Avatar

MechWarrior3

MechWarrior3

About

Username
MechWarrior3
Joined
Visits
8,681
Last Active

Comments

  • @TheNexin74 said:

    Don't you think that Clown is op? his base speed is too fast for a killer that can slow survivors, with add-ons its literally impossible too loop. I woudnt have a problem if the slow was a skill shot that is pretty hard to hit, but his bottle are AOE. This is littrealy absurd.

    No he’s not op. Respectfully.

  • I’m open to this idea 💡🥰

    Onyros basement has a well in it and a few TVs 📺??! 😍

    Can I push someone in the well like how it was done to me and seal the well with the survivor inside lol. 😝

    That could be a great trap.

  • @TheArbiter said:

    He's fine, there are other killers far more deserving of attention cough freddy cough

    Facts 💯 bring back old Freddy please 🙏🏼🥰

  • @ays12151 said:

    Hillbilly received very big buff and Bubba now isn't even close to his level right now.

    My main question is - is it possible to buff Bubba in some ways? I don't talk about Rework - just w few tweaks that Bubba needs. I main Bubba since 2019 (something around 2-3k Hours on him) and I would ask about these changes:

    1) Chainsaw Sweep Acceleration set to 0.5 seconds instead of 60% of his first charge - it wouldn't nerf duration addons like nowadays...

    2) Increase Chainsaw Sweep movement speed by 3-4-5% in base kit and nerf speed addons.

    3) Some changes to his addons like Carburetor Tunning Guide, Depth Gauge Rake, The Grease and more...

    Bubba doesn’t need to be “his level” respectfully. Hillbilly really deserves this buff.

    bubba is in a great state as is.

  • I truly would love her in this game! 🥰

  • @VomitMommy said:

    Her stealth is only thing that improved about her. Everything else is worse... Speed, Chase, Information, Defending gens / totems, just everything except stealth.

    You think she has too many status effects? Remove broken. It doesn't do that much, just make it always mending.

    Her high kill rate is mainly because of survivors giving up and also stealth, because many survivors don't look around for some reason..

    She is in state, where she could get some changes, but not really straight nerfs, that would kill her.

    I 💯 agree

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/402576/skull-merchant-worse-then-before

    I agree she has too much in her kit.

    Why does she get haste and undetectable, alone these two effects are a stand alone power. Just sad, that she has a better stealth than ghost face and also drones that injure people by doing nothing. Her drones should be deactivated by survivors permanently until she goes there and activates them again like trapper.

    Her drones still have to scan you 3 times before you’re ever injured. It’s not that hard to hack them or go around.

  • Heard.

    Her stealth doesn’t last too long, so you can usually tell when she is coming. She can also hear glimpses over her terror radius cutting in and out. I personally don’t have much issue going against her.


    Yes her drones can be hacked. You can run a straight shot to avoid getting scanned at loops.

    Standstill tech works strong against her LOL.

    Any type of exhaustion perk works well against her too. Off the record is perk against her. She’s still M1. Drone up at loop. Go to the next. Cycle back to the loop and reuse ♻️

    They’re ways to counter her for sure. 👍

    I get where you are coming from though.

  • I’d try to go back and find my ideas but that is a lot of work 🤣 otherwise I’d love to show you

  • Ah yes! I have read this before. This was the same thread I put my ideas and thoughts on too. (P100 sadako)


    these are great ideas and I agree with them 💯!

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3626954#Comment_3626954

    Reddit AMA had a question about lobby customization, but the question wasn't answered.

    Personally I think they should just make them all available, let us choose the one we want.

    That would be lovely.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623744#Comment_3623744

    Its not 8 kicks, it 8 "regression events" which means that those "8 regression events" are going to fly by. The actual strat for survivors now might be to intentionally 3 gen themselves, and then force the killer into the point where they can't regress gens anymore.

    They "fixed" the problem of 3 genning by making 3 genning a survivor tactic instead of a killer one.

    Someone already addressed this. Read two post above yours.

  • Respectfully I disagree. I don’t have issues evading that. It’s the speeds increased by his addons that get me.

  • @Sunbreaker7 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621934#Comment_3621934

    Well, he was looked at and now we see he won't be fixed beyond his addons. He remains a broken killer.

    His addons is what made him broken. That’s been fixed now as of today’s patch notes for the public test server.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623276#Comment_3623276

    Wraith is one of my favorites to go against, I think they are usually fun.

