Marcus
Marcus
About
- Username
- Marcus
- Joined
- Visits
- 2,897
- Last Active
Comments
-
Despite Myers being overrated, I still think he is better than Ghost Face.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/662324#Comment_662324
“Because cleansing is the only way she becomes an effective one shot killer. That's why it came up dearie.”
False, corrupt doesn’t expose. Vile Purge does in a way though.
“If you're chasing one survivor to get your EW then you're playing Myers wrong. You can top it up on multiple survivors, and then if you really play him right you bring it right to the brink and have it ready to pop when you are on someone and smack 'em down with that sweet EW3 lunge.”
I was referring to early game where you have no stalk, you’ll waste tons of time constantly switching targets and if they don’t heal then all you’ll have is that lunge which actually isn’t as good as you think. I know how to play Myers, I never said I chase the same survivor all game getting T3 but you clearly can’t play Plague if you think you need to continuously chase the same survivor while puking on them, she’ll have everyone on one shot with much less effort than Myers.
“Works every time for moi and all other good Myers players. Plague on the other hand ain't got these kind of advantages and that's why she's lame and everyone wants her buffed. Don't hear outcries for Myers buff because he is in a good spot.”
I have never said that Myers is in a bad spot, I have only said that Plague is better. I constantly hear outcries for spirit nerfs, removal of swf, DS nerfs, noed nerfs and Billy nerfs even though all of these are fine. People want Plague buffed because most people find the matches where people don’t cleanse boring so they want incentive to cleanse.
I’ve already listed the advantages of Plague, all Myers will have is longer lunge while Plague will have tracking, her power counters Adrenaline much harder than Myers can, she completely counters insta-heals used on yourself while they both have and equal counter to pink insta-heals.
Don't forget that Plague counters every healing perk ( and there will be a little more of them after Stranger Things chapter ) + Iron Will.
-
There are bigger chances to see a unicorn than a Clown, especially in high ranks.
-
I agree with Plague and Pig being underrated and with Myers being overrated. Billy ... he is still in top 3, so I don't know how overrated he can be in that case.
I think Corrupt Intervention and Discordance are overrated and Surveillance is underrated.
Idk about survivors, maybe Poised is a little underrated, but it's a pretty situational perk, it doesn't work all the time.
-
Myers. Some people truly believe he is stronger than Spirit. That's overrated AF. Also, I really don't see him in high tier either, especially when he can be easily looped even in EW3, EW3 takes time to tier up and his stalk is limited unlike Ghost Face's stalk ( however I still think he is better than Ghost Face ).
-
@The_Bogeyman said:
https://forum.deadbydaylight.com/en/discussion/comment/662298#Comment_662298
I know what you're saying sweet pea. The point ain't change. Plague gotta run around after one person trying to keep puking on them to get 'em broken. Myers can multi stalk of anyone and build up that tier 3. Plus he got that extra reaching lunge when he gets into tier 3.
Plague ain't got none of that. The vommy mommy is trash against anyone above the green ranks. And even in green rank she struggles.
If you keep chasing 1 survivor just to make them broken, you play Plague wrong.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/661415#Comment_661415
Only for some reason it is extremely rare to see this on his streams.
Oh, but you admit it that you can still see it.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/657292#Comment_657292
He just doesn't find good survivors, aha.
He found them, otherwise he wouldn't claim Billy is overrated 😁.
-
@MegsAreEvil said:
Where is the challenge for Spirit? Having a functioning headset and bumping into survivors is enough of "skill" needed to play her. As survivor there is nothing you can do cause its just hoping that you do the right thing. Guessing games are stupidly pure luck based.
Spirit is next after nurse to get "reworked".
Too bad that devs never said they are reworking Spirit.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/660989#Comment_660989
"You have better chances of getting people to do gens than make saves."
Which is why you want a perk to encourage survivors to make saves. WGLF does that.
As for the 3 tokens thing, I was making the point that it can happen. And in all likelihood, if the WGLF guy is rushing the save they will probably go down during the unhook which is an extra token.
https://forum.deadbydaylight.com/en/discussion/comment/660991#Comment_660991
So bring 2 perks when you could just bring an item that does it all better anyway? Sorry no. Those 2 perk slots would be better served with stuff to help them learn the game like Deja Vu or Premonition. Granted new players won't have much to work with anyway, it's still silly to use 2 perks when an item is superior.
