Mandy
Mandy
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- Mandy
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@wonderlandcandy @ExclusiveB I've messaged you both to get further information.
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Even so, you get your auric cells back from completing the rift - so you effectively get everything for free.
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I really don't have difficultly pipping on either side right now. I think the only major difference is that I feel like I have more control as a killer than I do as a survivor. I have to fight the 3 other survivors to get the unhooks, heals etc, which is what makes the difference for me.
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@CHED1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1822757#Comment_1822757
Aye Tis true. My problem was not with this but with the fact that some people who paid for the pass like me feel a bit miffed off (if) these are sold for shards (these being the leaked skins I was stopped from mentioning). Since back then you had to pay/grind for them and the way they were portrayed in the trailer made me believe they weren’t coming back.
I never knew they had always planned to release them later on. Mistake on my part I must admit.
They were also on the Free Track of the Rift so you didn't have to pay for a pass, so you had them exclusively for quite a long time and probably with less grind than it takes to get 21k shards for each outfit.
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I'm not sure I agree, I think there's a learning curve in the game and would rather the UI not getting cluttered with things (I really like a neat, clean UI).
I do think these things could be explained more in the tutorial however, and survivors will soon learn the speeds of things so they know if they're being healed, if others are using a toolbox etc.
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What platform is this on please?
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Thank you for your well thought out feedback, it's much appreciated.
With regards to your comments re Autohaven, have you noticed any change after the hotfix today as there were changes addressed to these maps specifically, so I'd be interested to hear your thoughts on them?
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1822606#Comment_1822606
Do "Rift items" include charms? I´ve missed some charms I very much regret not to have, so I was wondering.
I'm not sure about Charms, I believe it's just going to be the skins - but I'm not 100% sure on that.
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@xcrGaming said:
If this game was free I would say yes go ahead and ban people all you want. Otherwise I would say its illegal to ban people from content when they themselves admit the system cant tell the difference from Acts of God power outages or angry players leaving. I would say your at risk of a class action lawsuit.
As others have mentioned we do have the EULA.
The fact that there's no way to ever tell if someone intentionally shuts down their device or pulls the plug (nor can there be), is why the penalty applies across the board - it's still ruining the game for the 4 other players in the match.
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@CHED1 Please refer to our forum rules were we do clearly state that we do not appreciate posts about leaks or suspected leaks and do not allow them to be posted on our forum. So I've edited your post with regards to this.
We've been very clear about this and said that Rift items will eventually come to the Store, minimum time was 6 months and the Nurse skin was recently added which I think was available on the Rift around a year earlier. I'm happy with this, people who grinded the rift got the skins early and people who were unable to do that (or newer players) will still have the same opportunities to get the skins further down the line.
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This is sounding more like a technical issue, please post in the Technical Sub Forum, thank you.
https://forum.deadbydaylight.com/en/categories/technical-issues
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I've seen this bug happening a couple of times now.
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Hit Validation is currently live - it was removed temporarily due to the severe issue with Oni but was re-enabled 1 week later.
What happens with Hit Validation is that it prioritises the player with the better ping to the server so whilst you might have a green ping to the server, if someone has a lower ping to you - their end will be prioritised.
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Yes, I'm hearing that this may not be intentional and the price could be increased in the future - I don't have any word on whether it will or not though.
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@TripleSteal fan account :)
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No @krs4883 licences don't work like that. There are definitely limitations.
We run competitions for designing cosmetics that normally go into the rift first before coming to the store, eg Mr Puddles. So if you do have some great ideas then please watch out for these competitions - they are advertised on our Social Media, and you will be able to enter.
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@Deadeye I'm already looking into this, I moved your post here as both threads are about the same thing.
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Well spotted, I would have expected them to be 2700 - will check it out.
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Personally, I've enjoyed cross play and keep it on - I've not noticed a big difference in standard of matches but I have noticed faster queue times which are important to me. I don't have spare hours to play so queuing for ages for a match isn't something I can do, but with cross play on it's much faster. As I said, the quality of the matches didn't change for me, whilst playing killer or survivor, I don't see any difference in players on any platform tbh, there's good and not so good players on all platforms.
