Rise432
Rise432
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- Rise432
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make it 300 seconds and also killers get bloodlust 3 if they chased a survivor for 5 seconds, think this would help them get the early pressure they clearly need
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3172511#Comment_3172511
What perks do you run? Do you run a lot of slowdown? And what killers do you play?
My current mains are: Hillbilly / Huntress / Twins / Oni
I also play occasionally Demo, Nurse, Doctor and Hag .
Perk builds are very mixed on slowdown, chase and info. So things like Corrupt, flood of rage, bamboozle, etc
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@neb said:
You're most likely referring to the squads that swarm around you like flies with their flashlights, barely doing gens at all. That group isn't fairly difficult. The ones that are difficult are the coordinated super efficient ones who bring toolboxes and split up on gens. Maybe go against a super good team, then make a play that snowballs the entire match. That's what excites me. Not every game killers play are just against 20 hour dwights and megs.
If you're getting easy no effort 4ks, maybe keep doing so until your mmr is high enough to go against stronger squads or solos. Lately my opponents have been pretty good at looping, not falling for simple mindgames. Killer isn't easy, going against people who barely have any knowledge on the game is boring.
I play on EU crossplay off, those are the teams I am getting
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3172434#Comment_3172434
I don't follow, your statement is very abstract. How can killers be harder and also more satisfying and rewarding? The only thing I can think of that fits that bill is making killer significantly slower/clunkier/harder to use and then giving them one shots as a reward. Like what are you thinking of as a concrete example of a change to make killer harder but also more rewarding?
I mean yeah, killers used to be a lot clunkier back in the days. Longer time to pickup and hook, longer time to vault, Trapper setting down traps.........
now obviously I dont want that, but same time I do think killer is very smooth to play, maybe a bit to smooth?
I mean dont get me wrong, I know Blight has horrible collisions to this day, and dont even get me started on Billy as I have mained him for as long as I can remember. Nurse and her dead blinks, Huntress with invisible collisions blocking hatches, bubba being tantrum on nothing.
I think the devs honestly just need to take a look at maps first, RNGs, pallet spawns, collisions etc. once its fixed you can start to balance a lot of the very lethal mobility and ranged killers around that. Cause if u play a strong killer, lets say maybe Bubba and get a map like shelter woods that is known to often have a lot of dead zones and open areas, its not exactly super hard to win your game, the only thing that might make it some what difficult is the large size of the map.
I mean there are dozens of way to make killer harder without gutting them down to "unplayable", I mean a large portion of the killer roster are free to spam their power, zone out with ease, recover fast from missed attacks, low cooldowns etc.... and then you have killers like Billy who get punished for all of above, spam power to much? overheat that take years to cooldown of, zone break pallets but you get stuck in a long pallet break animation which gives survivor enough time to run across the map, miss his chainsaw? movement, and camera is slowed down and so on. I am not saying to butcher every killer power to billy level, but maybe they should use him as a bit of a exampel to increase the skill ceilling a little on other killers abilites.
Reward? I mean, more BP gain maybe even XP if you win, there isnt many rewards u can get in DBD anyway.I always thought that maybe if u get a perfect game or double pip you should be awarded with some extra BP or even shards
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/comment/3172425#Comment_3172425
So you thought killers were overpowered prior to 6.1.0 even?
not overpowered, just easy to play. I want it to be harder, more satisfying and rewarding
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@BradQuackson said:
Sorry I gotta include my biased take of only nurse threads and conversations pertaining too it, so yes, as a nurse main since 2016 I am bored please give me harder matches I should not be winning perkless nurse RPD against 7000 hour survivors I think with full loadouts and map offerings correlating to the map
I mean Nurse has never been a issue, she is balanced in core design, I even think double recharge is fine. Omegablink Nurse is kinda whatever now after it got nerfed.
But honestly if survivors lose against perkless Nurse thats not her issue, its not exactly hard to play against a perkless killer even someone like Nurse
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@Carth said:
So OP what is it that's making killers so "easy" now? Is it the changes to killer baseline from 6.1.0?
4.0 * 1.5 * 2 = 12 meters in 2 seconds
4.0 * 1.5 * 1.8 + (4.0 * .2) = 11.6 meters in 2 seconds
.4 meters impacted by the reduction of .2 seconds via the sprint burst nerf?
Or is it the .3 reduction to killer hit cooldown which would be
For 115% killers = 4.6 * .3 = 1.38 meters
For 110% killers = 4.4 * .3 = 1.32 meters
For a grand total impact of around ~ 1.8ish meters in chase? If not that then the only other changes are survivor meta perks being nerfed or the 10 seconds to gens. Or is it the kicking gens and pallets slightly faster that has tipped the scales so heavily?
