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Lycidas

Lycidas

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Lycidas
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  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2552554#Comment_2552554

    I know I know it cancels it but still, that won't stop my future opponents from Offering Maps that favors them.

    I mean, can you blame them?

    The game offers something that favors you, why aren't you supposed to use it?

    The only problem with the Sacrificial Ward in my opinion is that it gets consumed wether someone used a map offering or not. That should be changed in my opinion

  • Make a mental note to add it to the list of perks the killer equipped, curse against the Claudette that wants to be healed RIGHT NOW and start checking totem spots

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2545799#Comment_2545799

    Yes both outcomes award only Silver but one requires alot less effort than the other. Thats whe whole point. Going the effort route doesn't benefit killer at all. This is why camping and tunneling aren't and can't be punished. Going by these rules Bubba and Pyramid Head are very strong killers, they can tunnel and camp very effectively and Pyramid Head can use Torment to immediatly tunnel and kill someone on second hook stage.

    Going the effort route doesn't benefit killer at all.

    If you want the Iridescent you need to go for the effort route, that's the point: if you 1-hook everyone you can't expect the max in the Devout emblem

    Yeah, for how the emblem system is designed some killers are more incluned to do better than others, and that's always been the case

    Legion for example is a guaranteed Iridescent in Chaser, because you're always in chase, and they never last long

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544614#Comment_2544614

    But the emblem is broken in how it works. How manny hooks you get is irrelevant, that's my point. Kills matter more, the points given show that. You get better results by getting 4 sacrifices with 4 hooks than you do for getting 8 hooks, cause sacrifices count more. Hook stages are meaningless thus getting manny hooks is meaningless so much so that 9 hooks only grant 1 point when the effort for 9 hooks can be much greater than the effort for 4 sacrifices.

    The Emblems descriptions of getting 9 hooks is a damn carrot dangling for players to get misslead. 9 hooks doesn't mean you'll get iridescent. You need to get the kills. Getting 9 hooks will get you nowhere besides Silver no matter if you hooked all survivors or if you 3 hooked 3 survivors. 9 Hooks never gives anything more than Silver. Because the requirements for Silver are 4x the requirements of Bronze. Gold is 2x the Requirement of Silver and the difference from Gold to Iridescent is very very small in comparisson to all the other jumps.

    Why are the Silver requirements so high? 9 hooks and 1 kill and hooking everyone is alot more effort than getting 2 kills with 2 to 6 hooks. But Sacrifices get rewarded more so you're progressing faster there even if you put less effort in. It's basicly a roulette since how manny hooks you get is up to survivors. They can not rescue, they can suicide and you might not get the 9 or more hooks but if you get the kills or dc's then you're fine even if you getting the kills has nothing to do with how you played.

    You get better results by getting 4 sacrifices with 4 hooks than you do for getting 8 hooks, cause sacrifices count more.

    Correct, and it makes sense for it to be like that since Devout is the emblem that "represents the Killer's ability to sacrifice and kill Survivors."

    The Emblems descriptions of getting 9 hooks is a damn carrot dangling for players to get misslead.

    You are misinterpreting this part, let's try again:

    You can get 4 sacrifices in a match without getting Iridescent in Devout. Why is that? Because unless you get at least 9 hook interactions in the process, you'll miss the 1 point awarded for that, and you'll only get Gold (which is still a very good result, as it should be).

    Is it worded in a misleading way? Maybe, but it's working as intended

    Why are the Silver requirements so high? 9 hooks and 1 kill and hooking everyone is alot more effort than getting 2 kills with 2 to 6 hooks.

    Both those outcomes award a Silver emblem, idk what your point is, if you really NEED that Silver, go for kills since it's easier

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544458#Comment_2544458

    9 hooks is not iridescent tho, that's the issue. IT will be 4 points total. 1 from 9 hooks, 1 from hooking everyone and 2 from that 1 sacrifice making it 4 points. So their wording is absolutly wrong in the Emblem description. You can get 9 hooks without hooking everyone , so you'll have 7 points ( 1 point from 9 hooks plus 2 points x3 kills) and that's still a Silver....How the hell can 3 kills and 9 hooks be a Silver? If you find and Hook the 4th Survivor, that Survivor will die on first hook right? He is the last one there's nothing he can do. SO then you go from 7 points to 8 because you hooked everyone then you go to 10 points cause everyone died. You reached 10 Hooks and get Iridescent. Making the 11th and 12th hook meaningless cause individual hooks don't matter.