"In that case, nobody will do any gen." Nobody does gens at low ranks anyway. So would you rather die on your first hook and get nothing, or die on your third hook and get a ton of BP from WGLF and rescues?
New survivors should then learn to do gens maybe ? Maybe that's why I keep seeing survivors suiciding even in red ranks for a hooked survivor, because WGLF teach them to do so. Maybe not everyone has or wants to bring a Medkit, in that case SC+BK is worth using. Also, you can die on first hook even with WGLF if you are the first one being chased and then the killer camps you. No stacks for you then.
-
@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/660935#Comment_660935
post confused me a bit, at first sounding like you were agreeing with everything i said but as if i said the opposite. i see the topic now..
yes a lot of perks can teach bad habits, agreed. the question is what is the best, not what does certain people like the most. fact of the matter is, SB is actually a garbo perk since exhaustion nerfs and even before, but especially since. it can help new players get away from billy or bing bong, true, but i get away from billies and bing-bongs all day every day just by running.. most of the time just by running in a circle.. no exhaustion perks necessary..
sprint burst gives you reason to think that running is something you do on special occasions, and idea is that's wrong.. think about how people play the game and what people complain about the most: gen rushing.. keyword here being RUSHING, not tiptoe silently from gen to gen and turn it on, but get there as fast as you can and get stuff done because lives are at stake.. the more slow movement, the more people that end up dead, it's just a fact.
when i was new my friends used to laugh at me so hard for saving my sprint burst, & back then i didn't understand why, thought they were just joshing me, but now i totally understand. the more time it takes you to get where you are going and start doing something useful the less of anything that is actually happening in the game and again, the more people die by the end of the game..
lets say noed pops at the end of a round and you're on a hook.. 3 SB users gonna creepy-crawl around the map looking for a totem if you're even that lucky, cuz they gotta save their sprint burst in case stuff goes down.. everything takes way longer and everyone dies and SB users comfortably say "sorry.. i couldnt do anything for you friend" when in reality the only reason they couldn't do anything is they were trying to save a 3s speed boost :)
SB is a silly perk and people that save it are also playing in a very silly fashion causing death and destruction everywhere without even understanding that that's what they are doing.
back to dwight, you get location of other survivors in the area, constant also, no cooldown. you get the same or better "encouragement" to work together and get that gen done that you mentioned users with adrenaline getting, and same faster heals you say claudette delivers by equipping leader. the only missing perk is an exhaustion perk, which is never more than a crutch anyway.
as @thesuicidefox said it's best to just jump on in there and learn how to constantly stay running. if you are not running and a killer is coming towards you, the killer is closing distance.. if you are saving your SB until the killer is close so you can SB away gleefully, that is a bad habit to develop, period.
understanding that i am not a brand new player doesn't make the fact that the only time in game i'm not holding shift is when i'm on a hook irrelevant to the discussion. running is an important aspect of the game.. it's one of a very limited set of input buttons.. not using it until you absolutely need to isn't the best or even an ideal concept to pass down to a new player.
But new players can't loop the killer, that's why SB can help you to put distance between you and the killer. Once you learn to loop the killer, you won't need it anymore, I already said that. New players won't save you against killers with NOED anyway. Also, I saw SB users sprinting with their exhaustion perk to the hooked survivor, so they can save them in the last second, while I saw other survivors crouching or walking around while someone was on hook and guess what, nobody had SB. Not perks are teaching bad habits, and the survivors.
-
@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/660935#Comment_660935
While you could argue that prioritizing saves over gens can be a "bad habit" generally speaking it's not. It's only a bad idea when you REALLY need to do the gen, or the killer is camping, or stuff like that. In most cases, you want to go make the save, as making the save is infinitely better than not making the save.
However, perks like Urban Evasion and Self Care will have actual negative impacts on your performance. Self Care is slow AF and just wastes time usually. It's way better to just let others heal you. Yea, medkits can be scarce for new players, but it opens a perk slot and is faster than the Self Care perk. UE just makes you think you should crouch walk ALL the time, which is a waste of time. You never learn how to properly stealth a killer and just end up slowly moving around the map at times when you should be running.