    I wish I knew how to counter him better. I suck at going against him. Lol

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623290#Comment_3623290

    Funnily enough, Blight and Wesker that you've mentioned are among my least favorite killers.

    But I'm usually okay with Wraiths.

    I’m neutral 🫥 with wraith but he doesn’t bother me :)

  • @[Deleted User] said:

    34 killers and I usually see the same rotation of 8 or so. Very boring.

    I wish I saw more singularities :(

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3623029#Comment_3623029

    I'm flattered, my friend, I really am. Though I'm afraid I wouldn't know what guidance to offer. Like I said, Freddy doesn't have depth anymore.

    There are little strategies to be shared.

    I understand. Thank you…I was just thinking even if just to discuss Freddy or swf here and there. Either way I’ll humbling accept your decline 💕

    No worries at all my friend.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622981#Comment_3622981

    Thank you so much, my dear friend <3

    I like reading your takes on Onryo. It is good to find people who are passionate about their favorite character.

    I would love to add you to see you in the Fog together. I’d love to hear your thoughts, feelings and ideas on Freddy. Some guidance from an expert such as yourself would be great too ❤️

  • @GeneralV said:

    I would move Freddy up a little bit. Not much, just a little bit.

    Yes, his power doesn't have depth anymore. However, using the little you have to be effective with him takes a certain amount of effort. One can learn all there is to Freddy (which frankly isn't much) and still not get results.

    For that, and only that, I think he needs to go up a bit.

    I love reading your post all across the forums my Freddy friend 🥰 I would agree with you!


    I think onyro is accurate but before her rework, definitely would have to move her up a bit.

  • @Beano744 said:

    I'm confused why this community in particular takes trash talk so literally. Other games like Rust, CSGO, Rainbow, COD, League, etc. don't take trash talk nearly as far as this game does, it's like people in this community are set on burning down the lives of a killer that bm'd or a survivor that tbagged... It's not that serious lol. You lost in a video game, suck it up, hit the queue button again or take a break if it really got to you (which it shouldn't). People shouldn't be going into twitch chats or leaving nasty comments under steam profiles, it should end once the game ends. A little bit of flame in the end game chat is fine, but once it leaves the end game chat it's gone too far already. Do people take this game for more than what it is?

    It's baffling to me.

    I played starwars battlefront 2. Super toxic. It’s part of mmos. It was rough there but I loved it. My streams on twitch get aggressive there 😅 but streams for dbd are full of love 🤣 ggs! Well played! You’re great!! I love you so much! Thanks for being my survivors! Etc etc lol.


    battkefront 2 it’s the opposite.

  • Blight is strong for sure. Broken? No. His addons need some tweaks. That’s all. I wouldn’t mind him being 4.4 😂😂 but that’s me being freaky. Lol

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621953#Comment_3621953

    You don‘t play survivor!

    It was survivor sided, but now it‘s killer sided. The big difference survivors are 4 people and the killer one. All should have fun and not only one.

    Yes yes I do play quite a bit of survivor, again. Been around a while. This game since launch has been survivor sided. It’s facts. You can’t argue that. Survivors are getting balances over the years to finally correct it.


    Not sure why people keep wanting to beat a dead horse. Poor Maurice.

  • @Alen_Starkly said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621934#Comment_3621934

    Are we sure his addons are getting nerfed, and not buffed again? 😬😥

    I’m certain 🙂🙃

  • @Undeadkiwi said:

    Game is decently fun but something that is incredibly frustrating is how weak the survivors are. None of the gear or perks are good enough to give a chance of survival against a good killer. I've seen people's posts complaining about how a certain survivor perk makes it take ages to be able to get them on a hook and I think that gives insight on why the killers are so overpowered. People complaining over survivors being able to hold out a little longer (Not even really have a decent chance of winning it just takes longer to get the kill) shows how much favoritism the devs have given killers. I've had matches where the hillbilly decimated all the survivors with only one perk and others where killers just didn't use any perks. The killers have so much favoritism you can't even see their perks until the match is completely over like yall think if I were to tell the other survivors its perks, they would get a unfair advantage. Most killers don't even need a single perk aslong as the player is good. I try keep sprint burst available to get some distance when I need to (when im actually in killers sight/being chased) at most it gives me 5 seconds after it's ended before the killers on me. Flashlights never seem to hit no matter what attachments I have on or how long I shine it in their face for, they're always knocking me before anything happens to them. The only decent perk and item that gives a chance of winning the trial is lightweight and medkit as you're better off hiding in plain sight from the killer than trying to outrun/maneuver it (depending on map) but you're unlikely to fool the more veteran players.