    How can this be discouraging camping and tunneling? You get absolutly nothing from doing all the heavy work while someone who hooks everyone once and then gets kills by camping and tunneling will get more points cause what matters is sacrifices not hooks. At most they lose out on not getting 9 hooks. By simple math 4 sacrifices = 8 points that's automatically a Gold even if they all die on first hook anyway. That's 8 points +1 from hooking everyone. How is that more effort and more skill than getting 9 Hooks? How can that be rewarded more than actually playing the game and putting the effort in....

    Hook stages are meaningless that's what this is about. Hook stages are just a Survivor advantage. This emblem's requirements are a complete joke. I can put all the effort and not go past Silver but if Survivors suicide or don't get rescued i'm rewarded... What sense does that make?

    Also how long they are Hooked for doesn't matter. They could be hooked for 1 second or 1 minute and it makes no difference, the only difference is between Dead or Alive.

    9 hooks is not iridescent tho, that's the issue.

    9 hooks alone, no

    9 hooks PLUS 4 sacrifices? Yes

    How do you expect to get the max in an emblem that "represents the Killer's ability to sacrifice and kill Survivors." WITHOUT SACRIFICING SURVIVORS?


    I'm not arguing wether the emblem is flawed or not, I'm trying to have you understand how it works, and pointing out that it is not "broken" as you said

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2544421#Comment_2544421

    If it says 9 hooks then it has to be 9 hooks. It's their wording so it has to work like that.

    How can 9 hooks and a kill be Silver... it makes no sense. more than double of the Bronze requirement Plus if you hooked everyone once already it automatically is a Bronze so how can hooking everyone and getting 9 hooks not automatically be an Iridescent? That makes no sense.

    Anything between the 5th and 8th hook, after having hooked everyone already thus 4 hooks, is completly ignored unless you get at least 1 kill but it's impossible to get that 1 kill with 8 hooks unless you camped someone who was on 2nd hook stage or you tunneled someone and got an uneven hook distribution. Thus making it absolutly necessary to camp or tunnel someone to death before getting the 9 hooks. Like you said you'l lose out on other emblems and that's right, you do lose out because you're forced to do something that is not optimal or advantageous to killer.

    The system is rigged. I imagine it's the exact same for Survivor Emblems since Escaping is such a gigantic boost to the Emblem.

    Dude, have you read THIS PART? Or did you read only the fancy colored text on top?

    image.png

    Thus making it absolutly necessary to camp or tunnel someone to death before getting the 9 hooks.

    Where the ######### are you getting that? If you have 9 hook interactions it's guaranteed that someone died in your match, you don't need to camp or tunnel for that to happen

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2542938#Comment_2542938

    It clearly states you need 9 hooks for Iridescent, if i got 8 then i should by description be on Gold Emblem since if i only need 1 more for Iridescent then i can't just jump from Bronze to Iridescent without passing the other Categories. I hooked everyone twice... How can that be only Bronze? I did the double of the work for Bronze plus i'm not getting any -1 for camping and i wasn't tunneling. This is dumb.

    All that text says is you tunnel someone you get 2 points cause you're getting the sacrifice meaning hook stages don't freaking matter at all. I can either just camp 2 guys and get 2 kills and get more points than actually playing the game..

    Ok screw Survivors then, i'm gonna Tunnel and camp then. THX BHVR you did this and you want this.

    It clearly states you need 9 hooks for Iridescent, if i got 8 then i should by description be on Gold Emblem since if i only need 1 more for Iridescent

    Yes, it says that in order to get Iridescent you need at least 9 hook interactions because if you don't hook survivors 9 times in a match, it's guaranteed that you will NOT get Iridescent. It doesn't say that hooking survivors 9 times is a GUARANTEED Iridescent.


