MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
- Visits
- 8,681
- Last Active
Comments
-
@Quizzy said:
So im pleased with Into The Rainbow charity event. But we need more representation for the characters in the game when other games like overwatch are doing it better. We only have one canon gay character. Even then, that character has been ignored with lack of new cosmetics and no mention, no tweet acknowledging him on pride month.
We need to do better. And its tiresome to see us move at a very slow pace.
As a gay individual myself, god I hate titles but this needs to be said.
Good for overwatch I guess? I mean no disrespect, however I will say this. It’s very clear how much DBD supports the lgbt community with everything that they do, it’s not a pressing matter to get more stuff.
Id rather them focus on the game more that needs help. Reevaluating maps, adjustments to perks that need help for survivor and killer, helping the survivor meta, balancing killers that are struggling, working on new maps, fixing killers that got reworks that took completely away from their original design. (Trickster, Sadako, Freddy…etc)
More gay content and representation can “come” ;) but I really think they have a lot of other task to consider first as priority.
-
Better locker spawns. (Additional lockers too)
Shorter time getting out of the locker.
Remove slowdown on remnant.
Hes so fun to play but I don’t play him because my Mmr is so high that I just get stomped. Lol
-
@VomitMommy said:
If it stops being scourge perk, then sure. But the fact that RNG can easily stop your cycle would feel so bad.
This perk far outclasses every other slowdown perk
Could be simply fixed by buffing other slowdown perks, because most of them are just trash now, which I see as a bigger issue.
I would agree my friend 💯
-
Main building is awful. Very survivor sided. Im sure it’s not the intent by any means but good thing about this map, that’s really the only issue! It’s a good map in general in my opinion.
-
Too large of a map. Traveling around this map takes ages as an M1. (I mostly play as) That’s my only issue
-
The main building is awful as an M1 killer. Navigating through this building is dreadful.
-
@Peanits said:
We'd like to know what you think about the Suffocation Pit map, part of the MacMillan Estate realm. Please leave any feedback you have concerning this map as a comment on this thread. Your feedback can be as brief or detailed as you'd like!
This map is awful. The amount of loops and pallets in the middle, it’s endless for survivors to dance through. Definitely needs work
-
@RFSa09 said:
So, i already talked about nemesis here, i don´t like to be repetitive, but i didn´t really explained his actual problems or something like that, so, today, i want to share with you guys some changes for him, changes for his most ´´annoying´´ things, basically his power and addons, everything
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
T-Virus
So, nemesis have a tentacle that works like a M1 lunge, but it´s instant, his power is fun, cool, but has so many downsides, so many little things to make you feel hopeless if you don´t get the perfect early game, and the ideas i want to share can maybe make him more, i mean, less horrendous to play on high levels
also the tiering up system is fine for the, the problem is what you get from it
Tentacle strike: Part 1 - Infecting a survivor
Nemesis is famous for being ´´just a 3 hit killer´´, people complains about needing to always hit a survivor 3 times to end a chase, the fact that survivors get speedboosts after getting infected, but i have a solution:
Healthy and non infected survivors will get injuried AND infected if the nemesis hit the tentacle strike, but, the nemesis can´t down an injuried survivor if he´s not infected (yes, you´ll get the infection and the injury tier up points)
I think this is the perfect idea tbh, if you wants to tunnel, you will most likely need to hit the survivor 2 times anyways, the game will give you a benefit for not tunneling
With this change you don´t even need to buff his hindered status effect
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tentacle Strike: Part 2 - Tier changes
While playing the current nemesis, you tentacle will be the most useless power in the entire game (besides michael tier 1), at tier 2 you will have a pretty decent (but not close to be strong) power, and at tier 3 you have a power, and i want to give some little changes for him, to make the tiers more impactful
https://us.v-cdn.net/6030815/uploads/7SNIMWD4J0JW/sem-t-c3-adtulo.jpeg
Tier 1 is currently really bad, change the range to 5.5 meters at least
https://us.v-cdn.net/6030815/uploads/0Z7QJFUVUG8Z/images.jpeg
At tier 2, you will walk at 4.0m/s while holding the tentacle and your tentacle will have a 6 meters range
https://us.v-cdn.net/6030815/uploads/QM3Z7VCEAHR6/sem-t-c3-adtulo.jpeg
