Marigoria
Marigoria
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- Marigoria
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Comments
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1892435#Comment_1892435
Kindred, Small game and two other perks. There this one survivor has countered the "oppressive" Ruin/Undying.
Or use one of the other 10+ slowdown perks you can use. Done
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1892163#Comment_1892163
Get a map or small game or detectives hunch. A million different counters and once that is done with the killer has half the perks he started with. But who am i kidding, asking survivors to adapt and not run second chance perk the musical as their kit is like asking the sun not to rise
Sure, if I can get kindred base kit, which is necessary in solo q, I'll bring all the small games and detectives hunch you want
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@Phasmamain said:
Nerfing Freddy isn’t the problem. It’s that the devs don’t know what’s making him OP(which is his Swiss Army knife kit) But are nerfing him anyway. They also think his pallets are stronger than his snares
Imo his only problem are the slowdown addons. Everything else is fine with me
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@Steah said:
https://forum.deadbydaylight.com/en/discussion/comment/1891847#Comment_1891847
The point i'm trying to make is killers get a new meta perk that gets nerfed after 4 months, one of the best killers is getting nerfed, and survivors still want more. Maybe we aren't playing the same game here but i really don't know what the survivors on this forum want for killers.
Do you realize that undying was unhealthy for solo q survivors? I know killers love to assume everyone only plays 4men sweaty SWF, but that's not what statistics show...
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I have to agree. A lot of changes they make just show how out of touch with the community they are.
Billy change? He was fine, no one asked for it.
Pop change? No one was complaining about it either.
UI change? It was fine. no one asked for.
New animations? They could have been improved sure... but what the hell are these new ones?
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"I honestly think slugging is way more fun"...
mmm what? I honestly would rather be hooked and die and go to the next game where I can actually can do things than having to wait a while on the ground and only be able to crawl.
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Solo Q survivor here, red ranks.
A lot of my team mates were carried to red ranks in a SWF and it shows. They make mistakes that you should be making at tops green ranks.
I'd say it's a 50/50 escape/death rate. It depends a lot of times more on your team than on the killer, that's why it can get as frustrating as it does.
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@Pigappreciationhour said:
Are you like rank 20 or something? I mean survivors main are peak moron but like how is pig OP? I don't think S tier killers are strong
I mean, considering you haven't noticed OP is a troll account, I wouldn't say survivor mains are "peak moron"...
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p3 claudette
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Has happened to me as well, multiple times.
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Survivor Q times are always instant for me during the day. they only take longer at night.
You probably saw less people playing survivor because it was x1.5 BP and most want that + what killers already get which is a lot more.
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Trapper start with all his traps imo
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890648#Comment_1890648
Adepts are pretty easy actually.
I'm also not mentioning achieves to represent skill. I'm mentioning it because it illustrates very little killer experience which in turn can create a bias on the subject. Not to mentioning limiting skill on survivor which could lead to some of the things you're experiencing here today.
Seems like you're talking out of your ass honestly
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890643#Comment_1890643
Nah I looked you up manually. From looking at your achieves I think what may be skewing your opinion on this is never playing killer as you've barely touched it during that time.
My achievements mean nothing about what side I play. Everyone who has the minimum knowledge of the game knows getting achievements as killer, specially adept is way more difficult.
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image_2021-01-22_145838.png@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890637#Comment_1890637
I'd find that extremely surprising if you were actually at 4k hours and still think this. I don't think you are though.
Want me to post my steam ID too?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890631#Comment_1890631
I think you will change your mind once you play the game more.
Saying I'm bad because I don't have trouble pipping, getting camped, or tunneled literally makes zero sense.
I do need to play the game more when I'm at 4k hours, you're right
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@Phasmamain said:
Even with the extra BP the game is grindy.
if they want more new players they should reduce it
Yea. They really need to make 1.5 base or I honestly don't know.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890621#Comment_1890621
The majority of the player base is pretty bad, that's why.
Someone having more trouble because they're bad doesn't mean there's a problem with the system, it just means that person is bad. It's essentially the same philosophy to why you determine how balanced a game is by looking at the best players, not the new players. The good players using things to their fullest potential shows you what is too strong or too weak when used correctly.
If you go by the bad players they will say something is too weak just because they don't know how to use it properly. Balancing around that doesn't make any sense and causes imbalances at high ranks when used properly, IE what we have now.
If you don't agree with me, you are bad. I think i've read enough.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/221040/survivor-isnt-individual-focused
Also a single survivor can maybe loop a killer for 2 mins, and that means the rest are just doing gens and got carried by a good looper. An individual can win the game.
@AbeGodsent said:
Playing survivor isn't about yourself. You have team mates for a reason and if you play survivor and claim that it's made around playing as a single individual then you are a bad survivor and you should stop thinking like that. Do gens and help your team you selfish prick.
I have never in my life seen someone win by being an "individual" unless the killer is too nice for their own good.
I see people live all the time for not being a team player. Camping the hatch instead of saving is just one example.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890603#Comment_1890603
It is for you.
I've had no issues like this in solo queue rank 1 for years.
