Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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@daggersnight said:
I haven't even gone against him once since his release. I even saw the Twins a few times after they came out but Mr. K-pop man? Nope. I'm actually kinda sad about that since I didn't do the PTB and was looking forward to going against him in game.
you won't see him at red ranks because he'll depip red rank killers all the way to green
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@grayon444 said:
Yeah, we get it.He is a ######### killer.Devs screwed up.
Can we stop making the same discussion every single time.
He is getting changes.Be patient.
be patient?
He was tested during PTB, his release was delayed
they had plenty of time to rework him before release
and if anything they NERFED him because in ptb trick knives dealt double damage
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2084155#Comment_2084155
So because BHVR nerfed killer stuff you think you're being treated as a 2nd class player and below everyone else just because you play killer? Jesus Christ...
this is a survivor sided game
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@OGlilSPOOK20 said:
Not gonna even read what you said but it's a hard No!
Perk got what it deserved, killers legit have ptsd from that perk because it was so broken for so long.
You know it's bad when you go into a match and you're playing around ds only to find out midway through the match or somewhere towards the end of the match that there was no obsession the entire time because that's how bad that perk alone affected the game and how long it dictated a killer into a certain playstyle.
yeah can confirm.
I just slugged people for 60 seconds because I didn't want to get ######### DSd.
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I can't play trickster without noed
he's so god damn ######### slow
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probably trickster update
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dead hard problem or not
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you look at trickster and tell me there is a god.
BHVR thought he was strong enough to be playable. That's bad.
they even nerfed his trick knives too they don't deal double damage.
they don't want to release strong killers anymore and this shows
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@Retromind said:
Nah man, I feel like killers are in a rare timeline where they have an upper hand for once.
I'm rank 3 consistently getting 4ks and cannot pip despite doing everything I need to do.
meanwhile survivors can ######### up as much as they want and pip
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So survivors can say we killers don't matter because we are the minority.
but when I suggest you can't play the game if killers quit then we still don't matter because we are killer mains?!
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@PanicSquid said:
https://forum.deadbydaylight.com/en/discussion/comment/2084235#Comment_2084235
One of them was an easier fix than the other. Patience, they'll figure it out eventually.
but if the fix was so simple then they could have literally fixed it at any time before the nerf but didn;t.
So again, why couldn't they have ######### waited during key nerf
why the rush now?
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@Aven_Fallen said:
Three questions:
How long are you playing (since when?)?
At which Rank are you playing?
Do you even play Survivor?
I'm rank 3
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@GannTM said:
Do you not understand how atrocious solo q can be?
Do you not understand how atrocious swf can be?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2083537#Comment_2083537
It would. Nor is a 4 person SWF really that much of an advantage
right keep telling yourself that when comms exist.
Especially 4player SWF using OOO
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@PanicSquid said:
As a killer main, can we not agree on the fact that 1 hook moris were too powerful? Keys are problematic, but that isn't as simple as just changing the hook requirement for moris.
The devs aren't playing favorites.
then release mori nerf the same day as key nerf
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@CustomerService said:
When are we treated like second hand players? Can you be more specific?
dying light gets nerfed in months.
DS gets nerfed in years.
Moris get nerfed
keys ?????????????????
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@Dragonshensi said:
Survivors spend more on cosmetics and are a huge majority of players. Killer players are a minority and don’t spend a lot of money due to the first person look. So less killers due to the problems you listed, means less money for the company, means the company just listens to survivors more cause they spend more. It’s a vicious cycle.
well if the minority player base quits (killer) the majority will have no games to play = no money for BHVR
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because now there is no SWF meta people gotta learn how to solo
SWF is a crutch
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2083942#Comment_2083942
Obviously it is not fine, but you can't just take it away since that would take away a huge part of the player base. The game is already in a very stale spot right now, taking away SWF would just take another fun thing away.
if anything it would make the game less stale.
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@Firellius said:
It should probably be a different perk, and not piggyback on a perk that is already strong enough to be 'meta'.
why would someone use a perk slot to block only totems for 2 minutes and then the totems get cleared as soon as the 2 minutes are up.
Now you have 2 dead perk slots.
At least corrupt intervention has an additional use for blocking gens so it wouldn't be 100% useless
Maybe if the new perk that blocked totems lasted 5 minutes I would agree
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@BioX said:
Is korea as much into and making anime as japan? cuz that trailer feels rather japanes to me when this is suppose to be korean.
aaaaanywho, if you like him, just play him, ranks dont matter, you find plenty of potatoes at red ranks or get matched up through glorious match making with lower ranked survivors.
Im not saying he could not use a tweak or 2, but if you enjoy they character and playstyle then dont let him not being Nurse 2.0 hold you back.
I like him but he's too weak for me to play which makes it infuriating when survivors are not afraid of him at all and tbag me while I hit them with knives.
It pisses me off so much I can't play him
all the pros of his character is outweighed by those cons.
At least when a cocky survivor tbags me as spirit I can surprise hit them and they'll never do it again.
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yeah the first person model shadows are so terrible
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Why do all the females wear black boyshorts under their skirts?
Also why does myers wear black boyshorts under his hospital gown he feels more like a tighty whities guy
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At least make gen tapping require like 5 seconds worth to stop regression.
instead of 1/60th of an animation frame.
I've seen survivors tap a generator while in mid chase but they tap it so fast they don't even go into repair animation.
Gen regression is as slow as it is now I have to deal with this broken crap?
