LapisInfernalis
LapisInfernalis
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- LapisInfernalis
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I don't know why but I always had the idea that Legion should be 4.0m/s because they look and act like Survivors. Give them 20m TR. But then let them have their frenzy (5.4m/s for 6s) with insta down. No deep wounds, power use even if the gauge is not full (like before), but kick them out of Frenzy and deplete the bar when they miss. No scratchmarks or blood when in Frenzy without add-ons.
Edit: and of cause no killer instinct.
That's my idea. Numbers could vary though.
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For survivor I think, that something like a subtitle would be good for the hearing-impaired. Like with movies.
That it says f.e "Humming" in the UI and it gets more and more red the closer the Huntress is until it changes to "Heartbeat" when you get into her TR.
Freddy: "Singing" and "Teleporting"
Spirit: "Static sound"
Wraith: "Bell ringing" and "Wooshing sound"
Nurse: "Distant screeching" when blinking
Billy/Bubba: "Roaring Chainsaw"
Pig's Dash: "Roaring"
Screaming Survivors (Doc/Clown/Freddy): "[Character name] screaming"
Myers: "Distant Halloween theme" (EWII) and "Close Halloween Theme" (EWIII)
Plague: "Distant bell"
Demogorgon: "Hissing" and "Teleporting"
Skillchecks: a simple *Ding* in the center would do
And for the TR direction: the reveal-indicator from Ghost Face would do perfectly
For now I can recommend you Stake Out from Tapp to see the TR and Spine Chill so you know, the killer is coming.
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@Gonzalo Not Singapore or Tokyo because it's closer? I would not have thought that you get better connection to EU (probably Frankfurt then).
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Nearest server: Frankfurt
My Country: Germany
Average ping with servers: 50ms, 150ms when too many use the internet in my students' hostel
Average ping without servers: 50-150ms depending on the host, not below 180ms for the 2nd case (often more about 210ms)
Stable? Yes. More than before.
Survivor gameplay: Felt the same. Huntress got some interesting hits on me and the killer got screwed by auto aim (I think) at a window trying to M1 me during my med vault one time. I could easily adjust to the new lag during Skillchecks, but DH screws me over more than before. I get exhausted, but don't do the dash and the killer still hits me.
Killer gameplay (Freddy and Myers): Felt roughly the same. With Freddy I felt no difference, and sometimes the response was better than before.
With Myers there was only the problem, that when I stalked for a longer time (>0.5s), my stalk progression reset a bit, when I stopped stalking. This can lead to the 2x EWIII issue some people have. It did not happen to me, maybe because I really 99ed it and usually "overstalk" a bit when getting EWIII.
Edit: PS. Killer experience was with 50ms ping. I don't like to play killer when my connection is crap.
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I was surprised when I noticed a ping indicator in my killer lobby last night. I only played Myers and Freddy on servers so far, but I will share what I noticed.
EU, probably Frankfurt, because I live in Germany, ~50ms
My Freddy game had no issues. No delay for placing pallets and no problems teleporting or faking it. Hit detection was OK, I did not notice a hit I shouldn't have gotten.
My Myers game was OK too, but sometimes my stalk meter would snap back a bit. This can be confusing when trying to 99 it. I did not have the issue but others said that it can happen that Myers goes into EWIII 2 times because of lag. You hear the music but don't get the exposed, because the stalk snapped back a bit, before the killer stakes it again.
Lobbies were very quick too. Under 20s at 1am.
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@Toybasher I like your Idea. Much better than mine.
@Fibijean Yeah, I try to ignore them, but after 4 matches in a row with these you just wish you had a mori for them.
@MissGamer456 I wish I would have in one game, on 1st hook, but I wanted to win so I pressured the map. Later on that Nancy just used the ######### infinite at Grim Pantry's main building over and over because there was one of the last 3 gens....
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@Fibijean Not an automatic Mori. Just a timer that stops when slugged and maybe while in chase. And after the timer expires you can mori.
I hope I did not get that wrong.