    Respectfully, this is a feedback and suggestions thread. You have given feedback “complaints” but you gave no direct information on how you would suggest making it balanced for both sides?…

    What would be the solution?

  • @jonifire said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3621914#Comment_3621914

    That‘s what we have with killers right now. Survivor is infinitely unfun, because of killers getting everything in their favor. Only killers are allowed to have good perks. Skill is nothing that matters when all maps are just garbage reworks.

    You’re joking right? 🤣😅 please tell me this is all sarcasm.


    This game has been survivor sided since launch my friend and it’s only now finally becoming the most balanced it’s ever been.

  • @Orthane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/401757/killer-favoritism

    You're.... joking right? Please tell me this is sarcasm. There's no way you think Killers are being favorited when the game has been Survivor sided since launch and is only now starting to become more balanced. Sure there are unfair killers like Blight and Nurse, but Survivors have a ton of super strong perks. Adrenaline, Hope, Lithe, Off The Record, Built to Last, Streetwise, Windows of Opportunity, Resilience, For The People + Buckle Up and I could go on and on and on about many good Survivor perks whereas Killers only have a small handful of good perks which is why you see the same ones every game.

    The game is actually in the most balanced state its ever been in, there's a few standout perks on both sides, and a small few killers that are unfair but that's it.

    P.S If a Billy with 1 perk won a game that means he's either a God or you guys are really bad, sorry.

    I 💯 agree with this. Survivors are not weak by any means.

  • @Undeadkiwi said:

    Game is decently fun but something that is incredibly frustrating is how weak the survivors are. None of the gear or perks are good enough to give a chance of survival against a good killer. I've seen people's posts complaining about how a certain survivor perk makes it take ages to be able to get them on a hook and I think that gives insight on why the killers are so overpowered. People complaining over survivors being able to hold out a little longer (Not even really have a decent chance of winning it just takes longer to get the kill) shows how much favoritism the devs have given killers. I've had matches where the hillbilly decimated all the survivors with only one perk and others where killers just didn't use any perks. The killers have so much favoritism you can't even see their perks until the match is completely over like yall think if I were to tell the other survivors its perks, they would get a unfair advantage. Most killers don't even need a single perk aslong as the player is good. I try keep sprint burst available to get some distance when I need to (when im actually in killers sight/being chased) at most it gives me 5 seconds after it's ended before the killers on me. Flashlights never seem to hit no matter what attachments I have on or how long I shine it in their face for, they're always knocking me before anything happens to them. The only decent perk and item that gives a chance of winning the trial is lightweight and medkit as you're better off hiding in plain sight from the killer than trying to outrun/maneuver it (depending on map) but you're unlikely to fool the more veteran players.

    If you think the Devs favorite Survivors, than you may want to revisit all the nerfs they have done to killer.

    There are tons of amazing survivors out there or even decent ones that put up a great fight against the killer. It’s either a skill issue on your part or a skill issue on your team.

  • We’re still making post about blight? xD

    Aren't there more important things to look at than this killer?

    He's scheduled to have his addons balanced out here between Jan-March.

    He will be looked at.

  • @bloodyknife said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3618051#Comment_3618051

    How I feel about it? Almost good until I saw the latest roadmap. Playing killer in this game is stressful enough as it is and since BHVR is deciding to kneecap killers in 2024 then killrates will plummet. They also said in AMA they want to 'rework' Twins by removing slugging. That's all they're going to do. Why would anyone care about this game at this point?

    The roadmap doesn’t say that those killers are getting nerfs. We can’t assume that this is what’s going to happen either. Bhvr always does a give and a take.

  • I truthfully don’t have much issue with it.

  • @Th3Nightmare said:

    https://forums.bhvr.com/dead-by-daylight/discussion/398686/upcoming-live-updates-roadmap

    Where is the solution to the generators flying? Why do I have to play with 4 generator slowdown perks to at least make the game fun? Killers should NOT have 4 perks to slow them down, if so, something is wrong in the game.

    One of them is... corrupt intervention along with pop or flagellant hooks (artist perk)

    I would like to play a game where I DON'T have any slowdown perks in my build or not worry about having any, because it would say a lot about the game and then we could focus on having other types of perks.

    That would be a dream come true. :)

  • @PortaI_2 said:

    I honestly preferred the 3 gen camping Skull Merchant over the random buffs/debuff new Skull Merchant.

