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KingFrost

KingFrost

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KingFrost
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  • Only change I'd make is probably swap All Seeing-Spirit and All Seeing-Blood rarities. Seems weird for Purple to be better than Iri.

  • I wouldn't revert any maps, because all the new maps look great.

    Perk? Unrelenting. *evil laugh*

    Killer? Hillbilly, just so we stop hearing about it.

  • Doctor's Look See Outfit. So glad I bought it with shards.

  • DBD is pretty diverse. Take out the licensed characters, take out the killers, and it's a pretty good mix of characters. Though we do need some more hispanic characters. You won't see many games with even this level of diversity.

  • People want Nemesis because he's absolutely terrifying. Also Nemesis is 7'3, which isn't that much taller than Pyramid Head (who is 7 feet tall)

  • Part of the 5 is slanted... like an X. So clearly it's refering to Mr. X

    But... you also have the 5 looking a lot like a rocket launcher, which means it's Nemesis.

    Or it could be that the 5 looks like a Fang, and Lady D is a vampire which is what the 5 is actually implying.

    The 5 is oddly shaped. Know what else is oddly shaped? Zombies. That's what it represents. The killer is a Zombie.

    The 5 also looks like a tongue, so clearly it's a licker

    The 5 looks like something in some images of Wesker too. So it might be him.

    Or I suppose the 5 is the five fingers Saddler holds out in Resident Evil 4

    It's one of those. Probably. Maybe.

  • Don't know, haven't reached struggle phase yet.

  • Lucky Break is pretty good, but you really need a med-kit with it to get good use out of it. Or Inner Strength.

  • I think it might've been nerfed a bit too hard. Though I think it'd be better for Off the Record to hide scratchmarks instead. That way it'd be an anti-tunnel perk that doesn't punish the killer with a 5 second stun.

  • Obsession in every match? That's great!

    Lucky Break was made a bit more fair.

    We'll see how allowing Victor to move during successful pounce works.

    Also nice to see a lot of the bugs fixed. Including Breakdown, Pallet Stuns (hopefully for real this time) and rare spawns.

  • It'd have to be even smaller than that, tbh. It creates balancing issues if you go too far, not to mention creating meta survivors.

    Maybe give a slight bonus to survivors with one of their personal perks (same with killers to be fair) but even then it might cause some issues, so I'm not sure it's a good idea.

  • I think using the perk self-care shouldn't disable it, but anything else should. Seems fair to me. Self-care is already healing slowly.

  • People don't use it because as long as there's an obsession in the trial, you don't really need to run it to essentially have the same effect. DS is still pretty strong, but as long as one person is running it, you can use other perks instead. I figured this out before the DS nerf and mostly stopped using it. Sure, there's games where NOBODY is running it, but sometimes the killer doesn't even notice there's no obsession. Or the killer is running an obsession perk.

  • I've never heard of it tbh. But then again, most people have never heard of Parasite Eve. So to each their own.

  • I feel like there'd be a few problems. For starters, it essentially extends survivors hookstates by 40 seconds, and only compensates the killer by... letting survivors continue to work on gens, instead of pulling them off gens to go for the save. That means if you've got a gen at 25% (20 seconds), you can easily finish the generator, then go for the save (40 seconds + assuming you're 90 meters away, 22 seconds to get there. They'd still have roughly 18 seconds left on their hookstate). Survivors would be more efficient, and are more heavily rewarded by this than killers are.

    It's an interesting idea, though.

  • This would be cool for KYF mode, but it'd be a nightmare for public lobbies.

  • @HarleyQuin_n2K16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157689#Comment_2157689

    Might I suggest a classic IOS game you might enjoy same scare level and it’s all about being chased and jumping and diving it’s called temple run, I think you’d like that

    Or, get this, I can continue to enjoy Dead by Daylight for what it is and you can find some ios game to scare you for a week before moving on to the next thing because it's not scary anymore once you get used to it.