It's one thing to already understand the game and use these perks, it's another when you use them while learning the game because they teach you to be inefficient, which then trickles down as you learn more of the game to a point where you basically have to relearn how to do stuff sometimes. This is bad because habits are hard to break. You will spend more time relearning the game than you would have just biting the bullet and taking a more difficult path.
I already said Self Care should be used together with Botany Knowledge, which you can if you level up Claudette. SC + BK isn't that slow and it gives more benefits than healing yourself ( faster healing, longer Medkits ).
I never said anything about Urban Evasion, that perk is [BAD WORD] against any killer, even against Hag ( maybe not against bad Hags, but good Hags don't fall for it ), so stop bringing it in this discussion.
Yeah, and the killers at low ranks tend to camp, so WGLF can teach survivors to suicide for their stacks. And if everyone is running WGLF, that means everyone will chase the killer untill he downs someone, so they can get their stack before someone else. In that case, nobody will do any gen.
-
@chieftaco said:
https://forum.deadbydaylight.com/en/discussion/comment/660847#Comment_660847
i'm sorry but i don't agree with claudette, based on info in above post..
as for meg, she's cool.. she used to be the best looking survivor.. she teaches bad things tho imo..
Sprint Burst: teaches you that you get a super duper speed burst when you start running, helpful in ditching the killer.
issues: teaches you to be super slow and save your "ace in the hole" for the perfect moment. this maximizes the time that it takes to get anything done at all. this also causes them to creep up to hooks (if they even rescue), much too slowly, allowing the hooked person to reach stage 2. when the killer shows up at the hook, sprint burst teaches you to just "run away", leaving an injured person who just got unhooked as easy prey for the killer to just redown/rehook..
Adrenaline: allows the user to get healed one health state when the exit gates are powered and they get a free sprint burst as well, even if they're exhausted..
issues: teaches people that healing is less important than generators. takes scoring events away from your teammates and encourages staying injured to allow a perk to heal you later. leaves you vulnerable, noisy, goofy looking, and makes people that are trying to get altruism (the 2nd best thing in the game, second only to co-operative altruism) upset with you for denying them their scoring events, making them less likely to help you rush a generator & more likely to try and sabotage you.
Streetwise: extends the life of items for you and survivors nearby
issues: garbo.. nobody cares, just get another item. not like new people are rolling in items anyway, but you know what's better than an item that lasts a little bit longer? the bonus you get in repair speed or healing speed by performing the action with other survivors.
Every perk can teach you bad habits IMO.
WGLF can teach you to prioritize saves over gens and literally to fight with each other for the saves, so you can get your stacks. Also, new players won't understand what safe unhooks means, so they might still farm their teammates.
Dead Hard will teach you at low ranks that if you use it just when the killer is behind you, he will miss no matter what, so when you will reach high ranks, you will start to believe that Dead Hard is useless, because killers don't fall for it there. Also, Dead Hard won't help you even if the killer miss the swing, because they catch up in 2 seconds.
New survivors walk all the match, so that's why Sprint Burst is good for them, to get a head start if the killer find them. After survivors learn how to run tiles, but will probably want to replace SB, but untill then, this perk can help them to put distance between them and the killer. SB is also very good against Wraith and Billy, pretty common killers in low ranks. DH is serve you no purpose if you get instant downed.
Also, Adrenaline doesn't teach you to not heal the whole match, I see plenty of survivors healing even if they run Adrenaline. And the fact that Adrenaline lets you to rush the last gen even injured is a good thing. It teachs you to have more balls in these situational, when there is 1 gen to be completed and you are injured.
Healing with Self Care isn't too slow if you combine it with Botany Knowledge. @thesuicidefox keep saying Medkits are better, but Medkits will be a very limited source for new players, they won't have many of them and they might want to run other items as well. Nowhere in the description of the perk is said "you need to run in a corner of the map to be able to heal", new players need to learn when and where to use Self Care. Of course, they can give up on it later, but for a new player it's still a good perk.
-
@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/660024#Comment_660024
And when she says that Huntress is not top tier, then you know that it is true.
