Kebek
Kebek
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- Kebek
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I think 2 tokens would be better. Or you know, we can fix totem spawns on older maps so they don't suck so hard. That would work too.
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Sorry
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So what, they are supposed to be powerfull and make killer feel really OP. Survivors have powefull stuff too, a lot of it actually. Whenever anyone faces 4 man SWF with 4 instaheals it's not fun especially when you play M1 killer at the same time. Or when they take 4 Engineer's toolboxes with addons and rush gens like crazy with them.
All of these addons/items/offering are designed to make you feel more powerfull and make other side feel weak compared to you unless they run the same broken sruff like you. But not a single addons/items/offering is as broken as it was back in a day.
They are really strong yes but if you just nerf everything you'll also take away all variety from the game. If something goes overboard devs will adjust it and since they aren't nerfing anything right now it seems they consider moris and all other strong addons/items/offering fine.
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@NMCKE said:
I have a few examples, please tell me if these are the perks you wanna see! :)
Bad Bargain
You have a deep connection to the Entity: deal for a deal. After hiding in a locker for 5/3/4 seconds, you will get the option to teleport to a locker that's the furthest from the killer. After teleporting and exiting the locker, the next time you're hooked, you will skip your next hook phase.
Pretty much yeah, this perk sounds lovely. Survivors keep on wanting interesting perks to replace current meta so I though best way to deliver on this is by making them a trade off otherwise we will never see really strong and fun effects.
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Tbh old legacy was more like thank you from the devs to players who played their game a lot back in the day when it was like 10 times more buggy and broken then it is now. Since then they said many time they don't want to exclude new players unless it has really good reason.
I presonally hope they will never do something like get a special skin for each prestige you gained since prestiging isn't worth it and I have all perks on all killers and on my favourite survivor without prestige (with 3 exceptions but all licensed) so I grinded far more then someone who has only those P3s but no perks on them but I wouldn't get those skins only because I didn't want to waste BP on crappy looking P3s that I will replace with far more prettier skins.
Overall I wouldn't mind since it's just skins but I think it would be dumb since SO MUCH has changed since 2016 and even with more content it's so much easier to progress bloodwebs now.
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Fixated is probably my new most beloved perk in the game for survivors. I hoped we would get perk like this forever.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643882#Comment_643882
What counters are there for camping?
Unless you face hard camping bubba many. Ofc they are dependant on your team's cooperatin and personal player skill so SWF has far easier time. Like bodyblocking, cooperated hook rescue, anti camping builds, flashligts, sabotage and the best one gen rushing.
The best anti camp build would probably be DS, BT, tenacity, adrenaline. Then it's how long you can run the killer before you go down so that he has little to camp you before gens get done. When gates are open any other killer then bubba already lost and can't camp you with this build uneless you majorly screw up or you get left behind.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643846#Comment_643846
I don't man usually on rank reset when I play my Myers I usually see potatoes up until I hit rank 8.
For a new killer players around rank 10 have far superior skill to theirs. Yes if you constantly hit rank 1 they may seem to be potatoe to you but for a new player they are serious challange.
Imao real reason why survivor playerbase may be lower then normal is because of the pathetic BP gain they get unless they carry their team and constant DCers and lag issues. Camping is such a small problem since there are so many counters to it and for you to be camped you first need to be caught so you still have a chance to get better at chasing/juking.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643830#Comment_643830
Getting bullied by rank 20 survivors is the saddest moment of any killers lives, how bad do you gotta be you getting builled by rank 20 survivors...... BABY SURVIVORS????!?? That's tough.
A new player maybe ? Starting as killer is pretty rough especially after you win first few game against potatoes and you start getting better survivors.
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Good idea, hopefully someone from dev team will notice.
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Yes yes yes, I've suggested this many times before and I'm happy others think so as well. I hope we can get it as soon as possible.
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Is there a counter to counter these counters ?
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Well losing a match isn't bannable which is what deranking is.
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Or they could very easily make locked full outfit set that can't be mixed with other cosmetic parts. That would easily solve all issues.
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I also think that current version of DS is far too abuseable and this is decent idea. There are many ways devs could change it to make it more anti tunneling perk and I hope they will.
I though maybe chaning it to make the timer 1min and 30s but it is disabled if you start to do any interaction like healing, repair, sabo or get healed. That way it would allow you to run far away from the hook and then continue the match after you think you're safe.
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Only way is to derank or to wait out rank reset. I'd advice to play basement insidious bubba build. Find the most annoying survivor that you dislike, catch them, insi camp them to death, hope that survivors won't run at you and make you rank up.