None of these changes did do anything for killers, this is just a opinion I had after playing this game for almost over 5 years now
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@Carth said:
So OP what is it that's making killers so "easy" now? Is it the changes to killer baseline from 6.1.0?
4.0 * 1.5 * 2 = 12 meters in 2 seconds
4.0 * 1.5 * 1.8 + (4.0 * .2) = 11.6 meters in 2 seconds
.4 meters impacted by the reduction of .2 seconds via the sprint burst nerf?
Or is it the .3 reduction to killer hit cooldown which would be
For 115% killers = 4.6 * .3 = 1.38 meters
For 110% killers = 4.4 * .3 = 1.32 meters
For a grand total impact of around ~ 1.8ish meters in chase? If not that then the only other changes are survivor meta perks being nerfed or the 10 seconds to gens. Or is it the kicking gens and pallets slightly faster that has tipped the scales so heavily?
none
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@OjomoTheWraith said:
Yep, it takes so many odds stacked against you to lose as Killer. SWAT COMP team, fully stacked, their best map (your worst map), low tier Killer with low tier addons and low tier perks AND you not even mentally prepared whats about to happen. Then you lose. In any other case you just keep winning as Killer as long as you dont play brain dead
I agree on this to a pretty large degree, killer games only becomes hard, if the odds are against u. but if its "even" or in your favor its pretty easy to win
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3172364#Comment_3172364
It’s a great way to get me to drop chase. If someone does the tbag or click, click of the flashlight. I ignore them. Only time I’ll commit if I’m just fooling around that game. Give them a thrill.
and thats why I dont do it :D
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/345110/killer-is-to-easy-even-against-swat-squads
As a killer main I agree we need nerfs I think survivors should have 4 hook states and 3 health states kindred should be base kit and so should decisive strike and basekit bt should be 40 seconds long unbreakable should also be basekit because I feel guilty slugging them all sometimes it's too easy they should be able to pick themselves up if I leave them too long and also hatch should spawn with 3 people left alive with 2 gens left so they can at least have a single 1% chance to escape if they bring a key its the only possible way against a OP killer like me
I'll never play survivor trust me I only play killer
I was thinking more smaller changes like addons and perk tweaks and maybe increase the time it take to reach bloodlust by 3-5 seconds or so, but that works too I guess?
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3172350#Comment_3172350
Now hold on you dont tbag and click and meme nod at them when you outplay them do you?
No, why would I waste my time doing that instead of making distance to another pallet tile?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3172331#Comment_3172331
Well why not get into chases with killer then.
I loop 1 pallet and then they immediately avoid me like a plague for rest of the match, having me end up being stuck doing gens rest of the match
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@RatbasterdJr said:
So funny, all these survivors mains making these posts. Good survivors are still dominating the game either way.
Never been a survivor main, I dedicate majority of time toward grinding out killer games as survivor gets boring real quick for me as I dont like spending all the day long just holding M1 moving my camera around pressing spacebar every now and then
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@MrMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3172308#Comment_3172308
What kinds of builds do you run? I think if you unequip slowdown the games should get tougher.
My 3 top current builds are:
Corrupt/Lethal pursuer/BBQ/Bitter murmur
Discordance/Nurses calling/Bitter mumur/Lethal pursuer
COB/Brutal/enduring/Flood of rage.
You dont really need to have the best slowdown or meta perks majority of ur games anyway, sure if go against a more competent team u might have to switch one or two perks out to stall the game, but those are like minority of matches you play, and no, I dont want the game to be balanced around those, cause its like at best 1 or 2 games u get per day depending how many matches u play
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@MrMori said:
Me, from my personal perspective as a Survivor Main, I think killers are fine strength wise. I appreciate the challenge and that you have to work hard to get an escape. Perhaps you could play some survivor since you are a killer main who doesn't play survivor?
It is a very fun challenge and very rewarding right now. If we nerfed killers, it would be too easy, like before Dead Hard was reworked, and playing survivor wouldn't be fun anymore.
I think my role (survivor) feels fine, and that killer doesn't need changes.
I am pretty much playing 60/40 or even 70/30 killer and survivor, survivor being a challenge is fun, I just cant play it as long as killer, M1 simulator isnt the most interactive gameplay really
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@Tsulan said:
If killer is to easy, then just play survivor for the challenge? You even get a bloodpoint bonus!
I am playing survivor occasionally, gets a bit boring however after some games due to the gameplay loop of it. Happy grinding some of that BP to prestige my Huntress doe
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@Lynxx said:
Sad part is all those experienced killers are going to get soft from all the easy kills.
But hey, anyone with a pulse can do killer now so it's good.
Pretty sure u dont even need a pulse either anymore :I
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since when does prestige = Skills, tell me? U understand people has spent over 100 mil BP on one killler/survivor alone before the prestige system, right?