At tier 3, you walks at 4.2m/s while holding the tentacle, your tentacle will have a 6.5 meters range instead of 6, i had another idea for tier 3 but it would probably be a bit overpowered, the idea is: hitting multiple targets with one tentacle strike, like: destroy pallet and hit survivor with 1 move
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Zombies - Not useless, but can be better
Zombies are not useless, but, weak? they just can´t do too much, and they don´t need to do too much too, they´re NPC´s, they shouldn´t always carry the match, but i think they deserve more
Make Brian´s intestine, Visitor Wristband, Admin Wristband and Mikhail´s eye current effects basekit, also don´t remove the ´´lightburn´´ mechanic from the zombies, maybe make it weaker but NEVER remove it
also, zombies should straight up hit the survivor instead of infecting them, survivors being able to use zombies as a speedboost to escape is so dumb
-------------------------------------------------------------------------------------------------------------------------------------------------------------------
Infection - Not even close to wesker and plague (or even singularity)
Well, his infection doesn´t need to be strong, he have zombies, anti loop, but it could at least do something besides just.. you know...cough cough
My ideas are:
The infection should buff zombies (similar to wesker, freddy and singularity)
Basekit current Ne-alpha Parasite
Infected survivors can be more easily detected by zombies or something like that
After getting infected, the survivor suffers from the incapacitated status effect for like, 10, 15 seconds, so you can make a bit of pressure if there´s 2 or more non infected survivors on a generator
survivors drops pools of... vomit?
anything like that
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Addons - Reworks (my ideas)
- Brian´s Intestine: Zombies Respawns 5 seconds faster and keep the current effect
- Damaged Syringe: Injuried Survivors who uses the vaccines suffers from the deep wound status effect
- S.T.A.R.S. Field Combat Manual: Survivors can only see the aura of supply boxes within 24 meters of them
- Visitor Wristband: Increase the speed while holding the tentacle by 0.5m/s
- Admin Wristband: Increase the speed while holding the tentacle by 0.75m/s
- Adrenaline Injector: Survivors who uses the vaccine ear their own heartbeat for 15 seconds (terror radius)
- Marvin´s Blood: Keep the current effect
- Mikhail´s eye: increase the detection range of the zombies by 5 meters, increase zombies FOV by 10°
- Zombie Heart: zombies have their own terror radius
- Licker Tongue: Survivors suffers from the haemorrhage and mangled status effect by 80 seconds after getting hitted by a tentacle strike or a zombie
- Plant 43 Vines: Increase the opening time of the supply boxes by +7 seconds
- Serotonin Injector: Keep the current effect
- T-virus Sample: Keep the current effect
- Tyrant Gore: Keep the current effect
- Broken Recovery Coin: Keep the current effect
- Depleted Ink Ribbon: Keep the current effect
- Jill´s Sandwich: The aura of recently infected survivors are revealed to the nemesis for 7 seconds
- Ne-Alpha Parasite: Zombies insta down infected survivors (yes) or keep the current effect
- Iridescent Umbrella Badge: Keep the current effect
- Shattered S.T.A.R.S. Badge: Keep the current effect
ok, we all know his addons are not good, probably the 3rd place for worst addons in the game, nemesis have zombies, infection, tentacle, vaccines, boxes, so many things to make different addons, but i know you guys are creative, i know
and it´s not like ´´I WANT THE ADDONS DO BE LIKE THAT´´ no no no, i just want them to not be bad
-----------------------------------------------------------------------------------------------------------------------
That´s basically it, any of these changes would make me and probably every nemesis player really happy :)
but now, i want to tell you some of the reasons why the nemesis is a ´´bad´´ killer currently
Bad early game (can´t down survivors fast)
If you don´t have a good early game you lose (need to tier up fast)
0 mobility (his power slows him down so much)
so easy to evade a tentacle strike (and no, nemesis can´t hit through windows and pallets, just crouch and you will be literally imune to it in every loop, small rock and anything bigger than a survivor crouching)
in the current state, if the nemesis don´t reach tier 2 before 1 gen pop his power instantly turns into a useless tool, you have no snowball because you need to hit survivors 3 times and you don´r even have an anti loop at tier 1
ok, there´s a lot more but you see? his power is so inconsistent, you need to have a good early game but your early game is weak, you can down survivors faster with your power, but now you need to hit 3 times, your zombies almost never hit survivors, but when they do you lose the chase, it makes no sense,
--------------------------------------------------------
also, i don´t know what can be added for the survivors, maybe more vaccines?