    I hooked everyone twice... How can that be only Bronze? I did the double of the work for Bronze plus i'm not getting any -1 for camping and i wasn't tunneling.

    Let's assume you hooked everyone during those 8 hooks, you got:

    • 1 point for having hooked all survivors at least once

    Nothing else if you didn't kill anyone (notice that camping does NOT penalize you in this emblem, apart from the fact that you rob yourself of Hook interactions)

    Total of 1 point = Bronze


    All that text says is you tunnel someone you get 2 points cause you're getting the sacrifice meaning hook stages don't freaking matter at all. I can either just camp 2 guys and get 2 kills and get more points than actually playing the game..

    If you tunnel 2 people, let's say, hooking them 3 times each, you get:

    • 2 points per survivor sacrificed: 4 points

    Nothing else unless you hook the other 2 survivors (again, tunneling or camping doesn't "hurt" this emblem, but you lose points for the other emblems if you do, because gens are going to fly even faster, and you won't hit/hook as many people)

    Total of 4 points = Silver


    why bother going for 12 when 9 hooks and a single sacrifice is enough for Iridescent?

    9 hooks and 1 sacrifice is worth 4 points at most, which is Silver, not Iridescent:

    • 2 points per survivor sacrificed: 2 points
    • 1 point for having 9 hook interactions
    • 1 point for having hooked all survivors at least once

    Total of 4 points = Silver


    You can say it's flawed, but this particular emblem discourages camping at the very least, because if you camp someone and they die on their first hook, that counts as 1 hook interaction instead of the potential 3.

    And I think that the "9 hooks" condition was put in place to allow killers to get Iridescent even if one of the survivors was always hiding and never doing anything

    To get Iridescent you need:

    • 2 points per survivor killed or sacrificed = 8 points when you kill everyone
    • 1 point for having 9 hook interactions
    • 1 point for having hooked all survivors at least once

    Total of 10 points, as requested by the Iridescent emblem


    Last but not least

    Knowing this helps with MMR aswell. Doing well in a match means getting kills be it 12 hooks or tunneling and camping.

    Theoretically MMR doesn't care about grade and emblems anymore, we don't know what is considered a WIN or a LOSS by BHVR, so try not to fix your head on that. Play as you want, have fun and try not to be a dick, it's a game after all


    Thanks for coming to my TEDtalk, sorry for the long reply, I hope it was helpful

  • I have no idea, but my "teammates" love to do it when the match is going well

    They go down first, while 2 gens and a half are completed? They'll suicide on hook

    They get chased after being hooked for the first time? DC even if the 4th gen is halfway done and noone is on their third hook yet

    We destroy Ruin and Undying while they are on their first hook? Well, it's clear we're not going to save them, better give up immediately


    As one of my friends says in these situations: "Oh how kind of him, he's suiciding on his first hook so that the killer can have a chance to win"

  • @milkybandit69 said:

    Demogorgon roar after hitting an m1 or shred <3

    Gotta go with that

    Bonus points if you have 8 stack of STBFL or if you catch them right at the end of the shred

  • @Bluebird said:

    https://forum.deadbydaylight.com/en/discussion/comment/2543651#Comment_2543651

    Konami had no hand in the creation of the outfits, they just OK'd the material for BHVR to use. IIRC somewhere here, someone posted images of them emailing Konami asking about it, to which they stated that BHVR handles the actual selling part, Konami doesn't have a hand in it as DBD is not a Konami product.

    BHVR handles the selling part of it as in "Transactions are handled by BHVR", Konami OK'd the material as in "Ok you can sell it, but only if it's a set"

    Don't you find it strange that only specific licenses have exclusively linked sets that could be very easily mixed and matched?

    @NoOneKnowsNova said:

    Unlink weapons from sets and certain heads from sets for survivors where it makes sense, otherwise I think they should focus on other things.

