Kirahie
Kirahie
About
- Username
- Kirahie
- Joined
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Comments
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/3175376#Comment_3175376
They did NOT. What did they nerf besides Pop? Thana still works as normal. They only changed the requirements. Stop spreading misinformation. I can pull a whole list of what perks got nerfed on survivor side. Tunneling is what got BT buffed. Survivors didn't go, oh.. please tunnel me at 5 gens, Killer PLEEEEEEEEEEEEEEEEEEEEEASE. BT was earned because of killers. Blame yourselves on that and stop bringing up BT as a counter. Keep camping a little more and they'll buff Reassurance. You know what I love about Hyperfocus and why others' dont like it? Its a direct counter to tunneling. You get someone out of the game quickly to get the upper-hand, Hyperfocus is there to counter that with gen rush. Congrats on it. You guys REALLY earned it after all that tunneling and camping from that super buff everyone got on the killer side.
What are you talking about? Thana was gutted. It's now locked to pretty much plague and legion.
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I think im going to hop on pig. Thanks.
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Usually this requires you watching your gameplay playback to determine.
Sometimes survivors get put against a killer with 4k hours while the team has 100~ each. And vice versa.
Sometimes as kill you get a certain map and just know you are going to have a bad time.
Humans of course suck at self reflection and will blame the game.
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It's a lovely perk. After the BBQ nerfs I've been bringing it more.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/3180001#Comment_3180001
Want to know how I know you're a Killer main? When you say nonsense like that. Playing survivor sucks right now.
I play survivor to. I usually play with one buddy who I bought the game with. It's really not that bad. You can talk all you want about solo q (which desperately needs a comm wheel) but the survivor experience with at least one friend is fine.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/3179968#Comment_3179968
Playing survivor is really bad right now. They nerfed everything. Even perks like Spinechill got ruined, I never use it now
It's really not. Gens still pop solo in 50 seconds. The difference is survivors can walk in with no add-ons or perks and easily win now.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3179649#Comment_3179649
A lot of veteran survivors have left the game, they got replaced by old killer mains (like me, greedy for the +100% bonus BP) and new players. That’s why the new generation is more respectful.
100%. I've never t bagged a killer or done flashlight clicks. I'm hoping this new generation of survivors stays mostly non toxic.
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@saltmineinaction said:
https://forum.deadbydaylight.com/en/discussion/comment/3176942#Comment_3176942
I shouldnt be running perks to counter this 24/7 in all my matches. Especially jow most perks have been nerfed into the ground to where they are useless
Yeah well i shouldn't be required to run 3 slowdown perks and detection perk every single game to stand a chance against the absurdly fast gens at the moment.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3178781#Comment_3178781
Of course this is opinion, but I will give you my reasoning.
Wesker is better than the Artist because he has map mobility while the Artist does not. Wesker's power, after this update, will be much easier to use than Spirits.
Yes, Blight is better than Wesker. The other 2 are slightly worse than Wesker. So if you consider Spirit and Artist to be S-Tier, then so is Wesker.
In the case of artist, she can wound people through walls across the map. In addition to the annoying harassment she can dominate most loops.
Spirit just has great mobility and a strong power for loops.
Weskers power does not work as well as the above on a large number of tiles. His anti loop is weaker then all of the other mentioned killers. I put him below plague and huntress as well as the above listed killers.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3178449#Comment_3178449
Wesker's power is straight up the Nurses power, except he can't go through walls. This is what Nurse should have been all along. If Nurse didn't exist, Wesker would be solidly S-Tier.
Not at all. He would just be higher in a tier.
If Nurse was gone, our s tier would be blight and artist with spirit on the line. Wesker would stay mid to low a.
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@DBDVulture said:
The old Key Mechanic made escape trivial. In that sense if you look at how keys worked before they ARE trash compared to how they are now. You physically cant get two people to escape after completing three gens anymore but everyone else is dead. With the old key system this was not a problem.
Keys are far more fair now and people generally don't want things to be fair - they want them to favor the side they play.
100 percent. Keys are finally balanced and now everyone is trying their hardest to project them into being bad enough to need a buff.
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@UnknownKiller said:
And ive been wondering which skin from the rift we will get in the Twitch prime.Maybe recolour of a green outfit from rift?
When is the date coming?
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/3178423#Comment_3178423
Wesker is an OP killer and is clearly part of P2W.
lmao what? 🤣 wesker is mid A at best but probably bottom of A top of B.
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@Chocolate_Cosmos said:
Trapper and Hag, the real full-time set up killers. You can argue that some other killers can be set up as well to some degree, but I am talking about Killers who work full time on set up power, which is only these two. Why stop there? It would be refreshing to see new killer with main playstyle being set up.