----------------------------------------------------------------------------------------------------------------------------
also, i know adding everything i said before would be really, shocking, imagine a killer being considered a C tier and, next day he turns into a really strong one (just like overheat hilbilly, the older sadako etc etc), but any of the changes would make me and probably every nemesis player very happy
-------------------------------------------------------------------------------------------------------------------------
i also think buffing his basekit is better than buffing his addons, making a killer addon dependant is not a good idea at all (cof cof, freddy, bubba, pig, trickster, knight, singularity, legion, myers, twins, etc)
I support this :)
id love to see nemesis get some proper love.
Behavior please don’t rework him into a different killer than what we paid for unlike cough cough trickster…sadako…Freddy. Just buff the areas needed like in this post please 🙏🏼 I beg you
-
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666445#Comment_3666445
nope. it's pretty obvious why it has an axe.
So you wanna go with a shovel…. Or a wrench….. 🔧 got it. 🤣👌🏼
to each their own I guess.
-
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666276#Comment_3666276
but those work for them.
something weirder and more out of place. like a big wrench. or a shovel.
I think an axe works for him too and it’s weird that he has one but a good weird. It’s very odd. Like why does he have an axe 🪓
it’s unknown. Ooohhhp! see what I did there
-
@Rareware0192 said:
For survivors, someone DCs in your game and you manage to get to endgame collapse. Do you still try to save a bot that’s on hook or getting chased by the killer or do you just leave?
I rescue the bot. They can be the sacrificial lamb. lol
-
@GeneralV said:
Wesker 34 times?
Jeez, seeing him once is enough to give me the urge to DC.
That must have been awful.
Facts my friend!
-
@VomitMommy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666164#Comment_3666164
buff CoB and Overcharge to previous values, reduce CD of oppresion
Eruption and Surge should be fixed by change of that 3-gen feature. Just make it work with one gen left, or make it work only towards kicking -> eruption / surge will not count for it.
I hate when they nerfed overcharge with call of brine. If you use those perks together, I can understand why. But separately they should not be weakened.
Agreed on your changes too.
-
@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665298#Comment_3665298
but that's the thing. the default is the actual weapon.
and the default is just boring.
Soooo? We can get new weapons with The Unknown though with future cosmetics that’ll come out soonish….Again, it’s not anymore exciting than huntress’s weapon or ghostfaces knife or weskers knife, or pigs knife. Etc etc
Sure an axe 🪓 isn’t the most exciting thing but…what would you choose? It’s also not too big of a deal. The killer is a solid killer at least. Most ppl are happy with him.
-
@tjt85 said:
https://us.v-cdn.net/6030815/uploads/NK233KG9ZT7R/basementbubba.jpg
Don't think the basement is bad news? This basement Bubba would disagree. He stood near the top of the basement stairs with insidious and even with sprint burst equipped I couldn't get anyone out of there (AFC and basekit BT did nothing, btw).
He is very much still viable.
What in the low MMR matchmaking is this. 🤣🤣 I haven’t seen these low level players in a long timeeeeeeeee.
I mean no harm when I say this but that tactic wouldn’t work on higher levels or even higher MMR. One whiff of his plan and we go to the furthest gens away and complete them like 1,2,3.
-
@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666193#Comment_3666193
Yeah nothing crazy, just want another perk to be viable excluding the meta.
I agree 💯! I love my anti camp/tunnel build. It helps give survivors lots of second chances.
-
I like so many of them, however, of course my vote has to go to Onyro. I love her creepy gliding walk. 😂😅
The 📺 are really neat, the static, the horror, the images, the well!
Also her flickering in and out hearing the static is really neat. Visually well done for sure.
-
@mikewelk said:
These are the current effects:
While you have a reputation for being self-centred, you risk it all to help those in need.
When you unhook a Survivor, the Aura of the Killer is revealed to you for 8 seconds and the unhooked Survivor benefits from the following effects for 4/6/8 seconds:
- Suppresses their Scratch Marks and Pools of Blood
- Increases their Haste Status Effect by +7 %.