    Yes please, 2 pieces sets are more than welcome

  • Demogorgon is not going ANYWHERE, the DLC won't be purchasable anymore, but if you already bought him you will still be able to play as him. Same thing for Nancy and Steve.

    You proposed a new killer, that's fine, but the only thing it shares with Demo is the shred, and they would much likely need to speak with Netflix before being able to change his power.

    Don't touch Demo, he's a good boi

  • I hereby bless you with knowledge, do with that what thou must

    Screenshot_20211004-221638.jpg Screenshot_20211004-221653.jpg


  • @bjorksnas said:

    So the addon was actually buffed from 4.7.0 to the version we have now, it used to be 10 seconds and it started when you started reloading meaning an effective 6 seconds, but the new buffed version is 15 seconds so an effective 11 seconds

    don't forget this means it also has synergy with perks and addons that help you reload faster

    13 second duration with iron maiden, 11.8 second duration with deerskin gloves, or I think an effective 13.4 seconds with both

    this oversite was already adjusted for sadly which means this is as good as the addon gets (unless its buffed)

    So it's intended for it to work like that, got it

    The wording is kinda misleading though..it should be something like "Grants the Undetectable status effect for 15 seconds when you open a locker"

  • @Zarathos said:

    Wait what? Its worse then we thought? seriously who comes up with these addon's? I mean in general its terrible because of the lullaby so you probably shouldn't be using it anyways.

    Yeah the lullaby will stay there but still, survivors expect the terror radius and you COULD surprise them

    But you waste more or less 25% of the addon locked in animation 😂

  • @Yords said:

    There is a pretty solid reason why this can't be added in the game. That reason is survivor players who just don't want to play in a game due to something in that match being considered boring for themselves.

    • Playing against spirit, blight, pyramid head, or any good killer? Leave match and ruin it for others without punishment.
    • Being slugged even for a legitimate reason? Leave the match and ruin it for the others.
    • Being slugged even for just 20 seconds to place some traps or reload projectiles? You guessed it, they would leave the match for being slugged.

    Remember what the game was like before DC penalties? It would be that over again, but this time the survivors doing it could walk away unpunished.

    And another thing, how long of a slug would be enough to consider a concede option? A minute? 2 minutes? 3 even? If you are slugged for up to a minute or two, there is a good chance that your teammates are at fault (if the killer isn't right on you).

    And there is a good reason to do this as well, you could be slugged for a minute because the killer needs pressure.

    So no, a give up option for being slugged would not work out for this game. Not in the slightest.

    And another thing, how long of a slug would be enough to consider a concede option? A minute? 2 minutes? 3 even?

    1 minute after the third, noisy crow has spawned is a good amount, maybe even too much:

    In order for 3 crows to spawn you need to be on the ground, unmoving, noone has to heal you and you must not be recovering by holding M1, and you have to stay like that for 100 seconds before the killer start getting notifications from the crows

    If you are in that situation, it means the killer (or anyone else) didn't touch you or you didn't move for 160 seconds, plus the killer knows where you are, since he's being constantly notified by the crows

    It should be pretty safe to assume that you're not going to be hooked if you're in that situation

    So yeah, a "Bleed out" option in that case wouldn't hurt anyone, apart from griefers

    Don't you think?

  • Nah, I closed the hatch a couple of times while the survivor was teabagging on it

    Plus it's always fun to say "Why did you leave? Too close for comfort?" in the end game chat to the cocky survivor

  • @latinfla4 said:

    I cant believe I have to say this but please be nice to each other.

    Don't get tilted over a gg comment.

    Don't name call people or use slurs.

    Don't use terms like "you people" , "this one", or "McDonalds wifi" There are negative racial connotations to statements like these.

    Just say this killer or survivor or bad wifi.

    If you get tilted, don't wish something on that person that you wouldn't want to happen to yourself or the people you care about.

    Be better and be blessed. Happy gaming in dbd.

    Great message, not very well executed

    "You people" and "This one" are not racial slurs..I mean it depends on the context, but why would you think I mean "You people of this specific skin color" when I say "You people" in the text chat of an online game in which I can't see your skin color or even hear your voice?

