MechWarrior3
MechWarrior3
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3640027#Comment_3640027
They could do those changes I suggested above and add that you get one stack every 30-60s regardless of doing something. So people wouldn‘t spam condemned and through skillful teleport you could condemn someone faster.
That’s fair! I like your changes. A lot actually.
I just hate hate hate hate the Cooldown timer on condemn. If it stays I accept it on 1 condition. The TV 📺 I come out of ppl get condemned within your mentioned parameters. 😍
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@KateMain86 said:
This killer has way too much chase control. Pallets do nothing to stop him. Running does nothing but slightly delay your down unless some kind of massive obstacle gets placed between you and this killer. He can spam throw knives so fast that you can't do anything to dodge them. Moving left or right while running does nothing. Do his knives even have fall off? It doesn't seem like it. This is yet another killer where their power far outweighs the use of their basic attack. Its way too much of a power advantage. The knives are thrown way too fast and you can do little to nothing to dodge them. I really do feel like the survivor experience is completely ignored when a new killer is being designed. This killer has been in the game for awhile now and never once have I been happy to play against them or enjoyed the match.
Either his knife throw needs to be greatly slowed or the amount of knives it takes to injure and down needs to be greatly increased. Either that or prevent the knives from being able to down survivors and only injure them.
I personally have not had any issues going up against him. I think he’s a little on the weak side personally.
He is in an awkward state right now until they correct it. Behavior already mentioned that they were going to fix him. His animations are off, his knife throwing speed is off, and they need to move his speed back to 4.4 and buff his knives allowing him to throw them faster to match his animation.
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This is all you @FreeKnives
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I disagree that Billy is overturned. I’ve escaped 7 out of 10 matches against him in solo queue.
people are trying to loop him and counter him like old Billy and you will lose every time
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Win 🥇 Behavior! :)
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If behavior ends up, creating a drawback for the field of view, which I think they already did, due to being able to see more openly, then the same thing needs to happen for visual terror radius.
I main onyro and people are a mile away the time I try to sneak up due to the visual heart beat. Grrrr lol.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639619#Comment_3639619
I agree with you a bit, that it could be too much, but on the other side I think it’s needed. There is no downside to tapes and that was a key element of her power always. Also the passive condemned does only something if the survivors hold the tapes for too long, which would be fine. Tapes aren’t supposed to be safe.
I don‘t know whether you read how I would have reworked her, but they could also give her a very weak global condemned and strong condemned at the tvs you teleport to. I personally loved her first version and this version has the same problems as her second version.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639706#Comment_3639706
I prefer her first version over all versions we get. One big problem of the global condemned versions is that survivors will always turn of her TVs. I really enjoyed the teleport part of her power and that you could go for condemned in her first version, but it wasn‘t forced like in the past two versions, where survivors turn off all her TVs to counter her.
I agree! :)
As long as the condemn is a bit more threatening! I do enjoy your thoughts and ideas around this. I’ve read your post a few times.
A lot of people including myself I think at this point are getting confused on how her power works because it’s been altered and changed so many times 🤣
Thankfully, I’ve been playing her from the beginning, so I pretty much remember how it worked. I really miss the old tapes though.
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I don’t feel Billy needs a nerf personally.
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@OneGoodBoyDemo said:
After playing several games with her, l can say that sadako is not as bad as people are saying.
she’s definitely a lot more fun to play and my matches with her haven’t been bad despite the nerfs. Of course we can agree that some changes were unnecessary and some don’t even make sense in relation to tunneling.
People are saying that the condemned mechanic is useless which is something that l have to disagree and my games with her was already showing this since at least l was able to kill 2 survivors fully condemned on each match.
l’m realizing that even though the survivors are on death hook, they’re still wasting time with the tapes, which doesn’t make much sense since they’re going to die anyway, no matter if it’s by the hook or condemned.
something that isn’t impacting me much is the condemned cooldown. Being able to teleport at any time across the map is so great, even though you can’t spread condemned, you can still get a little pressure if you’re an experienced Sadako.
anyway this is my opinion on Sadako according to my matches and l feel some people are exaggerating a bit about the changes and l’m sure people are complaining without even testing the changes, that always happens anyway….