Boasting a 0.75% usage rate (via NightLight), it is evident that this perk doesn't affect much when it comes to tunneling - the only way to get value out of it. This comes down to many reasons, such as killers being in close proximity to the hook and seeing the survivor or simply hearing them. I mean what's the point of the extra haste if the killer isn't tunneling? I believe that if you made it reduce the grunts of pain in addition to the other effects, the perk would become a more viable option to prevent efficient tunneling and allow survivors to get away from the area; leaving the killer searching for you for longer or going for the unhooker. Even when in chase, the reduced grunts of pain help against killers that rely even a tiny bit on hearing in order to get the most loops in. With how prevalent tunneling is, this perk would see an increase in usage for sure with these changes whilst having no effect on killers that don't tunnel. The aura effect itself doesn't really help in solo queue if you can't tell the survivor to get out of there also which makes it only useful in a SWF, this aura effect could be transferred to the person just unhooked to allow them to decide if they want to get healed or get out of there.
Small buff would be nice. I run it with borrowed time, reassurance, off the record and a medkit
-
After 30 seconds in the trial the TVs turn on nearby gens. Turn one off. Work on the gen. You have 70 seconds before it turns back on. If it does turn it off again for only +1 stack of condemn.
You’re good to go to finish the gen.
-
@Szarman said:
CHAPTER VI: A Nightmare on Elm Street
https://us.v-cdn.net/6030815/uploads/Z81APDT1IA9Y/tlo.jpg
https://us.v-cdn.net/6030815/uploads/2E0ZZ70HSTJN/fredward.png
The Nightmare
- Terror Radius: 24 Meters
- Lullaby Radius: 24 Meters
- Speed: 4.6 m/s
https://us.v-cdn.net/6030815/uploads/9Z8NDCH7YRW2/moc.png
Dream Demon - Range 10 Meters
Dream Demon allows The Nightmare to pull Survivors into the Dream World.
- Survivors who are awake do not see or hear The Nightmare.
- Survivors who are awake can't be hit by The Nightmare.
- Once targeted by The Nightmare's Power, Survivors enter the Dream Transition for 5.5 seconds.
- During the Dream Transition they can see The Nightmare intermittently.
- During the Dream Transition survivors suffer from Incapacitated Status Effect
- When the Dream Transition has elapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
https://us.v-cdn.net/6030815/uploads/LDCO3KDLIF5H/obli.png
- Survivors' Auras are revealed to The Nightmare whenever they are outside his Terror Radius.
- Survivors suffer an Action Speed penalty of -50 %.
- Survivors hear Terror Radius instead of the Lullaby.
How to Wake Up:
https://us.v-cdn.net/6030815/uploads/FK1AHV9MGSIW/alarmclock.png
- Getting Hooked wakes up the Survivor
- Non-Sleeping Survivors can perform a Wake up action on Sleeping Survivors
- Alarm Clocks are set on the map, which can wake up the survivors - sleeping survivor gets one random clock that can be used.
Survivors can wake up by failing a skill check. This will put them into Micro-Sleep Status
- Survivors in micro sleep can't see or hear The Nightmare
- Survivors in micro sleep can't be hit by The Nightmare
- The Nightmare will see Aura Glimpses of Micro Sleeping Survivors
- Micro Sleeping Survivors have a timer of 45 Seconds. When the timer elapses, a Survivor gets pulled into the Dream World
Special Ability: Dream Projection
https://us.v-cdn.net/6030815/uploads/TYT0G6URRV9H/dreamprojection.png
Press and hold the Active Ability button to perform a Dream Projection and teleport to a sleeping survivor outside your terror radius. (simmilar to cenobite box teleport)
- Cooldown - 60 Seconds
- For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by a stack-able 15 %.
Addons:
Ultra Rare:
https://us.v-cdn.net/6030815/uploads/FUVVHNQBB2Z3/1blackbox.png
Black Box
While putting a Survivor into the Dream Transistion you see others Survivors Auras for the duration of it.
