Marigoria
Marigoria
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- Marigoria
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Comments
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The question is, how was end game chat? did they talk with each other?
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No, it is not.
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@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/comment/1846773#Comment_1846773
Exactly. Survivor is SUPPOSED to be a team effort, but you only get rewarded for your own performance, and survivors have to compete against each other for points. They should have picked one or the other, but not both. If they want to stick with both, then players should be rewarded primarily for the the am effort, and not the solo effort. Personally, a safety should automatically be awarded if your team escapes, even if you die, because you wasting a face-camping killer's time likely benefitted your team, and enabled their escape. Either that, or if a killer face-camps you for a set amount of time, you should be given an automatic safety.
This is exactly what I've been saying. If we get points for obsession dying/escaping, we should get points for other team mates escaping. Why should I struggle on hook to get only 300 BP when I can go to the next one and get way more for just doing a totem.
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@DangerScouse said:
No. You de pip cause you got caught.
Also, survivors need to stop telling killers how they should play a game. We can't moan that killers spoil our fun, when we revel in spoiling the killers fun.
Take your loss, grow up, and move on. It's only a game.
Quite rich of you to tell someone to grow up when you didnt even read the thread.
If you took at least more than 2 seconds to read it, instead of thinking it was directed at killers and not at team mates expecting you to stay on the hook, you'd give a more intelligent comment.
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@Hex_Salt said:
https://forum.deadbydaylight.com/en/discussion/216540/just-do-gens-if-the-killer-is-facecamping
Its rubbish I know , its why I run kindred in most builds to punish the campers. Only consolation i get is the killer getting 1 kill (me) in exchange for losing the game. But your right depipping because of a camper isn't nice
I always run kindred on all my builds, and you'd be surprised (or probably not) how many still dont do gens and just crouch near the hook just looking at the killer facecamping me.
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@ill_Boston_lli said:
https://forum.deadbydaylight.com/en/discussion/comment/1904533#Comment_1904533
Yeah...... But there are plenty of other games to be had. Let em camp if that is what they desire. What i did when i was continually camped is eventually i woulf go in and purposely be chased so i would get better each time and learn the routing and all that and go conditioned to predicting the killers movements. That way I would last longer and pip up. If you are being camped alot it is obvious that you are not at red ranks, This ######### doesnt happen consistently unless the killer is throwing because they lost or they literally know you and dont like you. At the end of the day you will be in the next trial in no time and that is what it is. I would also hold on as long as i can in second phase just for the BP not my team. Cause not only am i getting points for struggle but my team is punishing the ish out of the dbag trying to ruin my expoerience. The only way the killer will enjoy the face camp is if you react with salt or rage quit or ######### on first hook . So like i said just get yourself better and better at chase and these jerks wont be able to camp you,
Hm do you realize that even the best person at chases will eventually be caught? if your team mates arent doing gens, you'll eventually be out of pallets, and the killer is faster than you so he/she will catch up.
Also there are still killers who face camp at red ranks, the same way there are survivors who go down in 2 seconds at red ranks.
Why would I waste my time for what? 300 bp from struggling? I cant get anything with 300 BP.
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@EvanSnowWolf said:
If you think playing alone is bad as a Survivor, I hope you don't ever dare play Killer cause I got some bad news for you.
At least as killer if you lose, it depended on you.
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@xenofon13 said:
In EU where i live solo survivor q's during the times:
08:00am-14:00pm: 7-20 seconds.
17:00pm- 02:00am: 5-6 minutes
Killer q's: Almost instant everytime.
Almost the same for me, but it only starts taking 5-6 mins after 7pm. Before that is always instant
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@DemonDaddy said:
Again, that's only if you didn't do anything else and that's a result of failing to escape the chase. I can understand the depip if it happens in the first min, but that still means that you failed to hide and then failed to escape the chase. Some killers get the down faster but all of them are avoidable without perks.
I could be running the killer for 5 gens and end up with only around 8k BP because that's the max of BP that category gives you.
