MechWarrior3
MechWarrior3
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I love your ideas!
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608134#Comment_3608134
But I see it in my dreams.
I only see it in my 📺
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Please devs give Freddy some love! I’m a sadako main, but I would love to see the very few Freddy mains out their feeling powerful and threatening 💕
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608987#Comment_3608987
I'm glad to help, my friend.
And thanks for the support! We all hope Freddy receives the same treatment.
We need our killer back.
I’ve never met a Freddie main before, but I really would like to!
I quite enjoy Freddie, I’m just not very good at him! Really understand his dreamworld power.
I know Freddy will get some love! I’m looking forward to it for all the Freddie Mains out there!
I think I’m gonna practice him some more :-)
He seems to be a very unique character!
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@GeneralV said:
During the recent Reddit AMA, there was a particular question that got my attention:
Q: Hi, thanks to the dev team for making this Q&A possible!
When the first Sadako rework hit the live servers, a lot of Onryō mains were very vocally upset about the huge changes in how her powers work, requiring players to shift to fundamentally different playstyles, and also creating a more confusing experience for survivors. Is the upcoming Sadako rework aiming to make her more similar to the original version of the character, is it going to be just a couple of tweaks on her current iteration or will it be an attempt at "fusing" these two versions?
A: We have definitely heard the cries of anguish from Onryo fans. :D Our initial intention was to make condemned more relevant, but we've reassessed and yes, we are hoping to restore much of what players loved about the old kit while still enhancing it in some important ways. We sincerely hope her latest kit will resonate with killers and survivors alike. -Mike
And you see it, don't you?
we are hoping to restore much of what players loved about the old kit while still enhancing it in some important ways.
Whoever Mike is, he has the answer to Freddy. That is exactly, precisely what should happen. It is what I did with my own concept, and it is what I hope BHVR will do with him.
If restoring Sadako's old kit with improvements is possible, then why not do the same with Freddy?
There is a golden opportunity here, devs. Take it.
Please, take it.
Thank you for sharing this! I’m a sadako main and I missed this question answer.
I also agree with you, I do believe Freddy deserves the same same treatment. He needs some love. I do know he’s on the radar to get enhanced! 💕
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@MoNosEmpire said:
This is literally ruining my experience right now. Its shocking how bad this is and how it's not been addressed yet. IDC how she feels "weak" when compared to another killer, that is NOT THE ISSUE. The issue is ITS IMPOSSIBLE TO REMOVE THE TRAP WHEN BEING TARGETTED. Another teammate had a trap and couldn't even take it off either, they died, I had TWO traps and got lucky by removing a random one, then once I got knocked for the first time she proceeded to tunnel me with ZERO repercussions, my timer only stops in chase. How is that fair???
You DO NOT HAVE TIME, either reduce the time it takes to interact with the trap removal machine, increase the time for traps in general, remove the ability for screaming to affect trap removal interactions, remove the ability for traps to stay active when a killer is in your radius/following in stealth, or increase the trap removal process by 5x the speed if a killer is within distance of you and walking towards you to ensure the trap is removed before they grab/melee you.
And for those going to comment "oh he's slow" or "you cant outrun or lose him?", explain WHERE are you going to run with 30s on the timer before your head explodes and what stops the killer from checking all traps in close proximity? Yes, NOTHING.
I personally disagree with this topic. She doesn’t need a nerf. The only suggestion is timer doesn’t keep counting down while she chases you in stealth. 🤷🏼♂️
My humble opinion.
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@Evan_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600417#Comment_3600417
All we know that she's getting tweaked. That may be a nerf too, as that is tradition.
The devs said in the live stream is guaranteed not to be a nerf. 🤷🏼♂️
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/399774/forfeit-button-for-survivors-slugged
Slugging is a valid tactics.
- but i guess killers should also have a forefit button if gens fly too fast, or if no one is doing gens at all ?
Slugging is a viable tactic yes, but if all 4 survivors are slugged and the killer has 0 intention to hook anyone, survivors shouldn’t have to wait 4 and half mins for each individual to bleed out.
