MaybeShesCrazy
MaybeShesCrazy
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I was under the impression it had gone live as I've noticed some differences, or thought I had.
Algorithms take time to adjust. It's never quick. Give it a month or so - honestly - and see how you feel about the in game experience. (Ignore the numbers - numbers - like stats - can lie. ) ๐
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@ImighthaveDS said:
https://forum.deadbydaylight.com/en/discussion/comment/1470713#Comment_1470713
Sneaking and playing stealth is a great strat for some. As long as you are using your time to do objectives. Not just hiding in a corner using urban evasion and self caring. 99% of players misuse self-care by just running off to heal when they get hit.
That was me the first week, s I totally now understand why people are suspicious of UE. I tell you - learning the game was hard. I couldn't find the gens, didn't know the LOS of the killer (still don't entirely) and there was a lot of getting the helk out of dodge every time I heard a heartbeat or saw the killer. I would go cower in a corner, and go back and try to find a gen again. I swore every time I finally found a gen and was so excited and then - oh here comes the heartbeat again. hide
Second week, less and less. By the second week I was doing gens and saving teammates.
I tell you - I see a blendette I might dodge the lobby. I see two. Yup gone. It never seems to end well.
Self heal. I hear you. Wear Kindred for a while and you just wonder about the state of humanity lol
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- That SWF do need addressing - even if it's something as simple as putting a mechanism in place so I can chose if I stay in the lobby or leave.
- That I hate tunneling and camping - but on the other side it might actually help me to be better in a chase or hostage (teammate hostage) situation. Time will tell on that though.
- That the game isn't unbalance. Explanation: It's like playing cards, as you don't know what i have, I don't know what my teammates have, and we don't know what the killer has or who the killer is - well - it's a crap shoot. Even if every single perk was crafted to perfection.
- That we should be able to see the name only of the player who will be killer - if he/she is on my blocked list - they are there for a valid reason. (IE: sandbagging teammates when playing survivor etc. Part of a unfair, cheating SWF team. I should be able to leave.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1471662#Comment_1471662
Yeah it was pretty fair. They got some good pallets and outgamered me at those loops, with or without comms they'd still have been doing that and being able to communicate doesn't suddenly make you amazing a dodging.
From the previous game, they treated the other Yui well. She died last, they tried their best to help her and still do gens, trying to take aggro when she went down easily the first time and knew she would again. Really great players tbh and I don't see that not happening if they weren't talking.
I'm not even sure if they were on comms, I just knew they were a swf.
Thank you for taking the time to be candid and honest about it. I think it will help people.
Pretty fair does unfortunately mean room for improvement, however, not abysmally unfair to the point of you feeling cheated is pretty good.
Correct about the dodging. In fact I'm beginning to think I'm hopeless at it, but I keep trying :-) Once in a great while I do something amazing and go - "oh oh oh maybe I'm getting it" a few minutes later, second chase "Yeah not so much" lol A comm is not going to help there. Keep trying is.
Treating the other teammate well is also very important. Very, very important.
Hopefully we can get Andy to do the same so that something positive can come from this experience for everyone.
After all - there is a lot to be said about / for perception.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1471593#Comment_1471593
Yeah they're actually pretty strong solo- I've faced them a couple times before alone and in a group (and it's annoying because they're learning how I play now :C) both on and off-stream (today i faced em twice on stream back to back). They're actually very strong alone & even if they don't make it out they put up a good fight. I won't pretend like comms didn't help 2 of them escape (when their teammate dced on them on first down) but alone they're definitely incredibly strong people.
Not even friends of mine I just recognise them & they know it's me cause of how I play Pyramid Head.
Edit: Didn't quite get your question so I hope I answered it??
Not entirely - but I appreciate you trying and explaining so things. I think open dialogue like this is important so that we can understand all sides of these situations and work as a community to help each other.
So I take it you played killer and you are all decent players. As killer - how did you feel going up against them. Did you feel it was entirely fair?
How have you seen them treat the odd man out in their team? Fairly? Honorably and as a teammate?
@andyollolloll as a teammate - how did you feel and what was you POV on the SWF team? Did you feel they treated you fairly as a teammate? If not - what gave you the impression? Did you feel they left you out of help / assistance and other things you would hope to get from solo teammates?