  • @HarleyQuin_n2K16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157659#Comment_2157659

    All they have to do is literally just announce they’re doing a full game overhaul it may not be out just yet but that it will be out by the holidays so that they can do a killer which is probably the resident evil chapter (ugh hope they don’t ruin this franchise) but just give us hope they hear players want to do more than skill checks and run we came for horror not a chase simulator.

    Chases are the only thing fun about DBD.

  • Speed Limiter isn't a major hindrance on Bubba.

  • I'd swap Pig and Clown. And I'd move Legion down one. And Trickster down to C or D.

    The thing about Pig is that she has no anti-loop. Against absolute potatoes, she's A tier because she has built in slowdown. But against Potatoes you're going to have a pretty easy time as most killers. But against good survivors, she has little in her kit to counter any loops. Some of the weakest anti-loop in the game, some of the weaker stealth.

    Clown isn't as weak as he used to be. What he lacks in slowdown he makes in the ability to down survivors. He's kind of boring, but I'd definitely move him up a tier.

    Legion isn't quite as bad as most people think, but they also have a few issues. Namely while they can injure you very fast, their add-ons are kind of 'eh', and they have more trouble downing survivors. Decent slowdown.

    Trickster is decent on some loops, but with high walls it takes too much effort for a single hit.

    I'd even say maybe Myers could be moved down to D tier. He's an M1 Killer with limited insta-downs and slightly faster vault speed. He also is hurt by his early game significantly. Good survivors will deny you your tier 2 for as long as possible.

  • Overheat is a mostly useless mechanic that doesn't affect most good Billies. It's there because they had no other ideas for add-ons, so they created a new mechanic. It's kind of hard to think of good ideas for his add-ons without making them either too powerful or with too much of a downside.

  • Pig + Pretty much any killer would be extremely powerful. Down them with one killer, then put a trap on their head with Pig. Insta-slowdown.

  • Christmas of 2019.

    First Survivor Match (I had tried the game before, but I spent the match hiding in a locker from a Huntress and then got killed in chase after 6 seconds) I played as Dwight against a Spirit on Lerys Memorial. I did 75% of a generator and spent most of the match running around like a chicken with their head chopped off. I got confused by the map. I made it almost to the exit gate, but got killed.

    My first escape was against a Billy on Lerys. I didn't do much more than my first match, but I got out because I hid behind the trash can when the killer got one of my teammates.

    As a killer, my first match was as a Spirit on Red Forest. I did NOT understand what phasing was, and didn't get a single hit. I think by misfortune my next match was ALSO on Red Forest with Nurse, and lemme just say Red Forest as Nurse who doesn't know how to blink and spends most of the match walking around is NOT fun.

  • The Game is pretty well balanced. There's a lot of pallets, but not much else for survivors to work with. Generators are harder to find, and create dead ends. Once pallets get used, survivors have less to work with. I feel like as a killer I win most of my games on the map.

  • ACE IN THE HOLE

    Proposed Change: Guarantees add-ons are Uncommon, Rare or Very Rare.

    ANY MEANS NECESSARY

    Proposed Change: Any Means Necessary also allows survivors to break breakable walls.

    AUTODIDACT

    Proposed Change: Autodidact rewards a token for healing one health state.

    BABYSITTER

    Proposed Changes: Unhooked survivor also receives 7% haste status effect for 30 seconds. Buff other effects to 10 seconds.

    BETTER TOGETHER

    Proposed Changes: You also see the aura of generators other survivors are working on in yellow in the same range.

    BOIL OVER

    Proposed Changes: Wiggle Effects on the killer increased 100%. When in the basement, Wiggle Progression is increased by 20%

    BOND

    Proposed Changes: Increase Aura reading to 40 Meters

    BREAKDOWN

    Proposed Change: When you successfully unhook a survivor, the hook breaks for 30 seconds.