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@[Deleted User] said:
There has to be some restrictions or it will be another way for people to give up and screw their team over. Maybe if everyone is slugged or there are only two survivors left in the trial.
the idea is if everyone is slugged and the killer has no intentions to pick anyone up :)
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605309#Comment_3605309
The only thing I disagree is that chases should activate in her ability, because right now a survivor can vault infinitely without blocking the window.
That everyone gets condemned around TVs, I don‘t know how different it would be to her right now. I like it more than the current one. What would you think of having three areas around a TV, where you get 0,5atack (20-16m) then 1stack (16-10m) and close 2stacks (10-0m).
Ahh I see your point. I do agree with you on that. It is frustrating not having the entity block the window. 💯
I just hate when chases give me away while in power 😭
Also yes, I do like the 3 step radius to condemn. Closer you are to the tv the more condemn you get.
By lore too, looking at the TVs should be condemning you as well. (Maybe passively builds up slowly?)
You’re not suppose to watch the tape. Your cursing yourself each second or glance you watch it.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605200#Comment_3605200
I mained her. I stopped playing her.
Shes awful to play for me. No strategic thinking. Just mindless spamming.
She's not only worse for survivors. She worse for everyone except those that want huge value for little input.
I’m p100 with her. There’s less strategy for sure. Solo queue survivors struggle. Swfs don’t struggle. I agree with the devs in making her closer to her initial iteration.
she definitely needs help. As long as it’s fair for the killer and survivor equally I am happy. Im looking forward to her second rework
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@Haddix said:
If they destroy condemn as a viable method of killing people, I think they can really lean into the Demanifestation theme in chase.
So, yeah, buff flicker for both Demanifest and Manifested, and I also think it'd be neat if while Manifesting, she could pass through windows/walls/pallets at an additional movement speed penalty (-15% or -20%). I wouldn't want something like that usable in every case, otherwise it's just boring, but I think that'd add a neat little chase dynamic if balanced properly.
Projection could also get a nice big increase for lethality. I think doubling the movement speed boost would be very fun. Having played against her a lot at this point, Projection being so telegraphed makes it really punishing for her to use in chase, so a big buff to that movement boost would be sweet to keep up.
If they want to still keep Condemn relevant, tying Condemn gain to more active play would be better, I.E applying Condemn on Manifest/Projection hits.
Either way I think she has a lot of potential to become a lot more fun mechanically.
I really enjoy your thoughts!
They could just make bloody fingernails basic, and that would fix the projection speed! You’re absolutely right the time people hear you coming out of the TV from the loud, audio queue, there four miles away.
Fingernails as base kit would help her catch up a little bit.
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@Dwight_Fairfield said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605276#Comment_3605276
I already do. There's room for both turds.
lol. It’s part of the game my friend. It is what it is.
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@jonifire said:
I really hope the old one with no cooldows comes back, because that was why I played her and loved her.
My ideas: (I focus on her old version)
Tvs
- Very short to no cooldowns so people if they want to take your ability away to be everywhere instant they have to take a tape
- TVs also have a area around them where you get condemned (when on) just by being close and looking at the clip on the Tv you get more passive condemned
Tp
- speed boost after crawling out of the tv
- looking around while crawling out of an tv to have a better orientation in chase
- the radius close to the tvs which give you condemned gets increased and splitted in three parts. First radius around the radius from before her rework 0,5 stacks, in the radius before her rework 1 stack and close to the TVs 2 stacks. So that you would be rewarded to chase survivors into TVs.
- condemned should be applied as you are crawling out of the tv instead of after you crawled out of the tv
Demanifast/Manifast
- Faster switch between both forms
- more lagging and glitching around, so that survivors have a harder time tracking you
- pallet immunity like now
- chase count as chases in demanifast
- The demanifast glitching should stay longer after switching
- I would also like her terror radius to return in demanifasted mode so people would be scared and run into me, because they don‘t know from where I come. As I started playing against her I did that quite often. I heard the terror radius, then I started to run and she just appeared out of nowhere in front of me.
Tapes
- I would want the tapes to be like before the rework, because in the current form I don‘t like that people switch off TVs only to counter condemned. If it was willingly it would be fine, but so I hate it.