Top tier means top 3 usually. I know for a fact that she puts Spirit and Hag over Huntress, but I don't know if she does the same with Freddy, because I didn't heard her opinion about him.
-
Claudette and Meg are still better for new players.
Claudette has Self Care and Botany Knowledge which will allow you to heal yourself at an acceptable speed and Empathy, which gives you a little bit of map knowledge and it tells you who is chased by the killer.
Meg has Sprint Burst which has more utility than Dead Hard for a new player. New players will Dead Hard into trees and walls and even if the killer will miss a swing, it takes him just 2 seconds to catch up. Sprint Burst will help you against Wraith ( popular killer in low ranks ) to avoid that first hit and against Billy ( another popular killer in low ranks ) to avoid his instant down for a little more time. Or you need to do is to remember to not waste your Sprint Burst and that's not hard, because a new player will walk all the match anyway, Sprint Burst or not. Quick and Quiet can also help you with stealth plays and Adrenaline is a little bit bad for new players, because they usually don't reach the end game, but it's still much better than No Mither.
-
NOED ( yes NOED ), Devour Hope, Haunted Ground and Make Your Choice on Spirit.
Also, Save The Best For Last + charge time add-ons on Spirit is also pretty fun and effective.
And Plague with Black Incense is a savage.
-
I would say new Freddy is the 6th best killer.
-
Many people ( me included ) agree that she is the second best killer in the game. Some people think she is a skillful and rewarding killer to play and you can outplay her as a survivor. Other people think she has no counter play in a chase, that she is like old Legion and they want her to be nerfed into the ground.
-
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/659405#Comment_659405
*Gets 4ks without Chewed pen*
I saw even old Freddy getting 4ks without perks or add-ons in red ranks. So my point still stands, Ghost Face's cooldown shouldn't be that long without add-ons.
-
Yes, I keep saying Ghost Face needs a cooldown buff, you shouldn't be forced to run Chewed Penn every match.
-
Maybe they do the Houdini build ( Lithe, Dance With Me, Quick and Quiet ) ? Also, Lery's is bad for Nurse, Billy and Huntress, so maybe that's why they use a map offering for this map. But if you play against Spirit or Hag then you are [BAD WORD] on that map.
-
Bags for Trapper
Windstorm for Wraith
Mouldy Electrode for Doctor
Carburetor Tunning Guide for Cannibal
Flask of Bleach for Clown
Cold Dirt for Legion
Chewed Penn for Ghost Face.
-
IMO :
1 Nurse
2 Spirit
3 Hillbilly
4 Hag
5 Huntress.
-
"the unhooked survivor also sees the aura of the killer", there is already a perk for that, Breakdown.
-
No, he doesn't need any nerfs, a group of survivors that can deal with Dream Snares/Dream Pallets can beat him easily.
People say about how godlike Dream Snares are, but against good survivors, even them aren't much better than Dream Pallets, 15% slow down isn't that much and survivors can still make it to the pallet with the optimal route.
Remember, Scott Jund got a 32 winstreak with Speed Limiter Cannibal, but you don't see any people arguing that Speed Limiter Cannibal needs a nerf because of that 😆.
-
Trapper, Clown, Legion, Cannibal, Wraith and Doctor need buffs very badly, they are very underwhelming even with their best add-ons.
Ghost Face, Pig, Shape and Plague could use some buffs, but they aren't as weak as the first line of killers.
Freddy needs his add-ons buffed ( almost all of his green and purple add-ons are atrocious ) and Huntress needs ... to not get [BAD WORD] by so many maps.
Hag, Billy and Spirit are fine for the most part ( even if Hag's purple and red add-ons could be buffed/reworked and Prayer Beads should be nerfed/reworked ).
Nurse will get touched soon.
-
Killers perks got nerfed too : NOED ( it's a Hex now ), BBQ ( lockers counter it ), A Nurse's Calling ( reduce the range of the perk ), Thanatophobia ( reduces the values ), Sloppy Butcher ( reduces the slow down on healing ), killers perks also get nerfed, not just survivors.
-
I think he might get Undetectable status effect in this patch. If they gonna buff, they really need to do something with that 30 seconds cooldown on base power.
