MechWarrior3
MechWarrior3
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- MechWarrior3
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I like this map, I don’t really have any issues with it
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670893#Comment_3670893
I don‘t think, that as long as we have all TV condemned, she will get good changes in that regard and I also just want her first version.
If that’s what it takes then I am okay with the other TVs not delivering condemn. That’s where your suggestion comes in.
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@UndeddJester said:
I don't disagree with anything here, but your suggested changes are a little unclear, as they are mixed in with your discussing her issues. Your list of changes as best as I can figure are: -
- Improve TV spawns - Agreed. ✔️consistency is good if possible.
- Remove Lullaby to prevent visual lullaby radius from revealing her - Not so convinced. ✖️ Agreed for gameplay... though her creepy audio is really cool and on point for the character... I'd like ideas on how to keep her creepy lullaby in the game... Maybe instead of removing it, making it really large like 48m, so you can't really tell where she is or if she's coming to you or not? I dunno, open to ideas.
- Lower the cooldown? Buff Welstone add-on? - Dunno what you mean here.❌ ... it's not in your add-ons section... so I dunno what you mean here.
- Tapes with passive condemn - Agreed. ✔️ what rate though, considering Sadako can teleport 3 times in 15 seconds for 3 stacks, this can't be too strong. (I can't find the original value anywhere :S)
- Tapes again? See above. ❌
- Tape insertion 1.5s - Agreed. ✔️1 second is a kinda bonkers fast.
- Addons:
- Clump of Hair/Mother's Mirror - Not so keen in conjunction with (2)✖️ If her lullaby is going and she is getting her condemn pressure back... should her stealth be getting much stronger? As someone wIthout the Visual Terror radius it's quite hard to see her coming or work out where she's coming from. I'd feel happier with one or the other.
- VCR - Agreed, make the aura part of the add-on too? ✔️
- Tape Editting Deck - Agreed ✔️Perhaps leave the TV on for 5 seconds after it's been turned off? That'd be cool.
First off, I want to thank you for your thoughts and your support, allow me to help make things a little more clear. Thank you again for your message. 🙏🏼❤️
2) Don’t remove lullaby. This is not my suggestion, however it doesn’t need to show up on the VTR.
3) Buff wellstone. An addon that reduces the cooldown when a survivor shuts off a tv. 📺
4) Original value was 1 stack upon taking the tape. Every 25 seconds 1 stack of condemn was created. They can increase it to every 30 seconds but it needs to be there.
Tape editing deck I agree but if they bring back OG tapes, this would apply to this addon so shutting off the tv as soon as they take it to the furthest tv away would be best. I like your idea.
Thank you again for everything ❤️
(I edited a bit my original post)
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/407451/frustrated-p100-sadako-main
I agree with everything even when I don‘t mind 1 and 2 too much. I also think they won‘t return passive condemned back as long as there is a need to grap tapes constantly. Sadly more addons got useless through her reworks than better.
Thank you for all of your support.
But they should add passive condemn back exactly for that reason. Grab a take, counter me sure, but here is what we are not going to do, we are not going to hold onto that tape forever.
The passive condemn will discourage them from doing that, and provide me a little slowdown WITHOUT being too oppressive like the “hit tape, destroy it and 2 stacks of condemn” but currently we have nothing. Went from 100 to 0
Anytime, my friend, it’s entirely my pleasure :-)
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670877#Comment_3670877
I just don‘t understand why they keep reworking her instead of returning her to her fair first version, which was far more fun.
💯….i get it takes some “figuring out” of course and she could be a challenge but please. It doesn’t have to be this hard.
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@mikewelk said:
It's so unfortunate that Pig getting constant nerfs was replaced now by Onryo getting all these weird reworks that miss the mark.
Indeed. What blows my mind is pigs traps vs onyro with her OG tapes. They never should’ve taken that away. Imagine traps without a timer….⏱️
thank you for taking the time to write. ✍️ means a lot to me. You could be doing anything else but you chose to support me. Thank you 🙏🏼❤️
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@jonifire said:
Almost one year ago Sadako/Onryo got reworked (sadly).
