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KrazyAce13

KrazyAce13

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KrazyAce13
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  • @MegsAreEvil said:

    How about just reading properly before complaining?

    Says the person who clearly didn’t read the edited part...

  • @HellCatJane said:

    Did you check after the game to make sure they were running it? Did you notice a difference between a survivor that ran it and didn't? I haven't seen any issues with it, but bugs do happen.

    It is only intended to make walking speed a bit faster as well as seeing your own scratch marks. It's not meant to add to sprint burst speed or anything else. So, if it is aiding in something else I'd say that is a bug. Which can happen.

    Also if you are playing Demogorgon ( who is awesome btw good choice :) ! ) There's a little trick you can pretend to use your power, some survivors will start "wiggling" or squirming around trying to "juke" it and when they do that gives you time to catch up.

    GL! :)

    Nope was playing legion after hitting bloodlust 2 popped frenzy still couldn’t catch up to them.

  • @OMagic_ManO said:

    https://forum.deadbydaylight.com/en/discussion/comment/734101#Comment_734101

    Yeah but don't blow up and yell at the Devs in a public forum if you can't get what the perk ACTUALLY does straight.

    Yeah I misread it apparently you can’t comprehend that I realized that still doesn’t make a difference there is a bug and they aren’t doing ######### about it it’s all over YouTube.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/732670#Comment_732670

    Her only hard counter is Object of Obsession, but that counters anyone not Nurse or Spirit. A good Hag can deal with flashlights and especially with crouching.

    Are you serious ######### lmao flashlights burn her traps and urban crouching doesn’t set them off... you playing the same game?

  • @Marcus said:

    I think Hag is more viable even than Billy, because there are maps like Lery's, The Game, Badham Preschool and Hawkins Laboratory where Hag shines, while Billy gets destroyed.

    She’s not because hag has 2 hard counters to her power flashlights and crouching now that fixated is a thing that and urban well yeah.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/731985#Comment_731985

    So you would prefer old legion over new legion?

    If killers were annoying then people wouldnt have fun in chases. People wouldnt quit working gens to go get chased FOR FUN.

    There are certain things about killers that make you say "damn" but it shouldnt be to the point where you are complaining about all killers being op or something.

    Isn’t that what happens anyway?

  • @CreeRoyalty said:

    One idea is that when they are within a certain range of a hooked survivor all survivors get a big bonus to repairing, healing, etc.

    Another idea could be that the hooked survivors life bar regression is severely slowed when a killer is within a certain distance.

    Ok cool idea but let’s balance that by nerfing prove thyself toolbox repair stats remove bnps nerf spine chill any perk that adds bonus to repairs while injured, yeah I didn’t think so. I mean prove thyself and a good toolbox is like double stacking toolboxes, but that’s fair right devs?

  • Legion and ghostface nerfs were very similar all it needed was an addon tweak the they went overboard. Well ghostfaces issue was stupid survivors not realizing it was the addon making it hard to reveal him doing what it was supposed to do.

    biggest thing that aggravates me is why the hell does he lose power on successful hit. That alone could make a huge difference not penalize a killer by doing what they are supposed to. Legion was an issue to begin with they made the changes to the pallets about a year ago then released legion, a fast killer that can vault pallets they panicked and for lack of better words fuct up. Then they make demo 3 trash perks compared to at least 2 of 6 that are slowly becoming meta.

    theres a pattern look at all the killer nerfs and look at the buffs or added perks during the same that were changed for survivors.

  • Problem with the rbt is they need not to place a “key” in each box they need to make it rng like trappers traps which aren’t always favorable for trapper like they used to be. Because I have had where I removed one then teammate used same box and removed theirs there shouldn’t be a designated box for each trap it needs to be possibly one of these boxes are the one down to the last box finally if you haven’t removed it yet being the last chance. Or have it designated but don’t make it so easy it’s all about her traps and their “keys”

    or make boxes a bit more hidden no auras at all which would require an add on rework. Maybe a hindered effect that allows exhaustion perks to work but not at full strength.

    also closing hatch should activate any inactivated traps or just make it that if you get one put on during egc it auto activates. They knee jerk react to the fear of hate from survivor mains but because they do this it is extremely hard against good swf teams.

  • @8obot1c said:

    What if DS got a shorter timer, but when you are getting chased or downed it stops? I think this would work great

    Dude ds has been nerfed and still is the strongest perk in game.

  • Ffs as if decisive isn’t strong enough how about get better at hitting ds skillcheck lmao

  • doesnt help there is a ridiculous sprint mechanic bug thought it was sprint burst bugged again but its not(on ps4 that is). feral frenzy after bloodlust and still cant catch up to a normal sprinting survivor i call bs. more people noticing this need to speak up bt(before you say it i already posted a bug report. seeing soo many survivor maains of course no one will verify it.)

