Rise432
Rise432
About
- Username
- Rise432
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Comments
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for me its the simple raw definition of it and nothing extra:
Tunneling or (tunnel vision), when you are only focused on one thing to the point you ignore everything and everyone else.
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If they harass your traps, continue to set them up properly until you got a good web of net, never fall into the bait of chasing them.
Hag is not a chase killer which a lot of new hag players fail to understand (unless they run specific addons obviously)
She is more about macro management and map control.
Try to keep yourself somewhat hidden in the early game so its harder for the survs to check where you are placing those traps
Run agitation, a single basement hook can determine¨the whole outcome of a match if survs dont know how to deal with it
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just be mindful of his position, dont overgreed pallets his not a basic killer you can loop around same tile for ages, have quick reaction, comp drop pallets even if its shack, deny him any chance to flick u around walls.
pc surv, console surv, dosent matter what platform you on, both have to counter him the same way.
if the gameplay design was always based around console and its limitations the game would have to low skill ceiling and everything would be limited, boriing and generic
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Killer is the easiest its ever been since undying + ruin + tinkerer meta
Survivor is not that difficult either tbh I feel both sides just whined to much and demanded buffs that will hold their hands
Doctor is one of the most fun killers to verse
Blight speed addons are fine and balanced just stop getting yourself zoned
Trickster chapter was the worst DLC
I dont mind playing against skull merchant to much, even 3 gens ones
the medkit nerfs was overkill and Self care/botany should have their nerfs reverted
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Another map rework that adds unnecessary clutter and obstacles everywhere to the point it feels claustrophobic to play on
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u are just asking for a way around the DC penalty. Blight and Nurse are fine and playable to deal with, I promise u, those "god" nurse and blight players people keep talking about only make up a 0.1% of their playerbase. harsh truth is most of them are very generic and play them in a very basic way that is not super difficult to counter
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Tunneling and camping is easy to deal with.
If you are a confident and mechanical player you wont have to worry about either 2 as you are wasting the killer time in chases already
in other words
git gud
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This midchapter is a huge W in many aspects but once again we see billy buff changes and again it includes a nerf as an unnecessary compensation. Are there actually any reasons engravings are getting nerfed besides the whole "hurr durr we buffed his basekit so bla, bla, bla"
Friendly reminder Blight still has his speed addons AND alch ring unchanged after all these years.....
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@Phasmamain said:
Didn’t think about it’s use on huntress. Could be super fun and is another indirect buff to distortion which is great for me!
nerf distortion
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When map designs are fixed once and for all :)
that or give me a new ranked playlist that only feature mcmillian and autohaven as the only 2 realms
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@InvadeGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3295947#Comment_3295947
ok, well 95% of games arent against a nurse.
I wish they were doe :(
or at least a good majority of them were, I am part of that very small % of players who actually enjoy Nurses and Blights
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@Sava18 said:
Sorry I've been busy and playing OW.
Wish I could say the same, but honestly the OW meta is almost equally as boring as the one we currently have in DBD
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@InvadeGames said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3295935#Comment_3295935
and running around in a circle all game around a dozen safe loops every single game is fun?
that depends what killer it is, last time I checked you cant exactly do that against Nurse :p
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@InvadeGames said:
this smells of a bait post.
yes 100% bait bro, I love to face zoners over chasers :D
I enjoy the very fun gameplay of *check notes* Holding Shift + W cause the killer have the ability to shut down loops by pressing 2 inputs forcing me to move from tile to tile and pre-drop pallets praying that my team8s are holding M1 on gens (which they arent cause everyone is busy doing their glyph and totem challenges)
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his counterplay is shift + W, take that away and what counters would survivors have?
Same with killers like Artist, dredge etc. zone them properly and check the map so u know what tiles are and arent linked
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@Bot_Salvo88 said:
Myers crying in farm maps every time
not even joking, all the myers I got recently have every time been on coldwind or garden of joy, feel bad for them
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@Random_NPC said:
https://us.v-cdn.net/6030815/uploads/60D0HXBIZA21/annotation-2022-11-11-182740.png
I just played this wonder of a tile. There was a third pallet easily reachable as well as shack and a completely busted house loop.
u could take a time travel machine back to 2016 and show a player this and they would say " whats the problem we see this every match?"
the thing is.... we are no longer in 2016 and now this is a issue which BHVR straight up refuse to adress for some reason
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if the survivors didnt burn the game map offering and got something like Mothers dwelling this entire match would have a whole different result probably,
This isnt nurse being op, this is the survivors being dumb and granting the nurse one of her best maps
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going against solid team with S tier builds while u play C tier with maybe a B tier build just to lose back to back and get like 15k BP isnt that fun either.