What caused you to DC?
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1471401#Comment_1471401
This. It honestly shouldn't be difficult to implement this. They already have to go through the ingame system to group up, so it's just adding a final touch to the post game lobby stats about who was what. It does get annoying with that 'I'm solo' when you're obviously a Head on tac squad.
See I've played with some duo SWF before that were really decent players, didn't cheat etc. They are so rare though. I didn't mind playing with them at all. It's the ones that are with the killer as another SWF , or those that disregard there other teammates that make me crazy. From what I've seen in game- that is the majority. :-(
Thing is it really should be a solo / killers choice if we play with them. IMHO.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1471482#Comment_1471482
In previous screenshots Andy has been shown to wear this outfit for David:
https://us.v-cdn.net/6030815/uploads/STRL4W85UL43/image.png
Which is exactly what they were wearing in game. The names match up- forum name and name in-game:
https://us.v-cdn.net/6030815/uploads/729F801IW0W6/image.png
And the scenario and timing matches up too. He dcs in a game with a 3man SWF then during that same game he makes this post- rather interesting don't you think? Either this is the world's biggest coincidence or our friend Andy here DCed when he was the first downed then tries to peg it on the SWF.
For the record btw, they didn't all go down at the same time, and 2 escaped. Pretty great players actually, not carried by comms.
Oh thank you. The fact that they are not carried by comms has my respect.
Are they decent with their teammates that walk into that situation? And be honest please. Even if they are friends of yours too.
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@apathyinc said:
I'd just like something at the end game screen that would show SWF or solo. Before the game would cause too many problems.
I'd like to know before hand. Here's why. There are many players that say SWF are playing nice and fair, others different. Thus far, myself, I have to say it's sadly the latter.
If they are a group with a good rep for treatments of teammates and killers - I'll stay in the game with them and have fun. If they have a bad rep - I'd like the option to skip that lobby and go with a team I will have more fun and better synergy with.
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1471427#Comment_1471427
Indeed I was streaming. Pale Rose. You were first downed by shack, instant DC. Then you came to make this thread. Not to mention they'd done like 2 or 3 gens before you were downed too lmao
Good job man, really outdone yourself this time lol.
Edit: if anyone 2ants the vod of that game just let me know and I'll send it with a timestamp.
How do you ID this person as the person in the game? Could it have been a different game?
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1470925#Comment_1470925
And yet, you don't want to go try actually playing SWF where you can hear what people's motivations are instead of writing a narrative that suits your argument?
Okay, keep on talking without solid evidence (instead of speculation). See where that gets you.
ermm I would think the solid evidence would be experiencing what happens playing with them, but hey that's logic. Who needs logic right.? ๐
Both of our sarcastic remarks aside....
As I said, I have no issue going in and watching and listening to them in that discord. Maybe that place is different which is great. Not everyone is in that discord though - I assure you.
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@CertArn said:
https://forum.deadbydaylight.com/en/discussion/comment/1470668#Comment_1470668
Cool. Maybe you can explain why often im last one survivor? And all those amazing loopers need to be saved all the time? :/
Have you lost you mind lol don't ask that - you'll be told that you are playing immersed, doing nothing at all and are useless. ;-) Hide the whole game and that's why you're alive. shhhh
oh yeah, and why does it feel like we are the only teammates willing to save them most of the time? :-) (Or try to and fail lol)
BTW I am still rarely the last one alive - even with UE. lol I die - A LOT.
.....
but you have to laugh at it as anytime anyone uses UE - they are automatically hiding and not doing anything. So not true. Not true at all.
@AVoiceOfReason said:
I've had survivors UE across the map against Billy to unhook me at Rank 1 and tried to grab me at the last second on second hook then talk to me at end game for not doing more gens. Those are my favorite teammates.
Honestly that's sounds like a clueless teammate issue not an UE issue. ;-) Don't hate the scooch!
but seriously, don't you love it when your teammates pass judgement. I'm gobsmacked by that all the time. It's a head scratcher.