    The complaint about old Skull Merchant was that she could easily make a 3 gen at the end of the game. This is because once a survivor disabled a drone it would just instantly reappear in her inventory. However if all they added was a (slightly longer than Huntress) Drone reload time from lockers (Only for drones disabled and not removed due to hook placement) than her 3 gen camping could be great'y diminished. I don't know why BHVR needlessly likely to complicate things.

    New Skull Merchant is just as annoying, boring, and unfun to play against as the previous old Skull Merchant. I honestly think Drones causing damage should be removed from base kit and be a iridescent add-n, other debuff's are fine.

    Right now as a Solo Que only Surv (who has been playing since 2019.) I'm at 3 escaped vs 10 deaths. Only other killer with that level of discrepancy is Blight with regards to escapes vs deaths.

    Reload from lockers with a drone that can fly back to her? Not a good idea. Maybe just a slight cooldown of recalling drones.

    I don’t think she needs to be touched. She’s way better to go against now and more fun than the 50 minute long agonizing 3 gen mommy’s.


    I’ll take this new rework any day.

  • @Skillfulstone said:

    I'll just leave this here....

    https://youtu.be/vOliDIQxQlE?si=CwdpCXEEAoCL2MNA

    Dull Merchant is still an issue, the crux of the problem has just shifted a bit. This guy breaks it down in detail.

    Ive seen this video, and he goes on and on and on and on about how survivors can’t counter her but hold W but that’s simply not true.

    The real issue here, is that people just hate her. (Not everyone) so they want her gone.

    It doesn’t matter what the devs change about her. People will continue to hate her. It’s stupid. She’s way better than 3 gen mommy. 🤷🏼‍♂️

    More important stuff to focus on.

  • @HugTechLover said:

    I know there’s probably limitations, I don’t know anything about coding and what not.. but I would have liked to see a heavier holiday / Christmas / snowy theme across the board. Maybe snowfall effects? Reindeer and a sleigh going across the sky? More snow on the ground? Etc.. Many of the maps felt no different, other than piles of snow skulls and the snowmen scattered across the place.

    The snow skulls were fun. I had many chases where we would exchange snow skulls at each other while looping. No suggestions here.

    The snowmen were cool. I think me personally, I preferred the old, cuter snowmen, but I understand the horror vibe y’all sought to achieve. But there was something unnerving about the old snowmen… so cute, but was the killer inside?

    Lastly, I would have liked another event objective for both sides. Perhaps something like collecting presents and putting them under the tree to collect rewards or something like that. Something that made the event feel more “alive” I guess. Many players ignored the event entirely, not paying any attention to the snowskulls or snowmen. I think an event objective that requires some thought and input increases participation and interest.

    I agree with this 💕 💯

  • @blackfoxx_x said:

    A lot of people bring up gen placement and map design, but I think there's a way to address it without changing maps. When there's one gen remaining, generators can no longer regress passively. The killer can still kick generators and get the 2.5% regression, but beyond that generators won't regress on their own (Hex Ruin would be the exception). This would nerf Call of Brine and Overcharge, as the increased passive gen regression wouldn't be in effect at this point in the match. Since they were originally nerfed because of 3 gens, they could probably be buffed back to where they were or close to it.

    Jolt/Surge, Eruption and PGtW would probably need some form of nerf as well. Surge and Eruption could have a short cooldown (maybe 20-30 seconds). For PGtW, maybe make it so it no longer activates after hooking a survivor for the 3rd time/death hook (reduces uses from 12 to 8). At one gen remaining, there would probably be at least one or multiple survivors on death hook, so PGtW would get less opportunity to be used in 3 gen scenarios.

    These changes should be fairly easily to implement. Some of the typical 3-gen builds/perks could then be buffed to help with slowdown early-mid game since they will lose their passive regression effect when only 1 gen is remaining (Call of Brine, Overcharge, Oppression).

    I think if it’s not the killers fault, they shouldn’t be punished for at all. Some survivors 3 gen themselves from gen rushing the wrong ones too fast.


    If there is a really bad 3 gen, maybe the killer can only kick it a few times before they are unable to kick it again. Of course, this would still include that they get the passive regression.


    If a killer is going out of their way to protect close by generators from the start of the trial, then they should be punished for it.

    The survivors are at fault. There should be no penalty or punishment on the killer.

  • @Unequalmitten86 said:

    Could be why there is always a survivor bonus anymore. Seems to be a dev problem..... they need to fix it or people will not play.