  • In that same sense survivors shouldn’t be able to open with a key after killer closes it what part of broken hatch no one gets?

  • This sounds really interesting but I have been wanting a cemetery map in gothic German Architecture tHis would be the perfect killEr for it. Btw has anyone else been having issues with the forums on mobile?

  • @noneofyourbusiness said:

    https://forum.deadbydaylight.com/en/discussion/comment/562374#Comment_562374

    But now only Springwood gets a change right?, or mayby idk about others?

    I think they are only working on spring wood right now due to Freddy rework.

  • Yeah this was just another on the fly change without thought they could slow the timer of egc while trap is on just like being hooked or downed

  • How about people just deal with it look at all the unbalanced ######### killers gotta deal with and still get nerfed. As people would tell me if I posted about swf being broken af or loops being ridiculous get gud, but seriously though one killer vs unbalanced maps and perks. Get over it in time you’ll be wishing Freddy was back To normal.

  • @Tommuu said:

    Aim assist for Huntress?? Man, you wouldn't hit a single hatchet with an aim assist. How could it predict where a survivor is going when they try to dodge the hatchet?

    The same way it does on games like cod. People are missing the point, all that was a Segway into the fact the reveal behind cover is a broken mechanic

  • Still don’t fix the issue the third person camera allows to be revealed behind cover.

  • @Pike_Trickfoot said:

    I'm still breaking him out from behind cover.

    Exactly if I can’t stalk you while your in cover you shouldn’t be able to break me out behind cover, the third person camera is op against gf. Let’s remove reveal and make it a 2 tier stalk similar to Myers but in the way gf has it just 2 tiers per person per mark

  • It’s not the hit boxes I’m talking about basically aim assist\deadzone but it was really a sarcastic post because of how broken third person camera hiding behind cover plus the extra 8% I don’t understand why the devs can’t see this. If I as ghostface can’t stalk you due to cover you shouldn’t be able to reveal me. Maybe give a lean out of cover to survivors instead.

  • @Rasinbran said:

    We don't need the help on console, I don't mind taking the time to get better at the game.

    Appreciate the passive aggressive response but it wasn’t meant as something I want it was a Segway into the point I made in my second pos.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/73116/question

    Knowing BHVR, they will probably program some grace detection and Huntress hatchets will probably fly at people like this:

    https://imgur.com/1kH1Z6u

    Lol I know people will be like that’s overpowered, but so isn’t hiding behind cover with third person camera being able to reveal gf from a mile away right?

  • I hope not I know the devs and this forum don’t give a ######### about console but nerfing her in anyway due to crybaby pc casuals that somehow made it to red ranks and can’t handle one of the few viable killers will make her even less useful on console. This dev team really need to start thinking about the differences between the platforms especially if they are even thinking about crossplay.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/554102#Comment_554102

    Dude Hag is widely considered one of the best killers in the game bc of her map pressure. A good Hag is hard to come by, but a good one can literally put the entire map on lockdown and defend gens.

    Now pulling that off is difficult, but doing it is possible and very impactful

    The thing is is she has 2 major hard counters flashlights and crouching which keeps her high mid tier to low high tier.

  • I would say maybe if you have 3k+ hours and know the game like the back of your hand, even then until the either add a 2 tier system to his stalk and remove the reveal as long as third person camera is there then no.

  • Well don’t see any chunky treads but threads yes, and whoever mentioned Chuck E. Cheese. Screw you the broken down s.o.b scared the crap outta me as a kid. Lol

  • I refuse to play this map due to the fences and the infinite’s I deranking due to not wanting to play and quit as soon as I see it’s the map loss of progress due to bad design thanks bhvr.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/69668/ghost-face-perk-builds

    I use Ruin, BBQ, PGTW and Spirit Fury. Ruin is obviously to slow the game down. BBQ is for info and BP. Pop Goes the Weasel is for when Ruin gets cleansed, the buff made it pretty good. Finally, Spirit Fury is for those pesky pallet loops. Even without Enduring it still gives you plenty of time to get a hit in.

    I’m currently running tremors pgtw (great combo) finally at p3 50 have tier 3 ruin and nurses. Tremors and pgtw work we’ll see a gen being worked on go scare them off after a hook pgtw surveillance would work good to keep pressure on gens they are close to finish maybe switch nurses for it.

  • i didn’t know about this bug but makes sense now why I’m seeing an influx of Quentin’s in the fog. And how it seems gens are being done faster than ruin getting cleansed.

  • @GrootDude said:

    I don’t need ruin on my spirit, I haven’t perfectly gotten good with her yet but that is a part of the learning curve.

    Because of her map pressure. with billy nurse and spirit out of the picture, it is. Using any of those 3 killers to combat my point only validates it that the other killers need major work on their pressure

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/comment/546113#Comment_546113

    I play Ghostface without Ruin, I can get pretty consistent 4ks.