https://us.v-cdn.net/6030815/uploads/4ZCZD9UL0LEH/2redpaintbrush.png
Red Paint Brush
- Survivors can no longer exit the Dream World by failing a Skill check
- Survivors can use every clock to exit the Dream World
Very Rare:
https://us.v-cdn.net/6030815/uploads/F254OPFKMD0T/3zblock.png
"Z" Block
Reduces the Dream Transition time by 1.5 Seconds
https://us.v-cdn.net/6030815/uploads/11UKHFE5BUM1/4classphoto.png
Class Photo
Reduces The Dream Projection Cooldown by 10 Seconds
https://us.v-cdn.net/6030815/uploads/1O7QDC47027X/5swingchains.png
Swing Chains
- Increases The Dream Demon Range by 12 Meters
- Increases the Dream Transition time by 2 seconds
https://us.v-cdn.net/6030815/uploads/TB1900SMDUUP/6pillbottle.png
Pill Bottle
Survivors do not see glimpses of you during the Dream Transition
Rare:
https://us.v-cdn.net/6030815/uploads/FOUIQJZBITYJ/7bluedress.png
Blue Dress
Increases The Skill Check Penalty in the Dream World by 8%
https://us.v-cdn.net/6030815/uploads/XEVOOGFXJIDH/8jumprope.png
Jump Rope
Decreases Survivor's Action speed when in Dream World by 15%
https://us.v-cdn.net/6030815/uploads/2T6JPP302V7D/9nancysmasterpiece.png
Nancy's Masterpiece
Decreases The Dream Projection cooldown for every survivor in the Dream World by additional 5%
https://us.v-cdn.net/6030815/uploads/17WLTZ66ABE5/10paintthinner.png
Paint Thinner
Survivors in the Dream World Suffer from Blindness Status Effect (Clocks are still visible)
https://us.v-cdn.net/6030815/uploads/FZMUZSS4AM2L/11unicornblock.png
Unicorn Block
Reduces The Dream Transition time by 1 Second
Uncommon:
https://us.v-cdn.net/6030815/uploads/K8QOHCI9MLES/12catblock.png
Cat Block
Increases The Skill Check Penalty in the Dream World by 4%
https://us.v-cdn.net/6030815/uploads/H7R8YCG6BCQG/13greendress.png
Green Dress
Decreases the Chance to get a Skill Check in the Dream World
https://us.v-cdn.net/6030815/uploads/CVQ16RY1LOCB/14nancyssketch.png
Nancy's Sketch
Increases The Dream Demon Range by 6 Meters
https://us.v-cdn.net/6030815/uploads/06X2HQBOIT56/15outdoorrope.png
Outdoor Rope
Decreases Survivor's Action speed in the Dream World by 7.5%
https://us.v-cdn.net/6030815/uploads/W9GDGNE2HN8M/16prototypeclaws.png
Prototype Claws
Survivors in the Dream World Suffer from Hemorrhage status effect
Common:
https://us.v-cdn.net/6030815/uploads/NJ08TNZ33KUW/17gardenrake.png
Garden Rake
Moderately increases Movement speed after successfully putting a Survivor into the Dream Transition.
https://us.v-cdn.net/6030815/uploads/KN22W6PLAREG/18kidsdrawing.png
Kid's Drawing
Decreases The Lullaby Radius by 6 meters
https://us.v-cdn.net/6030815/uploads/NYA7Y5BII55M/19sheepblock.png
Sheep Block
Wake Up Action takes 3 seconds longer
https://us.v-cdn.net/6030815/uploads/870D0UBQ952O/20woolshirt.png
Wool Shirt
Increases the Dream Demon Range by 4 meters
THE END
That's everything I wanted to show you. I hope you enjoyed it! I think this version of Freddy would be way more exciting and immersive to play as and against! As you can see here I wanted to bring Old Freddy back with some tweaks to make him more fun and less frustrating. Give me your thoughts about this post! :D
I love this! 😍 @GeneralV what are your thoughts my friend?
-
@Azulra said:
"Increase the cooldown of hacked drones, and this will force players to use drones in chase, not to defend gens for almost 1 hour"
You do realize that this isn't exactly true anymore, right? The new gen system pretty much makes it to where unless she gets the best 3-gen spawn possible through RNG while also running Overcharge + Oppression she can't really stall games out for very long anymore. Now she can only stall out a match for a max of roughly like 20-30 minutes at most if she's playing right and a typical DBD match is usually like 10-15 minutes.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666091#Comment_3666091
I think that I have a bit of a solution for that problem that I think would be fairly reasonable/tolerable for both sides which is that successfully hacking a drone removes a Lock-On stack much like how failing at hacking a drone adds a Lock-On stack. This kind of change would actually be like with Onryo's mechanics and I think that this change would not only make it a little more fair when it comes to removing a Lock-On stack(since it's not currently possible at the moment) while also giving a little more interactivity to her power for the survivors since it'd make it to where there's a reason to hack the drones.