- With short-no TV cooldown you have to pick one up, otherwise she can tp around all the time. So the tv shuts down for 50-70s after taking one.
- Also with the tapes you don‘t get the passive condemned from being close to the Tv. Instead the tape gives you condemned by holding it.
- After putting it back in the tv you lose stacks of condemned
- I also would like if you only have one tv to put the tape like before
She shouldn’t have her lullaby shown in the visual heartbeat. I copied and changed some parts from my former post.
I really like your thoughts. I agree with about 90% of your post and ideas. We seem to have very similar ideas on our post which is cool! 💕
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@coco_shotz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605270#Comment_3605270
Giving her a slight nerf will not punish the really good players as they already have an idea of what tvs to teleport towards and don't need the added crutch of full map condemn. It's the fact that she can be super effective by bad players that's the issue.
I don’t think that’s entirely true, I’ve gone against really bad sadako players and we got a four-man escape many times. 🤷🏼♂️
I do agree, though she should be closer to what she used to be.
I don’t agree that she should be exactly like how she used to be. The point of the rework was to make it less frustrating for the killer because she has no anti-loop, no chase, and many other frustrating factors that I won’t go into. The condemn was to keep people moving. A slowdown because her Chase was so bad which I’m OK with not every killer needs to have a power.
My question to you is, based off your idea, how she was in the past;
“what should be the range of getting a stack condemn when she teleports to a TV?”
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605281#Comment_3605281
I wrote my ideas in a feedback post Upcoming Sadako Re-Rework, there you can find it. If you want I can copy it and sent it here.
No problem at all! I also wrote my thoughts and ideas and transferred them over to that thread, thank you so much!
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Thank you so much for all you do! 💕
Im a P100 Onyro.
Some of my Suggestions/Ideas for new rework sadako early 2024 💕
CONDEMN
*Remove global condemn. Survivors will be condemned within 16 meters of any tv upon teleporting. 1stack
*Tapes: revert tapes. Now give passive condemn while holding onto it with one stack added to your meter. (Like before…Also lore accurate)
*Injuring: Hitting a survivor with a tape destroys the tape. 1 stack of condemn is given to the survivor. (Or 0 stacks but tape is definitely destroyed)
*TV’s: Being within 8 meters of a tv slowly builds condemn. Even more if you’re looking at the tv. (Or just while looking at the tv. Very Lore accurate. I would LOVE this.)
Yoichis fishing net should be reverted. 12% faster condenming when holding a tape or within 8 meters of a TV. (We don’t need 2 blindness addons)
PTB edit - they could bring back when a survivor gets hooked with a tape it’s destroyed and all other survivors get 1 stack. (Very neat feature, but if not doable or too strong with other ideas then forget it :)
Survivors will have less frustration as well because they’re not constantly being condemned globally by the killer spamming the button.
Overall more lore accurate for her too :)
STEALTH/DEMANIFESTED
💕Her stealth definitely needs some love though.💕(Just my opinion)
Ideas 💡
*Manifested at 24 meters you see her.
*In her power (Demanifested) at 24 meters you see her? Why? Visibility should be reduced to 16 or 18 meters while in power. Not the same while NOT in power. (Perhaps make clump of hair basekit?)
*Phasing in and out should be a slower flickering. People see you a mile away coming. If they don’t see you they hear the lullaby. Wraith is quiter and harder to see.
*Soften the lullaby’s loudness a bit.
*While demanifested, no chase activates. Don’t change please. (The point is to sneak up on them. Otherwise they know you’re coming. Frustrating.)
*No pallet stuns while demanifested.
Shes a stealth killer. The game literally says “She’s a stealth killer that quietly and invisibly traverses the map” this couldn’t be further from the truth 🤣🤣
wraith is significantly more quiet and invisible! She’s a ghost! If anything, she should be more quiet and invisible than him. :)
This would help make her harder to track and more in line with (stealth) since she has 0 anti loop or chase. Which I am fine with. 💕
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@fussy said:
You forgot the part where deadlock becomes basekit and THAN nerfed, because i didn't notice even my fast chases could stop 2 or 3 gens from poping in first 2 minutes of the match.