I gotta tag you in this @radiantHero23
if you were able to kill two people via condemn, then those survivors completely ignored her counter play it takes her 10 seconds every teleport to condemn someone if they’re even near a TV of 16 m.
(which by the way, her counter play to condemn, is the easiest thing to do if you have slightly a brain left. There are multiple counters to her condemn, and there’s nothing she can do about it.)
The people that main this character are in mid to high MMR. I might as well play trapper…
Not to mention survivors can counter her more than ever now, especially with TVs being shut off by survivors of 70 seconds plus you have to add the 10 second cool down to even get the condemn.
She’s in the worst state and she’s ever been. I’ve been playing this character since the beginning..it’s not an exaggeration. She’s just awful.
She has no anti-loop and no chase, no problem fine, but that means her power needs to be strong. Hence her condemn. It’s extremely weak.
Nobody wanted a cool down on her and it wasn’t even needed. nobody asked for the cool down to be brought back, in fact, the developers took it away, because it ruined her synergy, and everybody hated it, then, for some reason they decided to return it.
Before assuming that some of us haven’t even tested the changes, Some of us spent several hours testing the changes.
you don’t have to run over a nail with your car to know it’s bad for your car 👍
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@lachenstars said:
She feels weak. Condemn is very easy to cleanse and she's still a basic M1 Killer. Her stealth is not good, especially since survivors can see TV auras. She's a step up from the original version of Sadako, but no longer can reset TVs with Iri Tape. Those nerfs from the PTB may not be gamechanging, but they really throttle her ability to spread Condemn. They were unnecessary and while it's not the end of the world, I think the backlash is fine because how else will the Devs know she feels bad to play? But it was odd that they saw all the positive feedback from the PTB and decided to nerf her.
I agree with everything you said, except for she’s a step up from the original version of herself.
That would be true if the original version of iridescent videotape still existed, and the original version of ring drawing, but because both of those were gutted, she is definitely weaker than her original state. Respectfully
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He’s been out for a few years, and it’s just now a problem? I definitely think it can be frustrating for sure but the only thing I feel they need to fix is when he can mori you right off hook.
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@Nyog said:
I agree with the reasoning that hooking shouldn't lock in any more than 2 condemned since that obviously encourages focusing on the survivor that didn't play around Sadako's power. The problem is that this change means you can hook someone three times and they still won't have full condemned lock. I have a solution that can kill 2 birds with one stone.
From what I gather from the Sadako dev notes, focusing on a survivor with condemned is bad gameplay, but focusing on a survivor with hook states is unpunished. To fix this make hooks only count for half a state, then we can then kill with condem their fourth hook (3.5/6 state) and it will discourage focusing on one person for hook states AND condemned. Win-Win.
Either that or just remove condemed lock cap. We need some consistency here.
This is too complicated. The changes are way more simple than that. Put sadako back to her original state when she released.
keep her from being stunned when she is de manifested, all TVs condemn within 16 m, bring back the old tapes, all TV aura should not be visible to survivors, revert tape insertion back to two seconds.
Fix her add-ons.
Period. The end.
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@schiaro said:
It’s crazy how long gens take now. I have played multiple games thus far and have yet to make it to end game. I’m spending most of the time looping and even then the gens can’t get done before everyone dies. Seems like this game is starting to turn killer sided. That they can’t find a way to make the game even between killers and survivors. The way the gens were before was fine.
I haven’t had too much of an issue in all honesty.
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@GeneralV said:
Greetings, survivors, killers, and both-siders of the Fog! I hope this thread finds you doing well. Thanks for joining me today.
So, Freddy Krueger is currently trending around here. Unfortunately, it is not for a good reason. This poor killer, my favorite character in the game, is completely ruined. And this situation cannot be tolerated.
It is with that in mind that I would like to present you, once again, my idea for what should be done with this character. I have been a Freddy main since 2018 and would be honored to have a shot at fixing this killer that I truly love.
Without further ado, here it is:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 50%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
Add-ons:
Wool Shirt:
-Slightly decreases Skill Check chances in the Dream World.
Sheep Block:
Slightly reduces Dream Transition time.
-Time to fall asleep is reduced by 0.5 seconds.
Kid’s Drawing:
Slightly increases Dream Demon range.