@MechWarrior3‘s and my’s hope is that we get her OG version back at the anniversary exactly one year after the first rework. Therefore we want to give some ideas.
In her first version the biggest problem was the cooldown of the TVs (and in some cases slugging). With the changes to her cooldown she would have been alone a lot stronger and with the change to ring drawing, the slugging would also have gotten lesser. Her first version would be a so cool killer with all those buffs she got (faster speed while mainfasting; longer speed boost after the teleport; longer flicker; cooldown reduction; no pallet stun while demanifasted; lock in stacks)
Our main problem with her current version and the last rework is/was that survivors are constantly encouraged/ have to turn off TVs, which makes her gameplay very frustrating, because you can‘t teleport to a TV near a survivor. This gets to another extrem of frustration, when you encounter survivors, who know how to play against her. In the end this killer is only good against survivors, who don‘t know what do do and against everyone else you got bad chances. Also her global/all Tv condemned is a problem, because it is too overwhelming for new players and the fact that she will most likely only appear once every 30-50+games, makes it difficult to learn her for many. The first version was the simplest and fairest for both sides in my opinion.
Instead of reworking her you should only...and leave the rest.
- change tapes back to give one stack by holding a tape every 25s
- remove the Tv auras (except of the one Tv, where you have to put your tape), currently this makes her chase even weaker than it already is
- apply condemned in a radius of 16m around one Tv (another solution/idea if you want to buff condemned; would be to apply condemned based around the proximity to the one Tv for example 24-16m 0,5stacks; 16-8m 1stack; 8-0m 2 stacks)
- remove the 1 stack trade for turning off a TV
- revert the tape insertion back to 2s or at least 1,5s
Addon changes:
- Iri videotape: Just give it the old effect of turning TVs back on back
- Ring drawing: Leave the bugged version like it is, but write the healing effect back into the description
- Reikos watch: Return it back to 50% or 33%
- Cabin sign and Well stone should both reduce the cooldown for TVs turning back on regardless of the Onryo deactivating the tv through a teleport or the survivors turning them off and they need a number buff
- Clumb of hair needs a number buff
- Sea soaked cloth and Rickety pinwheel should be made one addon and the range needs to be increased or they need a new effect
- Rickety pinwheel could also hide the lullaby + range increase
- Yoichis fishing net: Return to faster passive condemned gain
- Telephone and distorted phote should be made one addon and one should get a new effect
- Mothers mirror should be made basekit and get a new effect
Addon ideas:
- faster switching between both forms
- one that affects or removes her lullaby
- Meme addon: you get haste after going through survivors
Just some ideas:
- You can lock in all stacks, but through holding a tape one locked in stack becomes a normal stack every time you get a passive condemned stack or after you removed all not locked in stacks, you can remove with each tape delivery one stack
- survivors can crawl through her TVs and get into the Tv world and can use it as some type of fast travel like in haunted by daylight event, but without loops and the Onryo gets a notification
- I don‘t know how to write this, but the video shows it: https://youtube.com/shorts/MJio7nsFAX0?si=C3MXVry1oqFk5O4l
I know, that there are a lot of other killers, who should get their help first. It just feels so bad, that Sadako a killer, who didn‘t need a rework got completely changed into something different and I really liked the killer before even if she was weaker. Please keep in mind for future reworks, that not everyone wants a complete new/ different version of a killer, most just want buffs.
Thank you my friend for your thoughts and your time that you put into this. I really appreciate you and your support. Means a lot! You have great detail and depth! You already know I enjoy your ideas.
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@ChaosWam said:
Agreed. Admittedly I do very well against even coordinated teams on Sadako but the downsides are pretty glaring and you hit the nail on the head.
Heck, if they made tapes cursed again I'd even be fine with the lullaby/visual IF it only appeared when holding a tape.
I would agree 💯 my friend! Thank you for taking the time out of your day to show some support and being here. It truly means so much to me. 🙏🏼❤️
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@JamieJJH said:
I'd love the singularity if you update his hyperawareness spray add on or give us another add on that makes it harder for survivors to get emps, I'd be ok with taking his teleport away in exchange for this add on to be stronger, if you changed the add on to "infected survivors hear a terror radius, emps take 3x longer to be ready, singularity loses ability to teleport" I think that'll be good enough, please help me jumpscare survivors with screaming stealth singularity
So a nerf? No. I’m p19 with singularity. If anything he needs a few QOL changes. Biopods are hit or miss on what they land on even if it’s “green”
He has the lowest kill rate in the game. Behavior wants there killers to be at 60% well then he is going to need a buff of some kind.
