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Master

Master

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  • @Satsui said:
    So a few days ago I reached level 99 - which got reset back to 0, and I received a prestige level 1 for my account, and started getting player levels all over again.

    I wanted to ask - what's the point of this? No one can see my player prestige level 1 anyway.

    Why can't people see other people's player level?

    Simple answer: shards

    We cant see each other players level due to lobby dodging

  • That would make the perk even worse if you ask me.

    If there are survivors tbagging you at the exit gate, tahts a reminder that you didnt do well enough or that you reached too high rank already. Take it as fuel and make the next survivors suffer harder /derank

  • @NuriFox said:

    @lyric said:

    But I believe MCote also stated before that “you’re not always meant to escape “  and sometimes when a killer is skilled enough and your teammates make bad decisions and it can affect you even if you feel you’re doing good,  ...

    This is true, you're not always meant to escape and even the best survivors find themselves sacrificed on a hook or the victim of a mori. Sometimes they are outplayed, sometimes they outplay themselves, sometimes their team makes a mistake that causes events to play out against them, sometimes they just simply get stuck on a corner. Things happen and no one survives every match, player skill and knowledge of the game makes the odds of surviving the match higher and this is always going to be the case. Also the phrase "you're not always meant to escape" does not mean you are supposed to be killed every match, the phrasing implies that you are supposed to escape sometimes while being killed other times. Game balance doesn't come from adjusting the game to counter player skill, it comes from the tools the game provides being balanced against the opposing tools. Each tool a player on either side uses needs to have a counter that negates that tool on the other side and no one should be able to use all tools or all counters.

    Are you aware of the experiment made by marth and his depip squad?
    It will open your eyes.

    The statistics are summarized in excel sheets (there have been multiple experiments, only voice comms no perk, perks without voice comms and everything). You can find the videos to each game on his channel.

    The problem in this game is looping. The killer has to rely on the survivor to do mistakes in order to outplay him. If the survivor doesnt do any mistakes.... well GG

  • @Vietfox said:
    Orion said:

    @Vietfox said:

    Because i dont really get what u mean. Some killers fear swf, some others dont, same goes for survivors when they face the killer. Where are the double standards here?

    You: Killers avoid SWF because they're scared.

    Also you: If Survivors avoid the Killer, it's not because they're scared.

    I can't make it simpler than this.

    Well, survivors mainly avoid the killer to not get hit and killed because that's part of the game and that's what they are suposed to do. Fear is subjective, some survivors fear them while avoiding the killer and some others dont.
    Killer avoiding swf is not part of the game nor part of the lore or how the game is suposed to work xD, that's the difference.
    PS: what i actually said, or at least tried to mean is that making the killers stronger wouldnt make them scarier

    Well, killers mainly avoid SWF to get kills because thats part of the game and thats what they are supposed to

  • @Vietfox said:
    Master said:

    @Vietfox said:

    Orion said:

    @Vietfox said:
    
    Yes that was me, but what did you mean by near the killer?
    
    
    
    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?
    
    
    
    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    

    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.

    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.

    Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)

    Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF

    Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game

    Thats why i said less like but more deadly. It's not like every swf is a death squad, again...
    Ebony mori might be tagged as ultra rare but spwans in every new bloodweb. That's why i've said that all ultra rare addons should spawn less often.

    Ebony mori definitely doesnt spawn in every new bloodweb, at least not in mine. They are very rare.
    So we agree, the game has to be balanced around SWF, fine

  • My endgame build = afk once hatch is open

  • @Rex_Huin said:
    Its quite funny at the moment. Sometime I whip it out and the killer quits the lobby. Obviously in fear of the unknown glowing object!

    There is a chance that such a survivor is a hacker. Cant blame him for dodging

  • @SovererignKing said:
    Master said:

    @Countfunkular said:

    Okay let's just not beat around the bush here.  WHO is in charge of PlayStation 4 is report system because I have encountered rage quitting killer alongside rage quitting killer. Seriously now what in God's name or how in God's name can these killers be allowed to rage quit with a little repercussions to themselves and no blood points going towards us

    Seriously the only repercussion is I might as well start the game back up and find a new match. Has for the survivors. Whenever killer rage quits out of dead by Daylight by going back to dashboard we get no blood points.
    
    We have seriously guess you fixed or get a better report system for this game.
    