Garden Rake:
Slightly increases Movement speed while casting Dream Demon.
Prototype Claws:
Moderately increases Movement speed while casting Dream Demon.
Outdoor Rope:
While Survivors are in the Dream World:
Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.
Nancy’s Sketch:
Moderately increases Dream Demon range
Green Dress:
Considerably decreases Skill Check chances in the Dream World.
Slightly increases Dream Projection charge time.
Cat Block:
Moderately reduces Dream Transition time.
-Time to fall asleep is reduced by 1 second.
Unicorn Block:
Considerably reduces Dream Transition time.
-Time to fall asleep is reduced by 1.5 seconds.
Swing Chains:
Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World
Survivors only see glimpses of The Nightmare during the Dream Transition.
Nancy’s Masterpiece:
Tremendously increases Dream Demon range.
Jump Rope:
Tremendously decreases Survivors' Action speed when in the Dream World.
Blue Dress:
Moderately decreases Skill Check chances in the Dream World.
Moderately reduces Dream Projection charge time.
“I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger
Pill Bottle:
Survivors do not see The Nightmare during the Dream Transition.
Paint Thinner:
Tremendously increases Movement speed while casting Dream Demon.
Class Photo:
-When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.
-Tremendously increases Dream Transition time.
Time to fall asleep is increased by 2 seconds.
“Z” Block:
Tremendously reduces Dream Transition time.
-Time to fall asleep reduced by 2 seconds.
Red Paint Brush:
-Tremendously decreases The Nightmare's Terror Radius.
-Tremendously reduces Dream Transition time.
Time to fall asleep is reduced by 2 seconds.
-Slightly reduces The Nightmare's Movement speed.
“Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger
Black Box:
When channelling Dream Projection, the following effects apply:
-All Generators spew blood.
-Suppresses the appearance of the Husk.
“I can sleep… I just don’t want to” -Dean Russell
https://us.v-cdn.net/6030815/uploads/OLG5TS2NT32U/image.png
And here it is! I hope you like what you see, and feel free to share your own thoughts and ideas here. We'll all work together to get our killer back!
-Signed by GeneralV, undisputed master of the Old DBD, and the most dedicated Old Freddy main in history.
I love this and support your ideas on this! Behavior please make it happen captain! 🥰
No killer deserves it more than Freddy.
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@poujh said:
grim embrace is too strong and it's new effect should only be on the first hooked survivor, not with everyone
I disagree. I’ve had no issues getting gens done
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I’ve been enjoying it thus far. Seems to be functioning well in my opinion 😊
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@CammyChameleon said:
I think having Yoichis Fishing Net add 3 Meters to the TV Condem Spread would make it more on par with what it used to be, or perhaps have it add passive condemn to tapes very slowly.
I think there needs to be more Condem Add ons since they are really fun to use gameplay wise!
I agree 💯 I miss so much the old Yoichis fishing net.
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All I wanted was OG sadako. As she was. All tvs condemn instead of the one. 🤷🏼♂️
(The no stun on demanifest is nice)
and obviously a proper add on pass.
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@Skitten56 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638575#Comment_3638575
Honestly I would be perfectly fine if they changed her so condemn only spreads from the TV she Projects out of again and added ticking condemn back into the TV tapes. Might actually be a lot more fun and balanced when combined with the small buffs from 2.0 and 3.0 like faster TV cool-downs, a reward for hooking and the anti-stun while demanifested. Survivors don't have old Iri-tape or Ring Drawing slugs so I think it would be balanced.
I always thought with her original release version they just needed to reduce TV cool-downs or make Iri-tape part basekit, while giving an incentive to hook and she would be fine.
I agree 💯!!
Thank you for your thoughts! I’ve been playing Onyro today. P100. Lost most matches. I have to slug 🐌 to stand and tunnel to stand a chance. It’s so awful
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Behavior please bring back OG VHS Tapes! It doesn’t even have to give them a stack of condemn when they pick it up but the passive condemn is a must! 😭😭
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@HeavyPress said:
Revert to PTB state, at absolute minimum. That's all I can really say here.
I agree. Reverting her back is the minimum. She needs all the help she can get.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3638272#Comment_3638272
Your write really fast...
100% agree, friend! This HAS to happen.