My quess is... People find these killers boring? I mean Hag is the second least player Killer but Trapper is fairly popular I would say (but he is also begginer killer and base game killer so new players might boost his pickrate too). Thoughts?
Considering that both of these killers when played optimally cause dcs in almost 100% of matches they are in...
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/3178401#Comment_3178401
That's what would be great for like bot matches. It's not really a "casual mode", but you can still regain your skills eventually.
Yeah, I just want to practice slams and blinks and the like without dealing with 3 gens popping and bm survivors.
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@Junylar said:
Can you guys fix the game so that soloQ does not feel so frustrating we have to suicide on hook?
I just now had my first suicide on hook as wesker. I was running multiple yellow perks and nothing oppressive (and no slowdown).
They killed themselves because I downed them.
Maybe don't ######### on hook?
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/3178357#Comment_3178357
That's fair, but it's not trying a new character when they have like over 200 kills. At that point you're gonna know the character well enough.
What about people who take breaks? I took a substantial one and coming back to my Boy blight I was bouncing and not bouncing everywhere. (Didn't help I was on survivor sided map with almost the entire thing being interlocking jump through but still), casual mode would be great for relearning.
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The only killers that I've seen actually camping are chainsaw killers.
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The thing is, gen speeds seem faster then ever. 50 seconds is a pretty normal gen right now (with a mountain of video evidence to back it up).
That's the reason killers are running 4 slowdown perks - because survivors usually pop 2 gens in less then a minute.
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You want a guaranteed dead hard. It's no longer the free second chance it was and now actually requires skill
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@Zboard said:
https://forum.deadbydaylight.com/en/discussion/comment/3178316#Comment_3178316
I disagree, when killers have bad ping i eat stupid hits. I dont care about killers queue, but if he is going in a match just to ruin someone else's experience by hard tunneling at 5 gens might as well ruin his by not playing and afk/ suicide on first hook. Anyways, my game, my rules, so everyone is going to do whatever
Maybe you eat hits because the killer just outplayed you?
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@Zboard said:
Nah, sweaty tryhards at 5 gens deserve their 10 mins queue for 5 mins of match :)
Plus if killer has bad ping, i dont bother, is a free win for him
Ask bhvr to re-enable the ping check at lobbies, then we can talk
Pretty much everything you said is wrong. High ping doesn't favor anyone.
Killer q is less then 2 minutes.
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I've played almost every day this week multiple matches per day. I don't think a single person has killed themselves via hook.
Is it really the prevalent to be happening in every one of yalls games?
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@Spirit_IsTheBest said:
https://forum.deadbydaylight.com/en/discussion/345645/i-just-wanna-have-fun
I won't stop getting damn Nurse every match, I want to verse Spirit more, and not that trash. I really can't wait for her to get nerfed so people can drop her for good.
They already nerfed her. She is one of two (primary, 4 counting spirit and artist) options to deal with swfs, so a lot of people bring her every game.
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I feel it should be priced at purple.
They really should have added chase music
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I'm going to start working on blight this weekend.
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@Etherelda said:
https://forum.deadbydaylight.com/en/discussion/comment/3177046#Comment_3177046
It's even worse than before. M1+W killers right now can't even reach the gens on some maps before they get done after Discordance pops.
I know. I just played sadako last night. Discordance pops and it literally finished before I made it.
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So the generator increase did nothing. Wow.
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@LittleBigSunset said:
All solo queue needs is a base-kit Kindred equivalent and I'd be happy. There's nothing BHVR can do to stop you from getting bad teammates if you happen to get games like that. And if you happen to get games like that a lot, it certainly can feel 'unplayable'. Especially considering the recent all around killer buffs. But that's always been the nature of solo, a roll of the dice as to whether your game goes well or just sucks from the get go.
And more perks need to be revisited and/or buffed. Considering the amount of perks the game has there are still too many that are made redundant when compared to the vastly superior alternatives (eg: Solidarity, Clairvoyance, Buckle Up, I could go on). The perk mid-chapter was a strong start but it should by no means be the end of perk reworks.
Weaker killers also need addon passes and/or balance tweaks so as to encourage a meta shift. I've been getting Weskers and Nurses an awful lot since the chapter and before that Blights and Nurses. It gets awfully boring versing the same stuff over and over. I'd love to verse a variety of killers like Hillbilly and Trickster and Myers and so on but they're too weak to be used at the high end of MMR (or at least that's the impression I'm getting).
And (this is by far the most important one) more Laurie cosmetics please.
I'm in large agreement with much of this. Lifting weaker killers up would certainly allow for more options. I tried playing sadako last night and it was just painful. 3 tool boxes and 1 top tier flash light. No chase potential so just an m1 killer most of the time.
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Very fun. 4/5 but only because his ability feels so clunky sometimes.
