KrazyAce13
KrazyAce13
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- KrazyAce13
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@vux_intruder said:
https://forum.deadbydaylight.com/en/discussion/comment/990134#Comment_990134
I play well with him at all ranks, there’s times where you can chainsaw and times where you can’t; simple as that. I think the issue with chainsaw killers is that people try to chainsaw every single chance they get.
Its not that simple of an answer the problem is his base movement speed with the chainsaw is garbage especially not being able to cancel it.
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/165253/invert-discordance-tiers
actually it’s personal preference to most like myself and even most devs it best as it is now cuz it only makes an annoying ping every 8/10/12 seconds you don’t have a Constant boom boom boom every 8 seconds
I prefer that that way i know they both are still there
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Its cool but unfortunately its. Licensed survivor and if you are asking for it to be a cosmetic for her they cant.
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@APoipleTurtle said:
I just want Tier I Myers to counteract Spine Chill like he use to, that's it.
I agree the spine chill meta is killing stealth killers undetectable should do exactly that be undetected by any means including crows, at least make spine chill like premonition bu only for behind the survivor. Panning your camera across the map shouldn’t alert someone that far away just because your camera passed by the general area a survivor is in.
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@LetsPlayTogether said:
So it is lack of skill. So live with that.
Love these asinine comments lack of skill is all you got from ops post. 4 man red ranks vs a rank 13 killer of course its lack of skill because i go in as a killer my rank expecting my rank players but get top tier swfs... survive with friends needs to be fixed and balanced there are many other games with rank systems that dont allow people outside of their brackets to party up, why not dbd, ill tell you why greed is the only reason swf isn’t touched.
by all standards that bhvr gives us for nerfs swf hits every check box fun to play against? no. able to be countered ?(comms) no. Exploitative? yes.
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@Peepo said:
What's the point\fun of playing without killer in a game? It ridiculous it's allowed and as a survivor you need to spend your time doing all the gens and opening gates cuz you can't even dc cuz of penalties.
@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/165430/when-killer-is-afk-game-should-be-cancelled
so if a killer gets bullied by all the unbalanced ranks swf and overall better players they cant step away out of frustration? the game should just end?
Im just saying if the killer has had enough they cant dc either theyre forced to wait same as you. it doesnt hold the game hostage it just makes it less fun. if theyre afk from the beginning I can understand a bit more but from my experience (20+ minutes wait time) Im not always on the same tab waiting
exactly maybe if we weren't always being put in red rank matches 4 man as a rank 10 or such a toxic survivor community we wouldn't need to step away this is an issue that needs to be addressed with the dc penalties with a still Severely unbalanced game. I mean as it is we are forced to finish every game no matter how unfairly its stacked, just be happy you get to escape and noed isnt a problem.
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@Wubalubadubdub03 said:
The game has many problems that need fixing and is overall based on survivors seeing through third person. First person would be cool, but would have to be its own entire game, separate from dbd.
Why they already have the mechanic with ghostface.
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Looks like bad latency tbh.
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@Entità said:
@not_Queen @Patricia @Peanits @Shelby I hope the End Game Collapse will include a fix to this "discrimination" of the last survivor, who is deprived not only of escape attempts, even with Deliverance, but especially of their escape and struggling points. The Survival Category should be revised accordingly.
Lol discrimination... what about the “discrimination” to all killers that fairly downs someone after unhook and yes slugs but not hooks for pressure but not to tunnel hook and walks away Downs and hooks someone else just to run into the toxic ######### because they want to stun the killer before their ds wears off, and their whole game momentum gets screwed over..
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@Entità said:
The fate of the last survivor is quite unfortunate: there is a Mori reserved for them, and being hooked is immediately fatal, even if it happens for the first time: Deliverance, Sloppery Meat and the 4% hope are void for the last survivor.
Now, regarding the Mori, I have already proposed a buff elsewhere, for reasons of logical progression and also of practical utility: https://forum.deadbydaylight.com/en/discussion/29692/memento-moris-buff
Instead, with regard to the last survivor hooked for the first time, it must be said that originally they followed the entire ritual (attempts to escape, invocation of the Entity, sacrifice), then, because of complaints about useless waiting time for the winner killer, the developers have decided for the immediate sacrifice.
This solution does not satisfy both parties equally: it is advantageous only for the killer, and often places the fate of the last survivor in the hands of the penultimate: if, for example, the killer leaves the third survivor dying on the ground to deny the hatch to the fourth and finally find him, hook him and go back to hook the third, he can try to escape if the fourth has continued to struggle on the hook, if instead, caught by desperation or hurry to start a new game, the fourth committed suicide on the hook, the third, having become the last still alive, is sacrificed instantly. On the other hand, this mechanism of acceleration of the endgame does not work when it really would serve: if, against Leatherface, all four survivors are hooked and are in second phase, the game lasts for another minute, even if the result is now inevitable, as no one can free himself and save his companions.
I suggest a reasonable solution, which returns the last survivor parity of treatment compared to the other survivors without penalizing the killer with an exhausting wait:
1) the last survivor hooked for the first time will have five seconds from the end of the scream to try to escape (a timer will warn him not to wait!) and, if it fails, five seconds from the previous failed attempt to try again: if the escape is successful, at 95% the killer will succeed in downing him again, but the survivor will still have earned the bloodpoints that deserves and improved his emblems; if the escape fails definitively or is not attempted in the five seconds granted, it goes to point 2);
2) if all the remaining survivors (not only the last, therefore, but also two, three or four) are hooked in the second phase and, therefore, it is mathematically impossible for someone to free himself to save the others, then all of them are immediately sacrificed, but they get the maximum of the struggling bloodpoints by default.In this way, the final is not slowed down, but the last survivor is not penalized compared to the others: the killer does not take less points for the last sacrifice, so it is unjust that the last survivor is robbed of the points that are due to him for his escape or struggling on the hook.
If the previous solution is too complex to implement, I have another proposal:
1) the last survivor gets 1500 BP in the Survival Category because they were killed or sacrificed for last;
2) if all the remaining survivors (not only the last, therefore, but also two, three or four) are hooked in the second phase and, therefore, it is mathematically impossible for someone to free himself to save the others, then all of them are immediately sacrificed, but they get the maximum of the struggling bloodpoints by default.This doesnt work just had someone kobe as the last on hook last in the game
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1244211#Comment_1244211
I agree there are problems and though those problems are not always the fault of the devs. most people that play this game don't know about how networking works, or even how windows works. please not I said most, not all. There are glitches and problems and the DEVS said we should allow the players to have a way to leave a match that could not be completed by the game NORMALLY. Sadly many found this and said "HEY! I don't like how that killer has nodded at me, or that that survivor has a key! I'll use the out of match functionality to get out of this game!" or the survivors who opened the doors, found all totems, searched the chests and found the hatch but never leave the map. Killers have no way to get anyone when they get to this point and go hide, since they are in comms they know where he is and going when someone is near enough to the killer and not be spotted. (the last here is why EGC was implemented)
This game is solid for me 95% of the time, and 4% of the remaining five are because of my computer or network issues out of anyone's control, the remaining 1% is the game itself. not a bad number really. if there are computer errors, i'd look to computer issues before blaming dbd but no one wants to admit that they need to fix their computer or they might be infected by viruses etc. there are issues yes but not like people here say they have without it being an issue of the computer in some way.
Now we get DC penalties to punish those who break the ToS and then people whine about bugs that kick them out once in a while. ALSO think it's their right to ruin other player's matches. sure killing oneself on hook is bad but atleast it's in match functionality. I have heard stories about i got kicked once and got a 24 hour ban, or 15 minutes and what not... it's hilarious when the first penalty is 5 minutes... what have they been doing to get the other timers.... lol....
You do realize this isnt just on pc right and this game is about 10 times more broken on console than you guys realize.
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1239846#Comment_1239846
OP, sadly, it's people like this that made the penalty a necessary thing.
If that was your first DC, you should not have had a 15 minute penalty. You must have DC'd on other occasions too. Unfortunately, there is no way to tell a legit DC from a faked one.
Oh like this lol ok so you feel its ok to force people to play as a rank 12 killer against rank 1 and 2s or a full 4 man swf where it becomes no fun at all. The ######### is wrong with this community being so complacent to the facknthese devs dont give a ######### about you as a player just their wallets .
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@Cardgrey said:
@KrazyAce13 ill say it first wifi disconnects is unfortunate but are a thing. 2 most people when they lose feel cheated and umm call it unbalanced.
that said you KNOW what you are playing and everything in this game from BT and swf and gen rushing to moris keys noed and stbfl are all fair game along with camping and tunneling.
you choose to play a game that has a broken matchmaking and want to cry like a baby cause it didnt go your way. if you dont like the possible outcomes of the game why play? if its that bad why not just quit?
cause we all know its not also doctor carter has some advice for you
thank you for being the poster boy/girl of dbd stupidity and toxicity. Being complacent like you are is why the devs feel they can ######### on us and take our money without consequence. But yeah you keep being a basement troll in your parents house you'll get far. It’s also not a point of getting good idiots like you are seriously why nothing gets done, because you are ok with it being the way it is instead of flexing the rights you have as a consumer. I may need to get good but its better than needing to get smart.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1239846#Comment_1239846
The platform doesn't matter when it comes to pulling to cord. Also I never mentioned a platform in my post.
What it comes down to is you are not enjoying the game being matched with higher ranks which comes down to fun. The issue with this is the game has many thing players deem not fun so legitimising any form of dcing for what players think is not a good idea. It's a huge part if the reason dc punishments are in the game as players would dc for anything they did not find fun.
The only issue I have stated many times which does need worked on is when the game has issues as these should not give the player a punishment.
Match making is also being worked on as fight how it's in a really bad state.
The bottom line though is playing the game is a choice and one which we make knowing what can and may happen. We can also choose not to play until it is fixed. The latter being the better option if you feel that way as dcing regardless ruins the game for all the others involved who did nothing other than click play themselves.
Dcing has been a blight on the game for well over a year. The amount of dcing has dropped dramatically since these were implemented which can only be better for the community as a whole. While its not perfect it is still better than what we had.
There is no excuse for punishing people when the game is so unbalanced and broken. They are forcing us to play or be punished and i didnt go fro 5 to 15 minutes i went fro 5 to 30. Fix the damn matchmaking and killers wouldnt have a reason to dc. This game wont see another 4 years if it keeps going the way it is. Instead of fixing the issues that are causing the problem we get punished for the incompetence of the devs not knowing what they are doing. They should have stuck to their Disney Princess games. Also so you are saying devs are too lazy to do their job right by making sure the players arent getting wrongfully punished for backend server dcs.... riiight... I wonder if behavior has ever heard of consumer rights?
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@AestheticCharms said:
https://forum.deadbydaylight.com/en/discussion/comment/1241420#Comment_1241420
Yeah had a day where my wifi went out multiple times in one day when I was trying to play. Grinded my gears so much
Its not even that the fact that this game is so unbalanced there should be no penalty until what causes the issues like swf being broken op uncounterable and unfun to play agains server side issues that we as the player are being told its our fault. The game needs to be fixed instead of forcing people to play or be punished when either the match gives me all red ranks as a rank 12 killer, where is that even close to being fun.
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On ps4 it takes forever even more so than usual to recover after stopping i was running thompsons and light chassis if i bumped into a wall it was even longer than without the chasis.
https://www.twitch.tv/videos/606740750 -
@AestheticCharms said:
I 100% respect the decision of the dc Penalties, but if your wifi goes out and come back with a 15 min ban shouldn't be a thing. If you're disconnected from the game due to network failing all of a sudden, and you get a ban I think it's the most absurd thing ever.
Not to mention how many times have the community managers said connection errors and network issues are due to their backend servers...
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@twistedmonkey said:
This issue unfortunately is at your end.
There is no way for the game to tell if you cut WiFi intentionally or not so in your example the dc penalties are working as intended otherwise there would be no point having them at all since players could just pull the cord from any machine bypassing them.
The only thing that needs worked more on in in terms of dc penalties are when it is down to the game itself and not something at your end.
First off let me say i am on ps4. So unless you know the way the game is on console please refrain from making any comments that only pertain to pc.
There is no point in having them until the game is balanced and its left to skill not unbalanced mechanics. Im at rank 12 and i am forced to face 3 red ranks and a rank 18, if i dc because its no fiun to me to get annihilated and then be toxically abused the rest of the match, just because they can. I get penalized because I'm fed up with the unfairness of the game, survivors dc and complain the game gets changed around their complaints. Its one thing when a survivor is playing recklessly and gets downedThen dcs, but when a killer goes into a match expecting it to be at their rank and hoping it to be fair and balanced,(and it seldomly ever is.)They get pitted against a scummy team of red ranks with that on rank 18 smurf account Why should i be penalized for them exploiting the swf matchmaking mechanic? Before anyone say it, it is not scaled to highest rank in swf if it was i would never see red ranks. There should at least be a timer to reset Back to 0 i haven’tplayed in 24 hours and im sitting at 30 minute ban period. Considering one of those dcs were from a game bug i have it posted in bug report. Seriously staying at a 30 minute penalty You should have a way to reset it as in amount of completed matches or a time like 24 hours.
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@QuantomX64 said:
I have had this happen to me 3 different times. from what I can tell, it has to do with someone being very laggy and joining the lobby after the lobby things they timed out, but joining at the same time as someone replaces them while there is no killer.
Be sure and unequip your offerings when this happens, as they still burn... though you do get an automatic 5k bp for survival, so maybe burning a low survival offering like a 50% would be beneficial.
It completely messed my game up after said connection to the party was lost i solo qued and i had to restart the game. This game is in dire need of attention behavior seriously should have a team dedicated strictly to console issues would be so much better.
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/145982/the-placebo-effect
Yeah But think about it. Most of them will now need to dump a perk for prove thyself.
Not really when it comes to swf most 3-4 man swf teaMs have a designated prove thyself runner.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/comment/1229994#Comment_1229994
This is a post from Feb of this year, from a Dev:Community Manager with statistics in how many matches are SWF. Vaslty less than solo survivors. SWF are not the majority by a large margin.
I’m on console so the pc based statistics mean nothing to me, and I’m going off what I play against, it’s easy to see if people are swf on ps4 just gotta look at friends list or followers to see if these people are friends on psn. So again statistics I would like to see exactly as those numbers are happening because they can be padded to fit the narrative.
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@Peanits said:
I just want to take a second to clarify something here because a 50% penalty would be impossible.
With the way the efficiency penalty works, the amount of charges people put into a generator are reduced by 10% (now going to be 15%) for each additional survivor working on the generator. That means that with four people on a generator, you'll all be putting in 0.55 charges per second rather than 1 for a total of 2.2 charges per second. That's just about the 200% repair speed you're talking about.
A 50% penalty would mean that with two other survivors on the generator, you wouldn't be making any progress at all. With a third, you would actually be regressing the generator at half speed.
Thanks for clarifying that, but it still stands maybe this is just a console thing but in most swfs prove thyself is usually run by 1 of the 4 so it still negates it if one person is running it while the other 3 run the meta it’s still a useless change tbh. So one “wasted”perk slot out of 16 isn’t as bad as people are making it out to be and I’m feeling this is a we don’t want someone to make sense, because they may increase the % reduced issue.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/145982/the-placebo-effect
Prove thyself won't negate the change completely. It removes only one penalty, so it will still be slower with multiple survivors and prove thyself on a gen than it is at the moment with multiple survivors and prove thyself.
Are you serious it doesn’t just negate 1 it negates it for whoever else is on the gen with them negates 3 at best if only 1 of 4 is running it. Read the description it’s whoever’s in the radius.
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@PigMainClaudette said:
Well, if it was a decently designed perk, wasn't super easy to get, and didn't have such a devastating effect for such little effort, then we wouldn't have these problems now, would we? Same if killers stopped using perks like this to lean into rather than adapt or accept that you might OCCASIONALLY lose a match or two.
Besides, survivors already complain to each other enough and I for one DO THE DAMN BONES. If killers stopped giving this garbage excuse then maybe some survivors wouldn't be so angry about it.
And if killers get a free pass on DS, BT, Unbreakable, Dead Hard and Adrenaline, then survivors get to complain about NoED.
Maybe they should take their own advice and "git gud".
You see the problem within your own post right? Look at how many perks that are considered second chance perks for survivors compared to the one we have...
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1229337#Comment_1229337
Seriously how is BT broken? BT was broken before they fixed it, now it's just a great hook rescue perk, just down the guy that unhooked? Also I came back after one year and now NoED is the new thing to talk about, the old ruins was really really annoying especially for new players and everyone was running it, even the devs said it, it had to be changed.
They changed DS, I would argue that it's better now than 1 year ago, because it see it more often than one year ago, but it's not "super broken"
Some people also hate unbreakable, but man they need a anti Slug perk, it's a viable strategy to slug, that perk make it so that you can't slug everyone freely etc.
Ds isn’t super broken? 60 seconds after unhook a chase a down a hook go back after the person unhooked still get ds’d that’s not right, even after rotating away from someone unhooked like a respectable killer you still get ds’d when you didn’t even tunnel. 60 seconds is way too long considering how fast things tend to happen in a match.
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@Dzeikor said:
at least its something,I still think the genrush nerf is almost nothing considering they buffed other perks probably no one gonna use cuz ds,dead hard and crutch perks exist
What do you mean no ones gonna use? prove thy self is commonly run by at least 1 person in a 4 man.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/145982/the-placebo-effect
You, sir, are smoking something. 😂 50% 😂 LUL
Wish I was but for it to make any kind of difference with people 4 manning a gen it really does need to be that drastic.
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And they added an increase to the skillcheck bonus to another perk, they really haven’t done much it won’t make a difference.
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Captain spaulding clown cosmetic R.I.P Sid
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@OBX said:
you will notice most doctors fall into a very predictable pattern: down a survivor use static blast, or hook a survivor use static blast. Get in a locker. Just pay attention to how the doc plays. Also the cool down on static is decently long without a purple addon, when you think it’s about to come off cool down: that’s right, jump in a locker.
Lockers have always been a hard doc counter even before the rework. And which purple add on works on cooldown?
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@ClickyClicky said:
So Otz set out to prove that NOED is overpowered and more importantly - unfair. As everyone who doesn’t play one side exclusively would tell you.
He decided to play like 90%+ of the EU servers, that being proxy camp, tunnel and NOED.
He was shocked to find that he won game after game after game after game after game. No effort, no skill required, just proxy camp to bait the unhook then tunnel mercilessly with NOED as back up. The survivors all had their “broken” perks, DS, BT etc but it wasn’t enough to escape. He was using Legion too who most people try to claim isn’t a viable killer.
Now you can try to put it on the survivors saying they should “rush gens etc” but you’ve likely got people who just want to unhook their friend so they can enjoy the game, or solos who just want to pip so they NEED the unhook as the game requires you to get it.
This isn’t a shock one bit. I’ve said it many times. Killer takes no skill. Camp, tunnel, NOED and you’ll do really well in most of your games with no effort required.
Now only at the very end did one team manage to escape. He played daft on purpose I think 2/3 made it out, would have been 2 but he purposefully let one go so that would have been a tie. It took a combination of DS and luck offerings for kobes to make it happen. Know why the last team did so well? Because they were a swf, one on the hook told the rest to just rush gens. So one took the sacrifice for the team. That means the gameplay consisted one one person queuing for 7 mins in the lobby just to sit on a hook for 2 mins and be out of the game with a depip. The others just had to hold M1 and hope the gens were done before their friend died. Killer mains in their effort to try and justify winning at any cost say this is fine but we all know its just garbage. Nobody wants to play like that because it’s not fun nor exciting.
I don’t expect anyone here to agree. Forum is mostly full of the most biased killer mains who try to justify anything so long as it favours their side. Otz explains perfectly why NOED is cheap and needs a change. Anyone but the most biased players can see it.
So I guess this is for the dev team. The question is are you willing to be brave enough to shake up the game? Or will fear or change leave it in the state that its in. Killers want more time, survivors want less tunneling. The nature of the game should change based on that.
In b4 “legit strategy” “balanced perk”
Ffs this is like tofu sitting there saying I’m not doing dull totems oh and btw nerf noed... do the ######### dull totems they give you enough fricking perks to give you the hint that you need to do totems, if you don’t do the dull you ran by And there happens to be noed blame yourself for not cleansing that dull. Stop whining and do the thing that counters it...
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@Dehitay said:
Going up against people that are better than you is pretty much the best way to get better. As long as you're open minded, reviewing your gameplay, identifying what you could do to improve, and actively trying to implement those improvements; then you're going to learn more from losses than wins.
However, if you're also trying to win or enjoy yourself in addition to getting better, then I can understand the frustration. But as far as getting better alone is concerned, that's almost the perfect environment.
I don’t think you realize it’s not that simple especially with a “baby” nurse survivors often see a new nurse player struggle and the bullying intensifies this is no excuse for matchmaking to continue to be allowed the way it is. Especially swfs will brutally beat down and bully a new nurse player.
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1110545#Comment_1110545
That has been the case since day one of this game. But now all of a sudden they are working on MM? After three years? They have known about us bitching and moaning for three years. Why the change all of a sudden? Less killers to go around? For the sake of killers? To ease que times for survs?
I am not getting it.
it won’t matter they way they keep nerfing killers 4 out of 5 updates have had major nerfs to killer they keep that up they will kill their own game, mmr won’t matter you’ll be bot farming by the end of the year.
They also need to prioritize region I get that there are less Eu players but I’m in north east us and constantly get matched against mostly Eu which are a lot of times high rank and swf due to the lack of players and being on console much more toxic than I see pc players being. Just a few more weeks and I’ll be playing predator hunting grounds until they fix this mess of a game.
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@Myers_Is_My_Dad said:
https://forum.deadbydaylight.com/en/discussion/comment/912323#Comment_912323
It's not about the person getting the unhook, it's about the person stuck on the hook with a camping killer being unable to play the game. Most people aren't masochists and don't want to play a videogame where they sit on a hook until they die in two minutes.
and you know damn well this isnt what is going to happen i just had a game where the person followed me to the hook just to get behind the hooked survivor to do exactly that waste a m1 cooldown and watch the survivor run off and they didnt even give me time to decide whether i wanted to camp or not there is no sill in this its no bwtter than exploiting a fat shaming spot to get away from the killer.
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i fgured swf would be a touchy subject but to blatantly disregard the abuse of the matchmaking is kind of sad that people will go to whatever lengths to keep swf as broken as it is. All i am saying is your reasoning behind matchmaking has nothing to do with y post and also the way you are saying the matchmaking for swf is supposed to be isnt and i have indisputable proof saying otherwise.
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well seeing i have no option to send directly @Peanits the description explains how i am able to tell these guys are swf by what you are saying this matchmaking should never appen. and being a low rank survivor myself having joined with 2 red ranks them as host is the only way i seen a rank 2 killer ever in my survivor games so what you are saying may be true but only if the red rank is hosting the swf in my experience.I am not trying to be a dick i really do like this game and just wish the dev team would spend a bit more effort on the console end of things.
https://www.twitch.tv/videos/543853132 -
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1046669#Comment_1046669
As I said, and as Peanits hinted, the reason why people are being matched all over the place is because the system isn't working properly at the moment. It's not because of any intended functionality in the SWF matchmaking. Peanits confirmed it for you - SWF groups are matched based on the highest ranked player in the group, not the host. And because the matchmaking issues are caused by bugs and not intended functionality, there is no way for survivors to abuse it to their advantage.
i will send you the same stream clip as i am to peanits that a rank 12 showing by his friends and followers list is in the game with at least one other person which is red rank with 3 red ranks and a rank 12 the matchmaking by the way everyone wants to force me to believe is happening would not allow this kind of matchmaking.
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/1048105#Comment_1048105
Then it's a matchmaking issue.
its an swf matchmaking issue, in this case which is why i want to know will this make it so this wont happen anymore. unless you play on ps4 you cannot really have a say in whether it is truly a matchmaking issue or not because it is way worse for console than pc.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1046669#Comment_1046669
I can confirm that it currently uses the highest rank on all platforms, PS4 included. If you have a rank 1 survivor in your group, it'll start looking for rank 1 killers.
(Matchmaking issues aside, of course.)
im telling you as a ps4 player it does not, i am getting full red ranks with at least 2 swf as a rank 12 killer.
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yes meaning the lowest rank is the one starting the swf party and it still on ps4 at least matches with the lowest rank. i have had since the supposed nerf to swf multiple purple and red ranks with a rank 16 in my rank 13 and lower killer lobbies. so yes a placebo because it was never implemented the way they explained then shortly removed or open matchmaking which is why they are making the changes to matchmaking like they stated because open was working (not for me still 10 minute plus ques as a solo survivor) but not fair because now im getting full red rank survivors swf or not as a rank 11 killer.
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@Fibijean said:
SWF groups can't intentionally get into lobbies with low-ranked killers unless they're low-ranked themselves. Matchmaking for SWF at the moment is based on the highest ranked player in the party, and the reason it doesn't always appear that way is because the algorithm is flawed, not to mention bugged (which I assume is what's motivating that leap of logic that the update to the system I just described was a "placebo").
its not though maybe on pc but not ps4. and it only pertains to swf as long as the highest rank is the host.we have had this discussion in other swf topics before,they removed that and opened the matchmaking. and i have had many rank 5s and higher swf with raank 16 and lower in my rank 13 and lower matches.i also have many screenshots of players in the game crossed with friends and followers list proving they are in an swf.
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/1026717#Comment_1026717
Idk what another thread has to do with anything.
Are you one of the wikkle baby kiwwers that misses his pwecious wuin ☹️
thanks for showing what's wrong with this game when devs give this sense of entitlement to immature survivor mains it causes toxicity, you can't even have a grown up conversation with others that have a difference of opinion without turning in to a 10 year old and slinging insults.
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@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/1026433#Comment_1026433
Of course, I make a post saying trash killers are getting smashed back into the ranks they belong, so one of them trash killers immediately assumes I am as bad as he is.
have you proved it otherwise? the statement you left is subjective to the low ranks that complain about the killers being op.
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the op is one of the rank 20-15 who were frustrated against skillchecks, ######### the entitlement is so strong in this post let's just remove all skillchecks and start the game with the gates already open. that way gates can be like totems now a choice. this dev team has derailed.
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and allowing potato survivors gain rank where they don't belong.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1015356#Comment_1015356
Guess you assume I’m talking down to people who used the old Saya and Amulet or Prayer Beads and thought they were good at Spirit. Wake up call, it didn’t make anyone good at the killer.
It’s the same people who ran Omega Blink Nurse and Instant Saw Billy every round and thought they were legends with the killer then when they ran brown and yellow add-ons they got stomped.
You can run whatever you want. That’s fine. Just don’t claim you’re good at the killer when running their best add-ons.
By the way...the add-ons were nerfed during the same patch that sound became bugged.
Yeah it’s frustrating to have sounds break. It is stupid how they break every patch. That’s why I have avoided Spirit.
and you misunderstood the fact i am saying you are wrong in assuming that there are no spirits because of the nerf to addons, im saying its because of the audio bugs, just like many others are and in your post you had that snide attitude in they way you wrote your post.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1015194#Comment_1015194
What does this even have to do with the thread topic at hand?
its all this guy has they posted it in my post yesterday. just report as inflammatory spam btw balanced landing wasnt a nerf it was correcting a perk that didnt work as intended. funny thing is too even with all you uys have had nerfed you are still the power roll.... so to me that means more nerfs are needed for survivor.
also does that really say infinite's and pallet vacuum nerf lmfao
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fungoose has even mentioned it has been 4 consecutive updates in a row nothing but killer nerfs.
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@MegMain98 said:
She heavily relies on sound which is bugged and broken. I run Stridor on Spirit and sometimes survivors randomly gain Iron Will and I hear nothing. No injured moans. No footsteps. Nothing.
She also has no post phase lunge (which I believe is getting reverted back to normal next patch). She’s still a very good killer, easily top tier. She’s just not as viable as she can be with sounds being broken and her power not working properly.
Her add-ons are the least of any good Spirit’s concern. If you relied on double purple add-ons every match then you weren’t good at Spirit. The Amulet now still is pretty strong. That duration is SUPER long.
yeah love how people wanna put that toxic ######### tone to their posts they needed addons to do good um no when the audio makesa downed survivor sound right next to you when 20m out yeah its not fun to play any killer with the sound issues.
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@ALostPuppy said:
Her phasing sounds are kind of bad right now, but ultimately it's the same thing that happened with Nurse: as soon as they lost their strongest abilities and add-ons they jumped ship because they realised they relied on those add-ons to do well and you need to actually kind of try with her now. We might see a few more spirits in the next update when her bugs get ironed out but I doubt it because she doesn't have broken add-ons anymore, which obviously makes her the worst killer in the game now.
such a bs post, it is the sound issues fortnite is looking for their bots...