This suggestion is likely OP but one can dream but it would help. Biopods now automatically infect survivors when a survivor is in a certain range. The Biopods goops them. (16 meter range) Just an idea 💡😅🤔
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I agree with this. When he comes out of the locker I shouldn’t be able to hear him 16+ meters or more away when he comes out. It’s so loud.
Better locker spawns and more of them please.
Addon that reduces the time it takes dredge to get out of a locked locker should be base kit.
Dredge should be able to choose which locker he comes out of. If he knows that one isn’t locked but the one next to it is, it shouldn’t make him fight the lock. He teleported to the locker without a lock. Grrr.
Lastly - he doesn’t need to be at snail speed when dropping a remnant to help him at a loop. Remove the speed reduction.
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My name is Mech and I approve this message. :)
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Fix the map, fix the issue. A note from the devs would be nice, but I don’t think they’ll say anything on it.
They are 7ish maps up right now that are possibly scheduled to get rebalanced.
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@Moman624 said:
As we see skull merchant, it's pretty broken how clawtraps injure you and hinder you, basically impossible to run away from, as I play her, I see how this is unfair. 3 gen is fixed! Reverting her would be wonderful and unbroken. The only change she would need then, is for her to have 5-6 instead of 4 drones. Now adays, you can hack her drones with no consequences and her drones will be out for like, ever. Skull Merchant was much better than. It was only her 3 gen that ruined her. It's honestly a needed update, Because she wasn't OP a few mouths ago
I personally agree with you, they only changed her because of the three generator issue.
It may be hard for behavior to believe, but there are some skull merchant mains out there. I don’t play her as a main, but I do enjoy playing her frequently.
I enjoyed her old design. Again, nobody asked for her to be completely changed. They were just trying to fix an issue and I get that but the problem is solved with the generator update.
This is the exact same core issue that people are having when behavior changes characters that we originally paid for. Trickster, Sadako, Freddy, Skull Merchant.
I understand the enormous amount of feedback how matches went on for 45 minutes to an hour, because she camped a 3 gen but that is no longer an issue and now we have a completely different character from what we paid for.
If OG sadako had today’s buff that’s all she would need. That and a proper add on pass cause what in the world…
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@Shaddoll_Serpent said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670025#Comment_3670025
What do you think is skillful about him? Huntress has the orbitals, Slinger has trick shots, Trickster doesn't really have anything skill expressive about his kit as it's just a machine gun with little range so there's nothing really that hard to master with him especially after the changes.
I think your question has been answered by the various amounts of people replying. I’ll leave it at that
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670301#Comment_3670301
Call me a dreamer but I was expecting them to return with like new outfits since it was such an organized announcement... 😭
In time. I believe we will get this year. ❤️ I do I do
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@mikewelk said:
Demo got a slight buff which is nice but I mean I feel like it has been one thousand days since we got any new cosmetics for them. Obviously the situation with Netflix didn't help, and I'm grateful that it was resolved, but the map still not getting a rework even after all the feedback when it came back is a bit odd. Come to think of it, I don't remember the last time I was sent to Hawkins which is weird. Nancy's face still looks a little odd at times (especially the eyebrow area) and it would be nice if that was adjusted to resemble her actor better. Even just adding Stranger Things music when equipping Nancy or Steve would be really cool to hear.
I 💯 agree! I hope they do everything you mentioned. Maybe later on this year they will.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670111#Comment_3670111
The dev responsible for watching her kill rate: 😳
https://us.v-cdn.net/6030815/uploads/AZ65QO40JM3X/17eeebbe8fba8a6fc4f15ad62b6207ba.gif
Stoooooooooooooopppp!!!!! I’m dead 💀💀💀💀
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669986#Comment_3669986
And yet you are happy about a thing about the unhealthy part of her kit. I dont care if the timer is 3 minutes or 2,5 minutes, it does not affect me either way.