More fun then nemesis for sure.
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I'd agree to give him some time but I also think he will struggle at high levels as is.
But yeah let's give him two weeks at least and hope they don't sadako him for 6+ months
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@SailedSavage said:
https://forum.deadbydaylight.com/en/discussion/comment/3176584#Comment_3176584
Majority consensus doesn't you are right
I mean you didn't clear the pallet. Insulting everyone else in thread who say you are wrong doesn't help your position
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The skin as is should be purple IMO.
Adding chase music would put it up to legendary. And these fan makes are awesome.
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@MikaelaWantsYourBoon said:
- Ban people for being toxic. I am not talking about perma-bans. But give them 24 hours ban for example. (I am talking about end game toxicity btw, game mechanics are not toxic even they used for this way).
- Solo survivors needs love, we all know that. Hope we can get good buffs soon.
- Honestly the last maps were not that bad. Garden of Joy has strong main building but rest of map is good. Haddonfield is fair map. I also loved new RPD, it feels fair both sides. But we have a lot problematic maps and they needs to be balanced tho.
Gardens trees blocking numerous killer powers is an abomination.
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Stop rage quitting
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3168128#Comment_3168128
I don't know that i am rude or not but i hardly believing them. My killer queues are insanely bad, it is around 5-6 minutes. I don't know how people can find killer matches very fast.
On US West killer qs are almost always less then 2 minutes (except at like 4-6 am)
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@UnknownKiller said:
He just need to slighty increase recover of power jumping a pallet and tokens and its good tp go for me
Yeah, this would be great. As is it's almost never worth it to vault.
The other idea was making his pallet breaking base kit, and or increasing his dash tokens by 1.
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I've played almost exclusively wesker since he dropped. The only time I've ever done something that could be called technically camping is during end game collapse (and it's not camping then)
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@WesCravenFan said:
Killers were not overbuffed. The changes were tiny. 10% to kicks, 10% knock to speed, and 10 seconds of gens. Those are not world shaking.
What really happened was the mega crutching on things like Dead Hard and Iron Will and EGC uses of Decisive Strike happened, and now the Survivor community is buying Copium in bulk.
This.
Killers were in no way overbuffed. Just the survivors crutches were removed
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This is such a silly conversation. A very valid point from otz was brought up, and the survivors mains knee jerk reaction is "why don't we just start hooked?"
Shaving 30 seconds off gen time isn't balanced.
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Did they fix the bug where you hit them, hold them a sec, and then they don't get hurt?
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@Rise432 said:
There, I said it.
The game has cater way to much toward newcomers to the point us more experienced killer players really dont feel we have much of a challenge anymore.
Killers need to be toned down a bit, I dont say that my role should be gutted, just make it slightly more difficult again.
Winning is fun, I enjoy getting 4ks, but I dont like how almost every game feel like a walk on the beach
*Survivor main located*
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@Toaster427 said:
Git gud.
If you're still struggling with killer after the killer buff patch then it's a skill issue. Killer is easy mode now.
The game still massively favors survivors. Sure at low ranks it might be killer sided but at anything above average skill, survivors will be winning most games.
Also.. swfs are becoming more and more common. To the point I think 2 man swfs are more popular then soloq.
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@ad19970 said:
I agree. I finally feel like I can experiment more with builds now. It's definitely not a "solved" problem, killers can still tunnel, to a good effect, but it at least gives you more of a fighting chance.
And yes, they absolutely need to do something about camping as well, and nerf it in proper ways.
Nerfing camping will require a simultaneous buff to killers in other areas or nerf to survivors.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3166955#Comment_3166955
35 cm? 40 cm were like a truck. No way they will buff it all the way up to 35 cm, there is no way they would be that dumb.
Looking at the images, 25 cm looks like it could work well. 30 cm would probably also be good, but anything above 30 cm would be too much. It would reduce Wesker's skill cap too much and probably cause frustrating hits on the survivors side.
I think 30 would be perfect honestly
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By default if you make a post on the forums to complain, you asked. The real question is, who asked you?
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@Pukenplag said:
Oh and I just had another great match. My teammates where missing skill checks non stop, including healing ones, the killer tunneled me, and in the end I got caught in a trap and the survivor 10 m away from me ran away and let me get caught by the trapper. I alt f4ed and finished my session for today. I simply don't want to be involved in any more of these matches any more. A team that can't repair a single gen and can't ######### hit skill checks.
Are you being serious right now?
New players not hitting every skill check and not playing perfectly Is not a reason to alt f4.
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Killer who literally only has a mobility power right now: hooks survivor
These forums: I'm being tunneled!
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Another hellraiser killer? Yes please.
Edit: how on earth is Kirsty not a survivor?