Mat_Sella
Mat_Sella
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- Mat_Sella
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Comments
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Spine Chill isn't the issue, the issue is Undetectable.
Undetectable should mean what it means, unable to be detected. This should include perks like Spine Chill and Premonition.
No one's saying Spine Chill/ Premonition are broken, its that stealth killers specifically don't have a space due to very readily available detection perks.
It goes beyond being strong, some people like me want to actually scare survivors so we all can have fun. Hard to be scary when "Scaredy Cat" is lighting up in the UI the moment I start approaching. Yes, I can moonwalk, but that defeats the purpose of being stealth in the first place. A stealth killer shouldn't be scared of even looking at a survivor, that's just really sad.
Detect Doctor or Billy all you want, but in order for stealth killers to be viable and scary, Undetectable needs to bypass all detection
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Stealth killers have always interested me, I genuinely want to scare survivors when I play killer.
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If you're opening a chest, you're trying to save your own skin with a medkit. Just because you aren't immediately in-chase the moment you get off the hook, does not mean the killer isn't actively trying to kill you.
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@SuzuKR said:
If they're being reset, they're being removed. So claim them.
OP probably already saved up a million if they're doing the daily tactic like others do as well.
BHVR should at least Auto-Claim them instead of trashing them outright.
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Sadako and The Doctor.
The Doctor drives everyone insane while Sadako is creeping about. Is she real? or is she an illusion?
Edit: The Doctor is not a Licensed Character, but the point still stands.
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there is something very eerie about seeing the Demanifested Sadako glitch around. There's a certain uncertainty about it, that's frightening.
With Myers/GF, you're worried about the exposed potential. With Sadako, its the way she presents herself that provides the fear.
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B, dont forget:
- he can confirm a 4k by preventing a survivor from picking up another at Tier III
- Survivors at Tier III cannot use items.no flashlight saves, no BT medkit.
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Discordance: Once someone is dead, you know exactly where to put pressure. Hook a second survivor and you know just how fast the game is going and potentially where the other survivors are. This perk is much better than you give it credit for because you arent thinking of the proper ways to use it. Its equally about where survivors are as to where they aren't.
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@Nun_So_Vile said:
https://forum.deadbydaylight.com/en/discussion/comment/2833593#Comment_2833593
My trapper has good shoes on and doesn't want them scratched up by bear traps. What are good general areas to get unsuspecting survivor caught in them instead?
you know those areas where survivors drop and you're like, damn, I lost them. Put them at the bottom of those holes.
Don't place your traps on a pallet, place them after or before a pallet. a survivor can just drop a pallet and go over a trap, if you allow them. They cannot drop and vault over a trap that has been placed in the latter way.
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If the killer performed poorly, waiting for the killer to approach is the only way to increase the rank of the Evader Emblem.
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I dont have enough free time to reach Iri 1 anymore, so making this feat even more difficult just as it actually provides rewards is just painful to hear.
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You're going to need someone with Firecrackers/Flashbang (for the noise dampening)in order for it to work, and even then that is so much effort for a single save.
Would only be practical in a Hard-Tunnel scenario
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Not interesting, not scary, not game-changing.
what more needs to be said?
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The one thing I feel is weird about this is, if you truly wanted to save as many bloodpoints as possible for the new chapter, you wouldve already reached 1million by now
Then you use the BP codes to break the BP limit and have millions of bloodpoints for the chapter as opposed to just 1 million
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in the era of Scourge hooks and Dead Mans Switch, boy you lyin'!
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"Please someone loop him long enough for his camps to not be worth it!"
*Meg dies 5 seconds into chase*
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The Band-Aid perks dont help, just buff what needs to be buffed and plan accordingly instead of forcing killers/survivors to sacrifice their build to hold against unhealthy gameplay.
Then on top, quite a few of those Band-Aid perks are DLC, so if you already feel pressed against your opposition, you're not going to want to pay just for a chance you feel like you can face them.
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@BlackRabies said:
Who is Heather again?
I'm also one of those players that finds it too weird that Spirit runs around streaking after survivors. One of the past battle pass times tomes w/e called again gave out a red school girl outfit. Still had to spend shards though to give her a hair cut so it's not waving around 4ft up in the air.