But it is very clear that the Devs intend the Traps to see as Slowdown and not as Kill-Methods (in general, IMO abilities which can kill are terrible, because they are a pain to design). They changed it that they are not active after all Gens are done long ago. They changed that you dont see the Aura of Jigsaw Boxes anymore. And they attempted to change the timer.
I would have rather seen further Buffs to the rest of her Kit and not revert a Nerf to the most boring part of her Kit. Like, making her a bit faster while crouched (4,0 m/s instead of 3,8 m/s). Or reduce her Terror Radius back to 28 meters, which would make Whispers being really good to use while not having to use M&A.
Would have been way better changes, but people really wanted to make the RBTs LeThAl again.
I’m glad they are still lethal. They should be. Behavior incorporated powers that can slow down and kill, even if it’s difficult to balance, they need to be able to do it. It’s their game, their design make it happen.
auraa on boxes? Okay. I’m not too sad about not seeing them but I understand why people want to. I do.
Her stealth crouched needs to be at least 4.0.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670006#Comment_3670006
Yes, but I have to admit, that this version is better than her first rework, but nowhere close to what she has been.
Let‘s hope for Freddy‘s and sadako’s return. Maybe Freddy gets a rework like hillbilly.
For sure my friend! Freddy first though, then they can finish what they started with sadako….. please.
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@ChaosWam said:
Yeah this is a weird change for sure. I'm not exactly sure what the thought process is aside just looking at the numbers and saying she's under performing. I also kinda find it funny that Pig is being watched closely while these changes are going through.
They always gotta watch pig closely 🤣🤣 poor girl is always on dbds watchlist. Any chance they get and bam. 💥 nerfed lol
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@FunkyMonk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668905#Comment_3668905
This is the thing yeah. I've also reached an MMR where I meet survivors with thousands of hours and a lot of swifs. I can't have a match with him anymore that isn't a total sweatfest. If you also get a bad map and big locker deadzones, not even a chance.
Facts. He sits on the bench for the ocasional new skin I wanna show off. I get stomped and I go back to my main. lol
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@NovaKane said:
Should the speed of gen repair get boosted if a killer tunnels out a survivor at 5 gens... with no other survivors hooked... in order to keep the match competitive?
Not at all. If gens get finished too quickly should survivors automatically gain hook states in order to keep the match competitive?
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@Pulsar said:
I'd still like to see Overcharge's skill check while running be swapped to normal skill checks and have Overcharge's skill check be an instant fail.
Good thinking my friend! :)
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@AhoyWolf said:
Just a little tweak, reduce the wake-up time after teleport to 1.4 seconds from 1.7 seconds.
This would make Hux much less reliant on his post-teleport movement speed add-on.
To compensate for this buff, reduce the Overclock duration to 4.4 seconds from 4.7 seconds.
Just to offset the buff, would still mostly result in the same time, just more smoothly.
Thank you for reading :)
I would agree that the singularity definitely needs a buff. He has a few mechanics with his bio pods that also need to be smoothed out. That would help reduce a lot of frustration when playing him.
Behavior wishes to have killers, kill rates at around 60% then singularity is going to need more than just a small buff.
I’m prestige 19 with singularity, and I do understand that it’s difficult to use him, it definitely requires skill, so no doubt that plays into his kill rate, but 48% is definitely too low
The killer that also needs some buffs would be Nemesis. He sits at 50,51%. They need to fix his addons, remove speed boost from infection or shorten it. Enhance ai again with zombies. (Add a 3rd zombie IMHO) etc.
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They need to fix Trickster, Sadako, Freddy. Please behavior finish the reworks before moving onto the next set of killers.
People wait months and months or even years for these fixes, changes and reworks only to find out the character they paid for is still not fixed completely.
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I gotta give home girl credit, she always shows up on time for that cardiac appointment 🤣🤣🤣
She will never “ghost ya” 🤣👀📺📺
(Yes, I know this isn’t Sadako)
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@Shaddoll_Serpent said:
Boring power with little skill expression.