    Also the same thing goes for survivors. That's right I'm not playing favorites here both sides should be punished for leaving the match especially since most matches have an average of at least 10 to 15 minutes. So you're telling me that you can't keep your sanity for that long

    Survivors ragequit more than every second game nowadays.

    But when a killer does it a few times, the world ends? :lol:

    AFAIK sony is responsible for the banns on ps4, but even on PCs reports for DCing wont do anything. There is an automatic system for that, but you need to DC like in 80% of your games consistently to make it trigger.

    Just introduce an increasing queue time punisher for DCing like most games have and we will be fine.

    Let’s not pick sides here please. All Rage Quits need to be punished. It’s becoming a real epidemic on console because they know there isn’t anything you can do about it. BHVR really needs to set something up with Sony and Microsoft. It’s getting really tiresome playing well and getting screwed cause the other side is a cry baby that can’t take a loss. 

    That has nothign to do with console, the situation is the same on PC.
    And im not suggesting special treatment, Its just funny when survivors cry about sth that happened in a few games, but the killer have to go through this every 2nd game.

    I dont understand why they cant add queue punishment for DCs. As if it was so hard to implement, I really dont get it

  • @Vietfox said:
    1 - remove the hatch

    2 - nerf ds, sc

    3 - nerf looping

    4 - make other killers as powerful as (or close to) the nurse.

    5 - make gens to take longer to repair (or gather pieces to repair them)

    6 - remove SWF

    Don't you see a big flaw if all of these ideas became real?

    I personally find it funny when someone asks for all this and yet makes fun of survivors by saying they want ez matches.

    PS: feel free to add more of these suggestions if you think they have been proposed often.

    Disclaimer: i've already said that swf needs a especial treatment and some small tweaks would be needed in the game.

    7 - make this a horror game

    Oh, and btw the points on the list are suggestions to improve the current state. Of course killers would be ridiculously OP if every point would be checked, but nobody is suggesting that

  • @Tsulan said:

    @Master said:
    Did you notice that survivors are awfully brave already in the beginning of the game, runing up to you and clicking with their flashlight in your direction?

    Yes it has something to do with balancing

    The weird part is, once you give them your full attention like they demanded, they suddenly dc because you "tunneled" them. But wasn´t that the whole point of their behavior?

    I know its funny, just sad though that DCing isnt punished and that they can do this all the time without any harm till they deranked hard enough to bully low rank killers

  • @Giche said:

    @Vietfox said:

    Thats why i said less like but more deadly. It's not like every swf is a death squad...

    Are you really gonna say every Survivor main's meme in this thread ?

    Not every killer plays strategically and tunnels/camps. Does that mean that the game has to be balanced around killers who 2-hook every survivor before killing a single one? NO

    same applies for SWF

  • @Vietfox said:
    Orion said:

    @Vietfox said:

    Yes that was me, but what did you mean by near the killer?

    If Killers were actually powerful and able to completely destroy a Survivor 1v1, then Survivors wouldn't taunt them to try to get the Killer to chase them. They'd avoid the Killer at all costs. Any time the Killer came near them, they'd want the Killer to go away. You say that's not fear, but then you also say that Killers who want to avoid SWF are just "scared", so why the double standard?

    Oh, but i never taunt the killer and i've said in this forum that doing that is simply stupid.
    The difference with SWF is that a too overpowered killer would be something permanent, while swf is something that can happen or not.
    Best comparation to swf would be a nurse with ebony mori, less likely to happen but more deadly than swf, and when that happens i simply play the game, dont try to dodge it by DCing.

    Balance is when both sides using all tools available are roughly equail (assuming they are on the same, preferably, high skill level)

    Thus, when balancing a game OF COURSE you need to take into account voice comms. Sure, devs designed this game for solo players only, but now since they are commiting to SWF they have to balance the game around SWF

    Oh, and the comparison to mori is quite ridiculous because SWF is part of almost every game nowadays while an eboni mori still is very rare and expensive, voice comms are for free and you can use them every game

  • @BACKSTABBER said:
    now is unbalanced but not too much

    like 60% surv and 40% killer

    a balance would come with more skilled-based new perks for both

    That highly depends on the killer you play. I would say billy would satisfy that 60/40. Nurse is 50/50 and others..... well :lol:

  • Remove third person cam and give survivors slight unique buffs that apply to the character making them unique.

