Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2067579#Comment_2067579
Ok, so why is that only true for DS but when anyone says anything about people needing to give time to see if the trickter is good or not get basically flamed?
DS isn't new, the same issue it had before it's still present. Killers can still tunnel, it doesn't stop that.
because DS has been practically unchaged for 4 years
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@StardustSpeedway said:
I've actually let them down me or sacrifice me after seeing how rough the games with him can be.
I suggest not doing that.
Because BHVR will go "well the stats say he averages 2 kills which is good enough"
so they won't buff him
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yeah I'm trying to play trickster.
he's so weak I'm even getting bullied by green rank survivors.
and then I get harassment in end game chat about survivors saying how bad I am only for me to tell them this is why killers only play nurse or spirit.
and they wouldn't be bullying me if I were playing nurse or spirit.
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it's going to get nerfed in 2 months when red rank SWF with OOO complain about it.
meanwhile trickster won't get buffed until 5 years from now
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@Xzan said:
Should Ruin get destroyed too if you hit a survivor?
ruin already gets destroyed in 2 seconds of the match
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@BioX said:
ermmm ok? I fail to see the point of this threat
because survivors are complaining that DS is useless now.
they basically self admitted they never used DS for anti tunneling
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@Xayrlen said:
It's a waste of a perk. Invalid recommendation.
it literally does the same ######### it did before, you just can't ######### abuse it now.
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DS still does what it was suppose to do stop tunneling
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for years they kept saying for us to not tunnel and we won't get DSd.
And for years we say that's bullshit because we didn't tunnel they were working on gens and #########
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I had a survivor report me for "harassment" because I chased them.
k
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2067422#Comment_2067422
The game is heavily unbalanced in killer's favor against solos too
cool
and if SWF wasn't a problem then your queue would be shorter than 30 minutes.
So big difference between SWF being unbalanced and killers being unbalanced for solos
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how about give killers a 5th perk but it's a dedicated to hexes only
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@Olokun said:
https://forum.deadbydaylight.com/en/discussion/comment/2067377#Comment_2067377
game would be unbalanced
Unbalanced like how Survivors have 16 perks total and discord chat which replaces the need for several survivor based aura perks and ######### over many killers and their perks?
Even if killers had a 5th perk the game will still be SWF sided.
The game is already heavily unbalanced in the survivor's favor
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@Zixology said:
Add a 5th perk slot for survivors as well as killers and you'll gain more support on this idea
bro it's called discord, that's your 5th ######### perk.
The ######### entitlement.
Discord literally eliminates the need for MOST survivor based aura perks and counters several killer perks like knockout AND ######### over stealth killers like ghostface.
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I was actually thinking this.
Survivors total get 16 perks, 16 perks you gotta ######### deal with,
killers only get 4 and if they are any hex perks they are gone within 30 seconds making it 1-3 perks left.
kilers hsould get another perk
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yes because it's a special ability.
making pwyf useless on him
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@Angelicus23 said:
you mean brutality? because if you can't make long chases that's impressive
no I mean CHASER
I'm getting literally 0 points in CHASER because of his dumb knives
and it's causing me to depip.
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this killer is a prime example of BHVR afraid of releasing good killers.
So every new killer from here on out is going to be bad in this survivor sided game.
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his movespeed increase needs to be in his base kit because there is absolutely no reason for him to be this slow by default with such weak ranged weapons
I shouldn't have to use add-ons in favor of something else like trick knives just to be able to maybe catch survivors
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@Xzan said:
Twins were a buggy mess. Trickster is just underwhelming and bugged.
They really have to nail the next dlc.
maybe they should work on killers we already have instead of releasing new ones
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@BioX said:
Gotta explain this one to me,
You claim to not care at all and yet you want the devs to put in the effort of a toggle feature so you can turn it off....
So do you care or not?
adding a toggle barely takes 2 minutes to code
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we should be able to save it and activate it when we feel like, like Oni.
whenever main event is active I NEVER have a use for it
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being unable to save his main event SUCKS
he is too slow for how weak his weapons are. Either buff the weapons or buff the speed
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DH is broken enough
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if his knives caused broken it would help greatly.