@FreeKnives I am personally not a fan of his power but to each their own, however I am gonna stop you right there. “Little Skill Expression?”
That is so far from the truth it’s not even funny. I disagree completely.
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@LazyClown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3665280#Comment_3665280
I envy you, if I could actually play at your level again, I would have your same mindset, but I don't. Eventually you'll figure it out as well.
You’re assuming I am in a lower MMR I presume, am I correct?
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669913#Comment_3669913
I’ll wait for the YouTube montages, that show off the “much better” ambush hits.
If I want a trap based stealth killer, I’m just better off playing Skull Merchant. Skull Merchant moves at full speed during stealth, and has super quiet footsteps, and trying to zone survivors into her drone traps is way more interactive than Pig’s “press a button then ignore that survivor” traps.
Then play skull merchant? 🤷🏼♂️
but respectively don’t say “I said this” when I didnt. Thank you.
Finally we agree on something. Skull Merchant does have some interactiveness to her kit.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669913#Comment_3669913
I mean there is the medical file addon which i pretty much always used before. Probably even more reason to use it now. Since i think it rivals ghostfaces crouch now. And both hers and ghostface addons add 10% respectively. But while he can instadown she can jump you.
Yeah they need to buff her speed in stealth. I haven’t tried it with John’s medical file when it was on the ptb because default felt good but I do want to try it.
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Nowhere in my post did I say it was on the same level as those 2 Killers. I said it was “alright”comparatively speaking.
Not sure where you got that from…
Please if you’re going to comment a reply on someone’s reply back to you, at least fully read it…otherwise we just fall flat completely on the topic at hand.
Again, I didn’t need luck. The ambush is much better now and that doesn’t include addons. Plus her stealth is better. Still could use a buff to at least 4.0 to be more on pare with the other stealth killers….but yeah…
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669884#Comment_3669884
slow down on ptb... where people were doing invocations.
not seeing auras is a pure nerf, there's no upside to that... so it does make it worse. Yes you can still slow them down but you can't extend it yourself anymore by interrupting. And no, hardly anyone should know where pigs boxes could spawn, it's very random and there's 5 of them.
Not every lobby I had ppl were doing invocations…
You can definitely still interrupt them by going up to them, getting a hit and moving on. Very duable. I did it so many times.
Yes the boxes are random but they’re always generally in the same locations…it’s not too terribly difficult. It’ll require a bit more skill but not anything that is too challenging.
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@jasonq500 said:
Good changes she got from the ptb
the only adjustment she needs is to increase her stealth speed way more to 4.4 or 4.6 since there are killers like ghostface and sadako that can move at regular speed while in stealth along the rest of the other stealth killers except for pig, most people don’t bother using her stealth for how slow she moves
I thought they bumped it from 3.6 to 4.0?
Either way I agree ☝️
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@Kl0bürste said:
There is not much to say. I think some of the survivor perks in this game are so strong, that they carry entire matches without the survivors putting much effort into actually winning. I am mostly talking about all the perks, that give you second chances and second health states. I am a blight main. Not the best one either, but i would say i am decent. So i play one of the strongest killers in the game and most of the second chance perks, espacially deadhard, absolutely counter me. During lethal rush, DH is so easy to pull off. Counterplay is limited. I could rush past them, but then there is a chance they find new cover. If i don´t have another rush, or the map just doesn´t allow it, that is not even an option. So i go for the swing, i hit the deadhard and now i will lose another like 20 to 30 seconds. Maybe less, if the survivor isn´t that good. But maybe more, if he is. Most of the time i have no other choice but to eat every extra health state and lose the game, if i am not running some 4 gen-slowdown meta bs build. That is all i have to say. I hate second chances. Not so mention whole builds around it. (Worst example i can think of rn would be off the record, into the ds, into the dh).
I know the pick rate for dh has decreased a lot, since its big nerf, but i am pretty sure i see at least one, if not multiple deadhards every single game. And as a blight main, it is frustrating me. Maybe i am just trash and don´t know how to play around it. Keep in mind with windows of opportunity, basically everyone can just run to the nearest pallet and i am forced to swing and eat the dh.