  • Did you notice that survivors are awfully brave already in the beginning of the game, runing up to you and clicking with their flashlight in your direction?

    Yes it has something to do with balancing

  • @Tsulan said:

    @Master said:

    @Tsulan said:

    @Vietfox said:
    Tsulan said:

    @Vietfox said:

    pauloandrade22 said:

    @Vietfox said:
    
    Tsulan said:
    

    @Vietfox said: Tsulan said:

    Vietfox said:    There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
    

    1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.

    It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
    

    A rank 1 non nurse/billy player has to try harder than the average survivor.

    Rank 1 is suposed to be challenging.
    

    Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.

    It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death
    
    
    
    Exactly what every killer should be . Unfortunately its not.
    

    If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.

    This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.

    Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.

    Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
    Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.

    Easy steps to turn this into a horror game:

    • remove terror radius
    • remove scratch marks
    • remove swf voice chat
    • remove aura reading
    • remove perks

    Basically use the Hardcore mode i proposed so often.
    Survivors will fear the killer but will also be able to hide better from the killer.

    Keep terror radius, but remove third person camera. Thats way better

    Why not both?
    I fking LOVE to play against jumpscare Myers!

    Because we somehow have to keep a balanced state.
    removing the third person cam would do enough already. Looping will be tremendously more difficult instead of just runing braindead in circles because you can see the killer 100% of the time. Also mindgames are possible without third person cam, even if the red killer light isnt removed

  • @thomasnut said:
    Here is how the game balance works. Survivors - "Dev's killers are too op, we need proper balance" Dev's "We reworked a couple killers to improve them and weakened some survivor perks" Survivors " wait what"? Review bomb, review bomb, review bomb, crying we are leaving" Dev's answer "survivors will now start the match with the exit gates open".

    There is a reason why you dont negoiate with terrorists. I am curious whats gonna happen next

  • @Tsulan said:

    @Vietfox said:
    Tsulan said:

    @Vietfox said:

    pauloandrade22 said:

    @Vietfox said:
    
    Tsulan said:
    

    @Vietfox said: Tsulan said:

    Vietfox said:    There are many killers who manage to stay at rank 1 till the end of the season, it can't be that unbalanced if that happens. People who usually complain too much about balance are usually people who:
    

    1 - need to get better 2 - hate when they get destroyed, doesnt matter if rarely happens. I'm not saying that game doesnt need some tweaks, but some suggestions or accusations towards survivors are simply ridiculous, especially when some people think all survivors are the same.

    It's not about staying at rank 1. It's about how stressful it is and how much effort each side has to bring in to "enjoy" the game.
    

    A rank 1 non nurse/billy player has to try harder than the average survivor.

    Rank 1 is suposed to be challenging.
    

    Other killers have to try "harder" because nurse is too op. Some people got used to her due to the amazing results and feel like other killers should perform the same way. A good nurse with a slug build can get 4 K in less than 2 or 3 gens in almost every match. I agree that rank 1 should be challenging. But it should be challenging for everyone. Not just killers.

    It is, and when survivors have to face that nurse i was talking about it's extremely challenging/a certain death
    
    
    
    Exactly what every killer should be . Unfortunately its not.
    

    If every killer gets to be extremely challenging/a certain death... Dont you think that would mean it's unbalanced for the other side? Needs to be challenging for both.

    This is supposed to be a horror game. Not Mortal Kombat. Where everyone can 1v1.

    Killers should be OP. Survivors should be scared. But somehow the survivors convinced the devs that it should be the other way around.

    Doesnt matter how powerful the killers are, this wont be a horror game because many other factors, like the light.
    Killers got the upper hand already because they can kill while survivors can only run and escape, and maybe some occasional blinds.

    Easy steps to turn this into a horror game:

    • remove terror radius
    • remove scratch marks
    • remove swf voice chat
    • remove aura reading
    • remove perks

    Basically use the Hardcore mode i proposed so often.
    Survivors will fear the killer but will also be able to hide better from the killer.

    Keep terror radius, but remove third person camera. Thats way better

  • When billy is charging in our direction, then I usually want to activate sprintburst :wink:

  • I agree, lullaby as a hex is way too weak.

    Third seal will still be weak AF, especially against SWF.....

