Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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seems kinda weird she only has 1 iri add on that's why people have so many iri heads
adding another iri add on reduces the chance of iri head
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I hope BHVR doesn't listen to twitter when it comes to balance, but isn't that where they got the idea to nerf ruin?
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2091727#Comment_2091727
But they can be extremely OP. All one needs is good perks. And camp, tunnel. Literally every patch is a killer buff when they are already OP.
They are killers and they have to chase 4 people they should be relatively OP in some way
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2091723#Comment_2091723
Yes. It is called voting with your wallet. If nobody is buying him, then he gets revisited sooner. If I were to guess, his sales were underwhelming which is why he is getting one of the fastest buffs in history. :)
He is getting the least amount of kills which is why he is getting buffed
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So SWF is the minority, if they removed SWF or at least 4player swf and only allowed 2 player SWF then not much of the player base would leave.
Why are they catering to the minority again?
They don't even cater to killers because we are the minority despite the fact you need killers to play the game, you don't need SWF to play the game
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@Sluzzy said:
They aren't wrong at all. Most are dying every game because survivors too weak. It's not only Trickster, but most of the killers are too OP. Trickster just happens to be the least OP. It should never take a full SWF sweat team to have a slight chance to win. BHVR needs to get their act together.
and why is it unreasonable for killers to be slightly OP?
killers are essentially bosses, obstacles to survivors
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2089457#Comment_2089457
And who's forcing you to play as him?
So let the killer stay bad because no one is making me play him?
k
and you survivors wonder why killers only play nurse and spirit in red ranks
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you have to be in M1 range to get trickshots from the ground like that though. Useless at long range. Still requires like 4 hits to injure. 8 to down.
Huntress is only 2 or 1 hit to down and can do it from long ass distances.
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they even nerfed him after PTB by removing double damage from trick knives.
Also nerfed his speed add-ons after this next buff.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2091379#Comment_2091379
You literally just proved what I had said..... Those are all problems with his power just being too weak, which should and is being addressed.....making him just an M1 killer with a shittier power than what it will eventually be is NOT the way to go. It won't be either, so you can pretty much get that out of your head because it's never happening.
then make him 113%
I don't care make a whole new speed class if we have to.
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@SavouryRain said:
Luckily, BHVR doesn't listen to armchair devs.
Well someone told them to nerf trickblades during PTB
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huntress can be as slow as nurse but as long as her hatchets can ######### down people like normal no one cares.
trickster needing 16 knives to down someone is a huge problem.
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deathslinger and huntress are slower because they can injure survivors in 1 hit with their ranged attacks and down in 2 hits. (1 hit with iri head)
trickster injures in 8 hits and downs with 16
He should be 115% or increase the power of his blades.
Trickster can get cucked at just a big ######### rock because he's too slow and his blades don't deal enough damage to even break that loop.
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@[Deleted User] said:
Some people are just dumb, not everyone on twitter is the same.
Thankfully him getting buffed means BHVR isn't totally braindead and does read/look at actual intelligent feedback from people who are not clueless "mains" with biased views.
pretty much everyone asked for 115% though and activate main event whenever we want
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you probably got a silver in chaser too as trickster lol
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it makes no sense for it to not be optional.
what is this, club penguin?
Even runescape allows you to swear now
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camp someone in the basement as bubba.
there is a 50% chance they'll do gens and leave or try to be altruistic about it
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I still think deathslinger should pull survivors through pallets to break them
this action of course works like his broken chain effect. Deathslinger gets stunned but survivor walks away with mending
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I'm very disappointed you still can't save his main event for when you want
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his main event is too situational if you can't save it.
9 times out of 10 I don't want to use main event when it activates
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@JPLongstreet said:
I wonder what else we can borrow from F13? Flares, fuses, knives...
I'm calling dibs on a shotgun-like weapon right now
DS is literally a knife.
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@TheClownIsKing said:
The only other thing available to slow the game down/keep Survivors distracted is lots of slugging. Having one survivor down on the ground as often as possible ensures at least 1 other survivor has to go help.
This also gets survivors wasting Unbreakable super early in the game
I'd use knockout but SWF counters knockout really bad.
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@Clünge said:
Remove BBQ & Chili and I have no problem with this idea
Why? ######### does that solve?
It's not even an OP perk. BBQ can not stop all 5 gens from being completed in 6 minutes.
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@kermit_snacc_choke said:
https://forum.deadbydaylight.com/en/discussion/comment/2088655#Comment_2088655
It's the most annoying thing ever. Rushing gens when Killer's do that is fair play but my god literally every single game I had today just had face campers, tunnelers and my team just did gens. Its not fun. Lowkey sometimes wish they reverted the ds nerf tbh, tunneling is going thru the roof now that it's nerfed, regardless if ds is present or not
tunneling is the same as it has always beem
new DS stops tunneling the same way old DS did.
