Domblade
Domblade
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Ok long wall incoming, I love the Nurse, easily like 500 hours on her now or something, I'll give some tips.
Note: My build for a normal game, is Nurses Calling, Hex Ruin, Hex TOTH and BBQ (not a typical one, but my addons of Catatonic Boy's Treasure and Ataxic Respiration for max range blink (no penalty) makes protecting totems super easy with TOTH and it just sustains that pressure)
So, as a lot of players say, the Nurse is a high skill high reward killer, and it's no doubt, because of her ability and the practise it takes to manipulate it well. I'd say as @SadonicShadow mentioned, go for Pocket watch and Metal spoon for basic addons, to help crutch a misplayed blink, which may happen a lot if you're new to her.
When playing her, the usual game of dbd is subverted, loops don't exist, pallets basically don't exist, multi layer flooring is pointless etc etc, you get what I mean. But with this in mind, it takes a LOT of practise to use this to your advantage, because her ability is ALL about MUSCLE MEMORY
There is no simplified statistic to make it easier to understand, once you become comfortable with her blink, the distance and timing, what walls you'll be able to go through, if you'll make it up to the floor a survivor has run up to, how short you need to charge to pass through a pallet a survivor has just dropped in a chase etc, you'll find it almost second nature. That's the first wall you have to get through with the Nurse IMO
Secondly, once that's over with, then it becomes a matter of strategy and gameplay. Survivors will do their best to juke you (of course) from ranks onward wherein the games become actual battles of skill and wit (no offence intended). Doubling back, predicting if you'll try to cut them off (through a wall maybe) and will run the opposite way when you begin the blink, and, although underused in this current meta, stealth.
The Nurses biggest downside is her fatigue (because she heavily relies on vision, seems like an obvious point but eh). Because of this fatigue, survivors (in certain situations, on certain maps) have ample time to run behind obstacles, hide, change paths etc, all while you are blind because of the heavily limited vision and movement that ensues whilst being fatigued. This is where a lot of audio gameplay comes into factor (that being if you are close enough). I'll give a scenario that occurs to me a lot:
In a chase with either an injured or healthy survivor, I've misjudged a blink maybe and I come up short in any direction from them, it doesn't matter what. During my fatigue (which in a chase always feels a lot longer than it is) I rely maybe 95% of my tracking onto my audio. I listen for footsteps, which direction they are going, or if they're injured, which direction the injured noises are going. This way, your tracking can still be sustained in the chase. Vision is maybe 5% because even though your vision is extremely limited, sometimes survivors run through that vision and you can watch their feet, to see which direction they're going. Then, after the short window of not being able to move your direction, you can then move your vision accordingly to the sounds for when you come out of fatigue, to be able to see them (if they aren't behind a wall, again this is an attempt at a scenario, this all comes with experience.)For addons and perks, its a lot of personal preference. For players newer to the nurse (i'm not so confident with this) things like again pocket watch and metal spoon give some form of crutch (personal opinion). For more experienced players, I'd go for Catatonic (pine cone) and Ataxic (idk what this is called, tall bottle thing?). This is the usual max range blink build with the downside of decreased accuracy, which in all honesty, I feel no difference whether I have my accuracy decreased or not, I've never noticed a significant change. The range gives you a lot more opportunities for pressure, given that you can utilise it well.
Perks, for me, look to the note stated above. Typical builds can consist of Hex Ruin, BBQ, Nurses Calling, and then maybe a perk of your choice. MYC, Thrill, Shadowborn, etc etc, that one is personal for me, but the other three I think are almost a necessity in a typical build. There are other ones like the slug builds and what not, but this one I see the most.
But the underlying statement that I have for the Nurse is that there is no quickfire tutorial in which you become instantly good with her. It's a lot of practise, even now I learn things that can be used to my advantage, and also still make mistakes (most often with rock mounds, I always forget you can't pass through them). Some strategies at lower ranks, may not work at higher ranks, and you have to adjust accordingly, but again that comes with practise. You could go on for hours about situations and strategies, but that'd be a LOT of text.
Hope this helped somewhat ^^
EDIT 1 (02/11/18 2:02 GMT): A reason I don't recommend newer players going for the max range build is because it messes up muscle memory, you have to get used to it. ALSO, because I kind of can't player her without this build, It always makes me waste bloodpoints mostly on Ataxic, because of being a green, it doesn't show up often on bloodwebs.
