Marigoria
Marigoria
About
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- Marigoria
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Comments
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My teams be like
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Pyramid Head and Huntress.
Players who play them usually love to camp and tunnel + huntress has really questionable hatchet hits.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1867852#Comment_1867852
Not personally no, the other 3 will have the debuff due to the extra info they have. If you give a player like me who plays solo the ability to know who’s where, where the killer is, what pallets are used, where traps are etc. It just allows me to use full on meta perks and extend all chases even more. You cannot balance for weaker players, you just can’t or when you do get 4 good players it’s even more unbalanced. Solo players have everything they need to do well, swf is just easy mode and filled with advantages, swf needs a draw back not buffing to unfair 4v1 style that they can create currently. With good Ranking and a swf debuff people would get placed accordingly. Worst thing atm is less skilful player being at red ranks. For example I have seen rank 2 players who don’t look behind have no idea how to lead on chases or run loops and not sure how to be efficient time wise but then players like me that do know every perk, tile spawns, totems spawns and don’t use meta perks and can still lead on very long chases
Yea they get the debuff but they're still on my team, so it affects me as well. so i could be looping the killer and the other 3 on gens, they have the debuff so I have to loop even longer so they can finish a gen. It affects me.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/1867807#Comment_1867807
No only those in the swf would get it. Swf would be shown via a small coloured dot at endgame. (If you have ever played over watch it shows who is grouped together) so if 3 people are together those 3 get 4% debuff but the solo stays as normal. If there are 2 groups of two then everyone gets 2% or if all 4 are in one group then 6% debuff. The game can already tell who’s grouped together as it send you back to your grouped lobby.
So solo survivors would still be hit hard with this, if they get put in a 3men lobby
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I play mostly Solo Q and there's so many matches that are just miserable because no one is obsession.
I see a lot of killers complaining about DS like all they go against are coordinated 4men SWF all with DS + UNB. Yes it is frustrating when it is the case, but that is not 100% of matches, not even 80%.
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@EntitySpawn said:
Simple debuff to action speeds on swf would be enough. 2,4,6% to start with and adjust accordingly whether the % should be increased or not. Swf is strong due to communication but solo get that through perks like kindred which would mean a lot of perk changes and base information just to begin balancing a solo to that level = more time and effort than a simple debuff
Would that give the debuff only to swf? How would that work in a 3 swf and 1 solo per example? Would me as a solo, also have a debuff when repairing? Would I get that debuff when repairing with one of them?
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With the new fixated buff, I'm really curious to see how fixated + iron will + no mither would play out.
I do agree that being broken all game, making the killer know you have it, kind defeats the point of being able to get up on your own since they wont slug you
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Would love to have the short advantage while playing a male survivor.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/1867727#Comment_1867727
Not complaining about MM, for some reason I assumed I was being paired against new players, that is how bad they were playing.
https://forum.deadbydaylight.com/en/discussion/comment/1867744#Comment_1867744
It was an easy 4k, with a meme build..... It was fun but sour since survivors tend to be really aggressive and threaten.
You can meme if you want to, if you chose not to it's up to you.
Trust me, I'd rather meme a lot of times, but most of those times, the killer is just in the mentality that everyone is a toxic swf and just goes hard and leaves no one any time to meme.
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All of what you said would make sense if this game was strictly played by SWF and there were no solo survivors.
As solo, I get a lot of matches with no obsession (no one running DS, and we all knows how those end up :))
I myself, don't use DS, but I can see why others would, Just now I got out of a tunneling game with a Pyramid Head. Killers WILL tunnel if they know you don't have DS. I agree with it deactivating in lockers, or if you get fully healed, but that is about it.
Solo games against undying + ruin (which is how it was used 99.99% of the time), were really hard. I do not have time to do 5 totems on my own plus gens plus saves. Even at red ranks I get really mediocre team mates who got carried there by their SWF.
Undying + Ruin was unhealthy for solo Q. I know you all like to believe you don't get 4ks every match because of all these SWF 4men squads you go against, but solo survivors exist and right now, we have the most miserable experience in this game. Nerfing undying just made it a little less miserable.
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@OldHunterLight said:
4 matches back to back, 4k against my mini ghostface where my only purpose was to have fun.
You survivor mains really are something else, death threats for playing mini face? Really? ttv players are also the worse since they also start with their toxicity, like really?
What is wrong with you people? So in order for survivors to have fun I have to play normal? No memes? I'm supposed to sweat every game?
Solo survivor here at red ranks and who uses TTV on their name because I'm a small streamer.