    McDonalds wifi is absurd as well..if your wifi is bad it's bad, I have no idea where you live and which connection you're using, all I know is that you're lagging like #########, so you might as well be playing while you're at McDonalds

  • @danielmaster87 said:

    I don't know why, but you can actually time the stun wrong. You have to wait until the killer is able to move, then drop it. Same with flashlight saves. Don't know why we need to time these things.

    Don't know why we need to time these things.

    Otherwise it's a living hell for killers

    It used to be like that for ONE patch, then it was reverted immediately after because there was nothing killer could do to prevent a pallet/flashlight save

    Basically what used to happen during the 1.9.2 patch was:

    • Killer starts picking up survivor
    • During the pick up animation, someone throws a pallet on the killer or blinds them
    • Killer finishes the pick up animation
    • Killer gets stunned, dropping the survivor
  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2533182#Comment_2533182

    I may have a "radical" opinion here and there, but I'm still very much knowledgeable about what I'm discussing, and anyone can observe that. Don't give in to selective memory.

    Look, having a "radical" opinion is fine

    But if you don't even try being a little bit more objective and trying to see things from a different perspective, you're never going to be satisfied with what you get

  • Power Struggle

    Flip Flop

    Decisive Strike

    Head On


    Bonus points if you have a friend that gets downed in front of the locker you are in

    You're welcome

    EDIT: Wiggling free works as well, so if you convince someone to bring Breakout, that helps as well

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2533166#Comment_2533166

    It wasn't talking about the same scenario. I was saying in general. But more importantly, hatch is just the cheapest thing possible, and nobody's gonna change my mind on that. Press a button in and win! These changes did nothing to fix that.

    These changes did nothing to fix that

    Ok, so hatch not spawning unless only 1 SURVIVOR IS LEFT didn't fix anything?

    Ok dude, between this and your discussion on Pop I can't take you seriously anymore, sorry 😂

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2532734#Comment_2532734

    Door opening being an earned escape, I get. But what about hatch? You just press a button on a place that the killer can't even patrol because he doesn't have an aura to follow like he does with the gates.

    Your example had 2-3 survivors already out, which means the door is open, so you just said that if 2-3 survivors escaped, I deserve to escape (which is NOT always true, but you make it sound like that)

    Accept the fact that hatch is there to avoid a stall at the end of the game and move on, and start considering the fact that YOU WON even if the immersed claudette who did nothing all match gets hatch after you slaughtered the rest of the team

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2526694#Comment_2526694

    I don't know. Why should you escape as survivor? 2-3 of your teammates already did, so why do you need to escape so bad?

    That..has nothing to do with your reasoning on hatch

    2 or 3 survivors escaped, yes, that doesn't mean that I should automatically escape: I still need to "earn" my escape by either going out a door or going out the hatch

  • @CrackerBadger said:

    https://forum.deadbydaylight.com/en/discussion/comment/2529856#Comment_2529856

    It's not fun. It's nothing new mechanically, and it doesn't shake anything up.

    We DO need good reasons to put things in the game. You can't just say "it's fun".

    Passive AoE effects aren't dynamic or "fun". Totems aren't new, and killers already feel weak.

    All this will cause is situations where the killer is confused because nothing is working like it should. Because "boon totems are fun".

    When the HELL have you even seen or heard of a boon totem in any horror movie?

    The whole game just reeks of ill-concieved ideas now.

    For example, why does Clown carry a bottle of delayed Red Bull mist? Just forget that this is a game for a second. Why would a killer clown have that? What in the world even acts in that way when tossed inside of a glass bottle? "Uh, there's chemicals..." OK great. He's drunk off his ass, plastered in paint and grease, wheezing and coughing. Alcohol and chloroform. Now suddenly he carries uppers? Did you think it would be funny if he threw bottles of Red Bull? Think about this game's aesthetic for a second, and what impact it has on a player's immersion when you learn that random-ass crap like delayed reverse-chloroform bottles exist.

