Kirahie
Kirahie
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- Kirahie
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Comments
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@Grigerbest said:
I don't know... Considering killer's regression perks...
Killers can't afford to run anything but regression because of survivors popping gens to quickly.
Maybe nerf one perk and let the meta diversify.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3267831#Comment_3267831
Not really, killers don't NEED perks to garuntee a 3k or 4k and can do so easily without any perks at all even (play nurse for example although you can with any killers) since they were given lots of base kits anyway and now killer is too easy. Then again killers still decide to bring eruption and other slow down perks. Solo queue survivors have no choice but to bring 4 sweaty perks to even have a chance of their round lasting more than 3 minutes.
Factually untrue. The power balance still largely lies in the survivors hands. Even strong killers who play well can get 3 manned simply due to survivors being able to crank out 45-50 second gens. It's not uncommon for 2-3 gens to pop in the first 2 minutes of the game.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3258292#Comment_3258292
Hell no! Blight needs a nerf urgently he's not the "most balanced". That'd probably go to demopupper or billy in trained hands.
Every killer should use basekit blight as a "this is how strong they should be base kit".
Blight and huntress IMO are the two best balanced killers.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3258203#Comment_3258203
As much as I agree on the fact that a nurse who takes out Starstruck, Agitation, Flood of rage ... and who on top of that uses a map offering like Midwich or The Game ... it has no interest ...
As much it is not necessary to be deluded; a player cannot complain about the nurse if he plays solo.
The SWF brought the map offering. They were planning on bullying some m1 killer.
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@LuthirFontaine said:
https://forum.deadbydaylight.com/en/discussion/354069/hooks-respawning
O come on there is hook every 20 feet in this game find one.
Bleedout is a feature in this game. If I can't safely get you to a hook, I'll use it.
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Good. Just looking at that squad, this is the type of team that requires nurse or blight to fight equally.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3257486#Comment_3257486
You can still try, why wouldn't you? All you're doing is ruining 4 other people's game when they probably didn't want those maps either, not everyone is out to make the killer miserable
To further elaborate, not only do survivors WANT to be on these maps, they seem to be bringing map offerings for them more and more
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3257486#Comment_3257486
You can still try, why wouldn't you? All you're doing is ruining 4 other people's game when they probably didn't want those maps either, not everyone is out to make the killer miserable
In what world do survivors not want free escapes because the entire map is a jungle gym and is an auto loss for any non nurse /blight / artist killer?
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Can't seem to get the hang of artist. I can practice now though so I might start playing her and huntress soon.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/353926/not-trying-anymore-on-certain-maps
You're not gonna get any better if you don't try
Yeah, theirs nothing to get better when their are 10 linked loops all with God pallets and a true infinite thrown in for funsies.
Fix the maps and people won't feel hopeless.
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Its object of obsession 2.0.
And for those saying it's not a buff to swfs: it absolutely is. Removing human error from callouts is massive. It's insane how much value this perk gives.
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@treefitty said:
So unfortunately, BHVR becomes less and less clear when they give out statistics because they don't want us to know how they got to those numbers. Before, there was like a dev stream where they actually talked this stuff out and explained kill rates, what factors they put in, etc...
I was used to seeing and hearing things like:
1k rate is A
2k rate is B
3k rate is C
4k rate is D
Now all they say is kill rate is E. Does anyone have a link to the dev stream where they elaborate on the September 2022 statistics? I want to know more about their methodology. Did they get rid of disconnects? If so, that means they need to increase the kill rate because not all disconnects are on first down. Some disconnects are on sacrifice downs and just want to leave the game faster because you can't skip the sacrifice animation and so if those games are discounted, then the kill rate is being artificially deflated. The small details like this kind of matter to me because BHVR can give out very little details and then blame any conclusion someone draws on "not understanding all of the background on the information" and that just frustrates me because they do that on purpose. They intentionally don't give out all of the information so that the community constantly fights with each other instead of being upset at BHVR for a lack of transparency.