Its a endless cycle
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...bro its just someone pressing CTRL its not that deep
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@Peanits said:
I don't really see why they should. While it may not be the intended way to use pallets, nothing about it is breaking the game, it's just taking advantage of the way the interaction system works. Little things like that add a lot of depth to the game for long time players without making things overly complicated for newer players.
It'd be one thing if there was no counterplay, but they're fairly easy to play around.
How come Sky Billy was removed if this is the case? :(
it never harmed the game, didnt provide any big advantage, and added a bit more depth and a rare thing people could witness during the trial
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CJ tech is the easiest tech to deal with, just stare directly into the pallet, this will provoke a reaction from survivors to vault over it cause they assume ur going for a break animation. And just like that you end up getting a hit for free
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@Kosturko92 said:
https://forum.deadbydaylight.com/en/discussion/comment/3247894#Comment_3247894
By the time you get down at L wall, with all second chances, 3 gens are gone, by the time u get on a hook, one more gen gone, thats how broken it is right now against efficient team
lol no, I meet the exact same players as D3AD, otz, Tru3 and other EU streamers when I also played killer, they have beat me plenty of times and I have beat them plenty of times
I have gone against full stacked comp teams.
streamer squads with 25K+ hours combined
and wanna-be tryhards on a daily basis, its a challenge to beat them but not impossible, you just need to play with the cards you are dealt with, if u try to autopilot then ofc u gonna lose, its all go down to how consistent ur mechanics, decision making and gamesense are
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bro is average, I escaped against him before just as a soloq player
yawn at least Otzdarva actually knew how to read my mindgames and kill me at a L-wall jungle gym when he played Bubba with no bamboozle, D3AD on the other hand? does the most basic killer mindgames
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U are aware anyone who are pretty new to nurse would probably struggle to get a single kill let alone a single down?
This is literally asking people to drag her winrate down to 10% or something xd
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He can get whatever buff he needs to become more viable
just heavily reduce the pink and distortion effect the survivors have
give him some QOL changes for both sides
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well maybe if BHVR decided to buff her for ones this would not be a issue
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the highest 4ks in a row is 650+ (4ks not Wins, this mean a killer who 4k every match 650 times with 0 escapes)
the highest escape in a row is 500+
but go on
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what exactly need nerf besides alch ring?
speed is fine, comp 21 already got nerfed, insta down is kinda meh.
collision is inconsistent.
devs already said they will try and fix his collision so hug tech is gone but bump logic is stronger
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the current escapes in a row record is also 500 so I think it evens it out. (Note: This streak could have gone for much longer but the ones who did it decided to stop cause they got bored of gen rushing after 500 games in a row) so the escaper never officially died
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"I've been playing with Freddy recently"
Well uh, if u decide to play one of the weakest killers in the game then you will probably have a rough time even against trios and probably even duos, unless you have very good game sense, mechanics, make good plays back to back etc.
Tunneling to make the game a 1v3 early is not the worst idea, but it can easily backfire if:
the survivor u try to tunnel is a decent looper
if the SWF u face are efficent on gens
if the survivor u chase is not a good looper but know how to path pallet to pallet while their team tank hits for them.
We also need to take in the factor of:
your loadout
their loadout
your playstyle
their playstyle
the map
and so on, cause not every match is the same
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I mean if someone run NOED, you just have to stealth for some time then go and look for its aura. Its not really that good of a perk anymore (in all honesty it has never been that good of perk to begin with and got nerfed due to new players not knowing totem spawns)
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torment terrible but rotten is meh?
garden of joy only being meh
want to delete ARP, suffo and sanctum of wrath?
hawkins is a good map?
bloodlodge is terrible?
this tier list feel all over the place and lack consistency, I know we all have our own personal opinions, but this feel all pretty random
may I ask what killers you main?
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@Ryuhi said:
I havent played her since, do you mean they're more affected by gravity or less? all levels of charge?
its like they are heavier now so you have aim higher and charge longer, now this isnt exactly a nerf to huntress, but this means we gonna have to rebuild a lot of muscle memory again which is kinda a bummer
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120 FPS 1660 TI GTX, nothing wrong with my game, I only start to lag if the game is open to long which a quick restart will fix
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Pig need a rework, her kit is kinda outdated like Myers. Should still stick to the theme but it need some major tweaks
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3225003#Comment_3225003
Huntress scrims are always pain. Especially cross region. Corner simulator. Don't get hooked near main on Coal and don't go down near basement. Was thinking they could do Wrecker's for Huntress, but it's basically the same problem as Coal Tower. Basement=GG.