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@thesuicidefox said:
I don't play Nurse but I'm preeeetttttty sure when she lands a hit it's a blood wipe and not fatigue. If it were fatigue you would have a point about CS, but if it's a blood wipe it only helps as much as it would any other killer.The REAL reason to run CS is to counter Doc's madness. Not to juke when you get hit, although that's something you can do it's more situational than anything as it depends on what's around you and how you get hit.
Fair point, I didn't specify after blink hits only, not normal ones. My bad, thanks for pointing it out ^^
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@powerbats said:
What I find interesting is people say run Iron Will or this perk to cottner her. Well that's great and all except you don't know you're going against a nurse until you're in game and find out the killer. Against a highly skilled nurse with 4-5 blinks at ranks 1-5 you're usually going down rather quickly.I hate to be one to call someone out, but you've entirely supported my points towards a lack of stealth meta whilst simultaneously complaining about it as if it's the Nurse's fault. The fact these perks (Iron Will, Calm Spirit etc) aren't chosen in the first place, means there is perhaps intention to sustain stealth throughout the game (as always is with arguably most survivors at the moment, me included.) The fact there is a lack of stealth meta is perhaps a large contributing factor to the Nurses current strength (I'm not saying entirely, but it's strong, there are many variables), because, as I previously stated above
the Nurse is weakest, due to the reliance she has on line of sight.
As stealth meta lacks, the Nurse has plenty of room to strive in gameplay is what I'm trying to say. It can't exactly be her fault that the current survivor meta benefits her to a large extent, yet here people are complaining about her strength, not accounting for their gameplay and how it could perhaps be their change which would be more beneficial to their survival, rather than damaging the Killer.
@powerbats said:
Oh sure if you chose anti nurse perks and items then yes it's a lot easier, but then map rng comes into play. Get a Farm map and you're in the open you're screwed. Get Gideons or Lery's well you're screwed also and that's not accounting for other variables.As for this, I think you're a little misinformed, or maybe it's me. For the farm map (if it's Coldwind you're referring to), depending on which sub-maps you mean (as I'm not the most confident on every specific alteration) the Corn is perhaps the strongest in line of sight breaking, avoiding her, juking etc. The large house is also quite strong in some situations. I can't make a blanket statement over it as I don't pay much attention to it.
For the Meat Plant, you're entirely correct however, her strength in negating a large mechanic of the map via her blink makes her exceptionally strong.
However, Lery's is where you're entirely wrong, to put it bluntly. She relies on sustained line of sight to calculate her blinks. (I've said "line of sight" a lot now.) The fact Lery's is littered with walls, rooms, doors, windows etc, means survivors have an abundance of tools to mindgame, break line of sight, juke, hide and much more. This is well known as the Nurse's weakest map, so I'm a little confused as to how you have the idea she benefits from it.If I've misinterpreted any of your points, let me know however.
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@Zanfer said:
I read the whole thing and finally someone talked about it in detail. It is like going against other killers. All killers have thier weaknesses and just because you can't loop a nurse, try other things. The examples you gave are exactly what I do to nurses. Line of sight is her biggest weakness so making her have to choose multiple directions vs one will help the survival of (you) the survivor to a greater extent.!! I'm glad someone knows about it, it feels like it gets ignored a lot of the time, but I may be wrong lol
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I feel like I just want to put some insight into this, because I've seen a lot of comments about a Nurse nerf and I find it quite ridiculous.
As of now, I probably have what, about 400 hours upwards of Nurse gameplay (P3 level 50 etc etc), which means I'm at the least not bad with her (I think), being able to consistently get to rank 1, and sustain that with 4k matches. (But I know, rank isn't the be all and end all of determining skill level, it's some sort of indication.)
