Kirahie
Kirahie
About
- Username
- Kirahie
- Joined
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Comments
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We actually agree on something for once. Yeah alien license would be absolutely amazing. And their are a LOT of ways they could make a cool killer out of good ol xeno.
Ripley and hicks would also be fantastic survivor options, but maybe bishop as well (as far as just being staggeringly iconic).
The map would be awesome.
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@JacobiusWick said:
https://forum.deadbydaylight.com/en/discussion/346573/#########-hexes
Either hexes should be relightable or boons should be breakable. There's no reason why survivors get unlimited use and killers don't.
I shouldn't have to waste a perk slot for Shattered Hope either...
My main gripe with boons. Survivors essentially got super hexes that you can't get rid of without wa
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@Kuinzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3186716#Comment_3186716
It's just such a cool concept for how 'outfits' work. I know when Stranger Things cosmetics come back I'll be grabbing all of Nancy's so that I can mix her 70s/80s vibes. I hope Laurie Strode gets a few more, too!
If/when we get stranger things back I really regret not buying all of Nancy's cosmetics.
I also would be super hyped for the next killer from stranger things.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/3186720#Comment_3186720
I feel the same way, except for the Spirit swimsuit
I'd buy that one to.
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@whampyri said:
They could turn devour hope into a perk instead of hex lol
Lmao. The last amazing hex. If devour was a non hex I would run it every game forever on all 115 killers.
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A killer regularly regarded as among the worst in game of d tier isnt fine.
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If we get huntresses swim suit skin I would be legally obligated to play nothing but huntress for a year and a day.
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@Adjatha said:
There is zero reason to use a hex.
Boons are infinitely better in every way while hexes have gotten weaker and weaker as time goes on. They're dead perks. Just don't use them ever.
@DemonDaddy said:
https://forum.deadbydaylight.com/en/discussion/346573/#########-hexes
Hexes died with boons, totems belong to survivors now.
The last hex imo that is worth it is Devour hope. Yes it can still get cleansed early but sometimes you can just snowball an entire game.
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Yeah I really like fashion by daylight. Unironically some great cosmetics.
Like maiden guard plague with the exiled helmet looks awesome.
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Hex perks are bad right now. Like really bad.
1. Survivors are trying to user their superior version of hexes which they need totems for.
2. I can't count how many times I've had totems cleansed within 20 seconds of match start.
3. Despite them saying high risk high reward, a lot of hex perks really aren't that power when compared to other options.
They need to fix the spawns, and consider buffing many of them or maybe even reworking the mechanic.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3186548#Comment_3186548
Short queues mean there's a lack of people playing on that side.
Short ques mean a lot of people are playing the game. Long ques imply people leaving.
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Who's leaving exactly? Ques have been short except at odd morning hours.
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I concur. I like the feel of him but he's been bottom 5 for ever. He needs something but I really don't want to destroy how cool he can feel.
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Trickster. Starstruck is bonkers.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3184508#Comment_3184508
I mean...The way people act after barely escaping weak killers. They do indeed want more blight and nurse.
So much of this. It's so exhausting trying to learn a new killer that's lower on the tier list. If 3 or 4 survivors escape (even with multiple 2 hooks) they start talking trash in endgame.
Which is so weird because these comments do two things:
1. Encourage meta killers that are high a and s.
2. Encourage camping and tunneling to make sure at least 2 people die.
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@Vanishlord said:
Just so you know I'm not referring to the forums I'm reffering to the actual game. Is it just me or every couple of matches theres always either a camping killer or a troll survivor or something else. I want to hear other peoples opinions on this.
I think at least part of it is that you need 4 other people that all want to play the game in a non horrible way for everyone else. Especially since both sides can easily ruin the game for everyone else.
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Ok. Here's the thing. You are always hiding hoping the other person dies in this scenario.
If a 2v1 occurs and 2+ gens are left, the killer stomped yall. It's supposed to be a bad situation. If this happens, loot a chest hope for a tool box. If no box, it's time to do gens. You don't hold a game hostage.
As far as the situation... I will always kill snitches. A lot of other killers do to.
Parting: insulting everyone who disagrees with you, and calling literally any person who doesn't a killer main... probably isn't helpful to your cause. Good luck in the fog.
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BBQ giving the blood points also actively discourages tunneling as you are trying to get max bbq stacks
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@BreadSilence said:
https://forum.deadbydaylight.com/en/discussion/comment/3183832#Comment_3183832
How is killers being able to straight up tunnel someone and only get "punished" with a measly 2-second stun at all healthy for the game?
Because survivors were using it as a weapon not as a defense against tunneling.
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@Ladyinadress18 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183906#Comment_3183906
They were crouched near the exit gate together. What a waste
Slug them to make sure they don't get hatch. No mercy for hostage takers.