    I dont think that the sabotage idea is a good idea tbh. You can keep every hook at 99% and only complete the last % if killers take the survivor in that direction. Killer doesnt see a different and hoosk the survivor and receives a DS basically.
    The hook has been used, but all other hooks are still at 99% and wont be affected by the "reset thing"

    I would be fine with sabotage if SWF wasnt a thing, but since it is....

  • @Nickenzie said:
    Master said:

    Gens are already completed too fast.

    Giving more incentive to focus on gens is a bad idea as long as devs are too lazy to add secondary objectives / increase gen times

    Hmm, have you seen my generators rework thread?

    Yes, but you have to face reality that all the ideas from the forum go directly into the trashban if one of the devs read them at all.

    The only thing that was designed by the community went horribly wrong (DS) and Im not sure whether I want any more community contributions tbh. The survivor pool is just too large.

  • @Wesker said:
    All we know that when the killer is camping the camped survivor will die, especially if is a killer with one-shot mechanic. Actually the only counter to this is do the generators as fast as possible,  but how to get rid of camping? The solution is from a perspective of a killer main, so don't be salty and go to read something else if you're a boosted Dwight who plays SWF with purple flashlight, OK? First of all, I think that all non-blinking or non-insane chainsaw running killers should get Thanatophobia, Hex: Ruin, Brutal Strength and Enduring as their default base-kit abilities, so you are not longer forced to waste 4 perk slots for this perks on weak killers like the Wraith, Myers, Leatherface or Freddy. Weak killers like those camp becouse of not strong answer to looping and gen rushing, it's rarely to see a Nurse or an Hillbilly that hard camp becouse their insane speed allow to patrol the generators faster. Even if kept busy with looping a good Hillbilly will never allow survivors to gen rush him.  But we want to play also someone else, is boring to see only Hillbillys or Nursed at Rank 1, becouse if you play someone else, you will literally find yourself in most scenarios where you get punished by good survivors for leaving the hooks, especially when the gates are opened or left 1 or 2 generators in opposite sides of the map . So what we are supposed to do without even a slighty buff to weakest killers if not camping with them in these scenarios?

    Just make killers stronger such that they can do well withotu camping. Once looping for minutes isnt a thing anymore, most killers will prefer chasing over camping. Thats the reason why nurses usually dont camp (unless they just started playing and are inexperienced).

    However, next patch we will have multiple changes that will make looping easier and last longer, so you will see an increase of camping too.

    And a "slight" buff wont be sufficient btw.

  • Why do you try to kobe in front of the killer?
    You cant blame anyone else than you for that

  • @slingshotsurvivor said:
    I would absolutely love this, however it would be a bit unfair to the killer, no? 

    Yes it would be as unfair as SWF

  • @BloodyNights said:
    Going back on topic to the actual poster. I think that it's mostly so certain add-ons can't be abused for the killer. Mostly super and ultra rare items in multiple games. But also I think there is no real counter to them. Killers have Franklin's Demise to get rid of survivors entire item + add-ons. Well as long as they don't have a chance to go back for them, they've also at times seemingly disappeared from existence when going back for it. Also it may just be me but I think most of the killers add-ons have a much higher effect than a survivor add-on in most cases.

    Survivors always have the chance to get their items back unless you camp the item.....
    And I dare to say that 4 excellent toolboxes have a larger impact on the game than an ultra rare addon. Or 4 flashlights e.g.

  • @Vietfox said:
    Sarief said:

    @Vadim239 said:

    I just like the fact that everyone discusses this guy, but not my idea,

    That's cuz they guy is crazy :D and people are drawn to craziness.

    ps: that same guy tells that SC is fine and NOED is crutch. Pretty fascinating read, if you ask me :D

    SC is fine, so is NOED.

    If a perk is used in 99% of all loadouts, then there is something wrong and the devs need to take action.
    NOED Is nowhere near that, in fact more killers dont use it because it can be completely negated.

    BBQ and ruin are the only killer perk that are used too frequently. However, BBQ was first introduced to get more players into playing killer again, so nerfing it would cause the same issues again.
    Well and ruin......

  • @AmbiiguousJayy said:
    I seem to find that when I load into a match (being rank 5) that there are A LOT of bullying survivors.. either body block me or will body block me then drop a pallet then flashlight stun me.. I am just trying to figure out a way to keep calm and not lose mt temper with them.. I am a Huntress main

    Once you had enough in a match, go afk and start some workout.
    It will calm you done and has the sideeffect that you lose ranks, i.e. less bullies.

