How come survivor perks consistently get nerfed but the killers perks for the most part never change

I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens

Comments

  • Survivors don't need perks to be good at the game, they prolong your life but aren't needed. Killers on the other hand need the perks or they'll get wasted by a 4 man SWF team

  • Thana nerf............?

    And survivors have more rly good perks than killer.

    Because the most killer perks can be countered.

  • Thanatophobia, Fire It Up, Enduring...

    Legion is a Killer who was nerfed to high hell, and yet it isn't exactly a perk, it's still a nerf to Killers. Nurse will be receiving a nerf as well. Pig's Endgame was changed entirely...

    All Survivors have are perks, so of course they'd be changed a lot. Killers have abilities and perks that could be drastically changed at any minute.

  • Your belief doesn't make that remotely true I'm afraid.


    Against a single survivor the killer has an advantage in most cases but there are 4, they can't be everywhere at once. Survivor perks tend to get nerfed when they offer something like a free hit which depending on the chase could negate a lot of the killers time, and since all gens can be done in 3 mins without pressure, taking that pressure is a huge deal.

  • @Sackboy123 but killers abilities plus perks is more than enough to kill a perkless survivor so that’s not really true

  • Depends how good a survivor is, I run no perks to help me in chases yet I'm able to loop quite efficiently even at Rank 1, All you need is a good Jungle Gym or TL wall and you're golden and I tend to survive other games by just being stealthy.

  • Certain survivor perks constantly need nerfs because they offer too much of an advantage when the killer is technically supposed to be more powerful than any individual survivor. Sometimes I do agree that they nerf a perk that doesn't need it or they go overkill with a nerf, but that is about it. Killers still receive a decent bit of changes (and I've heard that NOED is getting changed again in the next patch, although I don't know how true that is.)

  • @Richter_Cade I understand mettle of man getting nerfed and DS but I just think survivor already have a lot to deal with when running away from a killer such as having good rng with teammates that do objectives

  • Teammates are the thing aren't they? Unfortunately it's impossible to balance around human nature, and when they do stuff it's rough as a killer. We rely on them doing nothing and getting muddled because the alternative is a gen popping if a chase lasts more than 15 seconds.


    What else got nerfed besides those two? Genuine question.

  • @Crazewtboy said:

    Certain survivor perks constantly need nerfs because they offer too much of an advantage when the killer is technically supposed to be more powerful than any individual survivor. Sometimes I do agree that they nerf a perk that doesn't need it or they go overkill with a nerf, but that is about it. Killers still receive a decent bit of changes (and I've heard that NOED is getting changed again in the next patch, although I don't know how true that is.)

    Well put and I didn’t know NOED was getting a change 😯

  • @Richter_Cade said:

    Teammates are the thing aren't they? Unfortunately it's impossible to balance around human nature, and when they do stuff it's rough as a killer. We rely on them doing nothing and getting muddled because the alternative is a gen popping if a chase lasts more than 15 seconds.

    What else got nerfed besides those two? Genuine question.

    All exhaustion perks and I believe self care not to sure on the others

  • Killer perks are released pre-nerfed. Ones that slip through are quickly dealt with.

  • @TheCankleBreaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/657922#Comment_657922

    All exhaustion perks and I believe self care not to sure on the others

    Exhaustion perks were remade, not nerfed. The status effect replaced the cooldown timer. Self-care was nerfed because everyone was using it instead of actually healing each other.

  • Killers perks got nerfed too : NOED ( it's a Hex now ), BBQ ( lockers counter it ), A Nurse's Calling ( reduce the range of the perk ), Thanatophobia ( reduces the values ), Sloppy Butcher ( reduces the slow down on healing ), killers perks also get nerfed, not just survivors.

  • @Marcus said:

    Killers perks got nerfed too : NOED ( it's a Hex now ), BBQ ( lockers counter it ), A Nurse's Calling ( reduce the range of the perk ), Thanatophobia ( reduces the values ), Sloppy Butcher ( reduces the slow down on healing ), killers perks also get nerfed, not just survivors.

    Yeah I just found out about some of these thanks to the earlier comments and realize that it’s kind of weird on both sides

  • Nerfs happen on both sides constantly to perks but players tend to notice the ones which affect the side they play more.

  • Self care got changed because survivors were healing mid chase. Exhaustion perks changed because they were near unlimited uses in chases by even low skilled survivors.

    Ask around about the dark times of dbd. Or check out tydetimes youtube series. Those were much needed changes as they tipped the scales way too far in survivors favor.