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1470523#Comment_1470523
I think anyone wanting to criticize SWF should go spend a day playing in them as a survivor on the official public Discord. I think you will see that the SWF teams vary greatly. You will also see that they aren't farming others. What you are describing is rare. I play so many games both solo and SWF and don't see it that often, and I've been playing for almost 4 years.
Go experience the public server for one day and see what you experience. It will help you to see the full picture.
If there wasn't an real issue somewhere no one would be criticizing it this intensely, wouldn't you think? It would be a "meh" to each their own, and a yeah, they are annoying but everyone would shrug it off.
Unfortunately my experience right in the game itself has shown me the behavior first hand what it is like 90 percent of the time. Maybe people on the public discord behavior better for some reason? Or I have really, really bad luck - which - wouldn't shock me. Truly it would not.
Buffing the killer is an interesting idea imho for a 4 man SWF (give the killer equal footing somehow), but not if that SWF includes a Killer, or two and three man SWF. As a teammate you end up fighting against them and the killer. Not my idea of fun. Been there, done that way too many time to care to continue dealing with it.
While I'd be happy to go in and listen to them - it won't change what I'm actually experiencing.
I really wish that wasn't the case. Unfortunately my reality is different that yours.
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@xavyq said:
https://forum.deadbydaylight.com/en/discussion/comment/1469980#Comment_1469980
Sneaking is stupid and half of the time kills the entire team.
As a sneaker, my experiences say far, far different. Mostly what kills the team - teammates that don't care about the team. Every - single - time.
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sniff
Deal!
Now go forth and kill all the pesky SWF teams and make the world a better place! (and make it hurt!)
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@Samwise444 said:
You know how to deal with SWF... Kill them.
I agree but please don't mistake me for one. I'd the odd man out often. Please kindly carry me to the exit or the hatch. Kiss me on the cheek or the forehead (or give me one good smack) and set me free to go on my way to another game with maybe a normal team.
I will even gift you what I am carrying if you'd like as a show of my appreciation for killing the SWF and recognizing how alone I was.
Thank you killer.
XO
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1469947#Comment_1469947
I disagree that the majority are nasty. I also don't understand what you mean by "I see no response to the fact that they already have a means of doing SWF without having a negative impact on others." What is that means? If you're referring to the OP, that option won't work.
And I'm willing to take the bet. You have to keep streamers and friend groups happy at the core. The game will not survive with just solo queue and bots. It won't be financially viable.
Unfortunately all my experiences have proven different. I really wish I could say they weren't. Especially when one of the SWF members is a killer and that happens a lot too. My experiences with groups are they are groups of 2 or 3 survivors - you are then the odd man out and they don't care to unhook or anything else - unless they can farm you for BP. I have had more miserable games because of SWF teams than anything else.
The other means they have is a private game. If they are really not interesting in cheating through the game and they want to have fun with theirs that mode. By all means - go there.
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@OBX said:
https://forum.deadbydaylight.com/en/discussion/comment/1470352#Comment_1470352
Each survivor has first, second, third hook. If 1 survivor never wants to engage the killer by hiding the whole match, that removes 2 of the 8 savable hook states. The other three survivors then have more burden on not getting caught because a โstealthyโ survivor avoids all interaction.
Thank you for taking the time to clarify that for me. While I see your point - it's not exactly accurate. If you've gone past the 1/2 way mark on that first hook, or are failed to heal - that second hook leaves you wide open to either insta death or quickly fading.
More games than not, if I'm stealthy, I prevent you hitting that 1/2 way mark on the first hook, giving you a third.
If one teammate is dead very early on, it is much tougher when there are 5 gens left and you are one soul down. Most games I've been in like that end really badly for the team.
From a killer's POV - if they hook 3 times - they get more blood points. From a survivor's POV - teammates are in the game longer helping and get more BP too. In cases like this whether we have escaped or not - everyone has more fun. Proof of that has always been in after chat. It's a win-win.
An example of this was a few days back when I was playing Cheryl. Blonde hair - stealth. The killer commented after the game that the only time they saw me was at EGC. They also said they were about the lambast me for being "immersed" until they saw the points and realized I'd been hard at work. I credited one of my teammates who was running right for me, saw I was finishing the last gen and ran the other direction taking the killer away. When they got hooked and the rest of our team got out of dodge - I went back for them. Got smacked hard but got us out.