Also doing nothing is bad idea since beiing AFK is kinda bannable. It probably isn't punished as it should be but still I find it a little dangerous to do often.
I wish we had casual mode so that we can enjoy more relaxed gameplay.
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@Sneaky_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/607546#Comment_607546
'I just hope devs won't eventually gut her and strip her of all her special gameplay that I love so much to face even when I don't play her very much myself.'
While I have the utmost confidence that the Devs won't do this, you do have to realize that UNTIL she is gutted of everything unique and turned into another easy-to-loop killer, Survivors will scream she's OP.
She could have 1 teleport every 30 seconds: Survivors still can't loop her every time, thus she's OP.
Pallets now stop her teleport? She can teleport AROUND them, thus is not loopable, thus is OP.
The Survivors screaming for blanket nerfs don't want unique, and their ideas of fun are 'M1 each generator, ignore bones unless I want extra BP (therefor nothing scary can be on them to FORCE me to do bones (NoED)), loop the Killer, escape'
Yeah crybabies will cry. That's why I hope that won't happen even when I have my doubts. Tbh after the amazing Legion rework I think devs don't have a problem to go away from their original vision just to remake killer who is "not fun to face" into classic M1 killer. On the other hand they did pretty well with Freddy so who knows. They might suprise us and actually make healthy changes lol.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607516#Comment_607516
I agree killers need some tweaks to make them better but SWF should not be an excuse to keep the Nurse is such a broken state she is now. If the devs really want to balance their game she needs to be changed. Imo she is the relic of the old DBD days and she alone as a killer holds the game back because you cannot balance every aspect of survivor side while having such a powerful killer in your game.
Agreed but I also wish for nurse's gameplay to stay the same since she and spirit are only 2 killers I really like to face when I play survivors even when my survivor rate isn't great I love facing them. It's very unique experince but yes she is indeed very strong and something should be done about her. But let's not be hasty and wait for the addon rework and some slight tweaks to her base. If that proves to be too little let's nerf some other aspects of her again until she's fine.
I just hope devs won't eventually gut her and strip her of all her special gameplay that I love so much to face even when I don't play her very much myself.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607469#Comment_607469
SWF is not a problem and a scary beats most of you baby players make it out to be. Depip squad proved it that GENRUSHING is the biggest issue DBD has as they were also playing 100 games without coms. All you need to stomp most killer is to be focued on gens and not be overly altruistic - that is it. It is a flawed game design but nothing which is caused by SWF. That is why Marth has been advocating for secondary objective for survivors and also Nurse nerfs even though he is a killer main and an amazing Nurse.
And genrushing is only as strong as is coordination of your teammates hence why is SWF so strong. No matter how you look at it SWF give you incredible amount of information for which you would need many perks normally and ensures you play with good players each match so you won't encounter someone going down if first minute or other dumb mistakes like in solo games.
Also you seem to forget how devs operate. If we ever get second objective (unlike totems) it will surely come with decent amount of survivor buffs to account for their side beiing weakened. Whenever generator times were increased hook times were as well so that camping doesn't get out of hand. I'm not saying that was a bad change rather that devs won't probably give killer more time unconditionally so in the end second objective might not change anything.
You can claim that SWF is fine all you want, you're entiteled to your own opinion but it is a problem. It has literally no down sides and a lot of very significant up sides. It needs to be adressed if we are ever supposed to have balanced game. Either by making all killers balanced around it or by nerfing it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607393#Comment_607393
Are you serious? Tru once was so confident he was juking red rank Nurse and it can be done but after the match said Nurse commented on his Youtube under the video that he does not play Nurse at all and is a bad one. Other matches of Tru against Nurses end up him and his team dying so I doubt he knows what he is talking about, also the Nurses he verses most of the time are decent but not the best and we are taking into account the highest potential of a killer and level of play while balancing the game.
"and we are taking into account the highest potential of a killer and level of play while balancing the game"
I wish, if that was the case all other killers would get incredible buffs to keep up with full SWF pro teams since that is the peak of survivor side. But only nerf SWF ever got was the endgame screen lock if I remeber correctly.
Pity since even if facing them is decently rare it's no excuse to break normal balance of DBD so much and render your chances of winning so much lower.
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I don't think it's needed right now.
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@OpenYoureyes said:
Lol, hatchets have a hitbox that is 50x times their size (but allows them to pass through objects thanks to a collision box that is 1/10 of their size).
Screwd yes, "ruin experience" not really
They also magically manage to go directly through survivor's body without actually damaging them or hit invisible obstructions in the air. They have many properties except their hitboxes.