    Why doesn't the Clown just drink the Red Bull from the bottle in his hand? No, he has to throw it and wait for that chemical reaction to happen, just like he planned right? That's why he had it, correct? PLEASE come the hell on. You duplicated his killer power and put a dash (-) before the value, because it was easy to do, and you called it a day. You couldn't come up with an animation where he drinks something from a bottle? It's just such a hacky thing to do.

    Like boon totems. Think of something better, would ya?

    It's nothing new mechanically, and it doesn't shake anything up.

    Sorry, which other perk provides a semi-permanent AoE tied to a specific location of the map? Boon totems will enable new strategies to come in play for sure, and the devs will be able to create new Boon perks in the future, just like they did with Hex perks


    The rest of your comment is just ranting about nonsense..I mean you are complaining about the fact that it doesn't make sense for Clown to carry the Tonic, but you have no issues with killers having to hook a survivor 3 times before they can die? What?

  • If they stay AFK for the whole game, for multiple games and they get reported enough times for it they should get a temporary ban, yes

    If they do it sporadically they won't get banned


  • Survivors run in place when opening the hatch.

    There you go, Scooby Doo coming to DBD confirmed (any in-game recording of that is greatly appreciated)

    Click to view the GIF


  • There is no negative

    Increase action speed by 20%: you do things faster

    Decreases duration of pallet stuns by 50%: stun wears off faster


    I mean yeah, being Overheated IS a downside, but it doesn't come with the add on

  • Yes please, it would be greatly appreciated, even if it's only to show the addons that got changed!

  • It happened to me yesterday, I played 3-4 matches with a ping never lower than 170, the only thing that solved it was restarting my router, after that it went back to the regular 60-70 ping

    No idea why that happened tho

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2525568#Comment_2525568

    A solo survivor can still escape with a key, instead of taking a risk and going for the exits. Hatch also still exists, which means you still have to slug the 3rd survivor to get the 4th. Otherwise your 4k is left up to a dice roll. Why can't they just give us a fairer and more creative endgame mechanic?

    Otherwise your 4k is left up to a dice roll.

    Oh no, I have dominated all game but 1 person escaped because of hatch. Anyway..


    I mean seriously, what happens in that situation? Are you tied to a gaming chair and someone punches you in the face if you don't get a 4k?

    I get wanting the 4k, but is it THAT important? You won the game already, there is no need to drag the thing for 40 more minutes

  • yzopk.jpg

    Music

    I'm sad that the chat filter makes it a lot harder to understand when to report someone for communication abuse tho

  • @danielmaster87 said:

    Why do killer add-ons have to have such huge downsides, even when their effects aren't that great?

    I mean, starting with all your bear traps is huge

    Not being able to pick up traps at all is a bit too much of a downside, maybe they could tweak it by saying that you can't pick up active bear traps

  • @TheStabbiNAngeL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516966#Comment_2516966

    That's not true they got thing's nerfed for The Executioner, Nurse,Spirit,Billy.Killers aren't the ones complaining ,I don't want to pay for a new killer then he's disabled on release for two weeks while the leeches go make a spiffy new guide for him ,based off something, I did.

    I think you're bitter over something and adopted a bad mentality

    No one is out to get the "Nasty killers" because they are hurting the "Kind survivors"

    The game doesn't work like that, and the killswitch will definitely NOT be used like that

    If there is something broken that doesn't work as intended, and people found a way of using it unfairly against the other side (killer or survivor, no matter which one), that broken thing is going to be disabled until is fixed

    It's a simple and effective concept, nothing less, nothing more

    Think about all the things that could be prevented if devs had the killswitch in the past:

    Infinite Mending Legion? Add ons disabled

    Infinite Undetectable with Tinkerer? Tinkerer disabled

    Infinite broken hooks with Breakdown? Breakdown disabled

    Fat shaming spot on ANY particular map where killer can't go through? That map gets disabled

    Jake has a way of having an invisible torso? The bugged cosmetic gets disabled

    There is a spot on Swamp where killers can't pick up a survivor? Swamp gets disabled

    How can you think that something like that is bad?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516887#Comment_2516887

    it can be used for any game breaking thing basically, be that a perk, an item, character, cosmetic even...it's not about whether it's survivor or killer.