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Map offerings increase the chance of being sent to a map
Sacrificial Wards decrease it back to its standard value
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I have gotten consistent reassurance value almost every game with it
Its been barley a day, wait until more players learn how to utilize it properly
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yay, 2 more indoor maps in the rotation, as a Huntress and billy main I am super thrilled
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3154952#Comment_3154952
If the blink is slower, it's literally a joke to avoid.
And amazing, killing perk synergy.
I mean the travel speed nerf would be like 5% or something, like barley 0.2.-0.4 MS
Nurse would still have first blinks as basic attacks, so if u want starstruck value u have to be more precise with ur first blink
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2nd nurse blinks count as special attacks
slower blink travel speed (decrease fatigue time to compensate)
pretty much it
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how to make soloq survivor experience even more frustrating 101
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@Shroompy said:
there are already groups out there who run servers with older versions, most popular is most likely version 1.9.3
It gets boring after the first hour or 2
I already play it, but queues are too long due to lack of players. U wont really get many games during the week
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U dont have to directly tunnel someone out, but should have someone as your primary target, if you focus on only one survivor at all time the other 3 wont have any pressure on them and work on gens with an ease
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his a M1 killer.....
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She is only good on that map, maybe lerys and the game, cut Onryo some slack she already dealing with a bunch of other issues
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"Nurse is overpowered cause Nurse players in my game run overpowered things"
Now bring a basekit Nurse to rottenfields or lerys with 0 slowdowns and watch her struggle. The issue isnt Nurse, its the players playing her.
Its no different playing Blight with alch ring + speed, Hag with MYC + mint rag. Spirit with mother ring etc. Stop blaming the killer when its the players: and no "but Nurse ignore all mechanics and defense in the game" is not a good argument or is true in general
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I am on 12 000, played her on and off since 2019. Huntress I have over 49 000 hatches thrown and Billy around 6000 chainsaw attacks. My most 3 played killers :D
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who on earth judge someone skilled based on their prestige level?
Could just be someone trying out a survivor they never played before, doing old tome challenges, daily etc
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@Viskod said:
Consistent 50k steam player base with more than hop in depending on the time of year / other releases / new characters / in game events.
"The game is dying!"
I did say the game wasnt dying and I am aware that its more alive then ever. I only said it was hit by a large loss gain
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3100642#Comment_3100642
I honestly feel like Billy is a tad weak. I'm actually currently working on a full-on rework concept for him ;)
He IMO requires a tad too much perfect gameplay by the player to achieve decent results and I would love to see him played a tad more.
just remove overheat tbh and make doom engraving basekit.
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Blight and Billy, require skill to play as, require skill to play against. Fair and fun to play on and against on majority of maps, both kits offers variety of builds and playstyles
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U mean the guy who has played Nurse against the best of the players in tournaments, dominates public games with her while also running some of the best addons and perks?
Besides, the current escape record for survivor is 500+ with 0 deaths
guess it's time to nerf survive with friends.... oh wait people here want to do that unironically
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so... that's why my killer queues are 5 mins 24/7?
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Trickster, Nemesis, and Legion are not like any of these killers are strong really, pretty sure I have a high escape rate against all of them, it's just they are very boring and a snooze fest to berse
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I am biased consider I am a curve billy with 3-4 years of experience as him, so yes
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For you who lack audio
Pick Legion
Feral frenzy
4 slowdowns
Camp
win
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Kindred
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VHS, Squad, escape from tarkov, phasmophobia maybe get into VALO
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Steam almost peaks near 100K players per month alone, in 2016-2019 the game barely peaked at 50K. Its safe to say the game is not gonna die any time soon
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True Nurse mains either play basekit, or pre-rework basekit (double recharge)
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he has always been boring to verse
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Trickster just is the most boring killer ever designed
in terms of survivors, no one really
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Never predict blink with your first blink unless you 100% have to. First blink should be used when you have line of sight, second blink should be used to adjust your position so u can strike them
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cause the majority of chase gameplay these days are shift + w, every time u try it, people will just move over to another tile, it's not worth the risk of losing your track on them.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3059712#Comment_3059712
he's not talking about yamoka estate game. he's talking about mother dwelling game where he was camping the hook(around 12 meters) and he got 1 hook in 5 generators done. he had backpack killer build(backpack build is starstruck/agitation/iron grasp/mad grit).
Clown just isn't very good killer at the chase. He's just very weak killer.
the changes are intended to give killers more time chase to make genrushing less effective, but they're not going fix weak killers. clown just needs buffs to his chase(like making yellow tonic less useless....).
he still won the game with 3 man slug, but that's just your typical clown game. that's like 50% of my games as clown as well. get 1 hook in 5 gens, win in the end game... from survivors playing badly in end game.
....so he was playing clown on one of the biggest maps in the game? bruh and he was running 0 slowdown that game