Mandy
Mandy
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- Mandy
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I actually think killer is in the strongest position that they've ever been in.
Back in the day, there were infinites, no exhaustions, self healing was done behind a dropped pallet before the killer could even break it...survivors could take the game hostage for a long time because there was no EGC.
Right now, we have kill rates averaging around 60% which is an improvement on earlier this year even and whilst I appreciate that it's difficult for new players (both survivor and killer, because DbD does have a learning curve which us veterans can forget exists), killer is in a very healthy position.
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It doesn't work natively no.
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@brokedownpalace said:
There is nothing more humiliating than failing at a Head On stun. So if I see the perfect opportunity to get a stun, even if it's ultimately completely pointless, I will not hesitate and I will accept whatever punishment you deem necessary.
hahaha that's like me, I can't resist Head On stuns, especially if it involved hopping into a locker that I Deceptioned a few seconds earlier.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3248513#Comment_3248513
Cj techs looks like one to me, but i could be wrong... only BHVR can answer that.
it's not, and it's not cheating. Hope that clarifies it for you.
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This is being rolled out slowly, as others have said - further characters have already been added since that time.
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The Dwight Trapper shirt is called the bloodletting shirt, it was given with purchases made when the store was first opened - it will not return in game.
As to past rift cosmetics, there's a chance they can still return.
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I wish we knew where he was :(
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Everything that's in the PTB is planned for the next chapter release, it's safe to say it won't happen before then.
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/3250980#Comment_3250980
AHHHH ITS SO GOOD
Glad to hear that you are enjoying it!
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This is an original chapter, completely and utterly original.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3250628#Comment_3250628
Watching Otz right now, the guards get stuck on lockers and just keep running into the locker.
yeah we have seen that there might be a bug with this in some instances....I just wanted to clarify the intended behaviour.
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They don't "grab" from them, but they are supposed to open the door and injure survivors yes. Lockers are not a counter to The Guards.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3250579#Comment_3250579
yeah, but it's still on the first page. After an hour, they'd be assumably more hype or discussion.
As is usual on PTB day, things like perks, new killer plus survivor naturally get the most attention.
Especially on the forums where gameplay is the major focus of our demographic here.
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https://forum.deadbydaylight.com/en/discussion/353031/forged-in-fog-trailer#latest from the front page here...
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I must admit, I kinda like the new survivor for some reason...
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3249476#Comment_3249476
I don't think that was the point Mandy.
He's talking about the perks, some are behind paywalls, or you can alternatively grind for shards (which can take forever). Alternatively, you can hope for them to appear in the shrine, but odds are not all too great — there are so many perks in the game that you're likely better off grinding instead. It would just be a nice bonus if you get it on the shrine.
This isn't to say the game hasn't improved because it definitely improved since the beginning. Props to that. Just that some perks are strong / meta and players can't immediately obtain them within a decent amount of play time.
We don't expect someone new to have everything unlocked in the span of a week, just the perks they want. Guess it has to be that way so you all can make money, which isn't a bad thing like the community makes it out to be. No shame. You all have to make money to continue making DBD content, but ask yourself this:
Would it hurt to make perks more obtainable?
You can argue the grind change helped, but it also backfired because I had most perks unlocked through the shrine. Which got locked to tier one post change, and to add — shrine costs are even more expensive. I remember I could buy a perk for 2,000 shards and I could get the teir 3 version on the web with just a few bloodpoints. Now it's what? Doubled? That's crazy...
TL;DR Perks are a bit too hard to obtain, feels like you have to either dump a ton of time into the game or pay some cash (not a lot) to speed the process up to save on shards / time. You all are improving, just some minor things to iron out!
The topic is about specific characters though, not perks.
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@Waldbaerente said:
https://forum.deadbydaylight.com/en/discussion/comment/3249392#Comment_3249392
Thank you for respongin Mandy. To question number 1, do I read that right? It's still a bannable offense, but atm you wont get banned for It? For myself, it feels very bad, knowing players wont get punished for using this kind of software. If you try your best to get certain achievments (for example "Evil Incarnate", "Left For Dead" or "From the void she kills") and other players have just unlocked them via an achievment manager, seems wrong to me. Especially if checking for this, as a player, takes about 15-20 seconds on steam.