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No afaik the terms to Devour Hope haven't changed so DH shouldn't have changed...the change to Ebony Mori's shouldn't have affected DH in the slightest - I've also not seen any evidence of this either, I have been DH'd mori'd in the last couple of days without being hooked twice though, so not sure if there's a random bug that happened to someone or if we just have an unfounded rumour spreading around.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1820673#Comment_1820673
I've actually never had survivors whine about getting moried from 5 stacks of Devour Hope. IMO it's what a hex should be. Very powerful, a nice reward half way through and they don't know it's on the field until it's actually dangerous.
same, it's a strong perk but really well balanced imo and I enjoy playing against it as a survivor and with it as a killer.
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@csandman1977 said:
I really hope not. Its my favorite perk in the game. Ive been playing less and less killer lately as it seems survivors are getting more and more douchey so i haven't checked it.
Hoping its a bug.
If you explain what the change is or what you think is a bug, I might be able to confirm it one way or another, right now I am not sure what you mean.
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For me it's the Hag, it's always the Hag - she's my nemesis in game (and no, I'm not talking about Nea!).
She freaks me out every single time, I set traps off and still jump despite having played the game since release...I remember the day that Hag was released and my first game against her, and I have never jumped so much.
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This has been a confusing issue (sorry I'm not familiar with the whole entitlements things with consoles). It's an issue that I believe is now resolved and you should be able to have access to the DLC's
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I was just coming to update this, was waiting for confirmation that the fix had gone through!
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This is a different 300k, it's related to the 112 errors that people were having (the previous 300k was due to the issues with the latest Chapter).
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I'm avoiding any and all spoilers so far for this game as I'll be playing it when I get some time off over Christmas. I know about the bugs that people have been saying about but I'm still looking forward to playing it.
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We did advise initially that we would put some (if not most) of the cosmetics from the rift into the Store at some point, there's a minimum time period of something like 6 months before it happens and there's no maximum period of time.
The current outfits are available for Shards - they were Community designed outfits, the contest winners and as such are available to the whole community without having to purchase them for actual money.
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The thing is to be locked out for 3 days - that's an awful lot of DC's, we're talking more than 1 a day especially given that the first penalty is only 5 minutes and it's specifically kept short because of the issues that you brought up.
There's a decay rate with the penalties, to prevent people from abusing the system because there should be no "free DC" because again, you are ruining that match for 4 other players.
Sorry whilst I understand the frustration that you feel I also feel the frustration of players when someone DC's from a match that they've queued a while for, and the game is ruined through no fault of their own or their equipment.
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The problem is regardless of the reason for your DC it's still ruining the game for the 4 other players...which is why we have the DC penalty to discourage people from DC'ing.
Sadly, there's nothing we can do to distinguish between a genuine internet issue DC and a ragequit - which is why all are penalised the same.
All I can suggest is to keep working with your internet provider to try to provide you with a solution as to why your internet is dropping out, and use an ethernet cable to connect to the internet as it's usually a lot more stable than wifi.
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I'd honestly love a replay feature, purely because I know how much easier it would be for our ACM's when dealing with reports - cos more people would be able to supply effective evidence etc.
As for training and watching your own games, I did this during the Bloodlust experiment, I recorded my own gameplay with OBS and got someone to watch what I was doing and could tell me what I was doing wrong around certain tiles. It is helpful to watch things back, I do it as survivor sometimes as well and when you're in game wondering "how did he catch me there" when you watch the game back you can see where the killer made up the distance or which way you ran a tile wrong etc. It's really useful. But there's decent 3rd party software (that doesn't affect the game) for doing this without it being in game - OBS is one, Nvidia Shadowplay is another (for those with Nvidia cards), and I believe its built into consoles already. So the ability to do this is there already
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I feel that the word "toxic" is incredibly overused to the point where people don't really have a full understanding of it's meaning anymore.
Without knowing what the context is, in this post - it's pretty difficult to comment effectively.
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I've had a few extra key users in my matches as killer but I've not had many key escapes happen in my recent matches, despite not running anything "anti key" and sticking to my normal gameplay. Just because they're in the lobby doesn't mean they will get used effectively as the survivors still have to get all the gens done or a majority at least, unless I've already killed 50% of them, and it's amazing how many people use the key add on that protects the key in the event of your death, so the key is pretty useless to the rest of the team if that person dies.