Oooooooooo I like this! Yes agreed in addition to hindered getting toned down a bit.
-
@Azulra said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3666152#Comment_3666152
I'm a Skull Merchant main and the main nerf that I think would be a bit more reasonable/tolerable for me is either the Hindered being reduced all the way down to like 3% (which isn't very much at all, but is still ok with the 3% Haste she gets) instead of the current like 10-15% it is rn or just have it removed entirely. From my personal experience it's one thing to get the injure with the drones, but the Hindered effect can sometimes be more work than what it's worth and the Haste effect is more useful than the Hindered effect. Also I made a comment right before yours stating a potential solution idea for survivors removing Lock-On stacks.
Thank you! 🙏🏼 I’ll take a look! 👀 I’m only P19 with her and she gets played here/there. I forget certain details.
-
@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665596#Comment_3665596
And some maps need less hooks. Sabotage plays are almost worthless on most maps, because there are too many hooks.
RPD for example.
By default each trial starts with 12 hooks when I was testing it. If 2 survivors put in an oak. The hooks go down to 8. However, on a map like RPD it goes up instead of down. The hook count is at 14 instead of 8. 🤣
On my phone I wrote down what I tested with a friend. This applies to almost every map except for RPD. Haven’t tested Memorial yet.
-
@VomitMommy said:
What about buffing other regression perks, so there are options?
3-gen system destroyed most regression perks. There is not much you can do other than Pop/Pain res right now, which is just sad.
I loved using alternatives and trying to make it work, but you just get punished for it now, so why bother?
I would agree my friend! What if surge was 10% or 12%
eruption to 14% no cooldown since there is no incapacitated anyone and it counts for more than 1 regression event I presume right? (Never understood that)
I’d love to see oppression get some form of buff. Shorter cool down?
-
@Chocolate_Cosmos said:
SM is B tier killer no need nerfs.
Agreed. They’re might be ways to improve the experience for survivors and the killer to maintain a healthy balance but a nerf isn’t always the answer.
I wish I knew what the solution is but I am not a skull merchant main. I would be curious to know their thoughts on what they think would be a good idea if anything.
-
@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665622#Comment_3665622
I’m pretty good at survivor
I can confirm that. Ya saved me a lot on our trials, my friend :)
I try 🥹
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665595#Comment_3665595
1)
https://us.v-cdn.net/6030815/uploads/237ERAMXBAM3/92c9e3f9-1a22-4b12-bd3e-c1851077f8af-281-29.png
Yes, this was from quite some time ago.
2) I do not, I don't really play Survivor much as most of my friends don't play anymore.
3) About this time in 2018. Around 6 years of active playing.
4) I do play Killer. I play most of them. I've played Wesker, Wraith and Nemesis competitively.
Thanks so much for answering!! 🥹
and gasp!! Comgrats!! Another anniversary for you!! ❤️ That’s amazing!
Also - My nancy is P48! I’d love to duo with your Jonathan! That would be different than the usual Steve’s. 😍
(if you’d like. I’m pretty good at survivor and low maintenance 🤣)
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665540#Comment_3665540
There's no explanation that gives me more faith in BHVR
You crack me up 😂 when I read your post.
small interview for you
1) Do you main Steve?
2) if so do you have a Nancy duo? 🥹😍
3) Almost 20k post! How long have you been with DBD? :)
4) Do you play killer? Who do you main?
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665455#Comment_3665455
They are confusing being able to hold matches hostage (absolutely ridiculous how that somehow went live and then took MONTHS to fix) and 3-genning.
Her 3-gens are still almost impossible to break due to her Drones time wasting ability and her own buffs from them, as well as the 5% regression that must be repaired.
That’s actually an excellent question how did that go live? Lol
-
@th3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665473#Comment_3665473
Or because she has actual reasons to dislike her. It's been about a year and I'll say every time I've played against one the chase music gives me a headache.
They’ve changed the Chase music and it still gives you a headache?
-
People are going to hate her no matter what you do. I’m tired of trying to defend her. It’s exhausting…people are people. They’re so easily swayed to the “hate train” it’s unreal.