    Would love to see what rank you are vs the team you beat sure there’s a difference and also which maps because I can’t see gf doing this unless you get the game map all the time, which IMO is his best map which proves on larger map he has no pressure. Also are you using him the way he’s meant to be used? Or are you just m1ing every down?

  • And the fact that all killers aren’t red rank viable kind of bothers me really, the issue of only 2 meta killers in red ranks is because of this killers are being nerfed to the ground based on low ranks then the matchmaking putting red ranks in with green or lower, makes killers complain about the survivor side. Not once have I seen a red rank killer as a solo survivor but am constantly seeing red rank survivors as a killer. (Topic for another discussion post)

    @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/comment/546147#Comment_546147

    Just about everything in the game has changed. Killers used to be more of an overall threat to survivors. Maps weren't as safe and players were far less optimized. As the game has grown older and changed in many ways on both sides some of the core gameplay hasn't kept up. If you're like whose played on and off for the entire life span of the game there is a lot of staleness in game. If you've spent a lot of time just reading the patch notes from 2016 till now you can get a sense of how much things have changed.

    The forums is probably the worst place to get a sense of what the game is because there is too much Us vs. Them echo chamber. Majority of killers aren't designed for the way the game plays now. Some killers have aged well, but most are already outpaced by the optimizations that players have made to the game. Even new killers are coming out sort of stuck in this place where they need to be borderline to get things done at higher ranks.

    Part of it is the fact that players are constantly expressing their thoughts on the game till the devs finally just try and sort whatever it is they're saying out. A lot of that isn't based on objective facts or skill. The devs have spoken on this before, this is OUR game now. So, in that sense we are making it worse when people don't use that power to tackle issues from a place of facts.

    On the other hand, they've always said they don't want to just balance the game around Red Ranks. Which, even with not being a red rank myself, I think is a bad idea. The game played at high ranks is the most accurate depiction of what the game has become. Any other game balances around either best levels of play or around the data sets they can compile over a period of time. At times it feels like the game changes in ways that go against both data and high rank playstyle.

  • @CoffengMin said:

    1 solution is to bring back old sabo, slugging is now counterable as well as more viable with some perks, then again im not sure about it

    So not only our totems get destroyed in 30 seconds so will our hooks...

  • The jump from June onwards is because there’s no school.

    @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/546530#Comment_546530

    Again, you show your inability to analyze data. Since I'm a nice guy imma help you.

    Compare this time of the year to the exact same period last year. For three years now, the period from March through June experiences a playerbase dip, which promptly recovers from June onwards. Doesn't help that there was no March chapter last year and Plague was considerably less popular on release than Ghostface or Spirit for example.

    Now compare every single month from 2018 to their 2019 counterpart so far. Bigger numbers on every month in 2019. I doubt they're worried about their numbers, and we shouldn't be either.

    You are using the numbers to see what you want to see, in both cases.

    Since I still think you're bait because I refuse to believe you're that bad at analyzing numbers, I'll yikes out of this thread. Have a good one.

    EDIT: they just got their highest peak number of players ever this month. You're the only one worried bud.

  • @Pike_Trickfoot said:

    It also doesn't account for solos coming in and partying up (I'm a console user okay) while waiting in lobby. I may have entered solo, but I didn't leave solo. 😎

    Yup good ole party chat, someone told a friend they’d let her die on hook if she didn’t join their swf party chat

  • yeah it’s pretty bad FPS drops on ps4 whenever an exhaustion perk is triggered.

  • @Spaceman94 said:

    https://forum.deadbydaylight.com/en/discussion/71736/hex-ruin-dependancy

    I didn't prestige GF but got him to level 50 and bought all the perks for him. Ruin was my 53rd perk in the bloodweb, NOED was my 54th.

    Had noed on my first run if I allowed messages I’m sure people would have been heated was fun though when they didn’t expect it and still got 1 shot.

  • @GrootDude said:

    I don’t need ruin on my spirit, I haven’t perfectly gotten good with her yet but that is a part of the learning curve.

    Because she has good map presence with her phase.


    @twistedmonkey said:

    It's due to a lack of other things to do.

    Once sabo was nerfed the gen rush was coined as it left one objective but it wasn't as complained about.

    They added totems but the incentive to cleanse them is perk dependant.

    Gens used to take 40s and there were true infinites and no ruin and they seemed to do better.

    They added longer hook time and increased gens to 80s to combat camping.

    Looking was bad with more pallets on the map and safer areas and less perks to combat it.

    Survivors constantly complained about camping and killers told them to do gens which seemed to have happened.

    So why does it seem harder now than before?

    Is it because players adapted?

    Is it because ruin became an option and now players rely on it too much?

    Before ruin killers didn't have the same issues or as many complaints about it so what has actually changed?