    BREAKOUT

    Proposed Change: See the Aura of any survivor being carried by the Killer while being carried within 32 meters

    BUCKLE UP

    Proposed Change: Survivors in the dying state within 32 meters of you crawl 30/40/50% faster

    CALM SPIRIT

    Proposed Change: While crouched, sounds made are 50% quieter.

    CAMARADERIE

    Proposed change: Survivors with Camaraderie appear in yellow instead of red, and when camaraderie is activated, they appear as White.

    DANCE WITH ME

    Proposed Change: Dance with me Hides scratchmarks for 5 seconds

    DARK SENSE

    Proposed Change: Makes you less likely to be the obsession.

    DECEPTION

    Proposed Change: You can also enter a locker, and hit the active ability button. This will mark the locker in yellow. While Deception is active, you can hit the active ability button again to cause a loud notification from that locker.

    DEJA VU

    Proposed Change: Deja Vu also shows the aura of the generators to the other survivors.

    DELIVERANCE

    Proposed Change: Broken Status effect reduced to 65/55/45 seconds

    DISTORTION

    Proposed Change: When you are unhooked, you regain one token.

    DIVERSION

    Proposed Change: Creates more scratchmarks than it does, leading 10 meters away from where it was thrown.

    FLIP-FLOP

    Proposed Change: While in the dying state, see the aura of all hooks. Convert 100% of your recovery progress to wiggle progression up to 50%

    HOPE

    Proposed Change: Receive a 7% haste status effect for 3 seconds every time a generator is repaired.

    LIGHTWEIGHT

    Proposed Change: Grass and bushes do not rustle when not moving or walking.

    METTLE OF MAN

    Proposed Change: Allow safe unhooks to count toward mettle of man, then increase the number needed to activate to 4.

    NO ONE LEFT BEHIND

    Proposed Change: Let it work when the exit gates are powered. Unhooking speed is given throughout the trial.

    NO MITHER

    Proposed Change: Start the trial healthy. After being hurt, become broken. Killer cannot see the broken status effect unless 'broken' is caused by something else (such as Deliverance or Plague's vomit)

    OFF THE RECORD

    Proposed Change: Also hides scratchmarks (This is the perk that should get that affect, NOT Lucky Break)

    POISED

    Proposed Change: When the exit gates are powered, you will not leave any scratchmarks for 15 seconds.

    PREMONITION

    Proposed Change: Get An auditory warning (different) every time a teammate enters chase.

    RED HERRING

    Proposed Change: Scratchmarks appear leading away from the generator.

    SECOND WIND

    Proposed Change: Second Wind now just requires you to heal someone up one health state.

    SOLE SURVIVOR

    Proposed Change: Every time a survivor is hooked, your scratchmarks are hidden for 6/8/10 seconds and the killer will receive no noise notifications from you. When you're the last survivor remaining in the trial, for 70/80/90 seconds you will leave no scratchmarks and make no noise notifications.

    SOLIDARITY

    Proposed Change: Let it work with Med Kits.

    THIS IS NOT HAPPENING

    Proposed Change: Total Rework. While uninjured, all good skill checks while healing count as great skill checks. Receive bonus 50/75/100% BP in the boldness category. You will be oblivious throughout the trial.

    UP THE ANTE

    Proposed Change: Also increases rarity of items.

    WAKE UP

    Proposed Change: Increase to 15/20/25% opening exit gate speed

    BAMBOOZLE

    Proposed Change: Buff the Vault Speed to 15/20/25%

    BEAST OF PREY

    Proposed Change: Beast Of Prey effects remain for 8/10/12 seconds after losing bloodlust

    BLOOD ECHO

    Proposed Change: Also applies the mangled status effect to injured survivors.

    BLOOD WARDEN

    Proposed Change: Survivors within exit gate areas are exposed.

    BLOODHOUND

    Proposed Change: See the auras of Injured survivors within 4 meters

    COULROPHOBIA

    Proposed Change: Survivors outside of your terror radius get a 15/20/25% penalty to healing progression speed

    COUP DE GRACE

    Proposed Change: Let Killers choose when their lunge will be longer.