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I think BBQ is probably one of the most balanced and useful perks in the game. It only gives 4s of aura visibility for a start so as a killer you have to look around fast to judge where the survivors are and which one to go for, and it also lets you know if a survivor is nearer to the hook.
As a survivor it's not difficult to play around, I always assume that the killer has BBQ at the very first hooking (because why wouldn't you have it!), so you outplay it as much as possible - jump in a locker, get within the terror radius, distract the killer by moving one way for those few seconds and then double back on yourself, or stay on a gen and take a chance (which is my usual way). The killer is more likely to chase the survivor that's doing gens, because that's the way they put pressure on a map.
When a perk as strong (and as useful) as BBQ is, I really don't think it's something that needs to be altered when it has a great deal of counterplay - it's just a matter of applying what knowledge you have to the situation.
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I really don't see the need to put a post on the forum attacking another player for not being great at the game - could have been their first match with that killer for all we know.
I also don't see any discussion merit here at all, so will just close this thread right now.
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this is the latest information.
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@Zaytex said:
The point I'm getting at is if you're the last survivor then you don't deserve an advantageous position at the gates, all because:
-If three of you are dead, you've ######### up pretty badly to get to the position you're in. You failed to do all the generators in time.
-Survivors also have hatch which is an RNG mechanic that the killer has no control over besides the hatch offering. Survivors can fail their primary objective and still get a chance to escape.
-Survivors THEN get another free escape by having the doors 12 light years away?
How many second chances/free escapes do we want to give survivors?
Doors are RNG to attempt to be fair to both players. There's no reason why a killer should have the advantage over the door spawn locations - just because you've killed 3 other survivors and one has evaded you doesn't mean they've failed because they are 4 individuals.
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If you have video etc of what you think the issues are with Legion then please post in the bug report section as we are unable to show what is perceived as being wrong with Legion right now, his Frenzy has been tested and shown to be the right speed, as has the lunge so we are at a bit of a loss as to what people are perceiving the problem to be.
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Can you explain exactly what you mean please?
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Yes, from what I can remember this is by design to limit information that the survivors have with regards to the killers movements - you don't know which direction the killer is heading etc although you know where they were. So as a survivor it's supposed to do more harm than good.
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Mostly when playing as Wraith using All Seeing and when I've used I'm All Ears - I tend to point out in after game chat (when the accusations happen) what addons/perks I'm running that leads them to think I'm cheating.
A lot of people threatened to report me when using Mad Grit as well, and I only use it for the memes because I think it's funny :)
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I'm a big fan of Resilience, 9% extra speed on actions is really good. Especially using a medkit to 99% the heal then completing objectives with Resilience active can make a big difference in a match.
If I'm running a vault build which I do pretty often in solo queue, then definitely paired with Spine Chill is a really good synergy - again you can 99 the heal so when you know you're at risk of getting hit, you can just tap the heal.
I don't run Spine Chill except in a vault build and I don't use it for other purposes because I really dislike relying on a perk like that to know where the killer is etc. Although when I first started playing the game I was addicted to Spine Chill & Premonition but I found that I quickly relied on them which was detrimental to actually learning the maps etc.
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@Nazia I'm not QA I'm a Community Coordinator. If you've found a bug, then please record it and make a bug report about it. As I said, we've checked our end and we are unable to reproduce the speed bugs that you've mentioned and everything is registering at the correct speeds.
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The Emblems promote a "healthy" way to play so from the killers point of view, chasing, protecting gens, hooking survivors so of course if you are doing none of those things and are just standing by the hook, you will lose Emblem progression and subsequently won't get enough Emblem points to pip as you are not effectively doing enough in the match.
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I think the extra week of being able to complete the Rift is excellent especially for those people who haven't had the time to complete this one yet, and will have more time over the holiday period.
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Any feedback you have on the Hit Validation, please create a post in the Feedback section of the forum, obviously as this is recently implemented we're keeping an eye on it as closely as possible.
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Both sides can get onto that rock so there's nothing to exploit.
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@Hoodied I may have rage quit the game and never played it again and stuck to just watching other people play it 😑
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oh my, I don't think I've ever raged at anything in life that much let alone a game. Although Bloodborn got me close to throwing my controller - love the games, just awful at them!
![ljTyEyM[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/GY0L67EY6JD9/ljtyeym-5b1-5d.png)