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Well if it gets fixed (which it probably should even when it doesn't work always) doc will be even worse so I hope that is taken into consideration.
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Yes SC is still very much meta perk but if you don't want to take it you can replace it with yellow med-kit with more charges which is better then taking SC. But when we talk about not taking any items then SC is still one if not the best pek in the game.
People claim that it's bad since it takes longer to heal with it but don't listen to them, they are the kind of players who always take good medkit and then claim how then don't rely on SC but in reality they have no idea how much harder the game gets if you can't heal whenever and you don't have SWF buddies with coms to compensate for it.
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I love these ideas, they make me laugh so hard. Camping is legit strategy that is maybe unpleasent but part of skillful gameplay when used correctly. Yes it can be abused to almost grief but if killer wants you dead for any reason he can just bleed you on ground if you nerf camping.
I wonder how would you like if generator progress was stopped for 2 minutes first time gen gets to 50% of its progression to prevent gen rushing which is also unpleasent for killers. Probaly wouldn't be very popular change since it's dumb as is punishing camping even more then it's now.
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Wow, someone got frustrated from DBD and was unpleasant in the end game chat. Now that's a rare occurrence that never happens and is worth sharing on forums.
I wonder what's your point, do you want to make all killers look bad from 1 example to prove some imaginary point about killer entitlement or what.
If you think he's bad then you're no better by bringing more toxicity here just to show him off. I get tons of toxic entiteled survivors and killer each time I play but I don't go around forums spreading even more toxicity by showing them off.
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A lot of killer use hard camping as means to derank to get away from boring survivor meta. Happens, no need to make a fuss about it.
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I've been here from day 1 too and I love the idea of survivors beiing just skins. It lets you play whichever character you like the most visualy without beiing hindered by some other character beiing more meta. Survivors get diversity from their perks which make significant impact on how you play. You can run only meta or you can run meme builds, stealth builds, body block builds and so on. I think it was great design descision from the devs.
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Since you didn't give us any video to be sure what you mean it's hard to tell if you you met was an exploit but there are some unsafe vaults and pallets that killer can actually get over using high ground + lunge and it's tottaly legit skillful gameplay.
Some examples are the badham schoolhouse pallet can be traversed over the hole in the ground if timed correctly (not sure if it's not just for pig thou) or windows on Asylum main building or even the pallet besides stairs on meatplant.
You mentioned the tractor and that one is also legit since killer's using his lunge to get over to the other side and he can mess it up if he times it wrong. I doubt that these need changing since they are part of map knowledge and good timing.
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Completely 100% agree. "Mindgames" as we call them are very dependant on random chance of the other side's choosing. If you play against potatoes who don't know any ofc you'll land a hit almost always but when other side knows about them it just boils into who has more information about the other side and who guessed better.
That's why I hate people complaining about spirit or nurse that it's unfair to determine getting hit through prediction is unfair when literally everything in DBD is only prediction based on information and some luck. That's also why I love facing nurses and spirits the most since there is no dumb looping around safe loops and so on.
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Sure, sonds good.
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Yeah skins are pretty expensive but that's because they're skins. Only your desire to look "cool" forces you to buy them. Since they're purely decorative I don't mind them beiing expensive.
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I think there are many ways to buff weak killer. All depends on how powerfull you want them to be. For example if you give trapper 3 of his best addons as baseline he'll become force to be reckoned with like spirit and maybe even more powerfull.
But that is just wishful dreaming that devs will ever care and make non-viable killers viable.
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"i know both can easily be countered and i myself do it all the time but it feels as tho NOBODY else knows/doesnt want to do anything about it"
See, you yourself already know it's the bad teammates who carry the killers and not those perks. Mind changed, no need to thank me.
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As Ace main I highly dislike this idea, not that I wouldn't like his perks but I would feel cheated from not having more slots when running meta builds from time to time.
I would much rather see no perks/addons/items game mode at least for limited period of time. That would be far more fun then having more perk slots at least temporaily.
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Have you ever though about scenarios when killer uses anti exhaustion addons but nobody runs exhaustion perks ?
Ofc not since you only think about yourself. Should killer be refunded his addons when nobody uses those perks, ofc not, they are risky to run with good reward when used against someone using them. Try running other perks then exhaustion ones if you hate losing 1 of your perks so much.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/588016#Comment_588016
Wait, so you're fine with killers being able to ignore health states, but survivors can't counter this? That's so unbalanced for a 4vs1 game where the survivors can't eliminate the killer. All they can do is run. They don't even have a timer they can wait out to win like in F13.