    Not sure why this quoted you but I agree to some point.

  • @PolarBear said:

    Ruin is required on most killers due to their lack of map presence. There isn't just one thing the devs have to do to fix "genrush".

    The devs already know this but it really just seems like they're trying to ignore it, releasing new chapters with the hope of people sticking around without fixing the core issues of the game.

    This won't work for 5 more years, something has to be done.

    You’re right because console this game is just about as dead as f13

  • @Andreyu44 said:

    Ruin is not a necessity.

    Yeah if you play nurse and billy but for the average player that isn’t as good it pretty much is to be consistent. Also I’m on console so those top tier killers aren’t the same for us, nurse is definitely a diamond in the rough to find a good one on console.

    why do I feel this is going to end up a survivor main git gud comment section... if it does the devs should see what I am saying to be true because it would disrupt the current gen rush meta.

  • @OMagic_ManO said:

    I agree dude, if you have no mobility, you're gonna need Ruin.

    It’s not even that the gens are still getting done as fast if not faster people now know that it’s faster to work on gens alone which has not been changed working on gens together has been slowed but not alone so in that case good survivors know solo on the gens get them faster and boom 3 gens in 2 minutes. Killers are either complacent with the bs they give us as a fix or they are just not bright enough to see this game of cloak and dagger.

  • @Spaceman94 said:

    I've spent over 2mil on Ghost Face since release, got him to level 50 in one sitting (saved 1 mil BP and used shards and the shrine of secrets to get anotner 400,000) and haven't prestige him and have got the worst perks!

    No ruin, no noed, no brutal strength, no endurance, no spirit fury, no haunted grounds.

    I've got every killer teachable so I'm just going to level him up until he has all killer perks.

    I’m prestige 3 and level 15 and still nothing useful for him. He heavily relies on slowing perks like ruin but we all know the totem spawns, you gotta hope you can steamroll enough pressure before it gets destroyed he has absolutely no map pressure on big maps if you even want to try and utilize stalking.

  • @Madjura said:

    SWF being able to exploit the matchmaking is intentional

    Source: https://forum.deadbydaylight.com/en/discussion/comment/519985/#Comment_519985

    What's likely happening there is a SWF group. It'll use the rank of whoever started the group for matchmaking purposes.

    Well then shame on bhvr for encouraging the misuse of this mechanic. When are players going to stop being complacent and start demanding the changes needing to be done. If I didn’t care for the game I wouldn’t give a ######### on these thing. But they want to bring this to mobile and switch with soo many current issues they will bury this game in an early grave because they will have too much on their plate, how can they add more platforms when they can’t deliver a smooth as possible game on the ones they already have? Greed is how.

  • From my experience this particular cm has told people that basically they got outplayed by a better team...

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/544831#Comment_544831

    It actually is. However, the certification process to get anything done on console takes considerably longer than PC.

    That’s just an excuse look at pubg they have a console pts and they take a lot of care of their community cross all platforms. We don’t even have a say in how things work buffs nerfs reworks are all based on pc, we have to wait after live release then nothing gets done til mid chapter if anything does. I don’t think they realize how close to being as dead as f13 this game is on console. So I don’t expect to see much done anytime soon if we were a priority optimization wouldn’t wait until pc gets their dedicated servers we have been needing changes for a very long time that are gamebreaking issues that should have been fixed by now.

  • It’s been bad on ps4 lately, this has had to be the most toxic double bloodpoint and event week I have seen in 2 years on this game. Console in general needs to have a legit place on the dev teams to do list. It’s about time they stop using us as a cash cow and give us no support in return.

    btw like the name nemo can be the survivor lol. Shark bait...

  • @[Deleted User] said:

    As far as I know, matchmaking is working with rank who started the group. I did try duo que with my friend. When I let him start the group I could play against his rank Killer which is way lower than mine so I stopped playing immediately. I think this should get fixed at least.

    Appreciate the open mindedness of your observation and respect the fact you didn’t abuse the situation.

  • Yeah well they need to make it so the survivors deal with the suffering by forcing the game to match with highest rank instead of making an unsuspecting low rank killer be bullied by a rank 2. The killer match makes on his own with intention of fair gameplay mixed ranks don’t and all the while knowing it’s based off the low rank host.

  • No they shouldn’t when the swf host is purposefully the lowest rank and it matches them with that parameter.

    unless you low rank survivors wanna do it like this instead of matching with host match with the average of the highest 2 ranks(4 man swf) in the lobby with highest rank having a bit more say in the killer rank, or highest rank (2 man swf). Worse case scenario ppl stop swfing with rank 20s as rank 4. Next to worse case scenario low ranks learn to get better quicker if that’s how they wanna play why should a low rank killer be punished by being bullied because they chose to match make that way let the pain be on their part.

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