Also, if "this perk doesn't need skill to use" is only requirement for nerfs, i'm afraid, we need to nerf half of all perks in the game, especially on survivor side.
@radiantHero23 said:
I think it needs a rework. Deadlock is just dumb and strong. It gives huge value for 0 effort. The killer could stand afk for the entire match and deadlock would still provide massive slowdown.
The counterplay to this perk is very hard and almost non-existent.
Genuinely one of the most awful killer perks right now.
I refuse to use it.
Umm..no. Is an excellent perk and 90% of the people in this thread would agree.
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@adam1233467 said:
Deadlock is a perk that any time a gen is finished, the gen with the most progress is blocked for 30 seconds
It's a simple perk and functional but hear me out, this perk has 0 skill to use, because it's very simple, you have to do nothing to get it's value, you can go afk and you would still gain it's value
Another fact is, every killer that uses deadlock just hard tunnel because they have more time doing it because of deadlock, survivors are punished for doing the objective, and imo this is not okay
I suggest put a token system in this perk, like No way out, my nerf would be like
Deadlock blocks the gen with the most progress for 10 seconds, however, any time you hook a survivor for the first time, gains a token, each token increases the block duration for 5 seconds (This is tier 3 btw)
This perk would basically be the same, but having a skill requirement would be the best ideia to balance this perk!
It doesn’t need a nerf.. stop gen rushing
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603301#Comment_3603301
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603339#Comment_3603339
No thanks. I'm happy with my slapping teabaggers in the face forfeit button.
In seriousness, dismissive responses to valid points doesn't help anything. People are toxic in all games, best advice anyone can give you is develop thicker skin.
There is an idea when it comes to bullying and toxicity that you should never let them see you sweat. Ensuring you slap them on the way out to end their BS is how you show them you aren't bothered by it. If they ain't getting a rise out of you, they looked like the jackass, and they don't get what they want out of doing it.
Forfeiting however does the opposite, it shows them they bothered you, and encourages them to keep doing it.
Slapping them at endgame for teabags also shows them that you’re angry and give them a reaction. Because you’re hitting them in the first place.
And then they teabag harder because they got what they wanted.
My solution that I do, I just go get blood points. I break doors, pallets, etc..
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I like going against and as chunky. He’s not hard to counter. He’s does well as a killer too. I haven’t had any issues.
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@Emeal said:
I have played like 5 games, I am yet to land a single hit while in slice and dice mode. Not easy to play at all.
He’s like Oni. I’ve only played him a few times and don’t have any issues this far. 🤷🏼♂️😅
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605222#Comment_3605222
She was killed for me too. I hope they give us the old version with buffs back, she was far more fun back then.
I’m a p100 onyro main. I shared some thoughts reverting her back to how she was but some buffs including. I’d love to know your thoughts 💕🥰
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@Dwight_Fairfield said:
I can't remember the last time I had an enjoyable match against her. Its always the same thing. Sloppy butcher with the condemned healing add on, spamming their teleports etc.
So boring.
Then you can go up against skull merchants. ;)
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@coco_shotz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605196#Comment_3605196
I'm fully aware of how grabbing tapes works since that's the first thing I do against her, but if she's good at applying pressure then that m1 causes you to drop said tape and then she can quickly apply condemn stacks. If you are really good at onryo she is quite overbearing to deal with
so penalize people that are really good at playing her? That seems fair. Let me work really hard on the killer, so somebody can complain and Nerf them, because it took me time to actually get good with that killer. 😅🤷🏼♂️
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@Evan_ said:
So many players in this thread should try again while always holding a tape.
The difference in experience will be night and day!
Facts!
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@dknb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568354#Comment_3568354
I want to see her nerf.
That’s not a good reason “I want to see her nerfed.”
learn how to counter. Improve your looping. She’s m1 no chase and no anti loop 🤷🏼♂️
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@xEmoGirlxAlexisx said:
she is still a M1 Killer whit no Anti loop and chase Power and u want to see her nerfed ?
