Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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damn survivors really want killers to quit this game.
Stop trying to nerf us for ######### sake
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killers always lose during tournaments so there is no point.
SWF = broken
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if they going to add a totem counter then add 3 more ######### totems or I'm quitting
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killer should feel scary during EGC
the fact survivors can just tank a hit and head for the gate without fear is just ridiculous
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@Nazeef13 said:
I agree. Especially as a survivor player, these DLC's dont bring much. At least killers get a brand new killer, with new design, new powers, new animations, new add-ons. Survivors get a new survivor skin with a new voice, and three pretty meh perks.
don't hype trickster that much lol
he isn't that great
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thanks for the idea but I almost NEVER see a hook there ever
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good getting tired of all 4 survivors using DS while working on gens
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stridor ######### me up I think they are closer than they are
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I hate how the devs and anyone who believes stats use hook suicides to claim that SWF is perfectly balanced because some rank 20 survivors hook suicided and that's why the survivor death rate is so high
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Because then you'll surrender and your friend will get hatch.
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actually MMR may be a good thing
they haven't kept track of SWF stats
But they will when MMR becomes a thing
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@bm33 said:
As a killer I want bloodlust removed. I'm on ps4, bloodlust triggers fps drops anytime it kicks in causing me to miss hits or lose survivors in a chase. That weekend without bloodlust was amazing for me and many other console killers that get screwed over by the bloodlust fps drops.
that's a ######### game problem not a bloodlust problem
doesn't happen to me on PC
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@Mister_xD said:
you are aware that the red stain is literally the basis of 95% of the possible killer mindgames, right?
you're just doublenerfing killers with that.
have you played ghostface or tier 1 myers?
it's even easier to mind game because they don't know where you're going to so they stand still confused
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2077632#Comment_2077632
That’s fair.
Anyway the red stain is a game mechanic to make chases more fair for survivors and add a new layer of mindgames to make them more interactive
Bloodlust is a band aid fix for bad map design
well you seen the reworked maps and it would be absolutely dreadful without bloodlust
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@Phasmamain said:
If you know how to moonwalk effectively the red stain can be a huge help to you
Guess you don’t know how to then?
don't have to moonwalk when playing ghostface and it works just fine.
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I got reported for harassment by chasing a survivor across the map.
lol
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all they were suppose to do was make him tall.
Now they made him fat?
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if you can't get your traps then trapper is just an M1 killer
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@Seanzu said:
Always do get a chuckle at killers quitting killer when it's at the easiest it's ever been.
yeah ok
trickster says hi
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I read somewhere the devs never kept stats for SWF
I hear after MMR they will track SWF
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and people want bloodlust gone lol
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@SMitchell8 said:
Would be good to have a few medieval characters. A Demonic knight or Druid or something.
technically demonic knight is oni
samurais are practically knights
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@loopsahoy said:
Fun world sells ghostface masks
funfact they designed scream around that mask specifically before they even figured out what the movie was going to be
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too often I can't do anything because my traps are so far away if I try getting them I'll lose the 3 gen
having to recollect your power 30 meters and then run back another 30 meters is brutal and very unnecessary for him
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Disarming should require a skill check and if you fail you get hurt.
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@Kebek said:
https://forum.deadbydaylight.com/en/discussion/comment/2077168#Comment_2077168
I have nothing againt 1 survivor getting out if he's the last person alive, that should stay.
I do have issue with opening the hatch and letting any amount of survivors escape (even 1 as ti offsets the pacing of the match) before all gens are done. The 3 gen is the most frustrating scenario as you mentioned.
As I've said many times, keys should stay the way they are and insted we should change hatch spawning rules so that it appears only once 5 gens are done (no more bypassing the main objective but you can bypass opening gates) or when there is only 1 survivor left alive (you even get higher chance to escape as killer can't pre-find the hatch and insta close it).
That would be the perfect solution to all the key issues in my opinion, unfortunately it means they won't do it.
hatch also needs an open animation like chests
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@[Deleted User] said:
Gen tapping shouldn't even be a thing in the first place.
this right here, remove gen tapping
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2077057#Comment_2077057
Moris needed a nerf. They were completely Stupid and completely changed the flow of the match
And now keys are doing that too and we can't mori the key user as easily anymore to stop it
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@Phasmamain said:
How many buffs have survivors got in recent times? At least check the patch notes before blurting out #########
moris got nerfed, that alone buffed survivors
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freddy and hag traps may not injure but they at least get about 8 of them and can place them whenever without having to pick them up.
and freddys traps cant be countered unless awake
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plague can injure without being anywhere near them too
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but I mean freddy and hag can do the exact same #########, set up a specific area as a death zone.
But they have teleportation and other ######### going for them.
Trapper does not.
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old DS was a crutch perk
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"small number" you mean killers?
well just so you ######### know you can't play this game without kilers
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hatches need a ######### animation to open like chests.
it's bullshit they can open it mid chase and I can't stop them
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@Brokenbones said:
Supposedly they're working on 'bigger things' for both keys and moris, they said this in a dev Q&A not too long ago.
so why nerf moris now and not wait lol
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yeah people complaining about his recoil
And I'm on PC like it's no big deal
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@Claudette_Baguette said:
Making the trickster 115% movement speed would fix a lot of his problem.
However, I'd much rather have them improve his kit and keep him a 110% movement speed killer.
We need more slow killers with a good power because the latest killers have all been 115% movement speed.
bro he's too slow and his knives are too weak for him to be 110
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Just do bones
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speed boost and can 1hit on vaults.
Why can't he have noed again?
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May as well.
Depip when I get 4k without facecamping.
depip when I facecamp
No real way to play him
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I get 3k with trickster and depip
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I'm glad this crutch perk was nerfed every survivor had one
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@Zozzy said:
Even with the trap change survivors mostly get out in one or 2 attempts. I swear they said the update would make this highly unlikely.
yeah he's definitely weaker now
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they'll just get jason and give up on trapper after that
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SWF stacks the deck so heavily it's unfair
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where's survivorface bubba?
stop hating on him for facecamping
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Just switch to spirit or nurse that's what I'm doing.
No point in playing anyone else because every other killer is so weak.
And SWF wonder why killers only play those 2 while constantly demanding nerfs from every god damn killer
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@nicnc82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2076553#Comment_2076553
If they removed swfs, people would just be trying to search lobbies to get with their friends like before when they didn't have swfs. And then killers would have crap load longer wait times. Never gonna happen. Get over it
simple.
Add a cooldown to prevent that ######### if they keep spamming it over and over.
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I purposely depipped over and over to get out of red and go back to green.
I'm still getting 4 player SWF in red ranks.
like #########