Where were my other teammates you ask? Glad you did. At the gate - healing one another - and then left.
I may not be in many chases but I've always got my teams back. Full stop. It's always about that team and what's going to be the best for them. We all have our strengths and weaknesses. That's what makes a team.
That killer had no idea how close they had been to me at least a dozen times in the match and I did not have any kind of Blendette cover on me. They were surprised that I only had on Kindred and Urban.
It's just been my experience with it.
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@OBX said:
Sneaky survivors that never engage the killer hurt their team in that they do not share hook states. Itโs why you will see an urban Claudette die on 1 hook to end the match while the good runner is long gone because hook states arenโt shared. Iโve seen this so many times as both killer and survivor
Sorry, I have to disagree here.
I'm probably the one that just got 1/2 the team off the hook multiple times while the other teammates are on a gen or off healing themselves or each other while someone (maybe you) is left on the hooked dying. I'm also sneaking around doing gens here and there too. Usually alone, and getting terrible points for being alone doing gens. :-(
BTW I am also the one that when EGC happens and you're hooked ... if there is a chance I can get you off ... guess who often takes the hook for you and you get the exit? Yup the stealthy one that can't out run the killer worth beans - but - when everyone else have left you dying on the hook at EGC... I'm the one coming for you and I stand a good chance getting you too.
You're welcome for my services to the team :-)
Although TBH I'm not exactly sure what you mean by shared hook states. Can you elaborate for me please?
I am getting better at chases but @Peanits is exactly right. I am well aware that I am terrible in a chase. (getting slightly better - slow, very slowly) I am far more helpful to my team alive because while doing gens - I am also trying to keep them alive - and stealthy enough to save them when the rest of the team doesn't bother.
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@slunder I have to say I love you points, and they' re interesting for sure. I can totally see that being an issue for some.
Failing miserably at the game didn't and doesn't bother me. I get crushed like a bug often.
What did me in was the toxic players: griefers, teammates that body block - or out you to the killer, teammates worknig with the killer.
End game chat that was so incredibly abusive it was shocking.
That's what nearly did me in.
Had I not found these forumsto be so nice - the game would have been sold and / or deleted. Coming here was my last resort and was the final call on what I did next.
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@FOOTS said:
https://forum.deadbydaylight.com/en/discussion/comment/1469935#Comment_1469935
i agree with that! like i was saying they may have a plan. just not knowing they are working to fix is the problem for me.
I totally understand that. Have faith I am sure they are. :-)
I think to that it's hard for them as that are a lot of posts containing various issues and ideas. Can you imagine if they addressed them all -fixes would takes decades. ๐คฃ
.... But while you wait, you can hang out with all of us here. We are a wonderful consolation prize! ๐
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1470052#Comment_1470052
We have millions (I don't know how many millions) of active users.
- nods * You'd have to have that many players - since I swear I've block half the internet at this point. ๐ (Griefers etc.)
๐
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/comment/1469913#Comment_1469913
Well don't accept it. It won't and can't go anywhere without killing this game. So keep it up. :)
We'll have to make a bet on that one :-) I think you might be surprised in the future. ๐
I see no response to the fact that they already have a means of doing SWF without having a negative impact on others. There is no reason they can't use that to have fun. So that is a very big tell on who they are isn't it?
I won't enjoy watching the downfall of the SWF teams that are playing nice with others, but I'm so not going to mourne the majority that are nasty.
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@foots I get where you are coming from but here is something to keep in mind.
There is an old saying "Give someone a foot and they'll take a mile." Sometimes it not just about a patch up. Sometimes it's leaving the gates open in spots a watch like a trapper. ;-) Certain types of hackers need to be caught - not just shut down.
Make sense?
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@Splinterverse said:
https://forum.deadbydaylight.com/en/discussion/174307/concept-to-deal-with-swf
These kinds of things have been suggested before. Every streamer needs a mic. You can't severely handicap streamers when they are needed to promote the game.
The game would die if people couldn't play with their friends on voice or were discouraged from doing so. People just need to accept SWF and move on.