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Pretty sure they are experimenting with larger terror radius in general.
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@brokedownpalace said:
It's the new hemorrhage mechanic. When you are afflicted by hemorrhage, anytime you stop healing you lose progress very quickly.
Honestly makes Sloppy way more worth taking.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183787#Comment_3183787
Buffs decisive strike and removes nerf it to its original form. This has same problem as Hillbilly enduring perk that reduces decisive strike stun.
Survivors might OPT to run Smash hit+DS on all their builds to get a powerful effect. I think you should focus on making individual perks viable to run alone instead buffing another perk to make this perk relevant. I think smash hit is bad because killers can respect pallets on reaction so you will never stun a killer unless their power forces them to commit to certain gameplay to disrespect pallets.
I think that smash-hit should increase stun hitbox of a dropped pallet by 20%. This create mindgame where the killer cannot respect pallets on reaction, so he is forced to guess whether the survivor will do another loop or drop the pallet but risk getting stun hence triggering the perk. There is little tech you can do with smash-hit which allows you to walk past pallet but vacuum back to the pallet by hitting the prompt late to get smash hits, but I look for that as killer player, so I don't get stunned. this PSTD towards pallet stuns... comes from the days where survivor could pallet vacuum stun killers from super far away.
Decisive Strike nerfs were 100 percent needed for game health.
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@Hoodied said:
Idk how to fix a generator i’m not a mechanic
you win the dbd forums today.
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Not even close.... VHS doesn't have any juice.
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Legion is a killer that a total rework is called for.
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Fantastic idea. Let survivors kill each other. Their is no WAY someone would abuse this. Ever.
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@scawyxd said:
title, just want to know why you guys think that is? and when do we start crying about it like dead hard?
It isn't. /thread.
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Because he's not op at all? He's strong. But it's OK to have a handful of strong killers considering how bad a lot of them are.
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@FallenNugget said:
https://forum.deadbydaylight.com/en/discussion/comment/3181374#Comment_3181374
Okay, I think I got it then, thank you <3
https://forum.deadbydaylight.com/en/discussion/comment/3181436#Comment_3181436
Well, its nothing you can do if you are chasing one survivor and the other ones are on different gens, and in a next minute at least 2 will pop, right? It's still fascinating tho, good job.
https://forum.deadbydaylight.com/en/discussion/comment/3181376#Comment_3181376
You can play any survivor with default perks, but killers have powers, which means you need a specific perk to unlock a full potential of your power, like Freddy-Pop or Hag-Make Your Choice, etc.
https://forum.deadbydaylight.com/en/discussion/comment/3181413#Comment_3181413
Yeah, ik, but the text above was about "why do I need to own such perks to win", it is true that with specific perks your winrate will be better.
https://forum.deadbydaylight.com/en/discussion/comment/3181387#Comment_3181387
Well Freddy's power alone is kinda useless, don't you think so? If you are not going to deliver a pop or call of brine to the gen your tp to, that teleport literally means nothing, so it's actually mostly about perks, its not an afterthought (at least on some weaker killers).
Thanks for the answers tho, I think I now know how this game works a little better, love you all <3
Yeah.... my friend just got the game and he's wondering how he will ever get all the perks people tell others to run. It takes so much grinding to prestige every killer 3 times.
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@Johann84 said:
Nah still feel unjustified
You just ruined a game for 4 other people. Highly justified.
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@OrangeBear said:
I agree this is one reason i don't give hatch. Because i feel the same way when i play survivor. Hopefully when mori rework drops killers will give hatch less.
Seriously, mori update when.
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@Veinslay said:
The game is extremely killer sided so that's no surprise
Factually untrue.
The reality Is that solo q simply has no communication.
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Honestly I don't get it. I just don't see the dc/ suicide on hook. Maybe like 1 in 10 matches do I see either.
I'm not saying everyone is just making it up but I find it odd it's not happening to me.
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Remember during the blight event? Survivors could work on flowers to get extra BP and it provided a compelling side objective.
And since survivors weren't popping 5 gens in 4 minutes, killer builds were much more "let's try new stuff".
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Sometype of fix for hostage situations where you have a hacker stopping 4 other people from playing the game for hours.
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@Sluzzy said:
Survivors can't even do the objectives they have. They have a hundred objectives to do and killer has only one. There is an issue at present time.
Killers don't just have one objective and Survivors don't have a hundred.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/comment/3181493#Comment_3181493
Increasing gen speeds to input that kind of perk just undid the change, and now makes them just obnoxious to do if you don't use the perks with others or alone
Isn't that an issue with the survivor gameplay loop?
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One DC is a tiny penalty. Just truck on. If it's happening more often it's likely on your end.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3181070#Comment_3181070
For the majority of killers sure
The vast majority of people play the game for fun. Lots of killers and Survivors running around so...