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@AmberClad said:
https://forum.deadbydaylight.com/en/discussion/comment/1903872#Comment_1903872
Yeah, don't complain about rampant complaints from survivors! Just go a head and let them pick a new target to complain about after every update! /S
Like killers don't complain about something all the time as well. It's not like there isn't at least one DS complaint on this forum every single day
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@Curveballer said:
https://forum.deadbydaylight.com/en/discussion/comment/1903638#Comment_1903638
it's a team game as swf so when your team lives because you died you should get something for that
That's not what the comment said tho. It said the people who arent getting facecamped should get more BP. So, again, why should I care to stay on hook? I'm not the one getting BP, they are
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@Shirokinukatsukami said:
BP penalties and medals isn't an issue. Or even vaguely a deterrent.
You see people slugging and camping and other things which will cost them pips and blood points. They do it gleefully because they don't give a flying fart about bloodpoints and medals.
This. People who facecamp dont care about points or pipping.
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1903658#Comment_1903658
Hey, if you aren't going to actually respond to any of what I said.. then just don't reply to me lol.
You commented
"Why would a killer be rewarded with a kill by just standing still?"
I responded.
That's what you need to keep on topic with.
Actually what I need to keep on topic with is the thread, which I myself made. Read it and then comment again.
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@Shirokinukatsukami said:
And then you have the third type: me.
I don't use either Sprint Burt or Dead Hard. Instead I use We're Gonna Live Forever and farm you for blood.
I mean if you farm for the stack and dont have BT, you aren't getting it because it needs to be a safe unhook
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1903648#Comment_1903648
Well, the killer doesn't if the team forgets about you and finishes the game. Which is what should be done.
And killers aren't rewarded for hook camping unless silly survivors take the bait. Often depip with low BP earnings as well.
Is it right? Well, it's not fun. But the killer isn't here for your fun or your rules. They either admitted they can't compete or they just don't care to. (This is exaggerated by tome challenges, dailies, or just plain being annoying)
I get facecamped all the time. I get smacked on hooks. I get trap spammed all around hooks (which is a bigger problem)... and I just deal with it. Because like it or not... the counter is to occupy their time for your teams gain.
Now the killer also robs the team of map pressure which in turn robs them of points as well... but hey... do you expect change anytime soon with the tiny amount of bug fixes and content we get?
I don't think you even read the thread at all.
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@jrinkwater said:
https://forum.deadbydaylight.com/en/discussion/comment/1903638#Comment_1903638
Because to the games way of recording effort, you didn't do anything. You shouldn't be rewarded for being camped. It sucks, but why on earth would you get a reward lol?
Why would a killer be rewarded with a kill by just standing still?
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@Curveballer said:
The game is around for 4 year and the dev have no solution against it? that's ridiculous! there are several here in the thread. give the swf bps for every gen that's finished while he is hanging and for everyone who escaped afterwards, don't switch the state while the killer ist around 5 meters, etc
The issue I have with that is that I am not in a SWF. Why would a SWF get more points for doing gens while me, the solo player, is hanging on the hook for like 2 mins?
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Unfair? Only when facecamping. Otherwise, no.
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Only issue with that is that then it will be difficult to have per example mirror myers on a map where it is actually useful.
Besides that yes, kinda bored of going against docs on the game map and blendettes on the saloon
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@ShadowRain said:
https://forum.deadbydaylight.com/en/discussion/comment/1903576#Comment_1903576
A killers just is to kill you by any means necessary.. they don’t care about the survivor rulebook.
I see someone spends too much time on reddit and learned a new word. Is like when children learn a new curse word and keep repeating it, in this community "rulebook" is like those same swear words.
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@LiunUK said:
why not an addon that makes it global?
Most annoying crap ever tbh.
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@ShadowRain said:
Just don’t get caught.. if you do you deserve to die.
Nice bait
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Your mistake for thinking a Bill is smart enough to follow you to the hatch
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My build in solo Q: Spine Chill, Dead Hard, Iron Will & Kindred
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Tbf that killer you went against was terrible. Can you please show one where the killer is actually good?