In response to only your last line here.
No we don't. A cheat, is a cheat, is a cheat. Regardless of how you label it.
SWF teams have private game mode they can enable and join. So they can still play with their friends and have fun. ๐
The problem with most SWF teams is their fun is at the expense of everyone else in the game. Sometimes 1 teammate and a killer, sometimes two - and my absolute favorite .... using a friend to play killer to cheat.
If I join solo - I want fair play and a team that doesn't sandbag their teammates. I don't think that's unreasonable to want or expect. THis is not an unreasonable expectation by any means of the imagination.
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@GamingHulk123 said:
Every where I look; there is either a complaint about how other players play, a complaint on how the game is running, or a complaint about how the devs run this game. Sure there are some decent discussions but the complaints out weighs the friendly discussions by a long shot. โSpirit needs a nerf, DS needs a nerf, Deathslinger needs a nerf. Everyone is so ready to battle one another, especially when someone voices their opinions, although some claim it to be a fact.
Here, let me makes you a nice cup of tea.
There we go.
Go in game if you really want to see toxic. (Don't worry we can get you to therapy after the trial is over.)
Honestly I think this board is therapy for many. It's a rough game and I think this place gives everyone a place to get it all out.
Cookie, cake, pastry for your tea? I can make vegan ones too. ๐
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1467865#Comment_1467865
How is facecamping/tunneling the only way to win a game? That just means you're really bad.
I spoke to a killer the other day about this and found this a really interesting answer.
He wanted the survivors to work hard - and as a team. (I've played against him before and he is a really good killer. ) The survivors don't challenge him enough - so this time he deliberately camped the hook. This left the survivors two choices.
- Let the teammate die.
- or have one distract - and hope for a chase and the other one saves. In his mind the survivors need to be able to do that as players.
He wanted to play. He wanted the team to come try - get slugged - get the teammate off the hook and chase .
I found that an interesting POV.
I agree with the original posted that it's only toxic by intention.
However:
Toxic to me is when players try to ruin the game for others by behavior that they know will insight issues. Toxic is not a playstyle. It's being abusive and inconsiderate towards others.
- Swearing and being nasty before or after a game without cause - yeah Toxic. No excuse
- Playing with the Killer against your teammates - Yeah toxic. No Excuse
- Belittling a killer when they are trying their best. Maybe they are learning a new killer or just starting. Or maybe they are like me and suck at the game but they try. Example: telling them they suck etc. - Yeah Toxic. No excuse.
- General unsportsman like conduct. - Yeah Toxic. No excuse.
- Cheating. This includes SWF on mics co-ordinating making the game 100% harder for the killer and neglecting their other solo teammates. - Yeah Toxic. No excuse.
I think you can sense a pattern here on what I think toxic is :-)
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@pseudechis said:
This makes sense, especially the last two days. Every game last night win or lose for me (as killer) the survivors went at each other like a pack of angry dogs. Makes me wonder what the pre-game was like.
I was really starting to think it was only me until you two came in here.
Bless ya!
Oh yeah, end chat - so much worse. Angry dogs s a really good way to describe it. lol It does make for good comedy ... sometimes.
I've had a few situations where the poor Killer is like "But I didn't d anything. What did I do?" and someone in the team has to pipe up and let them know they are in the clear. I think the killers are so used to getting yelled at, that the auto default for them when someone freaks out is that they are being accused of something - or being belittled.
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@DrDeepwound said:
I LOVE when a survivor is hostile before a match, I hold my tongue, then,....
let em die on hook.
They dont realize, good chance one of the 4 is actually a killer main.
Perfect! --Thumbs up--
So this is not a new trend. Oh boy. I've only seen it the last two days, probably every 5th game and I was like "Is there a full Moon or something?"
We can always start running the killer straight to them, but I suppose that could be considered against the rules. sigh
I'm curious - do killers see survivor chat at the start? I've only played killer twice. I was worse in that role than I am at survivor lol, so I wasn't paying attention to that.
Things like this make me want to switch roles.
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I don't do any of that but please don't pick on the key holders - sometimes we need it for a achieve or compendium thingy. It's not my fault :-( Blame the devs!!!!