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@Percival_nxs said:
Gens in 45 seconds Prove thyself, Hyperfocus Prove thyself, Hyperfocus Prove thyself, Hyperfocus Prove thyself, Hyperfocus
30 seconds generator completed Prove thyself, HyperfocusProve thyself, HyperfocusProve thyself, HyperfocusProve thyself, Hyperfocus
5 gens in 3 minutes Prove thyself, HyperfocusProve thyself, HyperfocusProve thyself, HyperfocusProve thyself, HyperfocusProve thyself, HyperfocusProve thyself, Hyperfocus
Yeah. Gens shouldn't swing between 45 and 90 seconds solo. Change is needed.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/346039/is-chains-of-hate-worth-it
Eh. His anti-loop power is more detrimental than useful a lot of times. The Lament can be fun but you don't do much with it other than maybe find it before them occasionally. His perks are pretty good, Plaything is great for hex builds and gift of pain can be useful as well. Deadlock is a staple for Gen slowdown.
Chains of hate is death slinger.
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Over an hour when 2 survivors were salty they lost and decided to hold the game hostage and hide with stealth perks.
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@Vanishlord said:
Is cabins of hate worth it? I'm considering getting it but I'd like some opinions.
He has some interesting perks. The killer was nerfed into oblivion but worth it on sale still.
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3181437#Comment_3181437
Well one player can't bring 4 brand new parts so...
Regardless. As long as gens are popping in 50~ seconds, gen regression builds will continue.
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@PaintedDeath said:
Have you tried getting some self respect and not running 4 Gen slowdown perks? Jesus Christ there are like 60+ perks.
On Wesker just run Deadlock and Unnerving Presense if you are so hard up for slowdown. Deadlock with allow you to lean on the crutch you're so used to, while Unnerving will give them pressure without having to actively do anything.
You can try Survellance with either Ruin or Oppression to give you a ######### ton of information.
You can do Eruption alone, along with some chase perks to finalize the eruption.
If the Survivors manage to escape, good for them. They managed to overcome your carefully built plan. Running 4 slowdown perks is a scummy way of playing.
Running 4 brand new parts is a scummy way of playing to.
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@FallenNugget said:
I think the killers are weak.
Now, now, before you write something - hear me out.
I am a pretty experienced killer, Im good at loops, I know where everyone is constantly (thank you lethal pursuer), I usually score a hit on any chase, making sure they are short, I usually come out with 3k/4k. But when I bought Freddy, my games just became so much worse.
I started to think "What the hell, i'm literally doing the same thing as on other m1 killers, why am I losing? Freddy has teleports, which slow the gen progressing down, snares (or pallets), which make loops so much easier and shorter, and all the survivors are oblivious the whole game, yet I am still losing."
His teleports are useless since the animation is so long survivors are going to run aways making a 3km distance, you can fake, yeah, but 1) ~10 sec cooldown on tp afterwards, 2) Survivors are just going to continue doing the gen when they see you faked.
I thought that I'm just a noob on Freddy and I just dont understand his strenghts well, and then I equipped Pop Goes the Weasel...
So why? Why is Freddy so much stronger now? He is able to deliver pop literally to any gen if you manage to make a down and hook early. So that opened me eyes on the fact that the killer abilities are actually an assistance for perks. Isn't that supposed to be the other way around? Is there something I'm missing? Something I don't know about? And at that same time any Blight can kick asses only with an addon and no perks, and he is not even that hard of a character compared to nurse, while Pig needs to have 2 chase perks so that she can at least have a chance of winning a chase.
So why are most of the killers so dependant on perks? Are killers supposed to grind 2k hours to buy a character with a perk they need and they won't probably even play as that killer? Or buy them for real money? Don't even mention "shrine of secrets", I don't remember when was the last time something good was in there.
Killers are supposed to deal with boons, genrushing, healing, strong af medkits, flashies, chases, hooks, unhooks, their perks, a nice full discord survivor party. Why are certain killers so bullied? Patches aren't making that very easy as well, a 3rd healthstate? Seriously?
Maybe im just stupid and I dont understand something? Feel free to call me an idiot, just help me understand what's going on in this game, thanks in advance!
Discord, one of the best detection perks in the game is literally in the shrine right now.
That aside, due to the fast gen meta survivors are using right now, Killers generally need to bring very strong slowdown perks to have a chance.
I suggest call of brine and overcharge combo for gen regression, discord or bbq as your information perk, and the last slot is free.
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DH is fine. The issue is, I've been running into more and more people you sit right next to for several seconds and throw a fast m1- and they hit it every time. That script is getting out of control
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As much as I would love another hellraiser, their are so many cool killers I would like to see. Dracula and werewolf leap out.
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@apathytheclown said:
bilibili300k
You are a saint