Please BHVR. Its not hard to make great things happen.
I wrote all this while we were playing games earlier! 🤣🤣
Some of it, I copied and pasted! lol
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Reposting my previous ideas 💡
I put a lot of thought into this after 2000 hours of playing our beloved TV girl.
I have great suggestions behavior please! 🙏🏼 Please take a look at the addons again. Out of all the purple addons only 1 of them is worth using…kinda…sorta with this update. (Tape editing deck) the others are lack luster for purples.
ADD-ON SUGGESTIONS ❤️
Tape editing deck - Bring passive condemn back on this addon to give survivors a reason to turn the tape in. Currently there is no threat for holding a cursed object. (bringing back tapes that passively condemn would be a great idea, it was a great idea to begin with.)
VCR - there should be similar animation like Freddy’s animation where Sadako is coming out of the TV so survivors think it’s her. It’s just an audio queue now and a small visual effect. Also, with survivors being able to see auras of televisions of any TV, this add-on will remain ineffective because they know exactly which she’s coming out of so there’s no tricking anybody with this add-on.
Telephone - this should be increased to 8.5 meters and from 3 seconds to 3.5.. The current range is so short, you could just lunge attack and hit someone. The slowdown is NOT enough to help you get the next hit or hinder them enough around the loop to potentially get ahead.
Distorted Photo - this could be useful if it was increased to 18 or 20 meters but the biggest issue is a survivor has to witness her manifesting which is frustrating because you have to count on survivors hearing her lullaby as a stealth killer to know you’re around, the two don’t go together.
Clump of hair should be basekit. (This would help her stealth due to her lullaby and because her invisibility is the same, as it is manifested, as it is de manifested, it should be harder to see her de manifested.)
Mother’s mirror OR Newspaper should be basekit. (To help her a little in loops)
Rickety Pinwheel/Seasoaked Cloth - Very neat idea! However, she gets punished hard for using these add-ons, because when she teleport it shut the TVs off, and the add-on is useless. I would suggest merging the two add-ons together or making it so the add-on stays on whether the TV is powered on or off. (You may have to make a different visual effect for this though from the static that usually surrounds the television)📺
Yoichi’s Fishing Net. Personally we don’t need 2 blindness addons. Fishing Net should go back to some form of Condemn Addon to give variety please. I loved loved the function of it before the tapes were reworked, I still deeply miss it.
Iri video tape - (Bring back OG video tape) If this isn’t an option that’s fine, but the version from PTB to hit live is not a great option especially if out of 4 of her purple addons are not effective as they should be for purples.
THE ONYRO CHANGES:
*Tapes aren’t a threat. Bring back passive condemn on tapes or at least for Tape Editing Deck.
*Remove Cooldown for Condemn. This is wild that this even exists. It kills the flow of her completely.
*Killer Interaction - tapes should take at least 2 seconds to put in.
*Remove Auras of TVS.
*locking condemn nerf was not necessary.
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She’s entirely too underwhelming. My thoughts are on the previous thread.
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It would be fun to have bots as killers in customs to get some form of practice against those killers.
it would be fun to go up against your favorite killer too.
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@[Deleted User] said:
Anyone wanna bite the bullet and join me? I'm vastly outnumbered here.
I don’t think that’s going to happen 😅
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The nurse respectfully does not need a nerf again neither a rework. It takes skill to loop her but it can be done. I promise.
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@[Deleted User] said:
I'm really starting to regret my vote.
why do you say that?
If it makes you feel any better, I am at work, and I cackled when I read your response!
I hope you are a singularity main! You guys are the best! I also play singularity myself! 🥹
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@ryokoryu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636130#Comment_3636130
I don't think it's a specific killer, just a killer bug over all
I think you’re right.
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This topic comes up on the forums all the time, it’s part of the game. I don’t know what people expect honestly. It is what it is. 🤷🏼♂️
Does it suck yes! For sure, but it’s a useful strategy
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@jonifire said:
Personally if they don‘t revert the ptb changes, they should just give us her first version with all her old addons back and buff her kit. That would be perfect in my opinion.
I agree amigo. 💯
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@jonifire said:
Who would have thought, that ring drawing will be one of her worst addons, after it was one of her strongest for a long time.