I had a survivor heal while in chase because my knvies were doing so little damage they had enough time to heal it was bullshit
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@offwhiteknight said:
https://forum.deadbydaylight.com/en/discussion/comment/2062232#Comment_2062232
I'm playing purple ranks and getting tons of bp and pipping almost every trial. He injures a lot, but can't seal the deal. Lot of Altruism, 5 gens getting done, time to break totems, and killers that just chase and chase and chase. Most games he gets 3-4 hooks and we're out.
I feel like his knives should cause broken
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DS wasn't used for anti tunneling it was used as a god button when doing gens and totems
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@OniWantsYourMacaroni said:
The only power he has is deranking like nobody else.
I'd rather play console Blight 😧
he legit put me in green
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I love starstruck it's an actual good perk
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yeah my main event ######### disabled itself when I picked someone up it should activate when I choose to activate it
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@Zaytex said:
Main event is actually a detriment to this killer unless you're in the open or camping a hook.
It slows you down to 92%.. yes.. 92%, it's a joke. And then you can't even use your garbage power after for a couple of seconds.
Using main event is literally nerfing yourself tbh
even then it's not help because it ######### deactivates if you choose not to use it
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he should move at normal speed I don't see why he mvoes so slow when his knives are so weak
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main event needs to not go away on its own
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if you have time to do gens you aren't being tunneled
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@MsPearston said:
The only people who were affected because of the original ds was the tunnelers. If you truly don't tunnel there was no reason to nerf the perk. Its ridiculous that people can't just wait out the 60 seconds. Now the people who get tunneled are suffering. Why is it a problem for people to do gens and heal with ds still active?? Go chase someone else. I'm getting tunneled now and there is nothing I can do about it unless I run around doing nothing like a chicken with my head cut off.
Otz has a video of him hitting a fully healed survivor twice that was repairing a gen.
Goes to pick up the survivor only to be hit with DS at 50-59 seconds and he was already in a chase previously with another survivor.
He absolutely was not tunneling and saying only tunnelers were affected by DS is a lie
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but if it's optional and someone turns it off then they are no longer held liable
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Oh no I tunneled that poor fully healed survivor that was working on gens after I hit them twice.
I guess I deserve that DS at the 59th second
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plague doesn't get a reduction in speed when she uses corrupt purge
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either remove the slow down or make him run at normal speed because no sense to make him slow when his knives are that weak
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starstruck is a good perk though too bad it's gonna get nerfed when survivors complain
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why is the filter not optional? this boggles my ######### mind
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@Mandy said:
You cannot opt out of the chat filter, it's on by default for all users.
but why?
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I know right #########
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/237653/swf
Been brought up many times. What do you suggest?
From what I've seen, the devs won't separate queue them, abolish the game mode, nor punish/debuff them. And they certainly cannot stop the comms part at all. With more than half of all survs in at least a two-man and most revenue coming from survs, the devs are kinda boxed in.
So given all that, what do you do?
If all killers got up and quit then survivors can't play and that means no revenue.
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@Awakey said:
We're at the point now where we're complaining about head on?
Eat the stun. It's not the end of the world, especially if you're playing a high mobility killer. Treat it like decisive. Eat the stun and move on.
Eat the stun and move on is not solid advice.
Ok so I chase the guy who just stunned me from head on. His other friend whom I previously chased and also has head on will just jump into a locker and then they'll bait me again. with it.
I literally cannot chase anyone in this situation especially if all 4 have head-on.
the perk is a complete nightmare against SWF
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@Artick said:
Are we really crying about Head On now? What's next? Boil Over?
Are you aware the perk needs 3 seconds to activate AFTER jumping inside the locker? They can't just jump in while you are behind them. I can't imagine survivors manage to do that while you are 5 meters behind them in a chase. That is, unless you constantly lose them or you don't know how the perk works and assume it instantly activates.
being coordinated with SWF makes it unbearable and is a nightmare when survivors use it to bully killers.
It's just not a fair perk in the hands of SWF
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head on with solo is fine.
head on with coordinated SWF is a complete nightmare. It makes the match unfun
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@Zeus said:
SWF isn't an issue for the devs..not the killers. Killers will start to dodge lobbies if they realize they are going to go against a SWF.
so swf is an issue then
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@Zeus said:
You can bait out head on.
and lose my ######### chase