Never teabagged unless I was facecamped and escaped. TTV didn't add toxicity to my actions, ever. I know it's edgy to say TtV bAd but I honestly rarely encounter toxic streamers. Someone live streaming has nothing to do if they're toxic or not.
Why would I meme in red ranks when most killers who ended up there because they tunnel/proxy camp all day? I know it's easy to get BP as killer even if you meme, but if I try to meme just to get killed anyway and end up with crappy BP, why would I?
"What is wrong with you people" for not making my game fun and enjoyable and letting me get an ez 4k? smh.
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I hate it.
Information is all over the place.
The portraits are already ugly on the character selection screen, why add them to the HUD as well? I'd be 100% more happy if they used something more simple like the achievement drawings.
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She knew you were there, why didn't you even try to hide?
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Never used the ruin + undying combo and not going to start using noed either just because undying was changed. Don't need to be carried by noed to red ranks.
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The game would be even worse to solo q survivors because they'd be nerfing all these survivor perks that killers cry about that are only actually unbalanced in swf.
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This. I also think his scream sounds ridiculous.
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I hate the new HUD. It looks like someone who has no clue about UI/HUD design made it for a cheap mobile game.
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Survivor main as in Solo Q or SWF? because yea, i'd say the same if I only played SWF.
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Imo they just needed to remove the aura reading and it was fine.
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@Angelicus23 said:
Teamwork, coordination and skill is unexistant in solo q
This. Killer mains don't play solo q and it shows.
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I think it looks horrible. Can we please keep the current one?
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And how will you know it is a SWF? A lot of matches that the killer loses he says me and the randoms were SWF even though we weren't. Is SWF just a term now for teams who don't get stomped on?
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@Shirokinukatsukami said:
Self-Care to be honest is a bit of a junk perk. It's not really "okay" but unfortunately it's still meta in solo-q, pretty much everyone I see runs it in Solo Q. The perk used to be an A-class perk on Dennisreep but now its just B-Class, people have realized it's a bad perk but they still run it, sadly.
I do agree that putting it back to pre-nerf levels is too much given the current meta and how the game has evolved. It would be too powerful in today's game if it were reverted back to pre-nerf.
Solo Q survivor here at rank1 who doesn't use self care and uses iron will instead. If I self cared instead of doing a gen, no gen would get done, so i'd rather do it while injured.
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Legion and Wraith.
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@ChurchofPig said:
Most exhaustion perks are literally handicaps or used to be toxic.
Balanced Landing, Lithe, Dead Hard, Adrenaline just feel like handicaps. (Even if Lithe and Balanced are more situational)
Head On isn't even used really to escape lockers last second, it's used on killers who weren't even going for the locker, they just wanted to stun the killer
Sprint Burst... it's basic but it's neither a second chance perk or toxic. Sprint Burst is literally the only exhaustion perk of survivors that's fine.
How is an exhaustion perk toxic? You people think everything in this game is toxic, jesus.
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@Katie_met said:
The game had a double bloodpoints event fairly recently so there won't be another one for a while. Use a survivor pudding as killer which gives you double bloodpoints in one match, escape cake does the same for survivor.
And also if you're playing killer use the perk Barbecue and Chilli which gives you double bloodpoints if you've hooked all 4 survivors at least once.
Define recent... Like someone else said, the last one was a long time ago and it wasn't even double BP...
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Survivor is instant for me during the day (EU), it only starts to take more time at night (around 5 to 10 minutes). So what does that mean to you? That people in the EU like playing killer more?
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@DawnMad said:
Longer queue times = Worse matchmaking. If you are in EU killer queue usually get better around evening.
This. During the day the q times for survivor are instant, and matchmaking is balanced. At night, q times for survivor take from 5 to 10 minutes and matchmaking is a mess. I'm rank 1-2 right now, and would get rank 7-10 killers and even rak 15-20 team mates. Killer q at night is instant but matchmaking isn't good either.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1856269#Comment_1856269
I think what they meant is that, they'll turn it off now, everyone will rejoice and get used to it again, but then, when they put it back on, it'll be back to complaining about it.
I personally think it's best left on too just so people don't get used to it being off, then on, and then if MMR doesn't work are thye expected to turn it off again and then back on etc etc.
Oh, makes sense. They could at least give us any kind of information about MMR. It has been a couple months now. Hopefully it isn't as awful as the first time they implemented it. I wish they could just rework match making as it is now tbh.