Oh you know, that character named Cheryl-Heather-Lisa-Cybil-Alessa-James.
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Greedy is now going into the bin of: Words that no longer have meaning in DBD.
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where did the teammate work with the killer?
They didnt?
then its not teaming.
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They need something to make them useful, they're sitting in some random corner stuck in a wall for 80% of the match.
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Dont forget your insoles, make sure to get ones that support your feet the way you need them. I also work on my feet for lengthy periods of time and if i didnt have my insoles my feet would be crying.
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I buy every killer, so...most of them.
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Everyone's gotta shill out for some damn NFT's...
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Console players using a controller are objectively worse at looping than that of PC players using a mouse. they turn so slow!
I don't go out of my way to remember and tunnel a console player, but the moment I realize they're taking long turns and have very slow 360's, I confirm my commitment to the chase.
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Then what's pinheads excuse?
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Well the tape also provides a benefit to the killer while its held, unlike Vaccines and The Lament Configuration (unless you consider the barely consistent Chain Hunt on them).
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@KrampusJumpscare said:
What happened? They said they gonna do it? On twitter or what? Stretch res gone hype?!
..
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YOU DID IT! YOU SAVED US ALL! @Scienziatogm
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Trickster is way more toxic, to the point of mocking the survivors and doing that mocking hum.
Yet, I think killers should be! It adds to their evil personality.
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It used to not regress, was added for no reason, now it was removed.
Horrible timing with Boil Over, but I guess better late than never.
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Bond
Discordance
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I would love to face bots, me and friends would very much enjoy that over waiting 6 minutes for a match.
Would be cool if the bot was at least somewhat competent as well
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I dont personally seek out ASMR or Mukbangs (will click on the humorous ones if they pop up), but I have no qualms whatsoever with hearing people eat and talking throughout their Mukbang session. None of the nummy noises bother me, neither do the sounds of the plate clanging or utensil sliding.
I will say that when I head to sleep, I do put the sounds of rain on through Apple's Audio Accessability Settings. It lets you pick different sounds like White Noise. Had no clue about it until recently, but I do appreciate the rain noises they put in.
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What I would hope for is a QOL improvement, if I stalk out in the open and approach the edge of a wall, I should start leaning automatically
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That ain't a bug, that's just a gameplay change that they're hiding so survivors don't explode.
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Delete Self-Care.
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Nemesis is a very aggressive chaser and I do not have chase perks, but the concept of Nemesis as a perk I find very interesting when both playing as and against. He brings a unique twist to the game, that other killers dont provide.
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@SunsetSherbet said:
No.
Indeed!
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2nd thing, Meg shouldve died first.
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DMS + Scourge Hook: Pain. is so good together. Finally non-mobile killers can gain an advantage by hooking.
Hooking being strong is very healthy for the game, its been needing to be stronger than slugging since the games inception
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I had 6 minute queue's last night in a 4 stack of my friends
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I know how you feel in reverse, me and friends decided to all play together yesterday, and for some reason we were consistently getting matched with killers that were either new (to our perception) or with few and low level perks.
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finally a buff for Nemesis, Telekinesis!
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if you're on a gen, stay on the gen. do NOT let go. If you're out in the open, run to the nearest locker.
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773774#Comment_2773774
Again disingenuous, maybe ill just take out fun to play against as some are reading way too in to that. He is BROKEN because a patch or 2 ago it said they fixed the chains attacking when doing the box they didnt.
they did...you have to wait for the 3 chains to be released. Just because someone disagrees with you doesn't mean they're disingenuous
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I used to play around the time of 4 second queue's.
Yes, FOUR seconds. You probably werent even ready to be in the lobby at that time, it was wonderful!
Around the time Demo got released, that all changed.
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The next original killer, if a survivor doesnt appeal to me I dont have much reason getting them at all, i'll even wait forever in the shrine if i really dont want to purchase them.
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I want my Margarita Gens...
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@RainehDaze said:
Kind of silly this works, though. "I shall counter the information side of your perk by... releasing a button for a second at no real cost!"
it blocks the scream, but not the notification of which gen was damaged. You can still try to infer what's going on, just not know whether they're still at the gen.