It's just... these toxic people have to learn the hard way. Else they won't learn. And when they get mori'd 24/7, maybe they'll think about their behavior.
Or add a tbag counter while in chase, which is displayed in the lobby as average tbags per match. Then I can bring the Mori myself and there is no need for a default one.
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Jeff The Killer.
Because I love Metal and like his Corpse Paint.
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These builds are meant to Slow The Game Down.... Just A Little Bit.
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Why does it always tell me that I cannot create a poll in the Polls category?
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I would like some sort of castle or something with water like a lake or river.
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I love this game <3
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Nothing is scarier than looking around just before he pops out of nowhere and grabs you off the Gen.
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Tough decision between Myers and Freddy. I mained Myers before Freddy's rework, but now I think Freddy's gameplay is much mor divers than Myers'. But I still like my favorite stalking guy. Because Jumpscare Myers is so much fun.
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Well... Yeah. Cheers, I guess :q
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@TwatLlama Well.... I do not tunnel-mori unless you are pissing me off (OoO troll f.e.), so, you would probably not DC in my lobby (unless you are what I mentioned above). I am more the type of Devour Soap than Mori user anyway. :)
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@TwatLlama If you think so. It gives me more points and you get none and will get banned once the servers come.
I have no problem with that.
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@SkeletalElite Yeah, I hate that too. When I slug for the 4k, I go check the whole map quickly for hatch (not on too big maps though as low mobility Killer). Most times the slugged person got up again when I was coming back, so I got both of them. If the other person refuses to get the other up and camps hatch or just hides, I take my luck and hook the slugged person. I do this probably after 2-3min because I'm bored too. I made it a habit to search the closest lockers around hatch and look in every corner, since I found a Blendette waiting for hatch one time.
If the survivor actually happens to bleed out, it is due to not finding him again. I'm sorry then, but honestly don't crawl away when you want to die.
I only hardcore slug for 4k when I want the Adept Achievements. But that is understandable I hope.....
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I would not like to search for a Blendette the rest of my life.....
Hatch is fine. And when you notice, that one guy is just stealthy, then I am more and more happy to just search for him at the hatch and kill him.
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by XxAkaneUchihaxX (Deviant Art)
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Jeff "The Killer" is my Main, what David once used to be. I never felt attached to the girls here in dbd.....
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Best: Oink! Hraaaaaaa! Hrawrahwahra! Because Pig is just cute, Demogorgon is cool and Huntress is so wild.
Worst: Naaauuuwww! Because Myers just sounds silly when getting stunned.
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@michaelrandom27 Then go on and continue to DC when dedicated servers come and have fun with your ban. Because it will be tracked.
"Slugging is holding the game hostage." So then tell me what 99ing the Gate is? And "holding the game hostage" is when you cannot do anything else then DC because somebody refuses to let the game end (f.e. not leaving through the exit pre EGC) and can do this infinitely. Since a slugged person dies after 4min this is not such a thing.
"Bad sportsmanship"... really? May I kindly ask if we play different games? Or does every killer you face, give the last one the hatch? (This stops roughly above rank 13.) Again: A Killer is there to KILL, and not to show mercy. Survivors have to EARN themselves to get the hatch when I am Killer, because I sacrifice a possible Iridescent Devout.
And why do you tell me to get better? If I know where the last survivor is, why should I not slug? And honestly: if the downed person actually bleeds out when I slug, it is due to not finding him again (and no.... I do NOT take Deerstalker for this and waste a perk slot) and then I always say sorry in chat. Often enough I find the other person in under 2mins. And what is wrong to use one survivor as bait? Nothing. And a slugged Survivor is bait. Killers use their brain too. If you want it or not.
Oh... almost forgot this. Maybe you tell me what your steam name is, so I can kill you last. You do not need to DC and I get my 4k :)
@TragicSolitude Thank you.
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What killer were you playing? From what you say I think Wraith, Ghost Face or Pig.
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No. Having all the information on one side makes this side too full. What is the point to have your repair progress at the side, when your character is in the center? Why do you need to know which character you play yourself? You have eyes.