It wouldn’t matter if behavior made her the most exciting and fun killer in the game with the best balance. People would find reasons to hate on her per usual because they got nothing better to do.
-
@xEa said:
It has nothing to do with get good. It has only to do with the lack of possible skill expression and frustrating mechanics like random drone hits.
Where is the skill expression on the survivor side against the drones? Survivors get hindered and she gets faster, rendering all loops deadly.
Where is the skill expression on Terror radius reading when she can have without any effort 8 seconds complete stealth (not even Ghostface has comeplete stealth, you can still hear him in close proximity).
Where is the skill expression on scanning drones? While she is faster and you get hindered, you have to crouch or stop during chase. Thats a certaint hit if she is not missplaying.
Why do we not know when drones are reactivating?
Why is it not possible to destroy a drone? Disabeling is not helping at all, they will reactivate right in time when you run by it next time.
This list could be near endless, but i leave, one more time, this accurate and still true video for a more detailed explantion:
You mention a lot of things about skill expression as if survivors cared about skill. Most are casual players and barely know where the pallets are and we are talking about skill expression.
It takes skill to thoughtfully place your drones in specific areas that you think the specific survivors are going to walk-through, or run through and chase. It takes skill to try to hurt survivors into the drones to get scanned in the first place. If you want to get any value out of your drones, you need to know how to use them, it’s not just about putting them up at loops and gg you win otherwise everyone would play her. There is a lot more thought that goes into the character then people give her credit for whether they want to admit it or not.
Do you know what takes zero skill expression? Sitting on a gen holding M1.
The skill expression is the same as looping skull merchant.
-
@Leachy_Jr said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665090#Comment_3665090
How are you still being 3 genned by her when the anti 3 gen mechanic exists. She is absolutely nowhere near as bad as release where she had a 400m tall cylinder of exposed around a gen.
You can crouch drones, disable them. Even mid chase you can crouch given you're in a decent position.
She has to earn her scans through good drone placement, aiming, and rotation. A bad SM will get their drones easily crouched and disarmed. She's easy to pick up but not to master.
I agree with this completely honestly.
-
@Leachy_Jr said:
The only issues with versing her is the vital targeting processor add on. If you hate the hindered chances are you hate that add on giving you too much of it.
It's physically impossible to 3 gen anymore.
Besides the undetectable (which is only 8s), she has to earn all of her status effects through scans. People enjoyed old chase merchant running geo readout and strobes, I didn't see anyone complaining those add ons "gave her too many status effects (🤓)".
Honestly I think she's in the best spot she's ever been in, and despite the hindered lasting a bit too long I think she's one of the better designed killers in the game rn.
Maybe when people get good and hop off the sm hate bandwagon they can finally have fun against her and not give me free bloodpoints by giving up at 5 gens.
I agree. I’m P19 with her and I get a lot of DCs 🤣 it’s totally silly.
-
I keep getting sent to badham. I hate hate hate that map. Someone else can have all my badham maps lol
-
Did someone needle you? Lol
-
@Masked_N00B said:
I have not played DBD in a while, so after my absence I thought to play some singulairty cuz I thoroughly enjoy the killer. But I've played three games with him and found this 'bug' but I really don't know if it is or isn't since no one else is seemingly talking about it.
Basically when using the biopod and attempting to tag a survivor u can only tag a survivor when you're looking at them through the edges of the circle (the meter that fills up). And if you begin to tag a survivor but it somehow stops filling up the bar, it will not go up unless you exit and enter the biopod again. I've played on Yamaoka Estate and Thompson House, there was no obstruction (corn, tall grass, etc) between me and survivors.
So is this intended? Am I supposed to look at survivors at the edge of the circle? I'm just asking cuz I know that in the past you can look at them directly on crosshair and it would tag. Is anyone else having the issue or am I insane?
I have noticed this as well, and I’m certain it’s a bug, it used to function when you look directly at it, would hit them with goop. Lol
-
Last night on dead dawg and the game I got the same cheater lol. I made it my mission to condemn mori someone without him instantly decisive striking me if I chose to pick up.
That’s fine, I’ll slug and condemn. It served me well. The only one I couldn’t get was the Cheater. Then he messaged me and told me not to play like that because it’s slimy and cheap. The audacity. 🤣 because you couldn’t save your friends with your HACKS please…..