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@Ghoste said:
Because they don't want to have to deal with a wave of people complaining once again when they turn Killer lock back on. I'm pretty sure they know Killers don't like it, but it does make sense for it to be required for a proper MMR system. Question is if/when that system will ever come to fruition.
Why would people complain about there not being a killer lock? 100% of people I have talked with don't like killer lock. It's bad for both sides and has no purpose since MMR isn't on.
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@Rizzo said:
Please keep the discussion civil and respectful, thank you.
My comments were pretty respectful, maybe some people shouldn't say I'm neglecting my family because I play an online video game?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1851811#Comment_1851811
She dced after missing 2 hatchets. I know this because she said, in endgame chat, "######### bullshit game, those hatchets should've hit". Literally, she missed 2 shots on me and DCed.
You have also managed to miss the entire point of my comment. Congratulations.
From what I saw from your comment, you shared a screenshot to say screenshots don't prove anything, since results can vary from person to person. Fair.
And I commented on the scoreboard of your screenshot, and gave a valid reason on how that screenshot is not the norm.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1850955#Comment_1850955
https://us.v-cdn.net/6030815/uploads/PRVP743EANOA/image.png
Wow IrI head is completely underpowered and should be buffed because someone DCed using it after having missed 2 hatchets (and sitll having 1 to spare) /s
One single screenshot of a game proves nothing.
That screenshot just shows that she probably crashed at the start since 5k points is basically escape points, so it's not like you guys were giving her a good chase or something
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@crixus006 said:
https://forum.deadbydaylight.com/en/discussion/comment/1851358#Comment_1851358
Hahaha Main survivor in sight, freddy is strong and ruin and immortal are boring, you have to nerf them
What is immortal my guy
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You're comparing people having an emergency irl and having to quit a game to people throwing trash on the streets. Are you ok?
What a privileged brat, and has the nerve to call me that... lol
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@Tsulan said:
Thats what i´m talking about, when i say that Undying Ruin isn´t even that good. Survivors that just push gens will not even notice its there.
It is good against solo players. It's like all you guys go against is 4men coordinated SWF.
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So you got this 1 game with a 4men swf all with toolboxes with BNP. So? It's like me complaining about a Tombstone Myers because I saw one in a blue moon.
These aren't that common, at all. Are they an issue? Yea. But it's still really rare.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/1851751#Comment_1851751
There's a lot of solo games that allow you to interrupt your gaming sessions without screwing your team mates over you know? sekiro is awesome, the witcher 3, really good...
Yea but this isn't any of those, this is DBD.
I have an old parent, should I never play DBD because they might need something one day? Such a moronic mindset.
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All Quentins I go against get the hatch. I don't care if they were toxic or not. We're just so rare they deserve it just for existing.
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Well I'm sorry that as a Quentin main I have no cosmetics so I have to use my P3...
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/1851744#Comment_1851744
What a coincidence. I'm an adult who happens to care for my family and work 12 hour a day 6 days a week too...
I'm glad you're privileged enough to not have your gaming sessions have to be stopped for circumstances that are beyond you. Not all of us have that luck.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/1851511#Comment_1851511
Clean your schedule when you play or don't start the macth simple as that. it's the same reason devs don't give AF when you disconnect, doesn't matter if it was because your internet went down or not, you still get penalized and it should be applied to first hook k'ills as well..
Some of us are adults and have adult things happening around us that we aren't waiting for and can't post-pone
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I disagree. As annoying as it is in solo q having people suicide on first hook, what if you are on hook and no one is coming? could you even try to kobe because how would the game see if youre trying to kobe or trying to suicide? Also, if you're being sandbagged by your team mates, why would you not suicide? The game cant distinguish a real dc from the game crashing, how would it see the difference between a rage quit and a suicide that actually makes sense?
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Imo just remove/rework insidious.
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Jeff and Plague. As much as I like Jeff he just looks like he smells of old beer and old stuff
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I'd rather have a suicide button. If I'm slugged for at least one minute straight, I could just move on to a better match,
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/1850232#Comment_1850232
There's only one killer. It's impossible to be pressuring every gen and every totem at the same time. Stop trying to come up with excuses why you're losing to ruin/undying killers. The problem is your inability to adapt. Not the build. Get better.
That argument only works if you're going against SWF. Not everyone is in SWF.
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Freddy better than nurse? erm..
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Yea it isn't boring if you're in a swf. Not fun in solo q when 90% of the matches have it. Hopefully you also don't think DS/Unbreakable is boring?
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How is felix c tier? his perks are all garbage