  • Recently killers got some decent improvements recently so I have no complaints as they are still underpowered. I wouldn't begrudge small nerfs to a couple of op killer perks that too many killers are using.

    I don't think Noed and ruin need to be as game changing as they are. I can play really well and still depip and the next game play terribly and 4K and double-pip. The difference? Did they find my ruin or not.

  • Plenty of killers' perks got gutted. Unrelenting used to be meta , NOED used to last the whole endgame. Enduring used to affect all stuns. Brutal Strenght used to make the pallet break nearly instantaneous

  • @TheCankleBreaker said:

    @Sackboy123 but killers abilities plus perks is more than enough to kill a perkless survivor so that’s not really true

    Killer powers have been nerfed a lot/changed. Legion is a big example of a killer power being absolutely gutted.

  • @[Deleted User] said:

    Because survivor perks end up being pretty broken or overpowered.

    For example:

    https://www.twitch.tv/pappusgaming/clip/AntsyIncredulousAlfalfaBibleThump

    Secondly, survivor perks are not the only ones who have been consistently nerfed.

    NOED, Unrelenting, Save the Best for Last, NOED again, Tinkerer, NOED yet again, Play with your Food, Noed yet again, Enduring, Thanatophobia, Remember Me...

    Also, remember that killers have powers too, not just perks, which can also be nerfed. Case in point, Legion's power now has zero lethality to it and Pig's RBTs are laughably terrible now due to no longer working at end game, where they used to be strongest. There was also the crouching nerf (which was thankfully reverted) or the Huntress hitbox fiasco where they made her hatchets so useless that people were literally eating hatchets up their ass crack and they still weren't registering a hit.

    Saw a post earlier saying we'll make it should be reverted to this...

  • @TheCankleBreaker said:

    I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens

    AH.... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH *Several hours later* Haaaa....


    No, Killers are nerfed to the deepest levels of hell and I'm sorry I'm on the same map and needing to hit you with my M1s. Please, really go look at the game. Make sure it's Dead By Daylight, and come back.


    Besides, Killers are supposed to be a God of Hope/Fear fueled murder machine. Has anyone honestly been worried about facing a Killer in... like ever? 3 days after a killer comes out, they are nerfed or figured out. So.... Don't know what you are smoking Bruh.


  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/657903#Comment_657903

    Killer powers have been nerfed a lot/changed. Legion is a big example of a killer power being absolutely gutted.

    I never even knew about the exploit till the nerf hit and i loved Legion. I just loved the stabbin.


  • @ShyN3ko said:

    Thana nerf............?

    And survivors have more rly good perks than killer.

    Because the most killer perks can be countered.

    lol wait wait wait.

    Survivors have more really good perks than killers??? Where?

    The only top tier perks survivors have are Adrenaline, Lithe/Balanced Landing (used almost interchangeably), and Borrorwed Time. D-strike just gets you tunneled and Dead Hard works maybe once if the killer is good. Every time after that, they'll wait til you use it then just hit you after so it's trash to me.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/657899#Comment_657899

    lol wait wait wait.

    Survivors have more really good perks than killers??? Where?

    The only top tier perks survivors have are Adrenaline, Lithe/Balanced Landing (used almost interchangeably), and Borrorwed Time. D-strike just gets you tunneled and Dead Hard works maybe once if the killer is good. Every time after that, they'll wait til you use it then just hit you after so it's trash to me.

    I said good perks(mid - high tier).

    But survivors have just more good and very good perks.


    Autodidact: If every survivor would use this and not selfcare, then the heal time would be 8 seconds most of the time.

    Bond:good for solo players

    Dance With Me: In combination with other perks good

    Iron Will: rly good for hiding

    Kindred: good for solo players

    Object of Obsession: good vs every stealth killer

    Plunderer's Instinct: for farming keys

    Poised: its good, but only 5 times

    Prove Thyself: Gen Rush in team?

    Quick & Quiet: in combination good

    Self-Care: many people use it, but I dont know why

    Spine Chill: very good perk vs every killer

    Sprint Burst: rly good for wasting killer time

    We'll Make It: rly good for fast heal

    etc.................


    Im not a survivor main, but I know many good survivor perks.

    But I only see 1 perk build in high rank:

    • Selfcare(WHY?)
    • Balance Landing
    • DS(Meta perk for 2.5 years)
    • Spine Chill/Boring time


    There are some types of killer perks

    • survivor can counter this perk
    • trash number
    • situationally
    • decent perk(Example:STFBL)


  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/662621#Comment_662621

    I said good perks(mid - high tier).