I know :(
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@Optx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636740#Comment_3636740
"it’s no different from survivors teabagging in the killer every match." Of course it is. One gets to play the game, the other does not. It's a glaring distinction.
"Either way to game moves on." is applicable to practically every current punishable offenses. It's a demonstrably terrible argument.
"but there’s anything that can be done." Unless you can back that up with something tangible or an official statement, I wholeheartedly disagree.
Getting slugged is part of the game. Getting teabagged is part of the game. Killer slugging you possibly for 4 mins is part of the game. This game like many other games can be toxic. It’s also part of the game, and a lot of it requires just having tough skin. It’s just a game after all. People put too much thought into it.
If everyone is slugged for up to 4 mins and dies that’s unfortunate and it sucks. I don’t know what to tell you, I am sorry.
if you don’t want this to happen, bring unbreakable, bring exponential, no mither, try to get better at looping, use stealth perks, use distortion, and I could go on and on.
Survivors have plenty of options at their disposal they can use, respectfully.
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@aprilghost_yt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636482#Comment_3636482
Totally. And you came up with a great solution if the CD was non-negotiable for BHVR, I'd be so down for that. But I don't understand why it would be necessary in the first place. Survivors have never had a more simple counter to this killer, it is quite possibly more simple than 'do pig box when scary trap is on head'...
and yet somehow... they felt compelled to defang her even more.
I agree 💯 April. Also, I don’t know if you remember me, but you were my first guide ever in terms of original Sadako when I first started a year and four months months ago.
I use so many of your YouTube videos for advice and help. Then one day I bumped into One Pump Willie and he’s been helping me ever since!
Thank you so much though, getting me started, I never properly got to thank you for making me the main I am today. (P100)
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@Beano744 said:
https://forums.bhvr.com/dead-by-daylight/discussion/403431/so-bhvr-nerfed-sadako-without-any-buffs
As someone who really wants to play her, this is extremely disappointing. I've wanted to play her for a while now, but after his constant changes I just don't want to dig into that pile o' beans. I thought maybe after this PTB I might watch a guide or two to get into her finally, but now that everyones saying she's extremely weak, I don't know if I want to even try...
I'll just stick to good ol' bubs.
I would resume your initial thoughts once she gets ironed out my friend. She has potential to be an amazing killer, the developers will iron her out to her strong and suitable for the game.
Of course, nobody is asking for an overpowered killer, but most people don’t even wanna play killer to begin with because the stress it already entails coming from a killer main, but somebody has to load into these lobbies
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@Shroompy said:
You when new TV:
https://us.v-cdn.net/6030815/uploads/UNBVK2NLZBZH/flashbang.gif
Fr tho congrats on the new TV and hopefully it treats ya better :)
Facts! 🤣🤣🤣
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@Optx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636680#Comment_3636680
No offense, but did you read the post to completion? I'm aware bleeding survivors out can be necessary. This is not what the post is about.
Yes, I did read all of it.
The most toxic situation that can come of this is the killer bleeding you out for four minutes while teabagging you, it’s no different from survivors teabagging in the killer every match.
Either way the game moves on. Yeah it’s not fun, but there’s anything that can be done.
Its part of playing an MMO.
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Freddy, twins, hag, artist, skull mommy, Onyro
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That’s a really neat idea, I like that!
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I get it but usually based off the UI I can tell what type of haste she has, also but watching her walk I have an idea whether or not I need to keep moving or cycle back.
It’s more about gauging than anything. I think that’s part of the have though. I still don’t think we need a visual representation in front of us to tell us how to loop her based off how c much haste she has.
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I love it 💕🙏🏼
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@Leachy_Jr said:
I was not expecting sadako to go from being relatively alright in terms of strength to one of (if not) the worst killer in the game.
That "power meter" mechanic looks horrible to play with on paper so I'm guessing it'll be extremely unfun to use in game, literally the exact same as overheat - being punished for using your ability a lot.
Still no buffs to her chase either which is what she desperately needs.
I agree, it needs to go. It ruins her fluidity. It’s a no go on the cooldown for condemn, very silly change.
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No, I would say it’s not necessary to display that. I don’t think there’s any issue, either with a killer being able to have haste. Survivors get haste too and there’s no indicator to tell the killer they have it.