Facts! 💯 I agree. She doesn’t need a nerf.
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Her stealth definitely needs some love though.
Ideas 💡
*Manifested at 24 meters you see her.
*In her power (Demanifested) at 24 meters you see her? Why? Visibility should be reduced to 16 or 18 meters while in power. Not the same while NOT in power.
*Phasing in and out should be a slower flickering. People see you a mile away coming. If they don’t see you they hear the lullaby.
*Soften the lullaby’s loudness a bit.
Shes a stealth killer. The game literally says “She’s a stealth killer that quietly and invisibly traverses the map” this couldn’t be further from the truth 🤣🤣 wraith is significantly more quiet and invisible! She’s a ghost! If anything, she should be more quiet and invisible than him. :)
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I’m okay with the upcoming rework behavior wants to do with Sadako. I’m a P 100 sadako and have no issue condemning the old way before rework.
Problem is survivors complained about that too. I didn’t drag matches out though. If I needed to hook to end the game I would. I don’t care about the 4K condemn mori as long as my target is dead.
Suggestions/Ideas for new rework sadako early 2024
*Remove global condemn. Survivors will be condemned within 16 meters of any tv upon teleporting. 1stack
*Tapes: revert tapes. Now give passive condemn while holding onto it with one stack added to your meter. (Like before…Also lore accurate)
*Injuring: Hitting a survivor with a tape destroys the tape. 1 stack of condemn is given to the survivor. (Or 0 stacks but tape is definitely destroyed)
*TV’s: Being within 8 meters of a tv slowly builds condemn. Even more if you’re looking at the tv. (Or just while looking at the tv. Also lore accurate. You’re not suppose to watch the tv)
Yoichis fishing net should be reverted. 12% faster condenming when holding a tape or within 8 meters of a TV.
PTB edit - they could bring back when a survivor gets hooked with a tape it’s destroyed and all other survivors get 1 stack. (Very neat feature, but if not doable or too strong with other ideas then forget it :)
Survivors will have less frustration as well because they’re not constantly being condemned globally by the killer spamming the button.
Overall more lore accurate for her too :)
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604597#Comment_3604597
But the changes made it even worse.
Only worse for the survivors that don’t grab a tape. Survivors actually have to do something about her power now. Versus before you could ignore her and her power. It was too easy.
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@coco_shotz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604554#Comment_3604554
Then she shouldnt constantly teleport to areas with a completed gen. There is no way that a slight nerf to that range would really make her like she was before. Also, why can't killers be responsible for being better with their chosen killer like survivors are expected to be better than tunneling? Seems like a double standard when they could just make her more fair to go against
Her power isn’t OP in her current state. Survivors just wait too long to do anything about it until it’s too late and then blame the killer.
Grab a tape at the beginning of the match. You can’t be condemned now. She’s an M1 killer too, so there shouldn’t be an issue.
it’s not hard to get a tape to cleanse especially now with TVs spawns right next to each other.
Survivors just need to learn how to counter her better is all, but they don’t want to so they complain she’s OP.
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@EQWashu said:
Hey AveMaev228,
Thank you for your report. Any images or further information you are able to provide regarding the hook locations, as well as platform played on, would be of immense help, and greatly appreciated. Thank you!
This happened to me last night as well. I will send video footage for you to show an example as soon as I get home from work 💕
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2842299#Comment_2842299
Imagine. A horrifying creature whose skill is to kill people with other worldly powers - and they don't know what their power is doing.
The lack of information that Killers have makes no sense, and the abundance of information survivors have makes even less sense.
I agree 💯 killers need more intel on their own powers. Onyro for sure. 🤷🏼♂️
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@anarchy753 said:
Yes. There's no good reason not to.
All it means is that from the killer side her power feels super ineffectual even if it's doing something, and I never know if what I'm doing is actually working.
I don't know when they're gaining condemned from teleports, I don't know when they're immune to condemned, I don't know if someone has just purged condemned and is at one stack or 6.
It's frankly ridiculous that a killer's power is hidden from the killer themselves.