Oh I see where is your problem. You think this game is supposed to be like F13. Luckily no, DBD is very much different and survivors (skilled ones) are still the power role.
There are just a few killer perks that allow instadowns and they all have very easy counters and are extremely luck dependant and not even 1 of them is remotely close to power level of old MoM that was multiplied by 4.
Devour hope-break the totem
Haunted grounds-don't break totems and if you do just hide for 1 min
Noed- break all totems or evade killer after the gates are powered and scout for possible new Noed's hex until you break it
Iron maiden- meme, good luck finding anyone use it
MYCH- hide after you unhook, you have far more time then you need to do so
Rancor-use lockers and don't ever expose yourself during last gen to be done and after it
None of these have such massive impact onthe game unless survivors are potatoes and run at the killer while their effects are active.
And survivors have far more then enough perks/items that allows them to gain multiple health states like flaslight saves, instaheals, BT, DS, Dead hard and so many more.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/587994#Comment_587994
They can't just "fix" protection hits. This is like when people asked them to "fix" the chase mechanic when legion would just moon walk until the timer ran out. They couldn't and instead used the terror radius as a condition.
Those mechanics based on character positions are wayyyyy too faulty. MoM NEEDS to be based on conditions that have specific completion and not on player positions.
Oh yes they can. Protection hits are part of normal gameplay since you get BP for them but the perk doesn't get the stack so either the perk is bugged or protection hits are.
Whatever it is it needs fixing and after that they can easily increase protection hits area of trigger if they still prove to be inconsistent. MoM right now is horrible only because of the bugs. Stop trying to get your "free" instaheal back.
It was never supposed to happen in the first place to give survivors such powerfull perk without any real disadvantage.
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All those ideas are bad. Just fix protection hits to work properly and let MoM be off meta bodyblocker build perk. We don't need survivors to have meta perk giving them instaheal through perk easily like it was before.
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So 1 game with good nurse against bad survivors who clumped up in one corner of the map with 1 dc on map with very few LOS blockers proves that nurse is broken ?
Good then were are much needed Leatherface nerfs since there are games like that also. You said that game is supposed to be balanced around best players and this game definitely didn't showcase the best of what survivors can do. Ofc good nurses will dominate bad survivors which these were so I see no problem here.
Give us a games where there is 4 man SWF with best perks who know how to gen rush and mindgame nurse otherwise it's not best of both sides facing each other to at least have slight amount of credibility.
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Maybe go play civilization if you find DBD's gameplay boring. You just complain about what you don't like without giving any ideas on changes you would like to see. Just saying what you don't like won't help one bit.
And there is actually 1 thing to prevent spirit with prayer beads to grab you. It's called spine chill a perk you find on 99% boring.
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Any chance we'll see second objective for survivors during next year ?
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@RaginRendon said:
https://forum.deadbydaylight.com/en/discussion/comment/584839#Comment_584839
Agreed
There have been so many times where I didn't get any progression on the perk even though I was clearly right beside my injured allie when I took damage.
Me too, I like this new MoM (I bought Ash after the nerfs to MoM) but I can't play my builds with it right now since protection hits are broken. Needs fixing asap.
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I think fixing completely broken protection hit detection is better idea and make the area for counting protection hits bigger.
And even IF safe unhooks would became a thing, it would have to be only them and some very high number like 4 or even 5. Getting one bonus hit can have really big impact on the match so I would rather have protection hits fixed.
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Pity that survivors fail on the point 1. Having a "good" idea. Unfortunately most of the survivor requests come from pure survivor mains who want nothing less then old MoM like changes and perks.
Not that I live on the forums so I wouldn't know but I doubt there was any good idea coming from surivor post recently.
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Prime example of an opinion. Decent one nevertheless.
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People can say any reason like killer is more fun, holding M1 is boring, bad teammates and so on but real reason are Bloodpoints.
If BP gain for survivors per match was increased and WGLF got some buffs with qol changes everyone would play only survivor since in high ranks they are the less frustrating role to play.
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As a fellow killer main myself I think that all exhaustion perks right now are fine. All have times where they shine but still enough disadvantages to keep them at bay. Only one that could be considered a bit too strong is adrenaline.
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"It’s almost impossible to loop either of them for a full generator."
And we need to bring all killers on their level or at least close to it. Nurse and spirit are fine only some of their addons need balancing.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/575776#Comment_575776
Countering Alert by not breaking stuff is like countering Bitter Murmur by not repairing generators.
I am fully aware that it would extremely silly to play this way. But so is the request to counter alert.