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NO
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remove gen tapping because survivors can stop gen regression by 1/60th of a frame when gen tapping it's OP
buff gen kicking because slowing regression without a perk is a joke
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@Breque said:
https://forum.deadbydaylight.com/en/discussion/comment/2083537#Comment_2083537
No, just think an little bit more
If an 2 SWF have more friends they are all gonna slowly stop playing the game
Welp guess what.
3-4 player SWF is the minority of the player base.
So it's not going to kill the game when they leave.
They'll come back to the game eventually anyways when they realize their little boycott didn't work.
2 player SWF is fine
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all killers that aren't nurse and spirit need to be buffed to match SWF
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@Crowman said:
You can hear the corrupt intervention tentacles. This would make it easier for survivors to locate your totems.
totem placement isn't that good and there is several other ways to find totems anyways. I'm not at all worried about them finding one with the tentacles and that alone balances the perk, right? It's not meant to be OP.
If they want to wait 120 seconds to cleanse haunted grounds instead of finding a generator, be my guest.
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@Squirrel_Thicc said:
Can you imagine killing dbd in one move?
where they gonna go? Friday the 13th the game?
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jesus christ trickster is already the weakest killer.
you trying to make his adept impossible now?
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wait for a buff that's my advice.
Traps are too weak and not enough to slow down gen progress
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2083546#Comment_2083546
Please...those of us with that have battled red ranks for years have no problem with 90% of SWFs out there. I'll ask, like I do in all these kinds of posts, probably going unanswered again, Do you lose more than you win as killer?
And if you are saying with the removal of SWFs, than you can balance around solos, then you are admitting killers would be nerfed to vs Solo Q. Surely you can not be advocating for the removal of SWF and a killer buff, can you? And if we are saying that, then we say killers that hate SWFs want an easier game, because they know they have an advantage over solo q.
I would counter, that if SWF is such a huge problem for a killer, than they are not a great killer.
swf is stacked and the game is in their favor
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@Clevite said:
Yeah let's get that kill rate in the 90s
nah without SWFs then killers would be balanced to be fair to solos.
the only reason nurse and spirit aren't getting nerfed is because of SWF and the devs know by nerfing those 2 right now it will cause a huge uproar in the killer community and SWFs will go unmatched
Devs can't balance killers around both solo and SWF it's not possible.
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only 2 killers are viable against red rank swf why you trying to get the killer community to quit.
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@Superyoshiegg said:
The game would have died before the Hag came out. People were clamouring for the ability to play with their friends since day one, and the game was rampant with people lobby dodging in hopes of finding their friends in queue.
SWF saved this game, and removing it would kill it.
2 player SWF is fine.
4 player SWF is overkill and very unhealthy for this game.
and considering 4 player swf is a "minority" then removing 4 SWF wouldn't really affect the game, right?
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@SammiieK1991 said:
https://forum.deadbydaylight.com/en/discussion/comment/2083461#Comment_2083461
Unfortunately the devs not gonna do much about it. Its a cross play game, and features to chat in party over with their mates. So many killer mains complaining about the swf. This thread isn't based on that it's based nurfing a killer and not quite grasping a reason as to why. If the swf is complained about all the time by killers then there is literally no point playing the game and find a game that doesn't have that feature on it. It's not like the swf win every match or is impossible to win against.
considering devs don't keep track of red rank SWF stats it's very likely red SWF wins almost every match
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only 2 killers in this game are viable at dealing with competent red rank SWF
if anything ALL OTHER killers should be buffed to match spirit and nurse's power level.
either that or nerf SWF and this game will be healthy for all
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they just want killers to quit the game.
getting tired of these nerfs we can't compete against swf as it is
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killers can't easily protect their totems from 4 survviors either.
totems need major buffs
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2081013#Comment_2081013
Your discussion history shows you are terrible at killer.
Git gud.
or just do bones.
When have hexes ever been a threat? Most of them spawn next to generators or open areas
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@Zixology said:
Go look at totem spawns in maps like Lery's, Hawkins, Midwich, and Dead Dawg.
Now, remember that survivors don't have a totem counter.
Now, re-evaluate your thought process.
As someone else said above, it would be a very good change to make NOED's power based on how man totems are left in the match.
considering how fast totems get removed within 1 minute of the game that's a bad idea to have it based on the amount of totems left.
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@Mugombo said:
I dare you to play soloQ for once in your life and see how easy it is to know that all totems are done.
Until then don’t make stupid threads.
do bones
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I had survivors complain about noed but I killed them all before the EGC so noed never triggered.
So what is there to be mad about noed?
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chat filter should have been optional anyways
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@Phasmamain said:
Offerings shouldn’t be that powerful
This is why a lot of people hate map offerings myself included
and yet a key (item) can end the game quick and you can find one for free in a chest
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@sleepy_knight said:
It only deactivates if the owner of the ds is doing the healing (self care or healing another surv).
If someone random is healing them, it's not deactivated.
That's not cheating, it's working as intended. Read the description of perks at the end of the match.
it should count being healed too
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@Clevite said:
Yeah, good. They were OP before anyway. This was a healthier change.
right and keys run rampant
it's not balanced.
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@indieeden7 said:
I really don't like seeing threads like this, in order to combine 2 teachable perks, one of the perks would therefore have to provide a new ability, they can't just outright remove a whole perk.
they really should have been 1 whole perk though I don't see why they had to make them into separate perks
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start by removing gen tapping.
5 second kicking animation to start regressing.
not even 1/60th of a frame for survivors to tap it to reduce regression