I reported of course (twice) I use to get notifications by Dbd about reports. I rarely do now. I hope they’re still combating the cheaters. I know it isn’t easy.
Several cheaters openly stream on TikTok showing off all their hacks while they troll killers… it’s annoying.
-
I like it
-
@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665126#Comment_3665126
Yeah, survivors are escaping most times but yet, stats are telling very different story. On all levels, killers are performing better than survivors.
The only exception is high mmr 4-man SWF but even they are giving 2 kills every match. And we are talking about best teams here.
Other SWF teams on all levels just dying most times.
So you really need to stop this excuse because stats are not proving your point. If you are losing that much as killer maybe it's you. Because as killer, i don't have that much trouble. If you are winning most of your games as killer, so i don't know how you are believing survivor is power role lol. Which one?
That’s fair heh. I mean, I play Onyro. I played 20+ matches the other day. I lost 2. (Was trying a test build) it was on Hawkins and dead dawg.
Why can’t I just load in as killer though and all the pallets already be broken for me and everyone is already injured from the start 🤣🫢😍
-
@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665061#Comment_3665061
I feel the same and that perks are far too weak.
Also all map reworks were terrible and only favored the killers.
I don’t entirely agree with all map reworks favored killers per say my friend but I do agree survivor perks need to be stronger
-
@MikaelaWantsYourBoon said:
Are you happy with current version of DbD? Do you think devs care about your role? And why you are happy/unhappy about game, what is your reasons?
I generally have fun as survivor. I enjoy the perks. I do most of the healing and rescue. I enjoy seeing the gratitude from survivors when I can patch them up in seconds.
Im happy.
-
@HamsterEnjoyer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664449#Comment_3664449
"SHES SO OP SHE GETS A MILLION STATUS EFFECTS!" She gets 3. Broken, haste, hindered in very small increments and its very self explanatory. If you're slower shes quicker and if you have a claw trap you're broken wow so difficult to get.
This status effect argument has to be the worst one against SM yet and is just something thrown out there
💯 agreed. People definitely love getting dramatic quick. 🤷🏼♂️ she’s not my favorite killer to go against but I don’t mind it. For me, it’s weaker. I hate hate hate him. But we all have killers we don’t like going against
-
@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3664382#Comment_3664382
But without something concrete to point to, what kind of changes would you even make?
The only thing you could do is gut her to the point where nobody wants to use her and she's only slightly more than an M1 killer, which wouldn't be ideal for anyone.
There needs to be a clear, accurate consensus on what the problem is before anyone could expect the devs to act on it. Most feedback we see is either unclear, inaccurate, or both.
I would agree 💯 well said.
-
@Quizzy said:
Trust, until a rework or adjustment is in order, I will use my 4% chances against her. A luck mechanic thats in the game so I can't be reported for it for using it. Oh well.
No rework or adjustment is going to get ppl to stop suiciding on hook 🪝
I miss her old version. They should’ve kept it. Minus getting scanned while not moving of course.
-
@TheNameIsGilgamesh said:
Delete her. It's the only way.
Not a reasonable suggestion or feedback. It takes 11 months to work on a killer. They’re not gonna just delete her…
-
@Chocolate_Cosmos said:
I love how almost every disscusion that involves SM makes her sound like God tier SS+ killer with no counterplay and Nurse and Blight are like summer wind compare to her.
Facts lol.
-
If she gets reworked, this will be her second rework.
I personally enjoyed original iteration version. They of course can keep the feature where a survivor cannot be scanned if they are not moving, but there is the three gen mechanic now so it’s a lot more difficult for her to three gen.
-
I don’t remember which version of backwater swamp it is, but there is a small building near main building that when you down somebody inside that little building that has the pallet directly above you upstairs, there’s no way to get out of that building to go hook the survivor especially if you’re downstairs.
The generator has to be completed for any of the metal doors to open up. so it’s really annoying if someone has boil over in there and you go to pick the survivor up but then you have to walk all the way upstairs if you can get around all the crap in your way and fall off the side of the building to put them on the hook but of course they’re going to get out so the other choices go down the backside of the ramp and go around the building building to hook them but the time you do that they’re out too.
-
@xltechno said:
Agree. However, since it is difficult to add anything to the system, I think it is appropriate to include it in the reported cases.
I would like to but it’s a non reportable offense yeah?