I'm sure they don't want to go back to the full disclosure of "On the most survivor friendly map, the 4k rate is 63%" because that's just them confirming the killers are being coddled by the devs and the devs don't want killers to think they've got easy mode on. They want the killers to think survivors have easy mode on to keep players picking killers to play. It also explains why survivor queues are short and killer queues are long. The game balance has shifted towards killers and the queue times get longer because of the disruption to the 4:1 golden ratio in DBD. However, you can tell it's shifted towards killers because I have seen the survivor BP bonus up for weeks now. BHVR says we need more survivors and have been trying to incentivize people to play survivor with a BP bonus (and they even said that's why they're giving the bp bonus).
What survivor fan fiction is this?
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@Carmina_is_cute said:
From the perspective of a new player, I'm having tons of fun at both roles. I do see the issues with the game but blaming the recent changes isn't the correct reaction.
I'll argue that BHVR need to do more of what they did in the meta shakeup.
Perks with low pick rate need to be buffed or reworked, weaker killers need to be buffed or reworked, and strong killers need to be nerfed or reworked. No blanket changes, case by case depending on how relatively strong the killer is and what part of their kit isn't healthy for the game.
Finally, solo q must receive something that can let people coordinate or at least communicate what they're doing. Without that, balancing killers would be much harder.
They should buff weak killers up several tiers honestly but nerfing the only killers that can fight swfs isn't the way.
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@Volcz said:
Big disagree. When you start adding incentives like BP and shards to a game mode focused solely around bots, it not only opens that avenue up to be abused but takes away from the playerbase that ques up a match against other players. You shouldn't be rewarded in a MP game for playing essentially a 'private match'...with bots. No game does that. Because its unhealthy and unfair to all the people who are matchmaking against real players. Also have you seen the bots? The AI is pretty bad still and I've had them walking into me as killer while not moving, or going to the worst place on the map which is usually the corners with the very short walls and window, where they decide to loop around or vault the window over and over.
If you want to play against bots, thats fine. I think people should be allowed to practice and work on builds, killers, etc w/o the stress and anxiety some people feel when playing. But keep the rewards solely around matchmaking.
Most games with bots DO reward you for playing bot matches.
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@steezo_de said:
People that play single-player won't have a drive to buy cosmetics. I don't think BHVR would risk splitting the base because of that. Besides, I can see a lot of exploiting going on to gain BP overnight with minimal effort, and who will be the wiser?
Still, I like the idea of progressing single player with currency, but only if it's non-transferable.
Most games with bots (even league of legens) give progress.
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@Chocolate_Cosmos said:
No.
This is not a singleplayer game after all and no bots, even if you buff their AI a lot, would replace it. Bots are there when you want to test something or when you just want to turn off for a bit and have easy game(s) without stress. It should not be the main way to play the game.
With how toxic survivors can be, any alternative should be an option.
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I agree.
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Yeah, the BM at exit gates kind of flipped a switch in my killer games last night. No more hatch, no more mercy.
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She has one meme that isn't fun to play as or against that boosts her kills heavily.
It ring drawing and iri tape were not on the table she would have abysmal kill rates.
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I suggested removing the banner mechanic entirely. His power is weak enough without it.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3253299#Comment_3253299
Killers aren't really fine, the game is unbalanced and heavily killer sided which is what devs want and this means that survivor DC's and hook suicides are inevitable. You can't just provide for one side and not expect the other side to be fed up at times. Take Wesker for example, his kill rate is 65% which is absurdly high and already hearing his terror radius with this information makes the round immediately less fun, combine this with a bad map and bad teammates and it makes the round miserable.
"Killer sided" don't make me laugh. It's only killer sided at the lowest levels of play. The moment you get into "red ranks" mmr, it's roughly 50/50, and when you get to the next tier (around 2400 mmr if the leaks are correct) it's heavily survivor sided. At the top level of play only 2 killers really matter (and 3 others can as well with a few thousand hours invested. )
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@Yatol said:
i dont care
Clearly you do.
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Gods yes, please don't make me spend 20-40 minutes staring at the blood web. People who have been playing for years have hundreds of every addon anyway, so they can play exactly the same build every time - but newer people don't have that option. It would be nice if we could level that field.
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@Sharpefern said:
https://forum.deadbydaylight.com/en/discussion/comment/3253687#Comment_3253687
I'm pretty sure I have won enough games as Pinhead to do that but I suppose its not possible to actually know :/
Regardless, If you are having fun with Pinny, keep doing it. Don't let a couple of sour sports ruin your fun.
You have such experiences to show them.