    CRUEL LIMITS

    Proposed Change: Close all windows/vaults on the map after a generator is completed for 10/15/20 seconds.

    DARK DEVOTION

    Proposed Change: Increase Duration to 20/30/40 seconds

    DEAD MAN'S SWITCH

    Proposed Change: Increase the duration to 40/50/60 seconds. Gens blocked by Dead Man's Switch regress at normal rate

    DEERSTALKER

    Proposed Change: When a Survivor gets healed up from the dying state, receive an auditory notification.

    DYING LIGHT

    Proposed Change: Reduce the healing speed buff for the obsession to 15%

    FIRE UP

    Proposed Change: Buff the numbers to 5/6/7%

    FURTIVE CHASE

    Proposed Change: Works on anyone, not just the obsession. Still creates an obsession every time there's an unhook.

    GEARHEAD

    Proposed Change: Skill check odds are increased by 20%. Works with Great Skill Checks too.

    HANGMAN'S TRICK

    Proposed Change: Increase the range to 4/6/8 meters

    HEX: BLOOD FAVOUR

    Proposed Change: Blocks all pallets within 16 meters for 15 seconds after entering chase. Retains the cooldown.

    HEX: HUNTRESS LULLABY

    Proposed Change: Can also receive backwards skill checks. Regression buffed to 8%.

    HEX: THE THIRD SEAL

    Proposed Change: Survivors affected by the third seal, see all hex totems as dull totems.

    HEX: THRILL OF THE HUNT

    Proposed Change: No longer Token Based. Just increases totem cleansing time as long as its active.

    MONSTROUS SHRINE

    Proposed Change: Survivors hooked in the basement suffer from the blindness status effect. Upon being unhooked, survivors are Mangled and suffer from the Oblivious, Blindness, and Exhausted status effect for 30/35/40 seconds.

    OVERCHARGE

    Proposed Change: Applies an immediate regression of 2.5% to a generator

    OVERWHELMING PRESENCE

    Proposed Change: Survivors in your terror radius are affected by a 5/10/15% repair speed debuff

    PREDATOR

    Proposed Change: Makes Scratchmarks brighter.

    SPIES FROM THE SHADOWS

    Proposed Change: Increase change to 26/34/42 meters

    SURGE

    Proposed Change: Radius increased to 40 meters. Cooldown reduced to 50/40/30 seconds.

    SURVEILLANCE

    Proposed Change: Bring back the bug that let us see gens that are fully regressed still in white.

    TERRITORIAL IMPERATIVE

    Proposed Change: Also applies to killer shack.

    THRILLING TREMORS

    Proposed Change: Reduce cooldown to 50/40/30 seconds

    UNNERVING PRESENCE

    Proposed Change: Increases the progression penalty to 20%, Gets rid of Great SKill zone altogether.

    UNRELENTING

    Proposed Change: Reduces missed attack cooldowns by 30/40/50%

  • I think it'd be neat for a KYF option, but not for normal queue.

  • He knows his stuff, though I think he really underrates Wraith. Slightly underrates Billy, Clown and Ghostface. And overrates Plague.

  • As survivor: After being hit by a Huntress, during the speed boost I got caught on a corner (In the Game) and was camped to death. I stayed behind for the Streamer who was in a 2-man group, but they had unbreakable. I could've got out if I had known, but I didn't want to just leave them. Got camped to death, which was fair since it was End Game and all. Had I known the streamer had Unbreakable, I think at least two of us get out.

    As killer: Trapper, Ruin and Undying go in under a minute. Pretty much playing with two perks against a pretty strong team with a weak killer. (My other perks were Corrupt INtervention and STBFL)

    Also had a game where I hit the mute button on my controller that I didn't know even existed, and so I had no sound for a match.