Note, despite playing the nurse for so long, I tend to play a more anti-meta nurse build, opting to combine Ruin with Thrill, due to having tremendous ability to protect totems when running pure green and yellow distance addons (base 2 blinks, which is all I, and a lot of others I think, need). (I also have meta Nurses Calling and BBQ just because it seems normal for killers to run it, due to the strength of the perks. Optimal build etc etc)
As others have mentioned as I was reading this thread, her strength not only comes with the power of her kit in the right hands (due to the high skill cap but rewarding capabilities), but with the lack of stealth meta with survivors. (I.E healing in terror radius, healing off hook, constant running, and perhaps even perk choices.) The Nurse suffers massively from fatigue as most people should know already, however her fatigue time gives survivors optimal chance to hide. From experience, I've lost sight and moved on from injured survivors in a chase, purely because they understand the stealth mechanic against the nurse and know how to play it well (most often combining with stealth perks like Iron Will.)
To complain that she deserves to be downright weakened due to your inability to understand how to counter her, is a bit confusing (to put it nicely.) When playing against or as the Nurse, the first concept is that the typical game of DBD you know, is thrown out of the window. Looping (either jungle gym, pallets etc) inherently doesn't exist, the Nurse ignores that mechanic. However, the new game is moreso relied on line of sight and juking. Large areas of walls, cornfields, buildings etc, are where the Nurse is weakest, due to the reliance she has on line of sight. That's why, the corn in Coldwind Farm, the centre building of the original Crotus Prenn Asylum, the centre building of Backwater Swamp, the entire map of Lery's Memorial Institute and the School in Springwood, are where the Nurse is arguably the weakest, due to the potential for obvious mindgames, line of sight breaking, and overall difficulty for the Nurse to manoeuvre through these areas efficiently while in a chase.
That lack of line of sight ties in perfectly with the stealth perks that survivors are able to run. I.E Iron Will, is exceptionally strong against a nurse due to it's obvious strength of avoiding her either after your hit or when you're injured and she's in the area. I feel that Calm Spirit is now also underrated as a stealth perk, as I see not many people running it. The strength against the Nurse lies again with stealth. I.E after getting hit, the perk states
Your calm spirit can overcome the urge to scream due to Madness, Intoxication or getting injured by the Killer.
The fact you don't scream after injury, means as the Nurse enters fatigue and you have the run boost, you have perhaps the most optimal chance of hiding from her. Combine this with Iron Will perhaps and you have a surefire way of stealthing away. (Note, I understand that not all survivors will run this, but this is a KEY example that people don't seem to talk about.)
Then comes Juking. This is moreso based on survivor skill level. Understanding how to juke a Nurse is first predicting her movements and intentions, as she is trying to do to you. I.E a basic one against her, is doubling back and running into her as she charges her blink. Depending on the situation, and skill level, that may work or not. If you do it and it catches her off guard however, don't expect to be able to do it again, she will expect it, and counter accordingly (look to the ground to blink, as to not move.) Another includes doubling back when running past walls (if she tries to cut you off), or if they run BBQ, there's the BBQ direction juke. Really, the other mechanic of juking relies on your unpredictability as a survivor. Of course you're going to struggle if the movements you make are simple, and predictable, as with the Nurse kit, it's like feeding it to her on a golden plate. I can't really make a blanket statement for it because every game is different. You may do one thing and it works, but then it won't work a second time, or it could do, there's no certainty as to what will happen.
I'm struggling to find more examples, these were the first couple that sprung to mind, but basically tl;dr the strength of the Nurse relies on both the killer and survivor skill levels (obviously.) A good Nurse has a higher chance of beating a good survivor, because of the strength of her kit in the right hands as she arguably takes more effort to become skilled with, than the survivor role. A bad nurse will get ran circles around by even bad survivors due to how difficult it is to learn the kit to play it. God nurses and God survivors are where the middle ground is IMO due to the game knowledge both players have.
I'm entirely open for discussion, please if you want to take me up on something just do so, I might have forgotten something I wanted to say due to my decreasing focus as I write more and more lol.
My Discord is Domblade#0878 if anyone wants to pm me about this, you can find me on the DBD discord as well.-- Also if anyone has played against me when I'm on Nurse, my steam name is Angela Merkel lmao, just on the off chance someone has, lmk, you might have better insight how I play than I do myself!
Edit 1 - I've been notified of Whispers, not sure how I forgot it, I'll have to look into advantages and disadvantages of it, I'm not all that confident with the perk.
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Nurse main here:
Nurses Calling
BBQ&C
Hex: Ruin
Hex: Thrill of the hunt