To question number 4, I worded that kinda poorly. The post from 2018 states, that it's mandatory to report these cases under "Unsportsmanlike", but the in-game description implies the use of the category "Exploits". I dont know, how your backend-support system works, but looking at the post from 2018, it seems that it's important to use the right category. Reports might've been not handled correctly, if a player uses the wrong category in the end-game-screen. So does a player have to report the usage of illegal 3rd party sowftware via the "Exploit" or "Unsportsmanlike" category?
it's ok if the wrong category was used, as reports are still handled and as most reports require video evidence we can clearly see what is happening.
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Thank you for sharing <3
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I would completely disagree with the pay to win aspect, as someone has already mentioned, the strongest killer in the game is free...and there's no denying the fact that she's the strongest.
What you're talking about is wanting to play the other characters, because you or your friend are better with them - that doesn't make something pay to win as you can still "win" without those characters. Playing the game unlocks more things, you can unlock characters/perks with shards etc as well as some cosmetics - this of course encourages gameplay, but it's definitely not about paying.
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- We do not currently ban for unlocking achievements, however that's not to say we won't in the future
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- That wording differs slightly from the one we have in our KB and I will check in with Support on this - as we do not define the user as being whitelisted but the app, so for example Discord. https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
- Not quite sure what you are asking here, the difference between the two categories is pretty clear from the in-game description.
As an aside, all articles are now listed in our Knowledge Base as these are the ones that are kept updated...the link is the one I supplied above.
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BHVR/Behaviour Interactive is a large company who has always made games, this is the companies 30th year for example so it's a long standing company. There will always be other games that we work on, our own games and games for hire for other companies...none of that affects Dead by Daylight in any way, as the DbD Team only works on DbD for the most part, resources etc are not removed from DbD for any of these other games.
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Hi, one thing with the name & shame rule, you can post clips as long as they're not used to shame players.
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Did you see the void energy coming off the killer?
A killer must already have the void energy and have not deposited it for this challenge to activate.
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OK I'm closing this here. Nothing listed is "abuse" these are things that can be used in a game, and are game mechanics - using them does not constitute "abuse" and I won't see that word thrown around lightly.
If you wish to discuss things, I suggest doing it in a far more civil and respectful manner!
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we mention what is considered Unsportsmanlike Behaviour in the game rules. A player disconnecting for any reason will be covered under the disconnect penalty, which is automatic.
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The update to the temporary ban timers is already live.
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@ArchAbhor said:
Im all for less toxicity in the game, but how do you treat each report?
What false reporting? Any clarification on that? I've been called a cheater by people who dont understand the game or are salty after a loss. How about being accused of something in game and you didnt do it? Even worse yet what about a swf that mass flags you just to spite you? That goes for 3 mans reporting on the odd one out and killer. You guys have any clarification on this?
We don't ban unless we have sufficient evidence of a rules infraction. So mass reporting doesn't do anything unless the person that's being reported has actually done something.
False reporting can lead to access to Support being revoked, but this is in extreme cases.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3246155#Comment_3246155
It's more the concern of it being easier so you cant really miss, I dont like the idea of as long as you're infront the blinds easy.
Getting a save and stopping a hook is HUGE, especially if people can loop which is why I liked the risk reward sorta thing.
As long as it's not really easy then that's fine, just dont wanna repeat of very old DBD lol
It's not as easy as in "you can't miss" - it's definitely slightly more forgiving than before, which makes up for the inability to adjust your timing with the flashlight after the cooldown was added, but it's still missable (this should be a proper word!). If you go to early or too late, you're still not going to get the save.
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I don't think it's just nurse that we can apply this to, I think it's much more difficult in general to be as accurate with a controller as killer in comparison with keyboard & mouse.
It is just more apparent with certain killers than others, due to the nature of that killer power, which is why the Nurse and also Trickster are brought up a lot in these types of discussions.
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Glad you managed to resolve it.
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The iri addon doesn't start the game in Nightfall?
The two iridescent addons are Sacrificial Knife - which causes vault locations to block after exiting a locker in nightfall, and Iridescent Wooden Plank which gives the exposed status during the last 12s of Nightfall.
So if the Dredge was using these iri addons it's completely normal that you didn't start the game in Nightfall.