    Oh and dont forget to start a new game after the old one is finished.
    Maybe watch a movie after you are done, it takes some time to derank because survivors usually hold you hostage and tbagg in front of the afk killer :chuffed:

  • @greenzebra64 said:
    I still get games in which my hex totem spawns near the survivors and is cleansed immediately.

    Sadly not, more DLCs > balancing

  • @leomwo said:
    My friends and I keep on trying to play killer to get our daily but no one ever comes into our lobbies. Is it because we are ranked 20?

    Devs made it such players cant derank below rank 15 anymore to improve beginners experience.

    But of course this means at the same time that almsot nobody is currently at rank 20-15, once you rank up a bit the queue time should only take a few seconds

  • @Eveline said:
    As a solo survivor. 

    You do gens or search for the hatch, depending what your team does

  • Slow?
    How much fps do you get?

    Freddy will be buffed, devs already confirmed that, but its not gonna happen soon sadly

  • @Touken said:
    Who else dosent mind Ochido in PS4? Like ik he is toxic and all but admit it the community itself is toxic, Ochido is just part of it, he was good in pc and everyone hated it just because he was toxic but if he wasnt people would be like oh he is very good,

    ps. some killers are saying he is trash is PS4 its not like you can get used to playing something new in a day

    He never was a good player.
    But someone who is violating the TOS multiple times together with highly inappriopiate behaviour in their streams does not have a place in this game.
    I am honestly supprised that twitch still didnt do sth about him, but I guess banning a too large cleavage is more imporant :wink:

  • Dont try too hard to rank up, you will regret it.....

  • No englando => no general secterino

  • @Countfunkular said:
    Okay let's just not beat around the bush here.  WHO is in charge of PlayStation 4 is report system because I have encountered rage quitting killer alongside rage quitting killer. Seriously now what in God's name or how in God's name can these killers be allowed to rage quit with a little repercussions to themselves and no blood points going towards us

    Seriously the only repercussion is I might as well start the game back up and find a new match. Has for the survivors. Whenever killer rage quits out of dead by Daylight by going back to dashboard we get no blood points.

    We have seriously guess you fixed or get a better report system for this game.

    Also the same thing goes for survivors. That's right I'm not playing favorites here both sides should be punished for leaving the match especially since most matches have an average of at least 10 to 15 minutes. So you're telling me that you can't keep your sanity for that long

    Survivors ragequit more than every second game nowadays.
    But when a killer does it a few times, the world ends? :lol:

    AFAIK sony is responsible for the banns on ps4, but even on PCs reports for DCing wont do anything. There is an automatic system for that, but you need to DC like in 80% of your games consistently to make it trigger.

    Just introduce an increasing queue time punisher for DCing like most games have and we will be fine.

  • @yeet said:

    @chemical_reject said:
    yeet said:

    because even the dumbest moron could easily achieve rank 1

    Take that negative ######### back to ur killer main circle jerk 

    it's true?
    rank is irrelevant in this game, I got rank 1 in the first month of playing.

    Me too, im a killer main and my first month playing survivor I ended in rank 1.
    However, I could never be bothered to do killer rank 1, always stopped playing when I hit red ranks :lol:

  • @Lordtobirama666 said:
    All you hear is killers crying all the time how there super underpowered and the survivor's are overpowered which is absolutely incorrect every dedicated killer just wants to turn the game into them winning every single match with no effort at all instead of just getting better at the game why does no one seem to want this game balanced at all ?

    Watch the official tournament and you will get a grasp of the real game.
    The only balanced killer is nurse, every other one is weak in comparison and needs a buff

  • @Naughty_Lolicon said:
    Waddup guys,

    So i saw a lot of people dont know the exact time when the PTB goes live so here you go:
    11AM EST
    5pm GMT

    Its not always the same though

  • @Speshul_Kitten said:
    How much have you spent, in real money in the store? vs what you’ve been able to unlock with gameplay.

    ive spent: $5 in the store since it launched (trappers glow machete)

    earned: Clown and Kate (they are earned separately)

    None, I stopped throwing money at them as long as they ignore the gamebreaking issues this game has

  • Q
    R
    S
    T

    in a Comment by Master
  • @Damarus said:
    So, tomorrow is the day for PTB to go live. Being a console player, I will only be able to watch others play it, gathering as many info as I can that way only, which is pretty sad. But my question is, will there be a delay between PC and console release of the DLC? If so, which I hope not (but I can bet the answer will be yes), how long does it generally take?

