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Kebek

Kebek

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Kebek
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  • Fun fact: Back in the day when DBD launched Spine chill was far more used and killer's skillfully countered it by learning it's distance and then walked towards generators looking backwards to not trigger it.

    Also you counter alert by not breaking stuff.

  • I think OoO should get some tweaks but spine chill is fine imao. At least with spine chill you don't know about it so it's less frustrating but OoO is often used looping kind of meta perk so that one is extemely frustrating. Stealth perks like spine chill shouldn't really be rendered useless unline OoO which is used by loopers.

  • I once though the same but then I realised that this would further reinforce SWF since it would be extremely frustrating to get killed even more then now by your teammates.

    It sounds neat but it's a bad idea unfortunately.

  • Lol let's give each character legacy each time something changes about them. Where is Legion, doctor, hag legacy since they all got quite big changes for their powers. Then we can also give legacy to pallets since they were adjusted and Badham deserves legacy too since it's beiing reworked.

    People just don't understand meaning of never coming back.

  • So after killer managed to beat most of survivor team the last survivor is entiteled to easy escape just because ?

    Yeah, no thank you. Right now EGC is completely fair given the circumstances of it. Only situation where it's not fine is when gates spawn extremely close but every other situation is fine.

  • No, definitively never rework nurse, I love playing against her, it's so much fun then facing other killer where it's only boring looping. Only changes she needs is to rework her addons otherwise she's perfect.

    While she ignores survivor's normal defences (pallets, windows) she also creates new ones (LOS blockers, mindgaming, stealth). She's best killer only because survivors are used to looping meta and complain that stealth is boring so they refuse to learn it and mock it insted.

    You have all the counters you need against her and even the most god nurse players have to often use educated guesses  to blink right on top of you. You just have to think ahead of them and hope that your prediction is better then theirs.

  • Dead hard 100% but only if used by survivor with good looping experience. Even when killer knows about it, it can give you a tiny bit of time to reach a pallet that would otherwise result in a down.

  • No and I hope that will never happen. Only thing that would archive is that every freddy would have to run Franklin's demise.

  • @MegIsMyWaifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/571437#Comment_571437

    Normal gameplay: Doing gens, healing others, unhooking, and whatever else you'd like to add.

    He was simply crouching in his place doing NOTHING. "Nothing" is not normal gameplay.


    Oh really ? Who are you to tell us what is normal gameplay. That's just what you think so unless you give real post made by the devs concerning normal gameplay you have no credibility.

    Even crouching around letting your teammates die to get the hatch can be considered normal gameplay since its goal is to survive which is the main goal of survivors.

  • @Dr_Smith_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/571422#Comment_571422

    You can't wake up, if the killer is chasing you.

    So, how can you know, which pallet is real?


    Yes that's why you plan your escape route BEFORE you get chased. If you just mindlessly start working on a gen at any time without planning where you will run if killer starts chasing you that your fault and you'll get punished for it by not knowing which pallets are real.

  • Hmm I wonder, where did you find official rules that say not unhooking your teammates isn't normal gameplay ?

    I think you're just salty because you were left behind. No survivor is forced to save anyone, it's their choice to save you but they don't have to if they chose so. They will never get punished for these decisions.

  • Just wake up and during that time plan your escape route. Also learning how to use pallets to break the chase insted of looping every single one help a lot too.

  • Yeah devs always push out uncescesarry nerfs insted of quite needed buffs but once can dream that won't be the case this time right ?

  • I use it sometimes when I play bodyblocker build. Unlike others I bough Ash DLC after the MoM nerf and I like MoM how it is. It's as good as your normal off meta perk can be which is just fine.

  • I hope you are not serious since there reworks are horrible.

  • @PigNRun said:

    https://forum.deadbydaylight.com/en/discussion/comment/568971#Comment_568971

    Wouldnt you at least agree that you shouldnt lose tokens for being stunned by a pallet?


    Wait what, that happens ? If so that is a bug and neefs to be fixed. I didn't get stunned lately while using PWYF so I don't know. Getting hit by a pallet isn't offensive action in any way so it shouldn't affect PWYF stacks in any way.

  • I think PWYF is one of those perks that is completely fine to be left alone. It's good in very specific builds and servers it's purpose in them while beiing unable to break the game with that incredible 15% movements speed.

    I don't think that it needs any changes at all.

  • @Johnny_XMan said:

    @PoisonN I have seen killers in red ranks stomp on SWF groups. One being the one in your own icon.

    @Kebek I've never disagreed that there is a clear advantage in SWF vs Solo Surviving. The balance I find in SWF is from my own experience in Solo surviving. I'm not even talking about perk coordination or communication, I'm talking about using time properly, and efficiency throughout the match.


    But you aren't supposed to have efficiency as high as SWF makes it. When someone gets hooked in game with solos you don't know if others go for the save and you can possibly waster time just from not knowing. That's how it's supposed to be.

  • No, mistakes survivors make is only reason why we still have some killers left. You want to "fix" freedom of playstyle/choice. Other survivors are as much as your teammates as your rivals. They have a choice to help you or not.

    SWF is incredibly broken since it changes survivors into hivemind. It gives you tremendous amount of information completely for free and what's even worse it can give you 4 really good survivors in each match consistently. DBD is not even remotely balanced around SWF and what you want is to make solo like SWF. If that even happens each killer would needed to be buffed to nurse level otherwise nobody in their right mind would want to play killer ever.