I like the character portraits for Survivors when playing Killer though.
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No. But make it that you can't tunnel-mori someone, like adding a timer of 60s for that downed person. Because this is what is not fun.
A mori denies the killer a pip at higher ranks, even if he uses it on death hook. That is balance enough for me.
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@michaelrandom27 If you call it counter or counterplay it does not matter. To DC is never a counter to anything. And if you think you need to DC to give the last the hatch, because you cannot stand that the killer wants all people.... Maybe you should think of not getting found then.
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Killer: I only DC'ed once, as pre rework Freddy. I had a bad match-up against purples and reds as Rank 11 who were very experienced in looping. I needed my Obsession for Remember Me who run me around for ages (yes I was an idiot back then committing to the chase). When I hit her, she insta healed and used her DS when I downed her, she got insta healed by a mate. This is when I DC'ed.
If I am defeated and see no longer chances it getting anything, I just face a wall and do something else. I do not want to give them what they want when playing killer.
Survivor: I do not DC often. Actually I DC only when it is lagging like absolute hell and it's not lagswitching (Random rubber bands which confuse the killer too. I would stay if it's a lag switcher so I can record it and get him banned.) and I am in no way to get hooked soon. Normally I would die on the hook in these cases. And I DC osometimes when constantly getting farmed and then tunneled with no reason at all (this was especially Pre DS changes).
OH... And there are my unintentional DC's I had last winter because the Internet of my student's hostel I live in was broken. I lost connection about every 30min.... up to 12 times a day. I'm lucky I did not get banned because of it.
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@PeenutsButt3r That's why I said that Billy is on a good spot and that Nurse without add-ons is OK too. So I just wanted to nerf her broken add-ons.
Spirit does not need a nerf because she has counterplay. But some people say she is OP because of Prayer Beads or because you don't get information of where she goes while in her TR. And even with IW, she can hear your steps. Or she uses Stridor. Have fun with that.
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@Mr_K Ahem... yeah... I'm bad. Stunning Nurse mid-blink does not make sense. Sorry for that.
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@arslaN OK. I didn't know, that Spirit does not move the grass. This should be the case though. So you have to be mindful of your movement as killer (like old Freddy with Pill Bottle) but if you pay attention as a Survivor you can react properly. This is really good.
@Rokku_Rorru Yes some games can be very short when going against the top 3, but at least I have the satisfaction that the killer did not pip either, because pipping is my winning condition.
I only noticed that Nurse can be a bit boring when going against bad Survivors. It's like Easy Mode. But when going against really good Survivors it can become quite hard to win. I was never bored with the other 2 though.
But I also think that @DocOctober is right. Those killers need a lot of practice to be efficient with them. And by "a lot" I mean dozens, if not hundreds of hours...
I think that after this time (where you get bullied most likely) you earned yourself a very strong Killer who does not need to build up his power.
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@michaelrandom27 A counterPLAY is something that is a perk (Unbreakable or No Mither in this case) or a game mechanic that you use when PLAYING. This does not include the "leave match" button because when you use it you do not play any longer.
And what is bad with killers who slug for the 4k? They are killers. They are meant to kill. So don't complain.
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I would like some sort of black fog as replacement.
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I like that
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@Boss my record was as a rank 7 solo player I got a rank 20 killer. The others were around rank 10. I have seen Screenshots where a rank 1 killer got 4man rank 20s.
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@Boss @skeletalbeings Well, I thought as much. But would you agree that MM needs a fix? Because I'm really sick of these matchups.
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But survivor lobbies need ages.......
I think this may be due to the f2p event at the moment......
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@DonnieTheZombie This is always fun when I play Wraith. Best ever.
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I would like a sort of Castle à la Dracula or something with a lake or a river.
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Survivor: Flashlight saves and playing without Spine Chill is a real pain for me.
Killer: Advanced Mindgames and using all kind of traps (except Dream Pallets). Oh, and playing Nurse, Huntress, Ghostface and Billy XD
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I have 3 Perks.
