Lord_Tony
Lord_Tony
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Comments
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@OGlilSPOOK20 said:
There is no point to them anymore.
I feel like the Devs should get rid of Mori's from the offering category because it's a waste of an offering now.
But instead just make Ebony base for all killers now. Give killers the option to pick up and hook survivors or mori them.
Plus no clue why Devs don't want to create new mori's for all killers and sell them for atleast $5. Everyone would absolutely buy them.
make the "new" mori a perk at this point.
basically final judgement but as a perk
what we have now is just dumb
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and yet hatches and keys are free wins.
keys open hatches instantly with no open animation
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if you have to hook everyone once then someone would just DC out of spite to ######### it up
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@Pulsar said:
They are a way around Decisive Strike on last hook and they are a cool animation.
They were absolutely too strong before.
and now they are useless and keys are running rampant
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swf is just going to bully him.
no where near the power of nurse or spirit
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2055799#Comment_2055799
Just saying a lot of people me included only play online games to play with friends so by limiting or removing swf they are restricting aloy of potential new players and the game will die quicker than it already is
You don't need a 4 player SWF
2 is fine.
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isn't the killer suppose to have the advantage?
So why are swf given the advantage?
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sounds like the only logical solution is to simply just nerf SWF, remove SWF or limit their party to 2.
but wait! You survivor mains will say "if you nerf SWF all survivors will quit"
But isn't 4 player SWF like 6% of the playerbase? I don't think anyone would notice if 6% quit.
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if he isn't on the same level as nurse or spirit then you're going to get bullied by SWF
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you nerf spirit and nurse and survivor queue times will be HOURS
you reap what you sow
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Otz was playing clown, lost the game and the survivors were bullying and tbagging him and otz is one of the best killers
and then he said "and you wonder why killers only play spirit and nurse"
that video alone explained the entire problem with this game. If survivors are sick of spirit and nurse then SWF needs to be ######### balanced and then nerf those 2 killers
or keep SWF the way it is but buff every killer to be on par with spirit and nurse.
but if they nerf those 2 killers but SWF remains the same then killers will all quit the game.
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nerf spirit and nurse and killers will boycott the ######### game.
those are the ONLY 2 killers even capable of dealing with bullshit SWF deathsquads and that's why everyone only plays those two because if they play literally any other killer they will get bullied by SWF
So the obvious solution is to buff every killer to be on par to spirit and nurse and then we'll start seeing people play those characters more.
OR if nurse and spirit get nerfed then so should SWF and then we'll see more variety in killers again because they won't get bullied to death by SWF
but as of right now you nerf the only 2 killers capable of beating SWF then you'll cause killers to simply boycott this game. It's not our fault no other killer can keep up with SWF
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i've been getting sweaty swf non stop I'm about to quit
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if all survivors cleanse all the pools then plague should have unlimited power
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@GhostMaceNotCrusty said:
https://forum.deadbydaylight.com/en/discussion/comment/2053147#Comment_2053147
I could've gone against 3 hwckers today. Buff killers. I suggest 200% movement speed. Maybe insta kill for trapper?
are you comparing hackers to SWF?
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@GhostMaceNotCrusty said:
https://forum.deadbydaylight.com/en/discussion/comment/2053139#Comment_2053139
No it's not, sweaty squads are rare
yet I've encountered 5 today and I'm only purple rank getting 5 red rank SWF squads.
it being "rare" does not balance the issue.
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@GhostMaceNotCrusty said:
No
then the game is going to die.
Survivors are sick of nurse and spirit but at the same time killers are sick of SWF and don't want to try killers other than nurse or spirit
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either SWF gets nerfed or killers get buffed to match SWF
otherwise killers are going to start quitting
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gens and chests needs to be more randomized so even SWF will have a hard time guessing
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@Wesker said:
There is currently not very counterplay exept a strong killer with a mori
If they don't fix gen times all games at high ranks will be nothing but a gen rushing fest with killers sweating with moris
and now they nerfed moris so we can't counter with that anymore
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@[Deleted User] said:
Interesting. Assuming that's correct, I wonder why? Maybe more killer balance changes in response to feedback?
so they going to nerf him and make him and his perks USELeSS like everyone else
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keep nerfing killers while survivors go unchecked and that queue time will get longer
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@ManWithALemon said:
I love how BT, the anti-tunneling Perk, is most often used to force the Killer to tunnel so that both Survivors can get off scott-free.
My philosophy is simple: If you force me to hit you while BT is up, well, BT is anti-tunnel, right? That obviously means I'm tunneling. So let's go ahead and tunnel you into the ground.
yeah normally I don't go for the BT user but if they are forcing a body block then I'm going to tunnel them and kill them by facecamping
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@Phasmamain said:
I’d like to add that spring trap as a person was a serial killer so his story would fit rather nicely in DBD
and trickster is a serial killer yet people keep saying his story doesn't fit DBD
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By the way for anyone confused I never suggested survivors can't change items in the lobby.