    But survivors have just more good and very good perks.

    Autodidact: If every survivor would use this and not selfcare, then the heal time would be 8 seconds most of the time.

    Bond:good for solo players

    Dance With Me: In combination with other perks good

    Iron Will: rly good for hiding

    Kindred: good for solo players

    Object of Obsession: good vs every stealth killer

    Plunderer's Instinct: for farming keys

    Poised: its good, but only 5 times

    Prove Thyself: Gen Rush in team?

    Quick & Quiet: in combination good

    Self-Care: many people use it, but I dont know why

    Spine Chill: very good perk vs every killer

    Sprint Burst: rly good for wasting killer time

    We'll Make It: rly good for fast heal

    etc.................

    Im not a survivor main, but I know many good survivor perks.

    But I only see 1 perk build in high rank:

    • Selfcare(WHY?)
    • Balance Landing
    • DS(Meta perk for 2.5 years)
    • Spine Chill/Boring time

    There are some types of killer perks

    • survivor can counter this perk
    • trash number
    • situationally
    • decent perk(Example:STFBL)

    In the same light, Killers have a lot of good perks as well and most survivor perks are easily countered

    Self care got nerfed into the ground. If Borrowed Time is a problem, go after the person doing the save (basically don't tunnel like a dick) and you'll probably get a free kill because they're locked in the unhooking animation. etc

    Mid-high tier Killer perks

    BBQ - Double BP AND knowing exact locations of survivors far away AND knowing that someone is likely close if you can't see them

    Ruin - Slow the game down a lot

    Pop goes the weasel - Gen progress destroyer

    Sloppy Butcher (especially after the healing nerf) - Takes forever to heal

    Thanataphobia - Slows everything down

    Nurses Calling - Instant tracking on healing, makes for some easy downs on unaware survivors who think they're hidden

    Discordance - Location info when people cooperate

    Whispers - Easy to locate people, HELLA powerful in end game when trying to figure out which door a survivor is going for

    Spirit Fury - free hits after only breaking 2 pallets (i still think that should increase to 3)

    Enduring - Fast recovery from stuns, especially powerful when combined with Spirit Fury

    Brutal Strength - Fast gen and pallet breaking to keep chases going

    Bamboozle - shuts down loops, especially the one "infinite" left in the game (I still don't believe there is a true infinite until I see a video where no matter WHAT you do, you will NEVER catch that person. If you can eventually catch them, it's not infinite by definition)

    Save the best for last - The decreased cool down makes chases end faster

    Devour Hope (when not found) - A slug fest, huge snowball opportunities

    Blood Warden - Powerful end game tool, especially when combined with NOED

    Make Your Choice - Someone gets unhooked, you go back to the hook and both people are a one shot if they don't heal the person who was unhooked

    NOED - powerful end game tool

    Franklins - ddestroys weapons

    Hex Third Seal: Without SWF, if this doesn't get found early, the whole games goes to hell quickly

    I could even be a little cheap and add Knock Out for the same reason as Third Seal

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/662666#Comment_662666

    In the same light, Killers have a lot of good perks as well and most survivor perks are easily countered

    Self care got nerfed into the ground. If Borrowed Time is a problem, go after the person doing the save (basically don't tunnel like a dick) and you'll probably get a free kill because they're locked in the unhooking animation. etc

    Mid-high tier Killer perks

    BBQ - Double BP AND knowing exact locations of survivors far away AND knowing that someone is likely close if you can't see them

    Ruin - Slow the game down a lot

    Pop goes the weasel - Gen progress destroyer

    Sloppy Butcher (especially after the healing nerf) - Takes forever to heal

    Thanataphobia - Slows everything down

    Nurses Calling - Instant tracking on healing, makes for some easy downs on unaware survivors who think they're hidden

    Discordance - Location info when people cooperate

    Whispers - Easy to locate people, HELLA powerful in end game when trying to figure out which door a survivor is going for

    Spirit Fury - free hits after only breaking 2 pallets (i still think that should increase to 3)

    Enduring - Fast recovery from stuns, especially powerful when combined with Spirit Fury

    Brutal Strength - Fast gen and pallet breaking to keep chases going

    Bamboozle - shuts down loops, especially the one "infinite" left in the game (I still don't believe there is a true infinite until I see a video where no matter WHAT you do, you will NEVER catch that person. If you can eventually catch them, it's not infinite by definition)

    Save the best for last - The decreased cool down makes chases end faster

    Devour Hope (when not found) - A slug fest, huge snowball opportunities

    Blood Warden - Powerful end game tool, especially when combined with NOED

    Make Your Choice - Someone gets unhooked, you go back to the hook and both people are a one shot if they don't heal the person who was unhooked

    NOED - powerful end game tool

    Franklins - ddestroys weapons

    Hex Third Seal: Without SWF, if this doesn't get found early, the whole games goes to hell quickly

    I could even be a little cheap and add Knock Out for the same reason as Third Seal

    So could we just agree that both sides have some good perks.