Your experience is one experience in a thousand. Considering 80% of the player base complains about solo Q, I think it means more than your 0.01%
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1890585#Comment_1890585
If you are depipping that much from camping or tunneling you are making the mistakes. The amount of times I depip from that are once in a blue moon. People like to make excuses instead of taking responsibility and claim many scenarios that are "camping or tunneling" that really aren't. Even when you are being camped or tunneled many of those situations are manageable if you played it correctly.
I don't have this issue and I'm not even running all the plethora of second chance perks that exist in the game to counter this. If you're running any of these (if this is such an issue for you then you should be) and still finding this an issue it's something you are doing.
This is also assuming worse case scenario of solo queue. If you do even a duo queue this drops significantly.
The minimum safety pip on killer at least requires you to out play a few people. Minimum safety pip on survivor can require zero skill and just sit on a couple gens and get a hook save.
Considering I am rank 1-2 surv and play only solo that comment surely isnt for me. Also no DS + UNB
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@Blueberry said:
It's way too easy to safety pip, especially on survivor side.
Disagree, if you get camped/tunneled or no one saves you, you will depip. As killer is way harder to depip, only way it can actually happen is if all gens get done in less than 3 minutes.
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@Hex_UrbanEvasion said:
So many people dislike Huntress. Why? Is it the flying trucks? I mostly don't have a problem against her because she's slow. I guess Huntress players at high rank do tend to slug a lot, though...
All the huntresses I go against either camp or tunnel, not only that but the flying trucks you mentioned, that also seem to hit you behind objects, get really annoying and old to go against. Also don't forget the iri head huntress.
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I don't like when people use stretched resolution or up their brightness because it DOES give them advantage, but I don't think there's any way to enforce that.
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@bobateo said:
Here is what I have learned of the Killer's Rule Book (please note, I neither agree nor disagree with any of these. This is just what I've seen reading the forums.)
1.) Don't run any exhaustion perk. They're all unfair to Killers.
2.) Don't do your objective. You should worry more about opening chests or cleansing totems than trying to get out of the exit gates.
3.) Don't use any perk at all that gives you even a slight edge in chases. They're all unfair.
4.) Don't run anything deemed a 'second chance' perk.
5.) in fact, you should only run perks that put you at a distinct disadvantage against Killers that are: faster than you, have more power than you, and can end any game for you very quickly.
6.) Don't worry about Killers who hit you on hook, tease you with the hatch, or who choose any other method to toy with you in a match. remember survs, you always have the advantage and should never do anything but make it easier for Killers to kill.
7.) You should predict any Killer that you may be facing so that you run the perk load out to best give you a chance. Nevermind that you can't see the Killer or have any indication of what you might be up against until it's too late.
Let's be clear, most of this is sarcasm. Play what you play and don't worry about the rest, but this entire "Survivors vs. Killers" nonsense, is just that. Outside of the game, it's complete nonsense.
Didn't see this before posting mine, you added way more and way better.
Basically everything +1
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Killers rule book goes like this:
Doing gens? Toxic genrush
Looping? Toxic
Saving with BT when I'm camping? Toxic crutch perk
It goes both ways.
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@JPA said:
https://forum.deadbydaylight.com/en/discussion/comment/1882960#Comment_1882960
Honestly, I've been playing for 2 months and played both Killer and Survivor, I would estimate as a Killer I get some sort of toxic chat regardless of how I play at least 3 games out of 10. Playing as a survivor, I almost never see Killers say anything other than gg. Even if it's a 5 gen face camper, they won't ever say anything in the lobby, which leads me to believe its just a confused new killer who doesn't know how to get kills other than facecamp + NOED (and perhaps console if they're also not typing).
I think you are absolutely wrong to say Killers kicked off the circle of toxicity, in fact I think it's the other way around (case in point, see the OP)
4k hours here. Both sides are toxic and a lot of killers also face camp at red ranks. Are those also confused on how to get kills?
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1890375#Comment_1890375
Shouldn't they announce things like that somewhere?
Seems quite important to me
This. Not everyone wants to sit through hours of a stream that is not even supposed to be a dev update to hear some kind of information.
Same thing with exclusive charms. Some of us don't like/can't watch streams.
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Both perks are fine imo
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@TragicSolitude said:
They should do struggle mode like it is in Pyramid Head's cages, where the survivor gets skill checks.
As long as those skillchecks don't get smaller like with pyramid head ones, I agree
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Most common killer at red ranks EU is huntress-
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- Huntress
- Pyramid Head
- Twins
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I hate the saloon.
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@SpookyPumpkinPiez said:
https://forum.deadbydaylight.com/en/discussion/comment/1887426#Comment_1887426
Don't Blendettes just focus on objectives and altruism? I'm a Blendette and that's how I play
No, blendettes just use dark cosmetics and hide all game in a bush. That's why they're called BLENDettes, because they blend
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To be fair I see way more killers complaining than survivors lately.