    Are you guys able to disable specific add ons as well?

    I'm thinking about bugs like the Infinite Mending Legion, where stacking both Blade add ons would exponentially increment the time needed to mend (I don't know if I'm allowed to post a video that shows that, it's been fixed long ago)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516882#Comment_2516882

    I'm personally wondering if it'll be used for when a bug puts a killer at a disadvantage? For example i remember when hindered wasn't working and it made clown's and freddy's power 50% useless

    It's probably going to be used when an exploit or bug has the potential to break the game or cause serious issues for the other side

    You could still play Clown or Nightmare when Hindered wasn't working, it was hard, but playable like a normal match

    Stuff like Infinite Mending on Legion would get the Blade add ons disabled, for example (or maybe Legion altogether? I don't remember if they could disable specific add ons yet), or the Breakdown bug would get the perk disabled

    @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516886#Comment_2516886

    The only possible reasons I could think of this being bad is Hackers being able to access it, which I doubt is even possible.

    I can think of no other reason. At least not a good one.

    Yeah, maybe that is the only "valid" reason, but we have no idea how "easy" it would be for hackers to access it

  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514481#Comment_2514481

    I’d rather the bag let’s him start with 4 traps and be able to collect and carry the maximum amount of traps he can have. He will still have to waste time collecting and repositioning the traps.

    Locking down the traps is just too much. Maybe they can cap him to carrying 4 traps and have a new affect on his traps, such as giving him undetectable for 15 seconds every time someone steps in or disarms a trap.

    Maybe the only change they need to do is changing from "Bear traps cannot be picked up" to "Armed bear traps cannot be picked up" so you can at least move a trap that survivors disabled or fell into

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2516869#Comment_2516869

    You forget this is the DbD forums, where people will complain about anything. Even things that are objectively good for the game.

    It's fine if they want to complain

    But jesus christ even flat earthers can try and give some sort of "justification" for what they think is right, at least try and explain WHY you think something is bad/good

  • Care to explain how? Give some though about it? if you want to play this game I can simply write "It's going to be good" and we can go on until the mid-chapter update, when you realize BHVR is NOT going to disable things just because "Oh, poor little Jimmy can't win against Huntress, let's disable her for 3 weeks!"

  • @TheStabbiNAngeL said:

    This a bad idea and seems abusable.

    Wut?

    The only downside of the killswitch is that BHVR will be able to lock a character with you not even knowing about the exploit, but it's not BHVR's fault if people feel the need to exploit bugs to death and ruin it for others

  • @Claethil said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508345#Comment_2508345

    i put another one saying this: And punish more the people that leave the games, like: 1 hour (minium), more lose pips, etc...

    you dont leave the game ''ingame'' but if you alt f4, your internet down etc, sry for you but you'll get punish ^^

    An accident (power goes out once or your game crashes, for example) happens

    1 hour cooldown for the first dc would be way too overkill

    Now if you want to increase the steepness of the dc penalties that might be something more doable, but it's fine how it is, since as soon as you start stacking penalties you need to behave for a very long time before going back to the 5 minutes penalty

  • @Zarathos said:

    https://forum.deadbydaylight.com/en/discussion/comment/2515680#Comment_2515680

    Your not reading the post properly. If you plant a trap and it moves after a survivour steps in it. Then it will make the trap impossible to reset at the blocked route unpess you are allowed to pick it up which you can't.

    They just nerfed one of the trappers strongest add on. How do they not know how there own killers power works. This is almost as baffling as wasting a purple huntress add on slot givign her undetectable.

    I'm not sure I like that add-on either, but this is not true if you consider that they made him able to carry 1 more trap by default

    They just nerfed one of the trappers strongest add on. How do they not know how there own killers power works. This is almost as baffling as wasting a purple huntress add on slot givign her undetectable.