    Doubt it. 🤣 people will play regardless. They have over 65 million players. The devs will do what they feel is best

  • I’m bummed lol. I would love more blood web improvements lol. The faster the better. What we have now is great! However something faster would be amazing!

  • @OrangeBear said:

    24 meters

    Thank you so much! 😊

    thays crazy to me her lullaby is that big. Not sure why it wouldn’t be 16 meters or 12? Honestly why bother with the lullaby at all?

    Although it does add some eeriness! Lore accurate too. TVs make that sound in the film.

  • @kaoraku said:

    Adding more time to gens (even if I agree, gens can be really fast) would be horrible idea in my opinion. Against mobile killers it would be imposibble to win especially with slowdown perks.

    Maybe there should be a general slowdown based on how many gens left, and how many people still alive.

    That would be a really cool idea!

  • I don’t think this is necessary to make adjustments on. Sometimes the gates are miles apart for survivors to get out, sometimes they are side by side.

    Its fair. Plus not every killer has the ability to monitor gates. It’s what makes the killer unique.

    My humble opinion, no changes are needed.

  • @BUFFDECISIVEPLS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598182#Comment_3598182

    I fear that this game isn’t all about you and just because you want to camp tunnel and 3 Gen make everyone miserable doesn’t mean everyone else wants that

    As long as it’s fair to the killer, I’m happy. I rarely ever tunnel or camp survivors unless if I have one or two hooks, and only one gen left.


    The developers made a hint that it will have something to do with kicking. The gens, may be a limited amount of time that you can kick the gen. However, if the survivor three gens themselves, I don’t feel the kicking limitation should apply since it’s not the killer fault.


    if the killer is trying to protect a 3 gen from the start of the match then sure! 👍

  • @MikaelaWantsYourBoon said:

    I am really scared for DS change. I really hope this is not going to end with another nerf.

    I believe they will buffing it. 😁

  • You may or may not be interested, I’m a nerd. lol But on the Sadako rework form/thread, I posted my ideas in regards to her.

    Ideas I’ve had for a very long time way before her initial rework. Im prestige 100 with her so I’ve had a lot of time to think about it. 💕

  • @[Deleted User] said:

    There has to be some restrictions or it will be another way for people to give up and screw their team over. Maybe if everyone is slugged or there are only two survivors left in the trial.

    Exactly. I think it would be fair if everyone was slugged, after being left on the ground for a minute and a half, half or two minutes without the killer, picking up anybody you should be able to forfeit

  • @Bran said:

    I believe it's called the quit game button. Also known has taking a..penalty.

    Not gonna lie, your queueing up for a game. It may be long, may be short. Slugging is apart of that game. It's something we all have to deal with. Especially when slugged survivors in fact make a difference.

    That I understand, truly. However, if the killer has no intention to picking up the survivor, and all four survivors are slugged, we would have to wait four minutes until we all bleed out and I’ve come across several killers that just slug everybody and wait for everybody to die.

    In this instance, I would love a forfeit button where it will replace my body with a bot. That will gladly be happy to wait out the rest of the game. Lol

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607895#Comment_3607895

    I already answered that here - https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607544/#Comment_3607544

    I have 0 sympathy for survivors complaining about having to wait 4 minutes slugged when 80% of survivors have no trouble wasting 2 minutes of their own and the killers time game after game.

    And its not 4 and a half minute, its 4 minutes flat - https://deadbydaylight.fandom.com/wiki/Health_States#Dying_State

    I’m not sure if I answered you already, but I’m just referring to the fact of when killers have no interest in hooking the Survivor at all, and leave all the survivors slugged for four minutes.

    Just give the survivor, the ability to forfeit and move on… A bot can take the place.

    A lot of survivors back at the gate and as a killer main it’s incredibly frustrating I get it. I don’t killers unless they 100% deserved it.


    And, Yes, I am a killer main.

  • Love hate relationship with this map for sure. Main building is an issue. Way too safe for survivors. Too many safe pallets in main, can be easily chained to nearby loops then relooped.

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609175#Comment_3609175

    Im grinding her up again. I stopped playing and leveling her after the rework. She stayed around p70. Now that my hopes are high, shes gonna go to 100.

    I’m proud of you fellow sadako main💕

    She crawled out of the tv into our hearts. 💕

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609075#Comment_3609075

    Hi, fellow Sadako friend. Are you also looking forward to her homecoming?

    Hello! Indeed I am. I’m P100. Very excited 💕 I listed many of my ideas on the rework page. I’m so very excited!