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FunkyMonk

FunkyMonk

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FunkyMonk
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  • Just give us a button to voluntarily bleed out after like 30 seconds.

    No it won't be a problem, anyone who suicides for petty reasons would've just done it on hook.

  • @MechWarrior3 said:

    Better locker spawns. (Additional lockers too)

    Shorter time getting out of the locker.

    Remove slowdown on remnant.

    Hes so fun to play but I don’t play him because my Mmr is so high that I just get stomped. Lol

    This is the thing yeah. I've also reached an MMR where I meet survivors with thousands of hours and a lot of swifs. I can't have a match with him anymore that isn't a total sweatfest. If you also get a bad map and big locker deadzones, not even a chance.

  • All the Coldwind maps are TERRIBLE for Dredge. He needs to spawn more lockers for himself.

  • @WhoSoup said:

    Horrible, horrible, horrible main building. It's right in the center and features everything bad about game dbd map design: weird collision on the ramps, several god pallets, and doors that HAVE to be broken. On top of having one of the strongest main buildings in the entire game, the map is also enormous. Xeno and Sadako also don't have a TV in main, for some reason it's outside of main building and completely useless.

    This map looks and feels like it was made for a DBD from 5 years ago and is completely out of date.

    Oh, Xeno and Sadako don't have tv in one main of one map? Shall I tell you about all the places that spawn no lockers for Dredge?

    (Seriously though, good mention for the map discussion, just highlights how neglected Dredge is in this regard)

  • Absolutely terrible map for killer. Instant restart of game if I see a map offering for it.

  • @Coffeecrashing said:

    BHVR should keep locker generation exactly the same, but add special “entity lockers” to the map when the killer is Dredge.

    Entity lockers are exactly like regular lockers, but survivors won’t be able to hide in them. Maybe they can be a different color from regular lockers, and some spikes or whatever added to them so it’s 100% clear they aren’t normal lockers.

    This is the perfect solution, because it buffs Dredge without secretly sneaking in a buff for survivors.

    That's a solid idea to do it yeah. Survivors being able to hide in them is good for Dredge though.

  • @pseudechis said:

    I was thinking about this the other day and in game voice chat would be cool but only if it worked when in earshot of each other.

    Think about it, you could share information with a team mate but you'd have to be close enough to talk to them rather than just announcing over discord all the information other players need to coordinate.

    So many things in game are hard countered simply by being on comms it almost ruins the fun for both sides.

    Yeah the sad truth is relinquishing control over who has the ability to talk to you, coupled with the anonymity and the ability to engage in just plain disgusting behaviour anonymously. Means I often turn off most in game voice chat when playing in a PUG.

    I like MWO's system where I can mute other players individually so that one guy who's screaming at everyone like an armchair general can just be silenced while still enabling me to hear the team.

    I think built in chat would shine if it had an element of realism to it.

    If it was quite close and killer could also hear it, I'd be down for a test. Imagine them shushing each other and hearing a whisper behind a wall "somebody heal me please". Though mostly I agree with op.

  • Horrible for Dredge. Add more lockers please.