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@AlkaloidssOP said:
https://forum.deadbydaylight.com/en/discussion/comment/3244143#Comment_3244143
What are we supposed to do after Unbreakeable becomes basekit?
As I've said, the previous PTB test with the mori finisher and the ability for survivors to get themselves up from the dying state without the use of a perk, is not guaranteed to come to the Live game in the same way as it was tested on the PTB. We were very clear that this was an early test and we would be making changes based on feedback - it will likely go through a couple of iterations before it's implemented (if it is implemented), and more PTB's. So imagining scenarios based on what was previously tested isn't applicable to the situation that the OP is experiencing.
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We don't remove staff who've had an influence on the game, and assisted with it's growth etc, out of respect for the work that they've done and contribution made.
And no the position is not vacant and the Community Team has moved forward quite heavily since then - even my position on those credits is wrong. It is probably something that I will get around to adjusting.
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The cinematic was the opening scene that was recently added in with the Halloween Event - it was the unskippable video that played in-game. This was the cause of the issues that mostly affected xbox users and gave a profile state change error for those players who were affected. There was also a few crashes that this cinematic was found to cause - these have been resolved with the removal of the video.
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It definitely does say on the text of the perk "survivors inside the Dream World" , which means sleeping survivors.
This is why it's helpful when making a report of this nature to have video proof if possible as it allows us to see exactly what was happening from your perspective.
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Please only make 1 bug report per thread as per the guide in this sub section.
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If you have a video of this showing it's not working I'd love to see it - as from teh few I've seen, it's working correctly, as long as the survivor is asleep
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@jesterkind said:
Ooh, these look cool- where do you get these? I've basically never messed with Steam's profile stuff like that, haha.
If you click on points shop here, you can find them there.
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I now have the entity claws on my profile!
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/3244165#Comment_3244165
Sometimes I run over to where someone is looping and throw it on a nearby gen, then run back to wherever I'm repairing. :P Doesn't always work out, but when there's a gen like Lery's center or Gas Heaven garage? Wiretap is incredible. It's my favorite new perk of 2022, and that's going up against stiff competition like Floods of Rage, Awakened Awareness, and Darkness Revealed.
I didn't expect to love this perk as much as I do, but it's so clever. I tip my hat to whoever thought this one up!
I'm also a fan of Floods of Rage, I think they're both great perks.
Wiretap is a lot of fun, it's one of those that can be super useful or gone in a second so slightly risky but fun nevertheless.
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Hello, thank you for your report, the map has already been removed from rotation a short while ago.
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Hello, thank you for your report. The map was already removed from rotation a short while ago due to this issue.
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Thank you for the report, we have now removed this map from rotation and updated our Kill Switch list to show this.
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@Laluzi said:
I really like Wiretap. It's fantastic if you use it on central generators, gens in jungle gyms, and basically anywhere on a two-story map.
It combos nicely with Blast Mine, but sometimes it's better to slap it on a barely started gen the killer won't be tempted to kick so you get 80 seconds of wallhacks.
That's exactly what I've been doing with it - you've found my secret!
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I've edited the post to remove the link - we don't allow users to attempt to shame others in that manner.
This is also not a hostage situation. If you are unable to hook a player due to no nearby hooks, then you can leave them downed, they will bleed out.
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I would suggest that you contact our Customer Support for this error as they can directly check your account.
https://support.deadbydaylight.com/hc/en-us/categories/6713776396180-Dead-by-Daylight
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I do not think it's necessary having a post such as this on our forum - there's behaviour on both sides that isn't ideal but well within the confines of the game.
A post that specifically attempts to shame one side of the playerbase in this manner really isn't welcome here at all.
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@HellDescent said:
You previously said that all the perks required for archive progression will be in the shrine during the same week the challenges are released. Instead we got poised from Jane, that's completely unrelated to this tome or challenges
Can you let me know which challenge that is for please?
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@SquaretenMarko said:
https://forum.deadbydaylight.com/en/discussion/comment/3243957#Comment_3243957
It's fixed!!! Finally!!! Thank you so much for helping us!!
It's down to you all reporting it and helping by providing your gamertags so that we can see what was happening - thank you so much <3
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Hi, there was an update around 40 minutes ago that should fix this error - can you confirm that you can now play again?
Thank you so much
Mandy
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