MechWarrior3
MechWarrior3
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3356211#Comment_3356211
Condemn is only impactful at max stacks, which as you said is hard to get. Making it easier to get condemned might not solve the problem, since as long as they don't specifically get to max condemned they are basically playing against a crappier wraith with a more limited freddy teleport. The mori is only a problem if you let it get to max stacks and then let yourself get caught (twice if you're healthy). You would get people doing the tapes JUST BEFORE max stacks, but for the most part they would remain unaffected meaning they would ignore it for gen rushing while you have almost nothing to show for it (which is how it is now).
This is whole description can be a summary of why killer tunnel survivors when hooking them. Hook-states have no meaning until the survivor gains 3 hook-states stacks. Survivors only get punished for getting hooked when their hook marker reaches 3 which results in them getting mori when successfully placed on a hook. this is same logic your using for condemn stacks. condemn is not punishing mechanic because it is only meant to punish you when you get 7 stacks similar to how hook-state work.
That's the best case scenario, worst case it works too well and games last way less time because survivors can't keep up with the fast condemned stacks leading to deaths with no need for a single hook. That's not fun to go against and is a fast track to her getting nerfed into the ground.
Cheating hook-states is entire point of sadako's ability. Isn't popular perception that sadako is one of worst killers in the game? I would almost argue that sadako is virtually already nerfed to the ground seeing as her chase, stealth, mobility and condemn mechanic are completely dysfunctional at base-kit. The killer is only using ring drawing to slightly make condemn less terrible and iri-tape to make her mobility slightly less terrible(which indirectly improves condemn as teleport & building condemn are connected). I am sorry if these two add-on buff her base-kit too much that it is unfun for you. Perhaps they need deletion so you can escape 100% of the time.
I agree ☝️ she’s needs some love 💕
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@WeaverReaver42 said:
I think instead of making condemned more common, it should be more impactful if they let it increase. I mentioned in another post some ideas I had to make condemned have more impact before the mori. I'll paste what I said here.
At 2 stacks survivors near a tv when you teleport are hindered by 20% for 5 seconds (to give you an easier time catching up)
At 4 stacks basic attacks injuring survivors gives them deep wounds(so they are vulnerable even with dead hard, and it forces them to take time to mend letting you do other things if you don't want to chase them)
At 6 stacks whenever you manifest at all near them you get to apply the last condemned stack (that way even being at 6 is a risk enough that they will be forced to deal with the tapes).
These effects, along with swapping the cooldowns between survivors and sadako turning off the t.v., would make her power more impactful, and provide some innate slowdown if you are teleporting well. The only other thing I could think of that would help is maybe making the addons that affect survivors near t.v.s to have the same range as condemned. Right now they are too small so even if they are working on a gen next to the t.v. they won't be affected.
I love this!
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@Seraphor said:
- "All TVs turn on immediately at the start of the trial." this could be too strong, even Dredge takes 8s minimum to use his teleport.
Agreed 💕 but hers shouldn’t take 30 seconds. Too long
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@Ἥφαιστος said:
Please explain this. Skull merchant getting changes ASAP but Onryo get nothing?
sadako main here! 💕❤️
I 💯 agree. She’s very underwhelming and under powered.
The Onyro isn’t in a good place right now here’s why….It’s been almost a year and people have begged and begged for sadako to get a buff all across the internet.
She’s the most bullied killer and survivors know it.
This is just what I’ve noticed from playing her and other peoples game play.
*Hardcore streamers that go on 200+ kill streaks are sweating for these matches which is 💯 fine 💕 however average players are getting stomped by survivors so it’s no surprise the stats and data is showing her doing fine.
*Sadako shouldn’t have to wait 30 seconds for her power to turn on at the start of the match when other killers have their abilities up in 10 seconds.
*Sadako has no chase or anti loop at ALL. You spend way too much time chasing people and breaking pallets. The time you do this the survivor is already at their next loop while 2 or 3 gens just popped…Now you only have 1 or 2 hooks at most.
If you’re not going to give her a chase power which is 💯 fine then you have to buff her power kit. 100 seconds on TV cooldowns isn’t going to work. The TV 📺 has to be more High Risk/High Reward. Survivors ignore tvs all together.
*Survivors also heavily ignore grabbing tapes, I mean why bother? You can get away really easily when she crawls out of the TV. Condemn needs to be more threatening and not ignored. Same with her TVs.
*Also sidenote; Sadakos gets slapped with pallets and stunned when she’s several meters away from the pallet. The hitbox is off. Same with vaults/windows, hits don’t register but if it were The Knight it would.
*The time you actually start getting a lot of condemn stacks on survivors built up putting in all that effort especially against higher levels the generators are all already done. It takes 2 and half mins before they’re killable by condemn. You could do a whole generator and a half, but again, nobody interacts with tvs, so condemn doesn’t put much pressure on people. It needs to be more threatening and interactable at the tvs mentioned before.
*Survivors shouldn’t be able to insert their tape directly in sadakos face. Unfortunately they can and there is nothing she can do to stop you. You can pull people off windows, vaults, pallets, gens, etc but not her own tvs? Lol
she doesn’t need major buffs by any means but definitely needs a little love from the team 💕
As questioned turkey says “she has great potential but should be able to have that looming presence making survivors feel on edge.
Anywho, these are just my thoughts. Not asking for all of these changes. Just a little balance tweak for her. SOMETHING please 🙏🏼💕
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@Batusalen said:
I don't think the problem is the max 90 seconds at base kit progression, I think the problem is all the ways survivors can shave off up to 60 seconds from that. The other day I saw a video of a build that allows just one survivor to do a gen in 35 seconds by himself. So, the solution would be to simply nerf gen progression bonuses so the min time to do a gen is not 30 seconds, which can be done by using just 1 perk (Prove Thyself) with 3 survivors.
Another solution could be to simply reduce chase time by nerfing "second chances" perks, AKA nerf Endurance so it is not practically a 3º health state, but somehow I don't see this happening.
💯 agreed! It’s a big issue for The Onyro when gens are done in 30 seconds because her power doesn’t turn on at the start of the game until around 30 seconds anyways.
it’s way too long for a killer to go without their power imo.