thought 5 days before PTB would have been enough too. 🤷🏼♂️
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@MikaelaWantsYourBoon said:
Some good news:
Was this on Twitter?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634878#Comment_3634878
Thank you for being open about it. Please REALLY FINALLY look at the feedback, we worked so hard on. I assure you guys, its well though out.
Thank you so much. I agree 💯 💕
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Amazing news!
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@pizzavessel15 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634789#Comment_3634789
they said "if the movies dont put an end to her, we will"
Yes 😤😭
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Behavior talks about hearing the cries of the anguishing sadako mains.
They will certainly hear it today!
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634539#Comment_3634539
I don‘t Even know, why they do these ptbs, when they can‘t take real data from it. If they did take her kill rate as excuse for those nerfs, then😭. Nobody plays real on ptb.
Yeah see you in 8 months for the next rework.😭
I’m hoping in the next week or two they will revert some changes, ideally, I’d love to see some things reverted before it goes live, but we shall see.
My heart is just in a sad place right now I’ve waited a while for these changes, for me personally, respectfully, I never wanted the current Sadako.
I wanted old Sadako with some buffs to condemn.
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Bhvr sealed the well on Sadako. 😩😡