-
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/657287#Comment_657287
I just dont want her power butchered by Dr. Nerfing at bhvr head quarters and with enough complaints from a portion of the community and content creators pushing the portion of the community, eventually something will happen.... its happening to Nurse and let's face it, slight adjustments to her base kit are not going to be slight... ove got no confidence in the devs nerfing killers since freddy, legion, plague etc..... if they actually make "slight" adjustments to nurse and she comes out still strong AF and is still queen I'll be more confident for them........ but atm I'd rather them stick a burn on her and have the survivors have to find her while shes in phasewalk ---> this would be more interactive and rewarding to the survivors if they find her which will be a lot more difficult than burning the poor wraith.
I still disagree, I don't like killers being hard countered by a single item. She would be like Hag, with a good power, but probably unplayable against teams with flashlights. She is a 110% speed killer with a cooldown, her power shouldn't be in the hands of the survivors in any way possible.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/655869#Comment_655869
Good maneuvering. Do you see a loopable in these videos? I watch his streams and rarely see the survivors able to oppose something his Billy.
https://forum.deadbydaylight.com/en/discussion/comment/655991#Comment_655991
>Her counterplay is more related to which perks you brought, which makes it a little more rough
Like Calm Spirit against the Doctor. And Urban Evasion against the Hag.
I watched his streams and he even doesn't play Billy too often.
I saw that video, survivors even didn't try to juke his chainsaw. Zubatlel already said that against good survivors, Billy is just a M1 loopable killer and Spirit and even Hag are better than him. So if Zubatlel is your only argument for why Billy is better, then you clealry won't win this discussion.
-
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/656356#Comment_656356
The difference from the wraith is that she's actually good.
And ? I still don't want her power to be in the hands of survivors.
-
@TWiXT said:
Proposed Alternative Prayer Beads effect: During Haunting, your Terror Radius affects the entire map.
This makes it so survivors still can't hear her phasing sound, but also gives all survivors a heads up warning that she's phasing and puts them under the effects of any TR perks. I believe it would be a fair trade. Most players hate Prayer Beads because they allow her to pull off quick grabs from gens, totems, hooks, and switches without giving them any warning. This way, they'll have plenty of warning, but still won't be able to tell if she's coming after them or someone else, and letting spirit get usage out of perks like Coulrophobia, Unnerving Presence, and Overwhelming Presence could make for some fun builds.
As for the Flashlight burn thing, trying to focus a flashlight on a killer moving at 6+m/s, or just scanning around with one just to see if she's headed your way is a silly waste of the flashlight. Alternatively Focusing it on her husk already tells you if shes faking her phase or not, and if it canceled out her ability and stunned her, it would be a bit too broken. We already have perks like Spine Chill that tell us if she's coming our way while phasing, so there's really no need for her to have a power that can be canceled by survivors at any given time.
Take Wraith for example: He's translucent, needs to ring a bell to announce he's coming out of it, moves slower during the uncloaking transition, and can be flashlight burned/stunned at any time while cloaked. There's a reason that, after his update, he's still considered a low tier killer and no one ever complains about his Ultra Rare add-on that makes his bell silent.
If flashlight burning was introduced as a counter to Spirits power, there would be no need to rework Prayer Beads as it might become the only way she ever surprises anyone, and due to this massive weakness I'm betting her high rank viability would drop a tier. I've been happy about Spirit ever since she came out because now instead of just Nurse and Billy, we also get Spirit in the high ranks. However, I am starting to notice more Freddy's there now, so maybe dropping her down to mid-tier would be okay since he can replace her. It's not like anyone ever complains about how the high ranks don't have enough killer diversity right?
Instead of nerfing Spirit and making her drop some tiers, let's buff other killers, so they can go up in the tier lists, so we can finally see more than just Nurse, Billy and Spirit in red ranks.
-
I disagree, I don't want Spirit to be hard countered by flashlights, we have Wraith for that.
-
@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/656075#Comment_656075
Nope we were discussing skill and how its important in playing those certain characters..... would you agree that skilled huntress would be scarier to go against then a average spirit?
Depends on the map, like, in certain maps, even skilled Huntress are f*cked.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/655755#Comment_655755
Wrote the wrong word. I meant a lot of places.
Easy loopable, huh?
https://www.youtube.com/watch?v=V7Q8O3pZWnQ
https://www.youtube.com/watch?v=AVPZIR9uPS8
Yeah, keep showing me Zubatlel, even if he said that Spirit is stronger than Billy and that he doesn't like to play Billy against good survivors, because he is a M1 killer against them.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/655495#Comment_655495
"If you messed up as Nurse, you are punished for 2 seconds"- Just like a good Billy can be rehabilitated after a miss with a saw in a few seconds. There are quite a few places where you can catch survivor by turn steering during a sprint with a saw.
Yes, a few places, in most places, Billy is easily loopable. It's really not hard to deal with him, you just need to force a M1 from him and then you can loop him like any 115% speed killer.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/655642#Comment_655642
Lol, send your red rank survivors my way thanks. I’m going against a mix of purple, green, and yellow and so few of them are falling for them anymore.
They’re a pain in my arse.
Idk, every time I see a Freddy playing at rank 1, the survivors from his matches drop at least 3-4 Dream Pallets in his face.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/83699/dream-pallets
Really?!?!
I was only just thinking of doing my own post seeing if anybody else shared my same feelings that Dream Pallets are already useless.
I’m already going against survivors that just won’t fall for them anymore. I do tremendously worse in a match with Dream Pallets compared to Snares.
Seriously, I still see red ranks survivors who fall for Dream Pallets. And I can swear Dream Snares aren't that good, survivors seems to start countering them effectively.
-
@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/655483#Comment_655483
I'm not sure how you came to the conclusion that every survivor will unhook 10 seconds into Camaraderie as hardly anyone counts the amount of seconds for anything in the game, especially since you have to be dead accurate. It also depends on the situation really. If a killer isn't camping or patrolling the hook then you can save them right then and there. Any good killer will defend a gen that's almost finished, especially when it's next to a hooked survivor so that'll simply never happen. Plus, situations where you'll need Camaraderie to get saved is so minuscule that it's going to be useless in almost every game, especially when the effect is so short.
As for Inner Strength, using up a perk slot just to cut healing time by half once is just not viable in the current meta. I can see it being very useful if you can get it to work during a chase because that's when you're trying to survive. If you use Inner Strength when you're not being chased then you could've just looked for another survivor to heal you. Yes, Inner Strength is faster but not by much and it doesn't justify a perk slot for it. The best way to use this perk effectively is by getting it to work during a chase since there's no way you can repair gens and getting healed by it during a chase is the most optimal time because that's when your life is in danger. If you can't get another survivor to heal you then it should be used, but if you can get healed by a survivor or medkit, then save it for when you're getting chased.
As for Second Wind, well.... I've already gone through it too many times so I won't bother.
Actually, you can combine Inner Strength with DS to force a lose-lose situation for the killer. If the killer grabs you from locker, he will eat your DS and you still have Inner Strength for later, if he leaves you to go after someone else, you will heal in that locker.
Inner Strenght will also be good for basement saves against killers like Hag, you will heal in a locker before she gets there.
-
@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/655419#Comment_655419
And I told you this in the Billy thread. Nurse and Billy have the shortest power reload time.
Yeah, but Billy can be easily looped by decent survivors and good survivors will often force him to M1, that's what I told you last time and I tell you again.
-
@Johnny_XMan said:
Interesting ideas here, I’m gonna wait to try them out... but I do have to agree that Babysitter is kind of a meh perk and unbalanced because the person who gets unhooked should also be able to see the killer’s aura.
The unhooked person can see Killer's aura with Breakdown.
-
@Normiree said:
https://forum.deadbydaylight.com/en/discussion/comment/653680#Comment_653680
https://forum.deadbydaylight.com/en/discussion/comment/654927#Comment_654927
Derp, what are you talking about? You stated in your first reply that Babysitter does not discourage tunneling. The reason why I agreed with you is because I consider tunneling when the killer goes after the unhooked survivor right after they get unhooked. Babysitter doesn't help with that but instead helps the unhooked survivor escape and highlights the rescuer, discouraging the killer from targeting them. Why are you trying to correct me after I agreed with your first criticism?
The Bond versus Better Together debate does not matter. I just stated in my original post that I do not think that Better Together is a strong perk because I prefer ones that already exist. Why are you so fixated on proving me wrong on a point that does not really matter?