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@RaSavage42 said:
Let's face it... the devs aren't focused on strong or META perks right now
They seem to be focused on making weaker perks viable so survivors have options
And they nerfed undying cause Entitled survivors don't like things that change their own playstyle + Undying was way too strong against solo's
Also makes you wonder why they didn't add the buff to Open Handed to the PTB
No, they nerfed undying because it was too much for solo Q.
How are solo Q players entitled? They have the most miserable experience in this game
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*blendettes panicking in the distance*
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Oni or Trapper
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1886651#Comment_1886651
not if the game rules say you do not. this isn't the constitution here... the rules have said long before deliverance was EVEN out there said the final survivor is immediately sacrificed. the rules contradict your view.
https://forum.deadbydaylight.com/en/discussion/comment/1886694#Comment_1886694
read the above... the rules trump things that you can get in game.
Actually, that's a quite recent change. Before if you were hooked and everyone else was dead, you could still try to kobe.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1886903#Comment_1886903
If you are playing a killer who can be looped, and is low mobility, why would you ~ever~ start a game off by cutting through like 3-4 safe pallets; creating a dead zone, getting a hook in said dead zone, and then just walk completely away to the other side of the map? Then go chase a survivor through another 3+ safe pallets while the hooked survivor gets away for free?
It makes absolutely no sense and it’s a great way to lose the game if the survivors are even somewhat competent at looping.
And if you have pop? Go pop the gen and give the survivor a massive head start in chase. Ruin / Undying? Yeah it’s dead.
If camping and tunneling didn’t work, I would stop doing it. It’s really as simple as that.
Undying + Ruin was unhealthy for the game. I know most people who play killer on here like to say how every game is against a sweaty 4men SWF, but that's not how it works. It was too much for solo Q.
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@SilentPill said:
Gens can be done in 4-5 minutes. When it takes the killer maybe 25-30 seconds to find a chase and then another 30 seconds to get a down (assuming perfect play); even just traveling across the map on a 115 killer will have 2 gens popping for your first hook.
When that happens to me you gotta be out of your mind to think I’m not going to be camping and tunneling.
And the fact all the gen regression perks are going to be garbage next patch encourages me to do it even more.
Killers camp and tunnel and then are surprised gens get done lol.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1886233#Comment_1886233
no this has been complained about since before deliverance. they did not want the killer just having to stand there for the time it takes you to attempt to get off the hook or just sit there. I agree with this. becuase it could be used by the survivor to grief the killer and if the killer leave and they have deliverance then the survivor is off and running and the killer looses that kill. no i agree with them on the fact that the very last survivor is automatically sac'd.
https://forum.deadbydaylight.com/en/discussion/comment/1886077#Comment_1886077
This is the game removing multiple people from the game at one time, forcing them to loose points, up to 800+ points if it were as it were before, they 'd all get the full struggle if they wanted then the devs just said nope.... and it's a good change, all people have been asking for is the remainder of struggle points (863 (or so) - what ever they already got) be granted because the game is ending before the end of the struggle phase is over. this is nothing about staying on hook it's just hey you stopped us getting the points we would have gotten lets just balance the scales.
https://forum.deadbydaylight.com/en/discussion/comment/1886215#Comment_1886215
it's not a band-aid what so ever, you can say forget those 900 points but that's a substantial amount of points in the long run of things. it's just an easy addition to the code. to the function they added in that says "IF all survivors on hook are now in the struggle phase start sacrifice stage (add this in) and add any remaining struggle points to their blood point pool." nothing of a band-aid and still keeps the game ending as they have deemed it. this will have no issue with the last survivor remaining alive gets sacrificed no matter what hook state they would be in coding what so ever. simple change, and people get that, sometimes this change they did takes off 600-700 or even 800 blood points. how about this lets change it and say the killer does not gain hook points when they hook the last survivor who is in struggle phase and does not get the sacrifice points? in this case the devs are being killer sided because they get all the points, including any staging points and the final sacrifice points which could easily add up to 1000 points or more. would you be willing to forgoe these points because the game automatically ends when you hook that final survivor ? I bet not!
No. If I did what was necessary to activate a perk, i have all the right to be able to use it, it's not my fault that my team mates died before me
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Freddy isn't OP. He just has too much in terms of slowdowns that work for him. IMO they should just change the slowdown addons to something else and that's it.
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They could at least let me try to kobe if everyone else dies and I'm on my first hook. Specially if I have deliverance active.
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@MeltingPenguins said:
With this community? Naw.
I mean, this is a community that can't even check for broken totem spawns on the ptb...
Maybe if the devs clean up their code and the community gets its stuff together....
There has been so many reports for those uncleanseable totem spots tho....
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1884434#Comment_1884434
To late, what now?
Get everyone with 100 addons of each
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Favorite to play:
- Trapper
- Pig
- Freddy
Least Favorite to play:
- Clown
- Spirit
- Huntress
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So your little idea would make swf a little bit less powerful and screw Solo q. No thank you.
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@Tsulan said:
And what do i do with all the bloodpoints? 1 Yeah without a possibility to spend them is... a waste.
P3 everyone idk
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I'm going to guess that's a glitch so I would shush and just keep them :x