How to buff Trickster
1) M1ning Survivor does not reset the Knife progress.
2) Knife progress only start to decrease 20 seconds after a chase ends.
3) Movement speed while throwing knifes should be at least 105%.
4) Can activate Main Event whenever you want once the bar is filled.
On that way, Trickster could consistantly 99 the knife process, M1, than finish it off with the final knife. That alone is honestly still kinda weak if compared to other 110% killers, but if we also add the Main Event suggested buff it could actually compensate, making him a fun and balanced killer.
I get that devs don't want him to be strong, but he needs to be at least mid tier, otherwise no one is going to play this guy.
Comments
2, 3, and 4 I definitely agree with. If anything, movement speed while in knife mode should be the same as normal, with only a slight penalty to actually throwing knives. Plus, 115% speed. Maybe decrease the amount of knife hits required to get a down, too.
As for #1, that might turn out to be a bit abusable. Get the laceration meter to 7, M1 them with 8 stacks of STBFL, and then stab them once for an easy down. It might not be fun for everybody, but it may end up working to everybody's detriment.
I was thinking less knives as well.
This killer really needs some help:
-115% mvspeed
-Laceration metre never goes down, like Ghostface, it stays, even if you M1 the survivor.
-Main Event is used at your own discretion and the post-cooldown is removed.
-Remove recoil and the spread of the knives.. please.
-Main event is changed, to where you move at 115%, with double damage on your knives, this can be indicated by the ''golden'' effect of the knives along with an audio cue from the Trickster, who can just be laughing manically.
To be fair, it is extremely difficult and frustating to fill that damn laceration circle, specially when chasing an experienced survivor in loops. Only potatoes let you hit them 7 times with the knives. The minimum you should get to fill that godamn circle is an instadown IMO. The fun in playing and counterplaying this killer will be dodging the many knives. He would kinda be like a ranged Leatherface?
While being a range killer. Longer distance cause lower accuracy isnt good.
I mean, he requires closer distance to aim better and throw to injure survivor faster, that this point he could just M1 them.
I think he should have higher accuracy at longer distance, and lower at short range.
Meh the devs don't care why should any of us? just make sure you only get killers with leftover shards so you're not wasting real money.
I hope you mean less knives to get downed.
if his knives caused broken it would help greatly.
I had a survivor heal while in chase because my knvies were doing so little damage they had enough time to heal it was bullshit
Here's how I think he should be buffed:
-Only takes 6 knives to make a survivor lose a health state.
-Laceration meter only goes down if survivors perform a mending action OR they take a hit from an M1 attack.
-Trickster moves at 4.0 m/s when throwing
-Ricochet Blades made base kit.
-Reduce recoil
-Main event can be activated at any time and does not decay. No cooldown for throwing knives after the event ends. Trickster moves at normal movement speed during main event.
-Death Throes Compilation changed to do normal laceration damage, and instead do DOUBLE laceration damage during main event. Increases time to activate main event.
The fact his wind up is so long while death slinger can quckscope is a joke.
Here’s my take
100% need to mend to remove laceration.
Keep the amount required but there could be a cool idea of where you hit like if you hit a arm/leg it only does 1 chest or back does 2 and head does three. Creative and would make em a semi threat
and finally just make him normal speed killer. The knives are so easily avoided at times that looping with him is next to impossible
On ps4 main event isn't working.or wasn't last night I got L1 15 times to no avail.
Have you seen a STBFL 8 Stack Deathslinger?
if other Killers can do it why not Trickster.
Well deathslinger and huntress both have their caveats. They get one shot, before either entering cooldown or having to reload. Deathslinger can be countered by hoping to god you have a good loop or LoS breaker, or even just the slinger missing. A huntress is pretty easy to dodge if you're at a good loop. Trickster has 50 chances, and ricochet blades, to hit you once.
Main Event should be activated like Oni's power.
My wishlist: