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KrazyAce13

KrazyAce13

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KrazyAce13
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  • Right but with even this forum people look for “friends” to swf with and the ps4 communities are ridiculous where low ranks and high ranks alike are intentionally searching for it to unbalance the game. Also lets get a proxy chat perk for killers to ease the pain of swf...

  • Real gf would have been nothing like what he is now he would have been a cheap knockoff of Myers or legion, just another knife wielding m1 killer. I assume you play survivor and was hoping for a Sydney.

  • @Mushwin said:

    Legion is the bottom, he is no fun to play, not fun to lay against the nerf he got, destroyed legion - miss a single shot, it's a 4 second stun -coughs- hillbilyl 1 second with a fire cracker up his ars?/ really?

    Yup only thing he replaced was my doctor because he is nothing more than a bp farmer with deviousness offerings.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/542289#Comment_542289

    Yes because Freddy is being buffed.

    Ghostfaces nerf is not even close to being enough to make him drop from high tier to bottom tier

    Ahh think about it 8%increase in detection means it’s going to be nearly like it was prebuff it definitely could break him. Instead of survivors getting better with centering camera they get a nerf.

  • https://youtu.be/QWgR-zxZd2w

    There you go Ghostface has a splinter now

  • I find he really needs a game slowing perk, if his early game isn’t strong he’s screwed by gen rushing, (but shh that’s supposed to not be a problem anymore.) ppl get real salty with noed on gf lol

  • It’s not necroed if topic is still relevant, if I made another post I’d get bitched at by you no life forum trolls still, for not looking it up on the forums so go back to bed child.

  • I sometimes run them together block a window force a pallet that with enduring and ruin or tracking perk. Bamboozle isn’t useless if you can combo it with something like spirit fury. And imagine if it worked on pallets would help legion a lot.

  • @Rebel_Raven said:

    powerbats said:

    @Rebel_Raven said:

    People using outside help to win, people abusing match making to go against lower rank killers.
    Killers with poor arsenalsnof addons, perks, and offerings havong to deal with that?
    Do you even read anymore? 

    So if people use Consoles built in voice communications that's not abusing outside help to win then right?

    Ok who's fault is that then, the same is true for survivors with poor arsenals facing deranked killers abusing noobs yet you're not complaining about that.

    I do but the question is do you or can you only make up excuses and use deflections?

    I did not say you were trying to win anyone over, you're just thorougly not grasping the situation.

    But you did, you stated I was trying to win this one in your own words and I fully grasp the situation. The difference is I'm not making up excuses and using deflections everytime my argument gets countered.

    Yeah, I'm not budging on this because it's an issue. Your skill doesn't factor in. It's irrelevant If you doge or not. Completely. 

    You mean you're not budging on making excuses and using deflections, well glad that's finally out in the open now. If you think skill has no factor in a games outcome then there's no point in even discussing things with you.

    All your arguments against me boil down to "nothing's wrong, imma brag, git gud." It's tiring going through the same routine over and over again.

    No all my arguments against you boil down to stop making up excuses for everytime you lose and blaming anything and everything on anyone but you when you screw up. You're right that it's tiring going through the same old tired and worthless excuses you and the others use trying to deflect onto others or the game.

    When someone gives you tips you resort to insults or deflections and then when they show you proof of it being done you resort to more of the same. If that doesn't work their opinion doesn't matter only yours and yours should voer ride theirs.

    You haven't suggested anything lately, and you have to have it dragged out of you to suggest anything in threads like this. 

    That was so bad it required 2 lols because it was so bad.

    Your desire for a challenge is irrelevant.  Completely. 
    Especially when it takes more to challenge you than it does others.

    That was so bad it gets the WAH treatment.

    It absolutely is abusing outside help becsuse voice comms are not built into the game. Texting, voice, if it isn't in the game, it's third party help.

    I'm not going to fight on multiple fronts, and it's not as easy to catch depipped killers. 
    They don't often have telltale signs like different color ranks all at once.
    If you have a problem with it, say something. 

    You haven't countered anything. If you countered anything I wouldn't be making these posts. 
    Your arguments are useless.
    It boils down to "stop whining, i brag about myself, git gud." 

    Might have misread that you thought I thought win people over, not win this debate which is a hilarious notion because you've failed to make a decent point. If you had, we wouldn't be having this conversation.

    Oh, it's tiring for you, too?  How about you stop replying to me, then?
    SWF is a plague, and the devs are too scared to do anything about it.
    Until there's balance, and/or compensation, you won't hear the last of me.

    Don't talk about offering tips when you only do it under duress in the particular thread, and not a second sooner. Other threads do not really mean much since people don't stalk you to read your posts. Oh, and Inasked you about apllying pressure on survivors and you never got back to me. Other than that your tips aren't that great.
    And when the hell have I insulted you? 

    Hey, I'm not the one disregarding your opinion, here. I fully acknowledge that your experience is different because you're far better equipped than the people SWFs love to stomp.
    But you? You're the one acting like everything is perfectly fine based solely on your own experience. Gut gud, stop complaining, take being matched with people you should have never seen in the first place, and be quiet.

    HEY, link the last thread you made suggesting something to improve the game? Or the last real tip you gave in a comment?
    You should have an archive of your own content.
    All i ever really see you do is attacking people who complain about facing SWFs these days.


    They should take a page from identity v have a call out system the devs can disable party chat from the game but they won’t, but should. Identity v have like 5 call outs like killer is near me go focus on decrypting and I’m out of here get out of here there’s your in game communication. They won’t do anything though look at this community staff advocating and condoning deranking and matchmaking exploits you should not be able to match make lower than within your 5 rank bracket. Also if you do it should definitely put you in the average of the highest 2 ranks in the swf. People will say but I want to play with my friends good so just like killers are being told tell your friend get good and rank up that way you can play together. There should not be outside communication other than in Kyf . As I. Said toxic staff breed toxic community.

  • @Peanits said:

    Peanits said:
    I don't see the point. It would massively drive up queue times for everyone for no reason. Most SWF groups are no better than solo players, and the rare ones that are tend to be good players to begin with. You'll find that most of the matches you win had SWF groups in it. Having voice chat does not make you faster or better in a chase, good players are good players.

    Losing to a good team is not anything to be ashamed of, and I don't see why ruining matchmaking for everyone would be a good solution for the very few extremely coordinated groups out there.
    I've been running into mixed rank SWFs since the Halloween event, obvious smurfs, and people obviously using voice comms to pass along informationthey shouldn't have, too. 
    Facing people who have no business being in the same trial as me has gotten worse over the winter event.

    Save the "most swf groups are no better than solos" for when the game is balanced around SWF.

    Flatly dismissing these issues people have isn't going to win people over.
    I'm definitely not trying to win people over. If I was, I would just be agreeing with everything that gets said.

    Most SWF groups are easily defeatable and too often I see people blame their losses on SWF as a scape goat rather than seeing it as an opportunity to improve. They are incredibly predictable and it can be used against them.

    And that's not to discount the few groups out there who are committed to trying as hard as possible like they're in the finals of a tournament, they do exist. They're just very rare. Half the time I see someone post a video of that, the killer misses countless swings, loses the survivors, loses mindgaming, runs tiles the wrong way, etc. That's not the fault of SWF, they faced a better player and lost. But rather than accept that they had a bad game and trying to do better next time, they point at that one guy that ran them the entire game and say "SWF."

    Making a massive change that hurts everybody for the few groups out there that are actually a problem is silly.

    The point being is the high rank survivors queuing with low rank survivors as host which pushes the matchmaking to search off the swf host that’s a low rank it’s not that they got out played they got out experienced which is why teams are using this legit way of smurfing to get into low ranks. Turn on a ps4 got into the dbd communities and see for yourself they intentionally look for low ranks to swf with to bypass having to derank to smurf. This is not cool that the staff condones this and blames a less experienced killer forced to deal with people that have way more playtime and map experience. Again this is just as bad as Matthieu telling people go play another game go outside. Toxic staff breeds toxic players.

  • My partner handed me the controller today in one of her first games of killer because she was having some trouble with it, and no wonder! 

    Most likely they met on reddit or some community and the rank 16 is the host they are probably swf piggybacking on the low ranks matchmaking. Also good for you slapping the toxic out of that rank 2.

  • Oh and it can be a licensed killer hero brine from Minecraft lmao

  • @Groxiverde said:

    https://forum.deadbydaylight.com/en/discussion/64100/new-killer-idea

    Wow I actually like this idea. It will force survivors to not look back while looping and will open a lot of possibilities of mindgaming

    I can see it now lol a flashlight standoff at a downed pallet. Lol

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/486787#Comment_486787

    You would be installing version 2.7.1. The number that appears on the update is specific to PS4, but the version number in game is shared across all platforms.

    Right I’m on console so I shouldn’t have to look up things in pc forums.

  • I get that there’s nothing about 1.61 for ps4 trying to know what I am currently installing.

  • Does anyone know if this is a counter to doctors order addon?

  • @Blueberry said:

    @Dehitay said:

    @Maximus7 said:

    @Dehitay said:
    When you start your post by saying the most difficult killer to loop is the most loopable killer in the game, you kind of invalidate any credibility. Saying he's the most difficult killer to down survivors with would have made sense. But the most loopable killer? Obvious close minded bias is obvious.

    How is he not? His power doesn't down, so you have to chase without your power at 110. You won't catch any good survivor with that slow movement speed.

    Because he invalidates the gap increasing from pallets and windows. Doesn't matter how crap he is at downing survivors. He still counters looping better than any other killer except maybe Nurse. You wouldn't say cheetas are slow because they can't fly. Likewise, it doesn't matter that they can't fly; they can run fast as hell.

    Ignoring pallets and windows to stab someone a lot for free also is pretty meaningless if what you're stabbing them with is a rubber spoon.

    Haha this is what it’s like then lol.

    https://youtu.be/9VDvgL58h_Y

  • if it was meant for tracking why no scratch marks and now no blood...

    legion was introduced to counter infinite palettes and looping the problem is devs ######### up and did the pallet update before the legion release so pallets spread out more with legion in mind wasn’t good for survivors. Now legion is just a slap in the face to killer mains that really wanted this killer to be good, yeah he can vault pallets good for that but everything else legion does is a counter against his own power. Why would we get penalized for successfully hitting someone? Why would we give survivors a free borrowed time when we use our power? And no other killer has an on miss depletion of their power. Legion was introduced to the game of spiteful survivor loving dev team because killer mains were making them look bad and biased toward the majority of those that make them money. And ghostface won’t be any different, as soon as high rank survivors start putting in tickets he’ll be nerfed to ######### too.

    and before he was nerfed there was a reason to hit them twice it reduced the timer on mending but you made sure that no longer was a thing .

  • @thomasnut said:

    They actually need to start dealing with all the players that quit the game just because they don't want to lose, die or get hooked.. Their is an unsportsmanlike catagory for this. You know what happens when reporting those players?

    Absolutely nothing. They should deal with it and players should first get warned, then get deranked, and then go bye bye.

    Deranking them would just cause more issues, would cause more of the toxicity we already see with people exploiting the deranking system.

  • Reading this makes me laugh cry and vomit at once the fact that all killers aren’t rank 5-1 viable is an issue in its own rite. The survivors that are calling 3 gen strat cancer are cancer. Let’s put it this way every thing you bring to a rank 5-1 match is potentially viable (perks) you don’t have “power” that hinders you from a play style. And love how this one guy keeps using the term holding game hostage stop saying that stupid ######### if it were we’d all be banned, considering the pos survivors that don’t walk out the exit gate for 45-60 mins just to t-bag

    imo bh needs to rework all killers so they are viable no matter what for high rank games especially considering we are paying real money for them, how does it make sense we pay money for something that is obsolete once we rank up. That is not right and possibly not legal. So you crybaby survivors stfu because you don’t have a power that hinders you in any way every perk you have is viable and because you have no speed reduction powers and missing skill checks don’t stun you for 3-4 seconds, and even when you get hit you get a speed boost instead of realistically it should most of the time slow you down at least. How many years are we going to deal with entitled crybabies controlling what the devs do if we stopped buying their content maybe they will stop catering to the survivor mains and make all killers high rank viable, I mean what’s the sense when the top 3 were free with the default download (on console anyway)

  • @thesuicidefox said:

    @Domblade said:
    The fact you don't scream after injury, means as the Nurse enters fatigue and you have the run boost, you have perhaps the most optimal chance of hiding from her.

    I don't play Nurse but I'm preeeetttttty sure when she lands a hit it's a blood wipe and not fatigue. If it were fatigue you would have a point about CS, but if it's a blood wipe it only helps as much as it would any other killer.

    The REAL reason to run CS is to counter Doc's madness. Not to juke when you get hit, although that's something you can do it's more situational than anything as it depends on what's around you and how you get hit.

    EDIT: Nurse/Killer players keep pointing to "stealth" as a way to "counter" her, and that's true... until you get found. If the Nurse is running stuff like BBQ it's going to be impossible to stealth all game, you will eventually get into a chase. And that's where the problem is, because there is no getting away from a good Nurse in a chase. She can safely cover multiple options at once where every other killer has to commit to something.

    Case and point, the red houses on Badham/Haddonfield. If there is a window at the top of the steps, EVERY killer in the game has to choose to follow you up the steps and try to land the hit before you go through the window, or bait the hit and go to the door where you land. As a survivor I have ways to escape. But against a Nurse, there is no option. If I don't jump she blinks to the top of the steps and hits me. If I do, she blinks to where I land. If she does it right she can both blink to the top of the steps AND to where I land. She doesn't have to commit to anything, she just charges a blink and puts you in checkmate.

    I had a game earlier against a Nurse player that downed someone near the Thompson house as I was working on the gen upstairs. She didn't take their hook, and instead blinks up to me INSTANTLY. Fortunately I thought she MIGHT do that and walked away from the gen, but she blinked up to me and then hit me as she chased me out of the house. Then I had literally no way to get away from her, she just blinked from the house to where I was in the corn. Again she covered every one of my options safely and without commitment. Any other killer would at least have to take time to come up the steps to get me, and any other killer would have to follow me out of the house into the corn. I also could have used one of the nearby pallets to protect myself. But not the Nurse, she just ignores basic game mechanics along with FLOORS AND WALLS. No one has even addressed my point about this, that she can just cut out a crap ton of time by going through a wall/floor. The Game is broken against a decent Nurse, she doesn't have to use stairs or drop downs. She doesn't have to go around the closed doors. Combine that with the ability to cover ALL your options at once and she does come out as being too strong.

    You guys keep saying "Nurse is hard". While that's true, it doesn't excuse the fact she subverts a lot of the key parts of the game by phasing through solid objects. Fox McLoud is hard to use in Smash Melee, and on paper he is technically unbeatable, but in practice he requires such a high degree of skill and has so many hard counters that this becomes a moot point. It's physically impossible to play him perfect. Nurse however, can be played perfect and when she is she's unbeatable. That's not acceptable IMO.

    do you realize in order to really be good with blink you have to be spot on with being able to read the situation because once you blink through something she commits to the way you read what the survivor is going to be able to do, you use the word checkmate which is ironic because you have to on a split second decision think 2 steps ahead and "commit" to that and blink through stuff, dodging isn't too hard she gives an auditory warning when she's about to blink its timing on the survivors part to get away from her, i honestly think the problem survivor players have with her is that no other killer makes a survivor have to think outside of the vault, pallet loop box like she does and that makes them uncomfortable because it forces them to play and think differently. The nurse has the map pressure ability that ever other killer besides the hag needs to feel like a killer.

  • @powerbats said:

    @KrazyAce13 said:

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

    Yep typical response git gud yet when told that killers say the same thing about that being a lame excuse. You run Iron will at your peril versus say other perks. If you killers want to keep saying run this to counter x killer then fine. Now all lobbies once the killer locks in an additional 15 seconds will be provided to survivors to change their perks along with a notification which killer it is.

    Now see how asinine that idea is, it's no different than telling survivors to run x perks to counter x killer when they don't know who the killer is. It's as asinine as saying git gud being done by the extremists on both sides.

    Oh and about that Iron will muffling cries you conveniently forgot Stridor, Blood Hound and Nurses calling.

    you clearly missed the sarcasm in that comment about iron will lmao because you either don't play the game and just trolling the forums, or you have no clue that, that is actually not part of iron will lol. she needs no nerf you ever try playing her if not until you have tried to play this game as any killer you complain about i wouldn't be calling for nerfs she is very difficult to lear to play with or without add ons. Also the difference between a killer telling a survivor to get good you guys have had this game handed to you on a silver platter considering swf groups have a huge (understatement of they year) advantage against a lone killer because of open mic communications.
    and if you are high tier going against a good nurse player that player went through hell and back to learn the proper technique of her power.
    please do me a favor and post gameplays of you only playing the nurse for a week i would like to see how that goes.

  • @FayeZahara said:
    And hopefully have some fun in the dream realm. Freddy doesn't just chase people in dream realm. He trucks with them, trucks with them real good. Let freddy control the dream realm like he does in all his movies. He creates the nightmares for his victim and makes every turn a nightmare.

    all killers should feel like they are in control of their environment and not feel like they are the victims of the game imo.

  • this concept wouldn't be viable i don't think basically you are asking to be completely stealthed from everyone for the average time a game can be completed if all gens are done 3-5 minutes. and with all the while injured perks would make a no mither build op even with the reduced action speed other than that what would be the utility of this perk if it were implemented i am curious as to what thought process you have for a perk like this.

  • why is no one agreeing to 2 it makes sens the survivors alive should get a quitter bonus at the least same as killers, us killer mains want balance in the game but when a smart and logical suggestion that should already be part of the game comes up we don't acknowledge it. we can't cry for balance and when a survivor player makes a valid point not even notice it and expect the community to listen to use about our balancing issues, and if it is because of the killer dcing is they are the host then the way to balance this is not have a quitter bonus at all because it doesn't keep people from doing it which i would assume is why its there to try and prevent rage quitting.

  • @serabeth90 said:
    Any game I play whenever discussing issues of balance, I feel like before nerfing any particular class, spec, whatever that seems OP, you should first bring anything that is underpowered up to speed, then watch and observe for a while, then carefully tune down or nerf one thing at a time that might be overpowered.

    In other words, buff the killers that need it before touching nurse. Also, look into the reasons for why nurse is overpowered -- because pallet looping is a huge part of the game, and she counters it. Either change the game or give other killers better ways to counter looping.

    I get what you're saying and I agree nurse is too strong compared to the other killers, but I think that's more because the other killers are too weak than that she is too strong.

    as it has been said in earlier comments she powerful if you can play her well, that is why she has such a high learning curve, even if you have the add-ons if you don't know how to use her blink properly those add ons are useless. she needs no nerfing the survivors complaining need to buff their skill and nerf their crying. iron will buff muffle the cries of salty survivors up to 32 meters.

  • @Wolf74 said:
    Since IG got nerfed it is pretty difficult to bring anybody to the basement and the perk should focus on the basement and not get changed to affect every hook.
    But just affecting the sacrifice time doesn't justify the extra effort to bring the victim there.
    The basement is intended to be a dangerous place and the killers den, so I think my suggestion is pretty close to how it should be.
    For me it is just a buff to a perk that is pretty useless atm.
    And since it is very situational and limit to a very specific place, I do not see it overly powerful.

    that's why you should run agility i saw a video it said combined it gives you a total of 72 meters of distance plus the struggle difficulty and the time increase plus speed boost yea especially if you want to run a basement build the 2 also counter DS well at least of what i have noticed anyways.

  • and we get the same thing with object of obsession i always am hearing i have been spotted right off the bat.

  • @powerbats said:
    Simply no, neither idea will be helpful and flashlight saves are still possible. The killers needed the faster pickup animation. As far as increasing gen times that's never going to happen since as has been stated holding M1 is already super boring.

    But hunting parts and or gas would be a really interesting way of spicing things up. The gas could be in certain areas only and the killer could go check the fuel dumps so to speak.

    i also had an idea to add an added objective so the killers are sacrificing survivors to the entity so why not put a sacrificial altar that requires all 4 survivors to work together on it and if successful they recieve an offering of any random rarity, gives more depth could be a way to slow gen rushing and gives more incentive for survivors to work together.as a team.

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