However - I do love Karma.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1464890#Comment_1464890
Point well made. Don't really have a reply to that. Guess we'll just have to see how the new mmr system corrects game experience. You never know the toxic bully crowd may out preform themselves right out of their own bully league and all end up paired with each other.
So far I can see it trying to adjust. I'm getting more games with more like minded people / game play and skill level - regardless of their number. I hope it keeps going like this as if it does WOO HOO.
I love that idea of their own bully league. Wouldn't that be the best karma ever? Oh if only that happens. A girl can dream. ๐
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/1464810#Comment_1464810
But should we punish people for wanting to play an online pvp game with their friends. Not all swf groups are decked out bully squads.
I'm the first to call playing on comms basically cheating but can you really just say solo play only. Its not in the interests of the game as a whole to be that limiting. Especially when people enjoy teaming up with folks they enjoy playing with.
Also I can't believe I'm beating the drum for the viability of swf given how hard some of those games can be to face and how toxic they can be, but no moreso than solo folk, also I'm incredibly anti-social at the best of times so a single player mode against well programmed bots would just be my bread and butter but alas interacting with strangers online is the game and so be it... most interactions are pleasant.
And see this is the hard part isn't it? How do you not punish everyone for others actions.
Thing is - I play survivor. More often than not I have a two man SWF or a two man swf that also is with the killer. I have had this so often that it is making the game miserable for the other two remaining. As you pointed out - plain and simple - it's cheating and it's cheating at 2 -3 other peoples expense. Too many are cheats. It's sad that the behavior is ruining it for other SWF groups, true solo player and killers.
In this case I have to take a unitarian standpoint.
There is also a private game mode for people who want to do SWF.
If people want to do an SWF within a public game they need to treat their teammates and the killer with proper sportsman like behavior - I have not met a group yet capable of fully playing fair and honest.
Helk I had one set of SWF with a killer friend kill me straight off the bat last night with an insta kill and then sit there and teabag my corpse. (as the killer was killing me I watched my so-called teammate do that.) I have to just say no to that. I didn't stand a chance. In a way - funny - sure - once. Now rinse and repeat getting killed or farmed like that without getting a chance to play and it gets old very fast.
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@pseudechis Do you think that would be temporary though. If the SWF's were waiting too long - it's possible they could stop cueing that way?
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@faff said:
https://forum.deadbydaylight.com/en/discussion/comment/1464601#Comment_1464601
fine, instead of showing who is in swf, make it a toggle option to be matched vs 3 or 4 man swf teams or not, as a new player it's really not fair that on top of being matched against solo red ranks I sometimes get matched against 4 who after speaking with them in post game chat it's clear are together..it's a very bad new player experience for killer, and I'm personally waiting for the new mmr system to even touch it again since just before rank reset stuff like this was very common..
o,O this could work.
This way those of use who don't want to play with SWF of any type EG: Killer + 2 in an SWF, 3 survivor SWF etc etc. Don't have to and those who don't mind can opt in.
WIN-WIN!
So simple - yet - so overlooked and BRILLIANT!
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1464510#Comment_1464510
Click their profile. Even if they have a private steam profile it will still say if they have a vac or game bans on record.
Thank you. I will look for those as well. I don't think I've run across that yet so I wasn't sure what to look for.
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@AngryFluffy said:
This is one of the worst ideas I've ever heard of.
Especially with the upcoming changes, where you have to play the killer you queued with.
If I see a key in a lobby, I'll leave - regardless what role I play. Same for a group of blendettes. Or a 4 man team with 4 toolboxes. Or if you see a hacker in the game (legacy skin with barely any hours in the game). Nobody should be punished for not wanting to play against that.
The queue times aren't that much affected by it. it was worse in the past, where you had to find a completely new lobby again. Now, if a killer or survivor dodges a lobby, the next available player in the queue will join the lobby. There's not much time wasted.
I'm so glad to hear that the que times aren't as bad. Every time I dodged a lobby because of an SWF, Blendettes or people I knew were toxic... I felt horrible as I had read about the hard time the killers were having with the times.
I feel better now. Thank you for that.