    But killer have more perks with counter play.

    And THANA is not a good perk.

    Its like "Remember Me".

    Not worth running.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/657899#Comment_657899

    lol wait wait wait.

    Survivors have more really good perks than killers??? Where?

    The only top tier perks survivors have are Adrenaline, Lithe/Balanced Landing (used almost interchangeably), and Borrorwed Time. D-strike just gets you tunneled and Dead Hard works maybe once if the killer is good. Every time after that, they'll wait til you use it then just hit you after so it's trash to me.

    But there aren't survivor perks that are required to have a chance, similar to Ruin or Corrupt intervention. You can of course not run them, but you're placing yourself at a major disadvantage against higher rank survivors... who probably have the meta build: Adrenaline, Exhaustion perk 1, BT and DS.

    DS doesn't encourage tunneling, since they have such a lengthy amount of time for the DS to be used after an unhook. It's often not worth it to go after them.

  • @ShyN3ko said:

    https://forum.deadbydaylight.com/en/discussion/comment/662683#Comment_662683

    So could we just agree that both sides have some good perks.

    But killer have more perks with counter play.

    And THANA is not a good perk.

    Its like "Remember Me".

    Not worth running.

    Remember when Remember me had 6 tokens and was actually good? Yeah, I miss it too...

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/662621#Comment_662621

    But there aren't survivor perks that are required to have a chance, similar to Ruin or Corrupt intervention. You can of course not run them, but you're placing yourself at a major disadvantage against higher rank survivors... who probably have the meta build: Adrenaline, Exhaustion perk 1, BT and DS.

    DS doesn't encourage tunneling, since they have such a lengthy amount of time for the DS to be used after an unhook. It's often not worth it to go after them.

    Deliverance is one that I immediately thought of but there might be more. If you're the first one chased and hooked, the entire perk is rendered useless since you can't Kobe off the second hook.

  • @TheCankleBreaker said:

    I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens

    *insert generic power role talk based on when survivors were op*

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/663618#Comment_663618

    Deliverance is one that I immediately thought of but there might be more. If you're the first one chased and hooked, the entire perk is rendered useless since you can't Kobe off the second hook.

    Yeah, that's why it's not meta. If I see someone use that, I immediately tunnel them to second hook because it's resetting killer progress in the game. I do not respect it.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/663667#Comment_663667

    Yeah, that's why it's not meta. If I see someone use that, I immediately tunnel them to second hook because it's resetting killer progress in the game. I do not respect it.

    Damn, so we get tunneled for using off meta perks now? rip lol

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/663683#Comment_663683

    Damn, so we get tunneled for using off meta perks now? rip lol

    Only for Deliverance, because of it's effect on the killer's snowball effect. That's it.

  • @TheCankleBreaker said:

    I truly believe that the killer is at the advantage all the time no matter what scenario so why is that survivors have to get nerfed when all we can do is run and do gens

    Because survivors dont really need perks to survive. Their perks are also sometimes more powerful then that of killers. Killers need perks to have a chance or else they would get demolished.

    Survivors will usually run their

    Selfcare, adrenaline, or whatever they have and survivors can still win easily without perks.

    Against a good cordinated team, killers will get stomped even with perks, not counting nurse.

  • Your name literally shows that you are a survivor main, also killers have an equal nerfed amount of perks as survivors

  • Well, the amount of nerfs doesn't indicate if they are good-enough nerfs.

    Let's say there's a Perk that allows you to heal 100% faster at all times, which is way too much in the current state of the game.

    Nerfing it by removing 10%, then 10%, then 10%, then 10% and then 10% is a lot of nerfs spread over multiple patches, but that doesn't mean it's now super weak.


    Sprint Burst has a LOT of nerfs for example, but it's still holding up super well.

    Whether it's the best Exhaustion Perk is a discussion i don't want to engage, but at the very least you can't ever go wrong with it in terms of generally strong Perks.