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@Optx said:
I understand it's a hard thing to police but, why is it permissible at all?
Anyone could stream themselves purposefully bleeding survivors to death for weeks freely. Potentially even getting other players banned for harassment in the process, given players tendency to react to blatant toxicity. Is this really only absurd to me?
edit because nuance is hard: There are obvious exceptions, of course. I'm solely talking about situations where blatant toxicity is at play.
I giggled when I saw the title of this post. While it’s frustrating, it’s part of the game. It’ll never be punishable.
sometimes that’s the only only option the killer has.
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@VomitMommy said:
Killers need to have option to bleed out survivors as long Background Player exists.
Survivors can also get spots, where it is impossible to hook them. Well, bleed out...
I can see having 4 slugs and killer waiting is not really nice, but it's definetly not bannable. Could be fixed with give up system...
I agree 💯!
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@radiantHero23 said:
If your the last survivor, yes. Your game is over. But the killer spent two of their perks for this. That means, they played the entire game with only two perks until this point.
That's a fair trade if you ask me.
I agree completely 💯
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@M1_gamer said:
oof. guess its time to change the nerf the pig meme to nerf sadako instead lol. but for real this was dumb.
Facts king!
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I’m reading this as we speak I will edit this response. Thank you so very much for taking the time to read my post and adding your own thoughts as well!
I love your ideas on these add-ons! Very creative, indeed! I don’t feel like any of them would be too overpowered. Either, it’s not anything that we don’t already have for other killers, and they still have a stronger add-ons. It’s definitely doable to say the least.
in terms of tape editing deck, you’ll have to show me how you get used out of it, I’ve never been able to get used out of it because they hold onto the tapes before I can find them and then they go cleanse once the TVs turn on and then I’m out three or four TVs from the beginning of the match, and that kills me. It’s very frustrating.
It used to be my favorite add-on because it started them with condemn and passively grew, it gave them the choice of work on the generator, but your condemn goes up or waste time and go to the TV furthest from you to put your tape up but you also risk getting spotted by sadako for an early chase. It was a great beginning of the match time waster for survivors.
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@aprilghost_yt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3634578#Comment_3634578
I like your idea well enough but I'd go further, I don't find the cooldown necessary whatsoever. Survivors can see the auras of the TVs, they can see the aura of the 'blast radius' of that TV. If a survivor is being 'spammed', their options are to:
- turn it off (takes 1 second)
- just... leave
- stand there and let the mean ol' crafty clever sadako 'spam' the 'wrong' tvs until they get tunnelable :(
sorry to be so snarky but like, I don't quite know how to react to BHVR's decision when when it's so blind to reality.
It's the same with hooking and lock-in. Locking in 2 stacks totally defeats the purpose of the feature.
As for the TV interaction, I found it healthy (it made 'camping' TVs impossible which I liked), but absent strong lock-in, passive condemned, or rapid condemned build up of ANY kind, I guess it would need to come back to give her some kind of viable countermeasure.
The 10 second cooldown hurt most of all. Being able to rapidly condemn someone in chase was the whole point of the character, periods of no-condemned, and then you take advantage of a misplay and the game swings in your favor. It's the excitement and thrill of playing her for me.
10 second cooldown makes us a clock simulator again, you'd be wasting your time if you didn't try to use it off cooldown every chance you get. I'd unironically lose ranged condemned altogether if I could keep the other boons of PTB (hook lock-in, no CD, basekit reiko's and 70 second TV recharge)
I hope BHVR can see how these things work together to STRONGLY encourage slugging. We are sadly back to square one, the hook lock-in is killed once more and 10 second CD plagues us again but somehow worse.We went from a dream to... kind of the worst of both worlds :(
I agree 💯. The cooldown on condemn ruined it for me. Totally ruins the flow of the character.
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Very few people thought it was actually overpowered. Was it strong? Yes.
However, in most cases, nobody takes a tape until it’s too late. That’s entirely on the survivor.
Not to mention, after Sadako has burned through a few TVs from teleporting her power level goes downhill until her TV is recharge, and then her power level starts to scale back up again, but the time it does that you should already have a tape and deposit it.
Although I don’t blame people for not knowing what to do with this character, when they go up against her, because this will be the third coming rework.