On the topic regarding Fixated, I still do not see how a small increase to walking speed and the ability to see your scratch marks will significantly help in a chase. It improves the survivor's chances, but there are so many better perks for a survivor to take instead of Fixated. On a good note, I can understand your comparison to Windows of Opportunity more.
I get what you are saying about Inner Strength. I do not think that it synergizes well with Quick and Quiet or Head On because they both work best in a chase. You are right about the speculation, but the likeness of it happening is the reason why I pointed it out. I also mentioned Iron Maiden and Hex: Thrill of the Hunt because they help the killer know where the survivor is if they try and use Inner Strength.
I'm sorry if this post sounds defensive or somehow aggressive, but I am just really fed up with the Dbd forums and the community. It's annoying to try and help others through steam discussions or the Dbd forums and end up receiving aggressive responses. The conversation goes from a discussion to a contest of who can prove the other person wrong. It's not specifically this thread, but a combination of different examples, like having random people commenting on my steam profile about how I am wrong about a topic. How do other people deal with the toxicity of this community?
Thrill of the Hunt doesn't give a notification on full totems, just Hexes.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/654971#Comment_654971
I am running anti-Spirit and anti-Nurse build: Dane With Me - Iron Will - Quick and Queit - Lithe, so stop saying people are not trying new things. It works but not always and her chase potential is insane. If she has Stridor she will hear you anyway and good Spirit will get you. Also running 4 perks just to have better chance of countering 2 killers clearly says something is off here. She has too many cues while survivors are not getting anything. Her phasing in TR is gone, out of TR is not directional. You cannot even tell when she is or is not vaulting windows. Now imagine Nurse - she is standing still while blinking and only becomes visible after 2nd blink to score a hit. Would that be fair? I do not think so, well that's how Spirit works.
Nurse goes through stuff and she doesn't have a real cooldown on her power. That's why her power gives more info to the survivors. If you messed up as Nurse, you are punished for 2 seconds, as Spirit you are for 15 seconds.
-
@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/653725#Comment_653725
It's not being snarky it's just unususl..they said they were finalizing dates days ago..dont talk down to me like I'm some moody teen
They only said that the PTB is gonna be soon, not specifically today.
-
Carburetor Tunning Guide + Primer Bulb.
-
She isn't low tier as some people say, but she still could use some buffs.
-
Plague is the 7th killer in my list.
-
@savevatznick said:
don't cleanse. If no one cleanses, you are simply playing injured all game. That may SOUND bad, but once you realize Plague is super tall and has a hard time mindgaming any loops. you will quickly find out that she's not so special at all.
The Plague is a reminder than no matter how outrageous you make a power (unlimited Huntress hatchets that are undodgeable), they cannot be overpowered if you make the survivors have agency over that power. The Plague needs to ask survivors permission to use her lethal power - if no one cleanses, she is simply a loopable killer than can barely mindgame tiles.
Long story short, don't give her her power and you'll win every time. Git gud at looping, and you'll eat plague for breakfast. She's godlike under rank 10 but once you get past it where survivors know how to loop, she's a paperweight. She's useless.
She doesn't get unlimited Corrupt, she gets it just for 1 minute.
-
Anti NOED perks :
Small Game
Detective's Hunch
Inner Strength ( incoming ).
Enjoy.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/652652#Comment_652652
https://forum.deadbydaylight.com/en/discussion/comment/652592#Comment_652592
nah, there are no killer perks that are left behind tier. dont take this too seriously, im only saying my opinions and i still find stridor at least mid tier perk since more ppl are using iron will. if u refuse to admit it that's not my problem. also i never said all killer perks are good. they aren't. i just personally find the meta ones pretty annoying. the only survivor perk that annoys me is spine chill since i like to play stealth killers like pig. my point all the time was the fact that survivors are only getting trash perks while killers have mostly good ones. stop putting words into my mouth lol and let me have unpopular opinions in peace
Monstrous Shrine, Unrelenting and Furtive Chase are in the same tier as Left Behind.
So Stridor is mid tier ? So quess what, there are also mid tier survivor perks.
Killers also get trash perks and survivors also get decent perks, stop acting like it's not true.