As a killer main I disagree fully. Survivor perks are NOT OP. They have such a weak meta now it’s not even funny. It needs to be looked at.
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669834#Comment_3669834
They weren't irrelevant, the timer doesn't matter, survivors will still be forced to remove them, slowing the game down. Lack of jigsaw box auras means you can't extend the amount of slowdown and try to cause the time to expire anymore. She is worse.
I got plenty of slow down on ptb with her and few head pops with additional time added to the timer and auras removed from the boxes.
Just because you can’t still see the auras doesn’t make it worse, you can still slow them down. If you play pig you should have a really good idea as to where the boxes are to begin with.
So respectfully I would disagree. She’s not worse. I will agree though they should have left the ability of her being able to see jigsaw boxes but I get it. It helps remove some unhealthy play style from the game much like when Sadako would slug ppl for ring drawing stacks. Same principle.
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669843#Comment_3669843
Ambush is still garbage after those changes. Compared to other “dashing M2” killers like Blight, Wesker, and Chucky… Pig’s ambush is still absolute trash.
And seeing box auras was a good thing, because it made her traps more interactive with Pig. Placing a trap on a survivor, and never intending to maybe interrupt or find them while they are trying to removed a trap, is boring. It’s a lazy, uninteractive power.
Sure true I guess but Compared to the other killers like blight and wesker it WAS trash….not anymore….Now it’s alright, but pig can also go undetectable they can’t.
Her ambush though is far from trash, I don’t think you played her on the ptb. It’s actually quite nice now.
You need auras to potentially stop them from getting their trap off? Nothing stops you from playing in that style of that’s how you want.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669834#Comment_3669834
No more free kills, because you can‘t find someone while removing the traps (box auras). This alone will drop her kill rates.
They can see the box auras with rule set number 2, but only after it activated.
Yes only after it’s activated. It helps. I still got free kills on the PTB with RBT and that was with the increased time. I promise it can be done when it hits live my friend :)
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@ReverseVelocity said:
It's cool that they're making it reduce the required charges instead of apply progression that can be removed, but people were already complaining about how the time it takes isn't worth it at all.
Why reduce the amount of charges it gives? You only get 70 seconds of generator repair time (at most) out of 120 seconds of performing the ritual. You lose over half a gen of time now in the best case scenario AND you're injured for the rest of the trial.
It needed to apply more charges, not less. This change makes less than no sense. Make it reduce the required charges of generators by 15 please.
yes it’s less but it’s a permanent 10 charges on a gen bringing it to 80. It’s permanent! That’s huge! That doesn’t include if people use perks and toolboxes/bnp etc
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@Coffeecrashing said:
The timer change wasn’t important. Pig being unable to see box auras massively reduces how interactive her power is. BHVR wants her power to be “press a button to place a trap, then go do something else, because we want to discourage Pig from trying to interact with survivors that are trying to remove their trap”
And the chase “buffs” don’t really help. We can’t honestly allow an M2 power like Pig’s ambush, actually be useful, because the skill required to use ambush is like zero, because she has full unrestricted mobility and sight during her power.
1) This is False..”The timer change wasn’t important.”
(Yes it is important, when they increased the timer on the reverse bear traps, it made the traps irrelevant and not lethal. I don’t need to explain why that’s important.)
2) If somebody has a trap on their head, you need to worry less about them and more about the people that are completing your generators so they don’t get out. If a generator is completed, that’s fine, now their trap is active they just punished their friend. I don’t think it’s really necessary to linger around jigsaw boxes.
3) This is False…“The Chase buffs don’t really help” did you play her on the PTB? The buffs were amazing! They help immensely and moving quicker while in stealth is also very helpful.
Also your last statement about her chase power contradicts itself. You’re saying the chase buffs aren’t very helpful but then proceed to say we can’t allow it to be useful because it takes 0 skill? (I’m so confused what you’re trying to say because you argue one point but agree back on the same point.)
Its either useful or it’s not - if you played her on the ptb like I did then you would’ve seen how useful it was.
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@GeneralV said:
Massive W!
There was never a reason to nerf RBTs, I'm really happy this one got reverted.