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@Sharpefern said:
Okay so I have been trying to practice with Pinhead, trying to be as good as I can be, but I am having issue because of Lethal. Clearly it is an S tier perk on Pinhead giving him info of not only where all the survivors are but deducing where the box is based on that. I want to use this perk, but I am having issues because of how demoralizing it seems to be for survivors if you actually track the box with it. Like I played two games today both finding the box in the first 20 seconds. Both games the first and second people on hook just took their pulls.
Like I really don't want to stop using the perk because I want to do well with my box locating abilities since chain hunt is Pinhead's biggest strength, but if survs give up when that happens thats the only real practice I am getting and not really getting to play the game. Like I understand that it can be demoralizing having chain hunt start the match but I think its far from over especially in indoor maps. Anybody also having this issue or have thoughts on what I should do?
I wouldn't worry about it. Survivors will stop the dcing once you break the mmr floor.
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@NerfedFreddy said:
Push them out and stop being baby about such minor thing
It's survivors literally holding the game hostage and not participating in normal game play - clear rules violations.
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@FlameGNG said:
i dont have to say much around 30 - 40% of my matches has 1 dc or a suicide on first hook...
Now i dont really care about why since we all know why survivors just died out after one patch eehmm a few months ago ;)
Either way is anyone else experiencing a sh*t ton of DCs and survivors who cries and cant cope with a bad first chase that they would rather DC and sit 5 minutes in the lobby?? And no im not being sarcastic when i say 30 - 40% its literally every other match
I don't understand how that is possible. I've started playing on a schedule to help with burnout a bit, but in my matches I haven't had a DC in almost a month. I've been playing Wraith and Wesker almost exclusively during this time.
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/3252622#Comment_3252622
do you think people dc every match? this is not possible many times. it's just that people start protesting because they die in every match. killers are too strong. and this is a question for bhvr. why?
This simply isn't true. Killers are fine right now, people are just very sore losers.
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@Krazzik said:
https://forum.deadbydaylight.com/en/discussion/comment/3252626#Comment_3252626
Nurse and Blight are the only two killers that are overtuned. All the rest of them are perfectly fine or even weak and survivors have every chance of doing well against them provided they don't just give up straight away. Yes, even after the global killer buffs and increased gen speeds most killers are balanced or outright weak.
Blight and nurse literally need a small addon pass. And a very minor one at that. They are still the only killers that can Tango with the seal team survivor squads. Something about those squads will never be done (they have said so) so blight and nurse have to remain strong enough to counter them.
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She's very difficult to play well. She has among the highest skill ceilings in the game and a decently high skill floor as well.
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Just here to support the guacamole metaphor.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3230426#Comment_3230426
I don't think this is a massive issue but I do agree that it doesn't make much sense to have it anymore.
Maybe if a Survivor is sacrificed on a Scourge Hook, it'll lose its Scourged status?
So I'll just let them bleed out then if I'm going to be punished for hooking.
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@ElodieSimp said:
And we get RIFTS of the same outfit just recolored. I am tired of BHVR. I don't care if I am getting tunneled I just want to look cool while it's happening.
That plague skin tho.
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Dredge is low B. It has mobility, blinding mechanics, and creepy tentacles but once you play against good survivors his shortcomings become obvious.
Wesker is mid A. He has mobility, slowdown, and badass lines.
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@JohnnyB87 said:
Just make the Endurance effect last as long as it's duration. Makes the killer have to work for the tunnel and definitely would prevent it. If a survivor can take multiple hits, then what point does the killer have to tunnel, cause he's just letting gens get done otherwise.
Theirs no way survivors wouldn't body block infinitely during that time. Nope no way survivors would weaponize that.
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Dead hards core problem was never addressed- it makes killers afraid to swing because if the survivor hits dead hard they zoom off at Mach 10.
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You know what, I want them to turn this on just to see what a glorious cluster f*** this would be. Especially with all the perk conflicts.
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@WeakestNurseMain said:
So long as killer gets some kind of buff, I don't see a reason why it shouldn't become basekit, it promotes pretty healthy play and adds a layer of strategy to perks like STBFL and Play with your food.
Because it was being used as a weapon to attack the killer.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3223695#Comment_3223695
And survivors try to win without having to be stressed as hell too
Your point?