I wouldn't dodge any killers, even Wraith. I can't get better playing with them if I don't.. well.. play with them.
Toxic and cheaters - no thank you though.
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@ClickyClicky said:
With all the hacking going on Iโm dodging anyone with vac bans or game bans on record.
I'm playing on a PC - I don't think I can see those. Is there a way? That would be helpful too.
@katoptris said:
Gonna run wraith and stay in the basement cloaked. A penalty for dodging a game that may consists of flashlights and keys. If we do that then survivors need a penalty,everytime they quit when they see a secret.
If they quit after the games starts. Yeah that's not nice. In the lobby waiting for a game to start though is different.
@katoptris said:
Gonna run wraith and stay in the basement cloaked. A penalty for dodging a game that may consists of flashlights and keys. If we do that then survivors need a penalty,everytime they quit when they see a secret.
Yes please - stay in the basement. ๐ as that is my least favorite killer. I stink against him worse than normal. The flashlights - omg me trying to use a flashlight is laughable at best.You'd be missing on a a seriously easy hook.
If I'm carrying either one of those it's because I'm doing an achieve or something and likely failing badly.
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/comment/1463609#Comment_1463609
I guess I need to update the OP... I know the community has their own defined conditions for a win or loss in a game. However in their new MMR system they specifically mention "OBJECTIVELY FAIR FOR EVERYONE IN THE GAME." means they have conditions of their own that they define as fair.
They need to let the community know that so they know what to expect with the MMR system
It was probably me misunderstanding as I didn't realize this was a response to info the devs said.
I have absolutely no clue how any game could be Objectively fair, unless it was all bots tbh.
Sorry not much help.
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@Frareid88 said:
Either get hooked and die or run to the exit gate and leave. Both options require my heart rate going up and smashing my fist off my leg will jumping up and down like an idiot. It's fun!
Yup LOL.
I don't teabag as I know some people are sensitive to it but I can see why people do it.
At least we don't need to go for heart exams. Free exams right there!
@Frareid88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1463813#Comment_1463813
This is the reaction everyone should have. It's a game so have fun. Just pallet drop and tea bag everywhere
Yup, I so agree - it's hilarious if you allow it to be.
There are track marks everywhere and it makes such a fun mess!
I do the same thing is someone is wearing something that makes me the object. (I never wear anything that make me the obsession.)
Why hide? Run around all over the place - jump on a gen - do a bit - run again - do a bit - go save a teammate and keep moving. (Just stay away from other teammates so you don't take them down with you.) :-D
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Kindred - ahhhh when you want to see how much your teammates don't care. lol Or want to see the really silly things that go on. :-)
If I was your teammate I would have booked it across risking life and limb to save you! (Most times.) Sadly this is not the case in many matches - SWF or no SWF. It happens often to with new people as they are so scared. (Yup I was "that" gal once-upon a time.)
RIP. :-(
May your next teammates be braver.
PS - Yes - we do require a therapy section for this game. It does seem to make the most balanced people a bit unhinged from time to time.
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The first time this happened to me I was like "What on earth is going on? Why can't I leave? Why is the gate block? Is this a bug?" Oh wait - that's Blood warden. Meh I still react the same way to NOED which is:
Now:
"LEROOOYYYYYYY JENKINNSSSSSSSS" *runns"
Cause we are all going to die anyway so why not have some fun before hand.
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@CLAUDETTEINABUSH said:
Straight to the point, I don't like dodging lobbies. I do think it should be allowed, but to have a cost, because it hurts the queue times. Here's my idea.
After someone dodges they have a 5 minute penalty on that side. This means that people who played survivor and decided to switch on killer (and vise versa) after they got a lobby won't be affected, and if someone had an irl situation will be affected, but most of the times, irl problems either last less than 5 minutes (small ones) or more than 5 minutes (important ones) so in either scenario some penalty time will be killed.
What do you guys think? Let me know below.
Sorry, while I understand that sentiment behind this and appreciate your thoughts - I have to say ....this is a Helk no from me - and I will scream that from the mountain tops!