What's the absolute worst case scenario? You gain the ability to punish someone who has ignored condemned long enough to get 6 stacks by teleporting near them.
I agree. It shouldn’t be hidden from the killer. It’s her power. Survivors have access to all kinds of info.
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@rvzrvzrvz said:
It's a number problem she's overtuned, if her teleport had a real cooldown and stacks/tp was 0.5 instead of 0.75 it could be manageable for solo Q, right now if they play knock out-sloppy slug playstyle you can just go next
Her teleport mobility should be like it use to. Just keep condemn on a cooldown like it is.
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@coco_shotz said:
Personally I think just her map wide condemned when teleporting should just have a smaller range. If she's teleporting to a gen that's being worked on then anyone within x meters should get a stack of condemn instead of allowing her to spam it on everyone with no real skill. A simple nerf like that will help her stay powerful while also forcing her to actually strategize her power
That what she was before, and it wasn’t effective for most onyro players, plus survivors easily ignored her power and TVs.
plus when the gen is done there is no reason to go back to it, so nobody would get condemned in that area. 🤷🏼♂️
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@xEmoGirlxAlexisx said:
she is still a M1 Killer whit no Anti loop and chase Power and u want to see her nerfed ?
Facts! Like people need to learn how to counter her instead of complaining
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@ConcernedPlayer said:
Something being unfun for you doesn’t automatically make it problematic.
Agreed 👍 lol
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@Chocolate_Cosmos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3568098#Comment_3568098
And then we can put her back to F tier.
She is only strong because of her lethality to just kill you. Her chase is still pretty bad.
People don’t grab tapes early enough and ignore her power than complain she’s OP.
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My team and I truthfully do well on this map. 🤷🏼♂️
We don’t think it’s unfair for us survivors at all. Maybe 🤔 more practice on the map is needed? Too many mistakes being made?
I don’t know.
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Respectfully - I do think Trickster needs a buff. He’s all about knives but this rework really hindered him.
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@JawsIsTheNextKiller said:
There are a lot of confusing/complicated systems in DBD. The bloodweb isn't one of them. I can't even imagine a new player having difficulties with the auto button on the first bloodweb of their first character.
@Iron_Cutlass said:
There is no reason to not give account-wide access to this feature upon Prestiging at least 1 character.
New players dont need to "learn the bloodweb" any time they start leveling up a new character, it takes a single Prestige to understand how the system works.
Veteran players just want to level up as fast as possible, they dont want to sit there and go through all of the Bloodwebs by hand, and the fact that we basically get treated like brand new players any time there is a new character and chapter release is awful.
I know how the Bloodweb works. I should NOT be required to do the DBD equivalent of a Captcha to prove that I know how the Bloodweb works. Just give me access to Automatic Purchase on Prestige 0 characters.
I 💯 agree 💕 It should be from the get go.
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Interesting 🤔 idea. It does suck when someone dies beginning of the match instantly or dcs.
A bot would be nice lol
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@Blueberry said:
Unfortunate most loops are forced breaks, that’s the bad design and why everyone pre drops. Though you have to be able to tell which ones are the less safe loops that you can play without breaking.
Thank you so much!!
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@Entitled_survivor said:
Depends of the pallet,, shack pallet? Yes you break it and you also never respect it, you always walk through it,, weaker /unsafe pallets not really most of the times you can work around them until you down survivor
What do you mean by never “respect” the pallet?
Thank you so much for the advice!
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@Mooks said:
I mean, reading the poll options it seems like you actually do know what to do?
it obviously depends on the pallet and what the surv is doing
I just started the game a few months ago. I’ve learned a lot but pallets kill me. I feel like I make bad judgment calls hence the poll. Thank you though! :)
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I’d rather not deal with bubba at all. Lol
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As a humble Onyro Main, respectfully she needs some love! 💕🙏🏼
Doesn’t have to be anything crazy but she needs help. Chases take way too long and condemn needs to be more threatening imo 📺
tvs need to be more high risk high reward. Forcing survivors to actually interact with the tvs instead of completely ignored.
Just my thoughts :)
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The Onyro! I love her looming presence!