  • I get blinded from the most BS angles. I remember once getting blinded during a pickup, and I was like "HOW THE HELL DID THEY GET THAT BLIND?" Like they might've blinded my right eye, but no way they hit my left.

    Though there is ONE thing a killer can do to avoid a blind: Run Lightborn.

  • No One Left Behind

    Gain a 30/40/50% speed bonus to unhooking other survivors.

    Once the Exit Gates are Powered, the aura of all other survivors are revealed to you, and you gain a 30/40/50% speed bonus to healing survivors.

    No One Left Behind grants 50/75/100% bonus points for actions in the Altruism Category.

  • Susie x Dwight. She just needs a nice boy.

  • Cool, I guess?

    I've been playing Resident Evil. Never beat any of them, but since we're getting a chapter for it, I decided I'd try to get through them. Also really want to play Village.

  • I'm okay with it. I like having normal games, but I'll farm if the killer makes their intentions clear. Just like I'll farm as killer and try to make my intentions clear if there's a disconnect or if I think the survivors are nice and they can help me get an archive challenge.

  • @Dragonshensi said:

    I had someone on PSN call me a camping( gay slur). I laughed and immediately reported him for saying it. Saying he discriminated against my sexual orientation. I’ve never seen Sony respond so fast. Boy got banned instantly.

    Really? I literally had someone wish I die from Covid and called me a racial slur, and the guy's still got his account. Did they really ban him, or did they just delete the message?

  • Give every killer a means of map mobility. Then make all survivors spawn together.

  • Friday the 13th

    Persona

    Parasite Eve (Write-In)

  • I wouldn't remove anyone, because there's someone out there who enjoys playing that character. Or using those perks.

  • If Bubba facecamps you've got two options really:

    Option #1: Do gens, and then leave slowly as possible. (After opening the exit gate. Wait within safety's range. Waste his time as much as you can)

    Option #2: If your teammates aren't doing gens, play super immersed. Don't even bother with generators. Just hide in lockers, and waste his time that way. They'll complain about how you're 'holding the game hostage', but if facecamping (at 5 gens!) is a 'strategy' then so is playing super immersed. You're just playing for the hatch.

  • She can puke on survivors, throw hatchets at them, AND can place traps around the map she can teleport to. It's really not fair.

  • You wouldn't even need NoED.

    End Game Clock is 2 minutes as long as no survivors are down.

    Reduced by 55% and it's 54 seconds

    No Way Out lasts 42 seconds

    That gives survivors exactly 12 seconds to open the exit gates if they haven't cleansed this totem. Time to open the exit gate? 20 seconds. Time to open the exit gate with wake up: 17 seconds.

  • Legion: *Runs really fast, gets two hits, not even a down EVER* FOUR SECOND FATIGUE

    Nurse: *Blinks, downs a survivor* 2.5 SECOND FATIGUE

  • Why not just go a step further, and just have a hex that spawns all four survivors on the hook?

  • How was Ash supposed to know what you were trying to do?

  • my-image (10).png

    Pig's Squeal when she gets hit is the best.

  • No Killer or Survivor should win 100% of their matches. That wouldn't make a game 'balanced'. I imagine it wouldn't be very fun for a multiplayer game either.

  • #1. 1 game = 1 Rift Shard

    #2. Empty Tiers on the Free Path reward 25k BP

    #3. Less challenges that require cooperation from your opponent.

  • -For the first 60 seconds of the game, Survivors receive a 50% generator repair penalty and are oblivious.

    -Whenever a survivor is unhooked, they suffer a 25% gen repair penalty for 60 seconds, but get a 7% haste status effect for that same amount of time.

    -Whenever a survivor dies, the repair speed of remaining survivors is increased by 6%

    -Kicking a Generator instantly applies 2.5% regression.

    -BNP's now light the generator up Yellow for killer (as a downside)

  • Honestly I think the most disappointing thing that could happen this chapter is if we only get one survivor.

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