If I see someone I've blocked in the game in the lobby - no - I'm leaving - there is a legit reason why I blocked them. (Usually SWF and SWF with a killer friend on board too, griefing their teammates or exceptionally abusive in chat and I'm am absolutely NOT playing with them.)
If I see a set of twinsy immersed players like Claud. Again NO - I know exactly how that game is going to end as a teammates.
I have an absolute right to not play with complete jerks, and since there are very few methods for me to avoid those jerks, at least I can dodge them in the lobby.
TBH I hate doing that as I know the killers are having longer wait times but there are enough nasty people already users are blindsided by that we absolutely do not need to walk into a game with the ones we can actually ID from the start.
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This may sound a bit weird (as you as talking about fair) but for me playing fair is equally to a good game. As a survivor (for me) it's not about getting to the exit, it's about having fun in the game. I'm dead 19 out of 20 games or more. So the exit is not a win for me and it doesn't mean the game was fair even if you do.
If the game is over in 1 minute because someone camped every single hook and immediate downed everyone who tried to unhook - that's not really fun and when it happens game after game for an hour. I call it a day and do something else. Not tunneling the same survivor so they don't get any real play time with the killer and group. Also not fun.
(I will say I have read instances where thew killer had to camp for various reasons. Maybe an achievement or it's end game and there has been some real play time for all. So it's not ALL Camping.)
Or you teammates are in a SWF not helping anyone but themselves or griefing - that to me is unfair play and does not make the game fun.
I'm sure for killers having a gen rush where the game is over in 2 minutes and they've not been able to really play probably feels the same way. If I see that. I put myself right in the killers path. If I die, so be it but if they walk away feeling like they had an okay game or a good one. Yup - that's a win.
A fun game, to me, is when both sides get to actually play. Chase, hook, unhook, get a gen, hook again etc. Play.
Then it's a win win and everyone has fun.
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I agree that we should be able to see if people are in a group. That includes a group with as a Killer friend.
This way we can decide if we even want to play with them. Perhaps that is the solution.
If Killers don't want to play with SWF, and Teammates also bail on them, maybe they'll decide to not cheat, not do it, or do it in a group of 5 where everyone is aware.
Win-win
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1462554#Comment_1462554
DS and Unbreakable are very commonly used together. They are basically an entirely different perk when together than either of them individually.
Valid point.
Still for the sake of the experiment we can't say "how" they can be used together. Although it might make a nice off shot spreadsheet comparison :-D
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@Yung_Slug said:
There is no perk I know of that counters DS + Unbreakable. Except maybe Unnerving Presence. Maybe.
One for one - in a spread sheet. :-p The reason I say that is that we can't know what two will be placed together. That's part of the beauty and insanity of this game.
If a perk has two functions it may have to be used twice.
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Sigh
There is no counter for a SWF. A someone who has to play survivor with them a lot. (And no I'm not one.) It stinks. Especially when a killer is also part of the SWF - which - believes me happens ALOT too.
SWF is a different thing that needs to be addressed somehow. For the sake of everyone.
I really wanted to see if anyone was really die hard determined to prove an imbalance in the perks / pwoers.
@TheLastGreatStar said:
To be fair, being hooked by the killer is OP. Iโm hoping itโs removed soon.
LOL I think I love you.
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well I am thinking just powers and perks.
As for SWF that's a whole other annoyance. Trust me survivor have that too.
I can't count the times Killers have teamed up with two survivors or there are two or three SWF in my team. Trust me - grates on my last nerve too and it's aweful to play with.
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Thank you for taking the time to respond. :-)
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Very kind of you to take the time to write this.
I'm sure it's appreciated.
The abuse they take exceeds all the toxic abuse players in game, for sure.
You're correct in the universal law of "You can't please everyone." All any of us an do it our best and that IS good enough.
Kudos all.
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Well exact names with a slight change.
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I wonder if these are the three Clauds, dressed for hiding, two with similar names that I ditched in a Lobby about that long ago.
I was so not going down that road with a that trio.
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@Fiv55 thank you. That makes sense :-)
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Question: Why are keys and flashlights so hated? I mean the flashlight I don't really get because the darn thing barely works (especially in my hands that equals doesn't work at all lol) and the key? I'm lost. Can someone please explain why. :-D