I wonder how many less experienced teams will know to run Forced Penance. It's basically mandatory in comp for M1 killers.
Doubt many will, but again I doubt any teams besides the current top 10 will make it even far, only way would be if all the experienced teams end up facing eachother in the first few brackets, but this means the grand finals would be one of the top 10 teams vs a newcomer team
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@[Deleted User] said:
I applaud them for trying it, but yeah, this is kind of a mess. The map/killer pools are going to be a mess from a watchability standpoint. Huntress on Coal Tower in particular is going to be a grind. And Hag shouldn't be in the killer pool for a cross region tournament. NA West-Russia matchups will be an issue
The comp meta for Huntress/Coal Tower is to play Agitation on Huntress, hook behind main, and camp that in the 3 gen. And comp Huntresses are insanely good at it
They need to restrict Mettle of Man on survivor or M1 killers will get zero hooks against the comp vets. Teams like Trauma are going to abuse an M1 killer restricted to yellow add ons with unlimited body block potential. Be prepared for some 1 or 2 hook games in the round of 256.
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this is all true. I remember grinding scrims and tournament practice as Huntress on coal tower, if survivors got hooked around main that was a guranteed kill, and the game would be dragged out 1v3 with a 3 gen.
As for mettle of man, while its allowed so is forced pennance which is a pretty popular choice for M1s in comp.
I already know that a lot of the stronger teams are already planning to sign up, we will see the same teams we always see in finals.
It will be Best of the best tournament all over again, with all new teams being eliminated at the first rounds while the more experiences ones will get to quarter finals with no issue
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With a on-going cheater pandemic? Nah I am good
Just playing against survivors with anon mode is a gamble if u face a cheater or not
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Remove overheat.
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It puts heavy pressure on survivors very early into the game?
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the buffs was for lower mmr, thats why. Devs even said this was to help new killers
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something, something, 5 gen chase not skillful, something, something, hockey -Idk BHVR devs
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@RenRen said:
I still don't understand how bp incentives work. Is it based on the entire playerbase? Is it MMR based? Is it Region specific? What determines bp incentives?
Its based on all of it for what I know, so EU survivors above 1600+ MMR can maybe have 100% BP while EU survivors in 1300+ MMR might only have something like 50%. Its determained on whatever role is in need of players in the region AND mmr range
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@dugman said:
And dont give me that "4:1 ratio" bs, in that case BP incentive would be around 25-50%
Why do you think the incentive wouldn’t be 100%?
Hypothetically say half the people in queue are survivors and the other half are killers. That means the survivor queue is four times smaller than it needs to be, they need 60% of the killers in that scenario to switch sides. Do you think that many people would switch if the incentive was small?
in that case, the BP incentive would never be on killer ever, but u will see it times from times switch to it, but again, it will instantly go back to survivor. few patch prior, survivors also had very long queue times during night time while killer was instant. welp, not anymore
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so thats why survivors always have 100% BP incentives?
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I main twins and billy, so YES, YES ,YES
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@nijik_ajies said:
I must be in the top 0.1% of killers for my matches then, or you're just so low MMR your matches are easy.
I get maybe 1 match out of 10 where the survivors are bad enough to allow themselves to be 4k'd. You have no clue what you're talking about.
top% this top% that. top% does not exist in DBD, the MMR is too inconsistent to allow it to exist. I can play a session of a specific killer, and I am pretty much going against survivor with 500 hours one match, then next match its survivors with5000 hours, no matter what time it is.
Anyone can reach the MMR soft cap by just grinding the game out for hours in and out
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@nijik_ajies said:
I must be in the top 0.1% of killers for my matches then, or you're just so low MMR your matches are easy.
I get maybe 1 match out of 10 where the survivors are bad enough to allow themselves to be 4k'd. You have no clue what you're talking about.
being in top% dosent really mean anything in DBD, anyone can get to it with cheese builds and strats, map offerings etc. to many people claims to be in top%. top% MMR is hardly a minority thing in DBD, sure I will sometimes face the same players every now and then, but its not really that often.
MMR is not consistent on the "skill" part of the matchmaking either, I have played games against survs with 300 hours, and survs with 6000 hours as the same killer
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Forced pennance and built to last with medkits