Devour Hope. It's just so satisfying to get all the tokens and mori everybody.
Rancor. Sometimes it's just a good feeling to mori the God damn Object of Obsession with a flashlight at the end of the game. Even if the others get out.
Monitor & Abuse. It's so fun to get a Gen grab as Myers.
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I would like that too. I would like to know what I still need to do to get a pip for example. Because now I just go by what my gut instinct tells me.
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1. The problem is that, after a certain amount of time, the MM matches you with ranks further away from you which causes weird mix ups. Fix: Just put a maximum difference in rank f.e. 5.
2. Swf are matched with the rank of the player who created the lobby and not the average of ranks at the moment. This explains match ups like shown. Fix: Match with average or scale the "average" with the difference between the highest and lowest rank to counter abusing.
F.e. >5 ranks difference = average+1
>10 ranks=average+2 etc.
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I would like more emotes on both sides. Nothing too fancy, just more variety.
Survivor: Stay here, Be quiet, Yes/No, The middle finger (even usable on 1st hook stage for those campers)
Killer: Slit your throat, I'm watching you, Specific Emote for every killer (f.e. Myers' head tilt)
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@DBDbuildsYT It depends. Getting Ruin from the shrine depends on luck that it actually is there. Considering how many perks there are this can take looooong. You will get 2000 shards pretty fast too. But I would rather get 1mil BP (play killer with BBQ and BP offering; takes ~20-30 games) and level Hag for it. You only need to get to LVL 35 for it which you can do with 1mil BP.
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1. Picture: This was a 4man swf.
2. Picture: Me playing solo.
This happens so often since the MM got changed in spring. Before that it was OK. I got lobbies fast and played against players of my rank, the only exception being swf with big differences in ranks. Now lobbies take ages on killer side (survivor side is OK most times) and ranks are messed up. Please fix this when dedicated servers come next month.
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I would probably die the first time, because I wouldn't know what is going on. Once being at the Campfire I would probably rage like hell, crush some things and yell at the top of my voice, before would calm down after some time and cry. After maybe a day I would have calmed down and try to learn from the others how to do all the cool stuff irl I did for over 1.7k hrs on PC. While learning I would die multiple times because I suck at running, moving quietly or fixing a Gen! I would try to make friends to keep sanity as long as possible, probably with Jeff and Bill and try to find some other souls who would want to play pen&paper with me (surely the Entity would provide some D20 XD).
I would likely be a kind of rock in the ocean to other Survivors, have an open ear for everything, just be there for everyone for I am a steadfast person. I would fight, fight for my friends and for myself.
I think I even would come up with something like a "Mori Leaderbord".
But at some point all the fighting would make me into a killer (probably some kind of warrior). A day the others would fear.....
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"Tru3 is just average."
OK when you think this guy who plays 50/50 killer/survivor and every killer with all kind of builds and often gets 4k on red ranks is AVERAGE....
hell, what makes that me with 1.7k hrs 35/65 killer/survivor and maining Freddy and Myers with the same build everytime and getting 2-3k on purple ranks at average? A NOOB? Surely not.
(If you have footage of a better player than give me the link please.)
But this aside....
What I think the problem is, is that good players have practiced the Great Skillchecks through the years because of Ruin. Gens get done faster, especially when it's destroyed. Then you can have a really hard time to find people or get to them in time even with Whispers or Discordance on great maps like Red Forest. Survivors often spawn near gens and totems (spawned 2m next to Ruin just an hour ago!) so Ruin gets broken fast and gens are immediately worked on. It is no coincidence that The Game is great for killers, because it's small. You'll find them early enough most times, so you can get pressure. A first good thing would be to make the maps smaller and get rid of the classic infinites (f.e. Ironworks of Misery) and make loops more fair like you did on Springwood. With this chases can be quicker which leads to map presence which leads to slower Gen progress.
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@Johnny_XMan Alert helps a lot if he's replacing pallets. It's a good (and underrated) perk anyway.