Survivor isn't stressful.
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@Dead_Harder said:
There is no such thing as gen rushing.
Their is no such thing as tunneling. Just being smart and eliminating a survivor.
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@[Deleted User] said:
I dont agree with your list.
Imo.
Mrs Bird is way to high, Hag is too high, Wesker is too high
Wraith is too low, Nemi is too low, Trapper is way too low, Bubba, Ghostie and Myers are too low
Artist Is top 3 if played optimally. Cross map harassment and one of the best anti loop powers in the game is no joke.
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45 second solo gens should not be a thing. The fact that people are pretending like that's fine are either new or only play survivor.
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@Rudjohns said:
You probably see the perk in 1 out of 50 games
1 in 3.
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There shouldn't be a perk that makes killers afraid to swing. And this perk makes killers terrified to swing because of they do, the survivor takes a shot of energy juice and suddenly becomes Usain Bolt and dashes to the other side of the map.
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Survivors gen rush at every opportunity. To counter this, run 3 slowdown 1 detection, or 4 slowdown.
Survivors are always responsible for the meta of this game as they hold the majority of the power every match.
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He's the most fun killer released for BOTH sides in years. Tons of counter play.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3210236#Comment_3210236
How is removing a feature (characteristic) that people have enjoyed and associated with DBD all these years being removed good for the game? At a time when people are definitely not enjoying survivor, this is the worst thing you can do.
I think it says a lot about what you want from the game when you object this strongly to a QOL feature that prevents BMing killers.
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She's dead last on the killer roster without the condemned playstyle. Worse than trapper. Worse than legion.
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@DBDVulture said:
https://forum.deadbydaylight.com/en/discussion/comment/3212051#Comment_3212051
-"Generators and Survivors are not equivalent in any way, shape or form. Survivors simply doing their objective is not genrushing"
I will now convince a logical person that this is in fact the case.
What is the fastest way to win as survivor? You repair five generators with 100% repair progress without any gen ever getting any regression. You do not have "wasted" 20% repair progress on any generators.
What is the fastest way to win as killer? You eliminate one survivor at a time to reduce repair efficiency by 25% with each elimination. You hook each person three times in a row to continually reduce maximum repair efficiency. You can slug to force one person to stop what they are doing to rescue the slug especially if the slug was protecting someone you want to tunnel. It is inefficient to hook each survivor twice before hooking anyone three times. This is the equivalent of getting gens almost repaired and then having them degrade to no progress.
-"play however you want but don't expect the opposition to praise you for employing boring strategies to ensure your victory."
How exciting is it for the killer when every generator gets finished in ~40 seconds because the survivors are using prove thyself and strong toolboxes. I could apply your same words to survivors who finish their objective in about 4 minutes - so fast that they can't possibly pip at red grads because there were almost no chases, and only 1-2 rescues off the hook.
-"What makes tunneling and camping unfun is the denial of being able to participate in normal gameplay."
Watch the streamers with 7-9k hours and you will see them sometimes lose all five generators with 0-2 hooks. Was that fun for them? No. It's a perfect example of survivor tunneling. There is no fun for the killer when the generators are done too quickly at no real risk.
-"At no point is a killer prevented from participating in normal gameplay"
This picture is important in the growth of the mind of a child when they can realize they see one image "first" and their parent might see another at a different angle. You have the same limitations as the child who assumes their parent sees the same image they see when you assume all things must serve the fun of the survivor.
https://www.illusionsindex.org/images/illusions/duck-rabbit/duckrabbitmain.jpg
What if I said : at no point is a survivor prevented from participating in gameplay when I tunnel them out. They got to play the game - just not the way they wanted. Quite often I am literally forced as killer to get one player to stage two if I lose two or three generators in the first chase. That is the current pace of the game - you need MORE than one hook state per generator.
Let me remind you that an expected outcome is 9-10 hook stages and 5 gens completed. That works out to an average of two hooks per generator completed. Every time I lose two generators in the first chase I immediately camp the next person to stage two so they are on death hook if they are surrounded by three close by generators. This makes completing one of those generators impossible and makes the best case scenario for rescue into a trade. It is the most powerful move I can make as killer and unfortunately it becomes my only move when people rush gens.
Can you describe what you would call a perfect game of DBD?
This is amazing.