    After the update you'll get the same effect of the purple bag (being able to carry 3 traps) by using the brown bag, unless they changed that add on too, but I hope they didn't

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514366#Comment_2514366

    So you're going to use the stand still tech, which most players agreed needed to go, to justify making her power entirely counterable by survivors camping a pallet or window.

    It's not like they could give her a tell that she's phasing without telling survivors exactly where she is at all times?

    Just break the pallet, just chase around the windows. So she's now every M1 killer in the game that can't do ######### against survivors that know how to loop. Some power that is.

    If you're talking about the "Kicking up dust" part, meh, until I see how much dust she kicks up I'm not going to say wether it's too much or not, it might be something like the "But you can see the shards glow!" argument: completely useless

    I don't think she's going to be gutted by this, and you're probably going to be able to trick survivors using the wooshing sound if come from a certain angle staying on the other side of the window

  • @Rogue11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514334#Comment_2514334

    Wraith has no cooldown on his power, is 115% movement speed, and can SEE survivors the entire time. And he's still not viable vs top tier survivors.

    Just camp a pallet or decent window now and Spirit is useless. "SKILL"

    Unless you're missing a button you can always break a problematic pallet, every killer has to do that from time to time, believe it or not

    Windows? Yeah, sure windows will be a bit stronger against Spirit, it doesn't mean she's going to be useless

    At least survivors still need to pay attention to sounds before knowing when to vault a window, what are Spirits doing right now to trick survivors? Ah right, staying still without pressing any button. "SKILL"

  • @Blueberry said:

    Well PTB Spirit was considered bad and these changes put her worse than she was in the PTB. She's gone from high tier viability. I don't think people realize how heavy these nerfs are because they're just clouded with hating Spirit and happy she's finally gutted.

    PTB Spirit was considered bad and these changes put her worse than she was in the PTB. She's gone from high tier viability.

    Maybe, MAYBE she was considered bad because people weren't able to use her properly yet?

    Before this change the Spirit was the only one who had info during a chase: survivors had no idea of where she was or what was she doing, while Spirit could both hear survivors and see their scratch marks

    All this change does is balance the information a little bit: Spirit will still know the exact same things she knows now, and survivors are able to tell what she's doing and maybe tell where she is (we don't know how easily still)

    I think everyone is forgetting that she moves at ######### 176% with no addons while phasing, and she keeps that speed after coming out of phasing

    FFS, Wraith has no problem getting a hit when unloacking and he has to ring a bell before doing it, you really think Spirit would have any problem?

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514253#Comment_2514253

    Yeah I said it before but people like to say you are wrong even when others already did

    Ah damn I thought I read all your comments before adding mine, I see it now

  • I'm not sure what that means but I guess you understood your mistake?

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2514154#Comment_2514154

    Spirit cant see scratchmark made while she is in phase.Previous ones she can if not would be impossible cuz we would need to guess if u turn to the left,right or run straight.

    You're thinking about Legion, not Spirit

    You see, Legion is THIS guy here, he cannot see scratch marks while he is in frenzy

    The_Legion_DbD.png

    Spirit instead, is THIS one, she CAN see scratch marks and hear survivor noises (any noise) while she is phasing

    Spirit_DBD.png

    I know, I know, they have very similar appearance, but if you look closely you can see the difference!

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513703#Comment_2513703

    Well I'm not even sure what expoilting is... is oni 180 flick a expoilt? It's only a pc thing so does that mean hed get disabled? @MandyTalk maybe you could elaborate for us if you're able/free

    I don't think that classifies as "Exploit"

    But stuff like Infinite Mending on Legion is an exploit, and I think they'd temporarily switch off both Blade addons if it were to reoccur, for example

  • Me too!

    Part 1 was great, Trapper buffs (finally) and Spirit nerfs in a single update? Christmas came early this year 😂

    I'm a bit worried about the Kill Switch, because yeah, that means that if someone is exploiting something that I'm using without exploiting it (maybe even without knowing about the exploit) I have to suck it up, but oh well, let's hope it doesn't happen too often

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