"
you just can't ######### abuse it now by gen tapping and healing mid ######### chase and baiting on totems.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2089457#Comment_2089457
Bloodlust 3 is one hell of a drug
trickster is so ######### slow I can lose bloodlust WHILE in mid ######### chase.
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the depipster literally facecamps and BMs a survivor in his own trailer.
and you telling me he can't do this?
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HE MOVES EVEN SLOW WHEN HIS BLADES ARE OUT
how the ######### am I suppose to catch up to anyone?
for a guy that drinks soda all day to gain energy for his singing he is slow as #########
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@CheesyGuy said:
Trickster is a really strange killer. He is the weakest right now but he is in a situation where "balancing" him would be a problem. Due to his power even small buff can make that guy strong which then people are gonna open threats like "Trickster OP after patch" and etc... Sadly because of this reason I think he is the worst designed killer( For the mechanic part) in the game. Yes BHVR tried something new, something unique but at the end it was disaster. I hope they will learn a lesson from this example which is much more important. I am not blaming them for Trickster because for many companies new is always hard and they tried something new. I hope that new killers will be much more better but sadly Trickster will be remembered by their "disaster".
he'll never compete in red rank SWFs no matter how many buffs he gets
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it's great when it works but the problem is you can only use it within 15 seconds.
it could be a very useful defensive tactic for unhooks.
but that being said why would I want to move so god damn sloooooooooooooooow
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feels bad playing trickster.
the 110% m1 killer
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even more reason to remove SWF
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@nursewannabe said:
After the "three" deliverance escape you still feel like you need to add more bait to this forum
I meant 2 not 3.
Get over it already
ez mistake
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@glitchboi said:
Honestly people like you are the reason why killer mains get looked down upon. You literally made a thread complaining that survivors getting healed can still use their DS and took a fat L for tunneling.
except before DS nerf 9 times out of 10 that DS was from a survivor that was working on a gen.
clearly wasn't tunneling
It is bullshit their friends can heal them though, I wasn't tunneling then
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@FrenziedRoach said:
The pendulum of balance swings both ways. Both sides get adjusted as necessary. This whole "survivors get m ore attention because they're the majority" misinformation needs to just stop. It's just speculation driven by biased circumstantial evidence at best.
https://forum.deadbydaylight.com/en/discussion/comment/2084507#Comment_2084507
Doctor, Bubba, and Wraith were all buffed by their past reworks. Trapper has also been buffed as well.
no they ######### up trappers traps now they get out even on first try
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/2088761#Comment_2088761
Imagine having to camp to get kills, then proceeding to blame the killer being bad, as if you're being forced to play as that killer.
But the killer is bad
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@Friendly_Blendette said:
Just had a facecamping trickster and they justified it because trickster is bad and then said "mad cuz bad imagine dying to the worst kill in the game.".
That was probably me
but imagine dying to trickster though
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hatch not having an unlock animation is just a huge game design flaw.
survivors instantly open hatch WHILE in chase? that's not fair at all.
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@Yords said:
That would be old BL but worse. BL is already in a great spot now, it is strong but not too strong.
it's super strong in haddonfield
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to be fair killers need to be buffed more
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look at trickster, barely able to get a single down
is this what BHVR thinks is what a balanced killer looks like?
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2087637#Comment_2087637
Ever heard of solo survivors?
and really good solos can beat killers at red ranks
it's all about their meta perks
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swf are survivors, no?
then it's survivor sided
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2087588#Comment_2087588
I mean I prefer rancor roulette with nemesis while playing the game normally but you do you
I only want 1 fan
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yeah trickster needs that buff
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@Phasmamain said:
Jesus how many threads have you posted today?
so you dont like my idea?
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definetely a feature because look at the game and the basement pallets
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2087277#Comment_2087277
Trickster is the only killer below B tier released since Legion. Between these two we haven't got a single weak killer and we even got Blight, a top tier killer on the levels of Nurse and Spirit.
twins
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is it wrong for killers to be slightly OP?
Aren't killers suppose to be threatening, scary and be the boss?
if survivors can just tbag and heal and do gens infront of any killer except for nurse and spirit then the balance is all ######### wrong
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killers should feel like bosses and yet they are a joke and almost pose no challenge
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2087269#Comment_2087269
...everything that would otherwise negatively affect a health state, when under the effect of BT (unhooked within the killers terror radius) will trigger the endurance effect.
but it takes 8 hits already with knives why should they trigger BT? this is unfair