My suggestion is they can't do it literally at the 59th second.
If 30 seconds is too much to lock you out then maybe 10-20 seconds left is when you get locked out.
But allowing survivors to change at the 59th second is just causing too many problems and causing killers to DC during loading we can't adjust our builds to react within 1 second.
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@RepostRiposte said:
Eh, the survivors can't see the killer at all so it's only fair that survivors can switch loadout as well. Especially considering the only reason you would want to lock their items/character is to lobby dodge, something the devs obviously don't want to encourage.
they'll just game dodge if people switched to keys at last second which is even worse than lobby dodging
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so you guys are in favor of switching to keys at the last second so the killer can't respond by switching to franklins?
Weird flex but ok
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you can't keep nerfing killers though you trying to make survivor queues longer?
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@JasmineDragon said:
its been said often, but just make it only insta down after 20 meters like deathslinger. Problem solved
and do you know how absolutely useless it is for deathslinger?
not a good comparison
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bubba camping a hook in the basement is the EXACT thing he does in the movies.
If anything it's more true tot he lore
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@ClownIsUnderrated said:
Someone was to lazy to make jeans covered in ice, so they said just slap the default brand on and we'll call it complete.
well they did a pretty good job so far
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they need to fix this
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there is zero difference
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this is so dumb
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bump
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If anything ghostface needs a buff
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If SWF aren't that good then why are most killers afraid of SWF?
Please don't act like SWF didn't damage their reputation for being known to be so sweaty that 90% of killers will lose against
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@gendoss said:
I mean in any fighting game you have the right to play as the most overpowered dirty character you want to. But everybody knows there is no honor in it. When you use dirty tactics and play as OP characters you're basically signaling that you can't win with a balanced play style and you need all the help you can get to make the game as unfair in your favor as possible. But yes, you have the right to do so.
I don't play for honor though I'm a killer
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If you want to remove slugging because the killer messes with you during the EGC then remove tbagging too.
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@ZaKzan said:
killer is only 20% of the playerbase if that with previous changes. They have no incentive at all to help killers at all, and they have every incentive to make gameplay easier for survivors. Keeping 80% of the playerbase happy at the expense of 20% is pretty good for a game.
Well considering you need 4 survivors and 1 killer to play a game, yeah no ######### the killer playerbase is 20%
but don't forget you survivors need at least 1 killer to play the game and the average queue time for survivors is already 10+ minutes.
So 20% of the killer playerbase should be met with the same level as the 80% of the survivor playerbase|
If all killers went on strike (which they had before) survivor queue times will be over 2 hours long. So 20% of the playerbase holds more power than you think
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bill says "why" all the time
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I'm surprised the entity doesn't kick myers or freddy out of his realm.
Considering myers is too evil and is so evil he is able to kill survivors by his own free will
and freddy is able to manipulate dreams and potentially the blood web
these 2 killers maybe are too powerful for the entity
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@EvanSnowWolf said:
I am not sure what the "fix" is, but I definitely think shooting a Survivor across a pallet should result in something a bit more rewarding than what we have now.
The reward is apparently putting them in deep wound, get stunned and no pallet broken.
I hate it and I feel like it would be more rewarding if we put them in deep wound, get stunned AND break the pallet.
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How about survivors are forced in first person perspective when in a locker and they have to peek through a crack in order to see what's going on and can't hear heartbeats.
This makes sense considering that's how it goes in movies. The survivor is hiding and the camera gives a first person perspective through a crack and the heartbeart dies down.
But as of right now there is zero counterplay besides not falling for their bait when chasing another survivor
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I believe it also negatively effects the new killer perk too which blocks the exit gates for each hook
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because survivors keep crying about perks that slow gen progression
Forcing them to get nerfed
resulting in more killers giving up because of gen rushing and just camping instead because camping actually works when the survivors are altruistic you can get an easy 4k that way
Why should we bother if 5 gens can get done in under 5 minutes?
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meanwhile plague stands on her tippy toes when she is about to barf.
I can ######### see over walls and ######### with her massive POV.
But blight? Nah ######### him, enjoy the corn maps! thanks BHVR
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killers dont need swf we got plenty of solos
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@Rizer said:
Pretty soon all you killer mains are only going to be going against SWF groups because the game is so balanced towards playing in a group that it's killing solo play.
I seriously hope all of you asking for survivor nerfs wind up only going up against groups and you all quit playing.
You realize you survivors need killers to play the game.
So we all quit and you have 10x longer queues. lol
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@Feleas said:
A LOT needs to be balanced because of SWF groups. They straight up make the game miserable for Killers to the point we've reached where Killer queues are almost instant and Survivor queues take 10-12 minutes due to so few Killers still playing the game. The Devs need to figure SOMETHING out before it's too late.
Oh I agree.
Maybe like a 2 party SWF cap.
no more 4 player SWF