I always play solo and I'm at red ranks. if the killer you go against is good you will struggle, specially because a lot of red rank survivors got carried there by their swf and go down in 2 seconds. cant be doing saves, cleansing totems and doing gens all at the same time
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@ProfoundEnding said:
I can understand the BP but why the hell do you care about de-pipping? Rank is meaningless and will be even more meaningless once MMR is the sole source of our matchmaking.
The same way you care about BP. Why do you care? once you level a survivor you don't need more BP.
Because I like to pip, and depiping for something that i cant do anything against is bs
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@DemonDaddy said:
Not that being camped is fun, but you don't depip from getting camped. When playing survivor don't count on the safety net mechanic of multiple hooks, your first interaction with the killer is the most important. Score your points, avoid the killer, then go for risky actions once you think you've at least safety pipped.
Not sure what game you're playing, but if you get facecamped after just being chased you will depip.
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Only thing they should nerf about brown toolboxes is the amount of them you get in chests. Can I please get more medkits? A map maybe? smh
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@Shirokinukatsukami said:
https://forum.deadbydaylight.com/en/discussion/comment/1901647#Comment_1901647
Naw man. Old Ruin was definitely OP. Especially when you look at the game as a whole and not just from the perspective of Commando Squads that can hit great skill checks all day without trying.
Are you saying people who arent in a SWF cant hit skill checks?
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1901632#Comment_1901632
I did say old ruin was a little bit frustrating and I still stand by it. And I was a red rank survivor myself. Old ruin was extremely passive and even if you are afk, it would work to its fullest potential. Which means it gives more time for facecampers to...facecamp more people. The current iteration of ruin fixed this issue and required the killer to be more active to squeeze value out of the perk.
Frustration that a particular mechanic can cause should be considered as much as balance. Devs said object is statistically bad but it feels frustrating for someone to have their eye on you wherever you go. It is frustrating to get facecamped. PH's zoning was frustrating and the devs did address it. Frustration is a very important factor to consider and alot of devs hire specialists for this purpose.
The problem with it being frustrating, is that it doesn't mean it's OP.
Going against doctor is frustrating and annoying, is doctor OP? No. Same thing with old ruin. It wasn't OP, and yes it was used by 99% of people at red ranks, but so is bbq, so is dead heard, etc. A perk being overly used doesn't mean it is OP, specially in this game when there are so many situational perks and perks that give you no value whatsoever.
Undying + Ruin was unhealthy for solo q. Old ruin was fine for solo Q and still gave the slowdown value that killers need.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1901624#Comment_1901624
Makes no sense. I was expecting something more interesting from you than to use a weak, boring and overused "rank 20" argument.
Makes no sense? If you read the dev notes of when ruin was changed, they said it was because people were having issues hitting skillchecks.
I have not once seen a red ranked survivor or even purple complaining about old ruin. They would either hit the greats or gen tap.
Can't give you a less boring reply if it was changed because of "skill checks are hard".
Old ruin was fine how it was. The game shouldn't be balanced around new players.
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@Huge_Bush said:
I wish the Devs would just finally balance the game around SWF and the fact that they are almost always on comms. Don't hate the players, it's not their fault that they want to play with their friends and use an advantage that the devs promote.
I've said this before. but they should buff solo Q to SWF standards (example making kindred base kit etc) and then balance killers and perks by those same standards.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1901596#Comment_1901596
I have survivor queues of 5 to 10 minutes as red rank survivor.
When i open the forum in the evening, there are between 3 and 5 threads about long survivor queues.
BUT you have instant lobbies. Sure mate, whatever you say.
I do have instant lobbies during the day as a red rank survivor tho. It only takes 5-10 minutes at night in UK time.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1901604#Comment_1901604
Old ruin was the most complained thing in this game. New ruin, not so much. I haven't seen much posts about new ruin on forums so you are right with that. I did see a lot of people say the new ruin was strong in chat/steam forums.
Old ruin was the most complained thing in the game at rank 20. Fixed it for you.
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@Tsulan said:
Survivors will get longer queues and more campers. Just watch how the forum will complain about those 2 things after the patch dropped.
By Q times were already instant during the day before undying, why do you think it will change? See s by your comment, that only new killers who werent here before undying were actually being carried by it? Weird..
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@Zeus said:
Survivors were complaining about ruin even BEFORE undying came out. Undying + ruin will still be a solid combo or if you want to use ruin solo then you can.
Not once I saw someone complain about ruin before undying... not even old ruin.
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@Shirokinukatsukami said:
I don't dodge. Only dipshits dodge.
I don't even look at the lobby most of the time. I just leave the game on looking for a game while I go and eat something, mix some coffee or tea, or shitpost here on the forums. As either killer or survivor.
I'd rather be a dipshit than getting left behind by someone using a key :)
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I'd change that title real quick
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1900108#Comment_1900108
I would give a kidney for his face in the game
Imo the only reason they would have not done it is because everyone would main Quentin and no other survivor would ever be used
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Have I told yall it's Quentin
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Quentin
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Easier way to get them to far is either:
Play pig/wraith and spam roars/bing bong.
Play trapper, down one, place a trap near them and step on it multiple times.
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@Chchchcheryl said:
All these people shunning key users, it could be a broken key, like, you'd rather sandbag a possibly innocent person than actually play the game?
I use broken keys to grab attention because I need practice, I get if I brought the key to get an early free escape, but people need to stop taking stuff at face value ://
@ The Topic
I dodge lobbies with two or more matching names or incredibly bad/toxic survivors I've met before, or people with offensive names
Key users are usually selfish and leave you behind tho. A good way to gte killer's attention is use OoO
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@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1899501#Comment_1899501
That works both ways to with fairness you could load into a lobby as a killer and they could all be playing solo but if all 4 of them are running the meta perks and 2 of them have DS+UB if they have half a idea what they are doing the killer will be in for a rough time even a nurse/freddy or spirit, The other day i loaded in with all solo players and the freddy had a hard time keeping up due to the fact i play killer a lot so knew how to counter him like waking myself up just before saving someone to give them BT as a alarm clock was right next to them.
So why isn't stuff getting nerfed to make it fair for killers like DS or finding a way to make DS+UB not as strong and more fair for the killer and before the don't tunnel starts killers don't have to tunnel, the amount off times i have hooked someone to find a survivor behind me ready to get the save or before i have walked 10 steps away from the hook someone is unhooking them i go for the unhooker because its not fair on the hooked survivor there teammate was dumb and saved them then other times i will down them both to try and teach them to do a safe unhook, Should i get hit by a DS because your teammate was bad or be forced to wait a min where is the fairness in that when i did nothing wrong and your teammate made the bad choice instead of waiting 10 seconds for me to leave.
Because if those perks get nerfed solo q gets even worse. They need to put solo q similar to SWF and then balance all perks with that
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@Dingo88 said:
I play solo most of the time when I play as survivour but I don't really complain if I die it's part of the game
It's not really about dying or not, you can still die if the killer doesn't have ruin + undying obviously. But do you really expect a solo survivor to survive against a spirit/nurse/freddy with ruin + undying on a inside map? It's more about fairness than anything
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Imo it just needs to be disabled once you get healed and/or you're inside a locker.
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Killer stuff gets nerfed because it is unfair for solo Q (example of ruin + undying combo). Is the nerf overkill against SWF? Yes. yes it is. But I feel like a lot of killers forget that Solo Q survivors exist and not everyone who you're going against is a 4 men SWF on discord.
Me, as a solo q survivor, saying ruin + undying was too much, isn't me being entitled, it's be wanting to have a fair chance. On maps like midwich, lerys, the game and saloon, it's really difficult to find totems. As a solo survivor, I don't have the time to be in a chase + cleanse totems + do gens + go for unhooks. That is something that only works in SWF.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1899102#Comment_1899102
lmao I've done that too! 🤣🤣🤣 (Well, not drunk, unfortunately. but the rest of it.)
Not as bad when I used nurses calling and sloppy on plague.... yikes
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Honestly i'd rather them not break it, makes for fun mindgames and imo as survivor it's better