Facts my friend! :)
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@OrangeBear said:
The timer nerf was not the problem. It was the removal of jigsaw box auras. She will be a worse killer.
That’s an overkill still statement 🤣
The timer was the issue because it made her traps Irrelevant and not lethal at all.
she will not be a worse killer….statistically prior to this she’s been doing well considering her ambush and stealth was bad…Buffing her useless ambush and stealth will make her much more viable and now traps are set back to default thank god. How do ppl go from 0-100? “Shes gonna be a worse killer”…it’s not a big deal to see the auras.
Was it a nice feature yeah sure of course it was, but use the green add on. Survivors can’t see them either now. 😈
If they have a trap on their head truthfully they’re the last target you need to go after anyways, they’re preoccupied. Go after someone on a gen.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3669796#Comment_3669796
That's not true at all. Some killers are more complicated than others and harder to play against for low mmr survivors.
Unknown is one of them.
It’s very true…Most of the killers pub stomp with the exception of nurse and blight that are a lot harder to control, but they smash in high mmr.
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@MikaelaWantsYourBoon said:
Unknown will be stomp new survivors, that's for sure. Like how BHVR thought this counterplay will be fine when low mmr survivors are running straight and not looking behind.
I hope i am wrong but i already see it: This killer will stomp every low mmr teams while on high levels it will be joke. Yeah i am not fan of this killer.
That’s most killers in the roster lol.
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How is it a nerf? They’re slapping on more charges to all gens. Brand new part to every gen. I run books usually so I am making a whole magic build hehe
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@DrHyk said:
Yeah but the high mobility killer running around with the map with an instadown weapon that doesn't suffer any kind of cooldown for missing [bar a brief slowdown shorter than a pallet stun] and only gets stronger and faster the more he spams his instadown weapon, notcto mention he can hold it as long as he wants now. But the sexy lady with drones? Nah bro boooooo takes no skill, but not Billy, Billy is a okay?
A killer with the ability to literally go through walls, that's perfectly alright.
A killer that has an ability to hit you through walls yep send it through.
A high mobility killer with the ability to slow survivors down if he hits you with his power, being able to hug tech and "urobend" that's totally okay.
The demo with an exploitable hitbox is also fine
But nah boo SM right? Get over it dude. 🙄
Facts girl 👌🏼
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3632860#Comment_3632860
Well most of the problem with Dead Hard that the community had with it being used first chase was that if it was used successfully the killer would lose the game.
I agree there should be three charges but it would not go over well.
Thank you for your thoughts my friend 🙏🏼
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@RpTheHotrod said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3454415#Comment_3454415
I'm LGBT and agree entirely. I think this whole need to push this is kind of silly. There are so many better things to focus on.
Facts. Agreed.
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@Quizzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3668947#Comment_3668947
Well as a gay individual also, its not like the community is asking for too much or asking them to drop everything to fill in more lgbt characters. They can walk and chew gum at the same time and still bring out fresh new content/fix their game. End of the day, its still a gaming company with separate departments that focuses on different issues. As it will always be eye opening, regardless of where you stand, that bhvr who supports the lgbt community so vigorously with drag stream representation, lgbt charity events etc. Yet, they only have the courage to have 2 lgbt original characters currently. And we have more characters than overwatch.
And the reason i compare them to overwatch, even tho different genre of games, is only because they both started around the same time, most of our players actually play ow as well, and even fortnite. Yet, they have more lgbt characters than us
I get that but it’s just not priority right now. Their hands are tied and there is only so much they can throw in the game. I’m sure we will get more content for lgbt community but it’s not top of the list and it shouldn’t be.
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Not a good idea. Sorry
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@Chocolate_Cosmos said:
You want to see more killers?
Then make them better! I know, crazy idea.
Instead of bandait "fixing" just start giving Billy 3.0 rework treatment.
Exactly my friend
(Reworks that are questionable in regards to taking away what made that killer “unique” Freddy, Trickster, sadako)
These are examples of either failed reworks or like trickster and sadako where you took an OG design that everyone loved and paid for and gave them a different product.
Reworking killers is fine but leave their original kit alone and buff what they have. OG sadako with today’s buffs is all she needed. 🤷🏼♂️