    No, they hand out the DLC at the same time, but if sony/microsoft take longer for verification, then it might end up like last one that consoles get the patch later

  • @TheDarkLycan said:
    So I was playing myres yesterday and got him from p2 lvl 40 all the way to P3 lvl 15 and I got on and it completely reset my progress from yesterday and still took my bloodpoints. Plz explain.

    Contact the support, but honestly. For these few lvls I wouldnt bother^^

  • @MandyTalk said:
    Nvidia Freestyle has a ColourBlind mode I believe which can help - it is supported by Dead By Daylight.

    Another programme is Reshade, this is whitelisted by the EAC - again I think this also has filters which can be used to help with colour blindness.

    Nvidia freestyle isnt supported anymore, you would have to reroll to a very old driver

  • @wolflinkin said:

    @Nightmare247 said:

    @wolflinkin said:

    @Master said:
    The point of dailies is to force you out of your comfort zone and play sth different.

    I suggest ranking up your killer a bit and you will have better queue time, it's only that bad at rank 20

    I had killers at all ranks and it's still the same in Australia. I suggest not assuming anything before commenting and don't comment for the sake of improving your post numbers.

    I don't think it was meant as a rank to your killers (level 50 for all killers), but your overall killer rank. 20-1. I have also found that if you play one side quite a bit you seem to get more of the other side. So if you main Survivor and the last 20+ matches were a survivor you will get killer dailies. Not sure if that is how it is supposed to work, but that is how it feels to me.

    The other thing is that the community team has specifically stated that they want you to play a variety of both. As @Master said it is to force you outside your comfort zone, but the short requirements of the dailies allow you to get back to playing on the side you want to. If you get to choose that defeats the purpose of putting you out of your comfortable position.

    I knew he meant rank. Not killer level. You can't "force" me to play killer when i just can't get lobbies. I sure as hell try and i do enjoy playing killer. My time is more valuable than playing lobby simulator. Hence i just switch to survivor.

    Sure, with this attitude you will never leave rank 20. But ok, if you onyl wanna play survivor, then go ahead and trash every killer daily

  • @Brady said:

    @Master said:

    @Brady said:
    Does anybody know what else is apart of the PTB aside from the new chapter?

    SC and DS reworks hopefully, otherwise I will be very dissapointed if they rlly commit to pallet/bloodlust and kindred changes.
    But I guess I can become a survivor main too :wink:

    DS needs to be removed entirely and a new perk to replace it.

    Self Care doesn't need touching. I've explained this thoroughly multiple times.

    The pallet changes are a GOOD THING. Enduring is in the meta right now due to the fact that when the vacuum was removed, survivors hitboxes are still active after the stun, which btw if you hit a survivor through a stun, it's stated that was completely unintentional.

    Bloodlust in its current state punishes survivors that don't loop. They've stated their reasoning in the Q&A, you should watch it sometime. Although no opinion can be formed on the bloodlust changes until the PTB.

    Yes I will form my opinion tomorow, highly doubt that the map has been reworked though

  • @JayDoesGames said:
    I was in at the gas station at autowreckers looping, used lithe through a window, and the huntress was inside, threw a hatchet through the wall which hit me on the corner of the gas station. She's broke and needs fixing

    You cant hit through walls anymore, devs fixed that a fwe months ago.
    Can you provide a video? I think it was just a bit laggy or sth

  • @xxaggieboyxx said:
    @master yeah easy just remove them from the game lol. Just imagine catching them once and face camping them and they are like "why what did I do?" And you just say "ur blinding me irl you had to go"

    And? I wont allow someone hurting me IRL via a game, I will use all tools the game gives me to get rid of that survivor :wink:
    A survivor can always choose not to use a flashlight, I dont use flashlights either

  • Sure, but that would be an insane effort and the balance issues.... dont even wanna think about them

    also who is the host in such a game?

  • @chemical_reject said:
    I feel like if ur on the hook and the killer stays within so many meters of u, u should automatically safety pip. Just like the killers should automatically safety pip if going up againts SWF. Thoughts? 

    No, pips are already handed out for free. In fact they have to make piping harder for both sides, not even easier ffs

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