  • I don't think that should ever become bannable. DBD is supposed to be competition for survival. Others can hinder or help your progress towards survival, it's part of the gameplay. They are your teammates as much as your rivals.

    If you hate it that much then play broken SWF where you'll alway get "optimal teammates" and enjoy easy boring games.

  • They probably can't resist the urge to ring their bell when they finally have one.

  • Whenever I manage to pull of lunge jumps over few specific pallets like on The game I always feel pretty knowledgeable.

    As survivor probably when running towards certain loop, stopping behind corner watching killer pass by trying to catch me off by chosing shorter path while I've already left in the direction he was originally following me from.

  • @DarkGGhost said:

    https://forum.deadbydaylight.com/en/discussion/comment/564683#Comment_564683

    How you know that ? And who say you will not escape

    1) 99% the last gen/s

    2) if the killer kick them go and M1 for 1 sec

    3) When you have the points you want or if the killer will kill your survivor just pop the gen and use the andrelalin

    4) Escape


    If that was the case survivors would do all last 3 gens to 99% and then finish one to maximaze points. But that doesn't happen pretty much ever. I doubt that will become serious issue.

  • Lately for the reason of BP far more people play killer. As a killer myself i very higly aprove giving survivors more BP since I had to switch to playing survivors since I don't want to wait 10+ minutes for a lobby.

  • Very nice change, hopefully more changes like this will follow.

  • No, Bill is original character with previous background so it was quite unfair not having him but legacy is just random cosmetic rewarding old school players for supporting DBD since beginning. The same goes for other exclusives.

    Most of them aren't even that good looking, most people want them only because they can't have them. And if everyone had them, nobody would use them since there are far prettier cosmetics out there.

  • Is it possible to make skill check wake up action be affected only generator skill checks and not all failed skill checks like healing etc ?

  • @Theluckyboi said:

    All skill checks, now you can also wake up with sabotage skill checks


    I hope it gets changed since it seems unnecessary considering all other options.

  • @DaS_only said:

    https://forum.deadbydaylight.com/en/discussion/comment/562505#Comment_562505

    sorry, but its a 4v1 game. U ARE depended on your team mates. Unless u play like a dick and dont do anything except searching hatch.


    Ofc you need them but you are not dependant on them. You can use other survivors to stall killer so that you can score more points and possibly escape. You are free to help or not to help them as they can help or not help to you. If they suck and you're the best of them you'll survive by hatch, if they are on your skill level gates get opened and more escape. DBD is about your survival, you get nothing if others escape so no it's killer vs survivors but survivors are free to help each other or not.

  • Suggestion: Killer can now repair broken totems by 3s channel.

  • Those are random names of mods and maybe even devs I think.

    Spine chill:

    "There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes

    Sassy for example was a mod on steam forums back in the day if I remember correctly.

  • I think people overestimate the dream pallets and underestimate the snares. I think giving him both wouldn't be such a big deal since he has snares baseline already. I'd love to see how it would work out if he had both.

  • You're free to leave ya know.

  • No you can use your traps either 1min into the match or once you hit someone since hits isntantly put survivors to sleep.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562801#Comment_562801

    I don't. I just think that 3 seconds is good enough that the VFX makes sense.


    Alright then. I found it to be good enough even with 5s to fulfill it's purpose. It just seemed weird to me that out of all people you would ask for such bad design change as removing the visal warning no matter the length of the channel.

    I'm certain that devs will make appropriate adjustments if it proves weak or even strong. This time they really suprised me with how well though out these changes are imao.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562787#Comment_562787

    And in all those scenarios, the 2 seconds become increasingly more important.


    But not even close to the power of instantly hitting someone without warnig. Power gap between instant hit and having to commint into a chase is still far too large. That's why I don't understand why do you consider 3s teleport close to power of instant hit.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562764#Comment_562764

    3 seconds->12 meters of head start->20 seconds for a hit (not taking into account bloodlust)

    5 seconds->20 meters of head start->33,333... seconds for a hit (not taking into account bloodlust)

    You think it makes little difference, but it actually matters a lot.


    Yes but you don't take into account other possible distractions. There could be windows around or pallets. Survivor can just sneak away a with UE or have SB. Many times you'll want to kick the gen first if it's close to beiing done and such.

    It ofc matters to spare each second as killer but there is incredibly great difference between instant hit and 20s+ chase if you manage to instantly find out which direction survivors took. I think that those 13s won't make as significant of a difference in most cases like the instant hit would have.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562732#Comment_562732

    Yet I'd already retracted my statement after being informed that the teleport takes 3 seconds, not 5.


    I don't think you should have since this 2s change makes little difference for your original vision. You wanted to get more from his teleport and teleporting 2s faster still won't be enough to get free hit on survivors so it only hastens the gen preassure Freddy will have.

    It makes a little better yes but not ever remotely as good as your original idea would make it. I wonder why you think that 3s teleport is so much better then 5s one to the point that makes to retract your own vision for this power. To me it was more like QOL change then anything after I learned it.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562725#Comment_562725

    No, asking for it to have more functionality is identical to saying that while it currently has some functionality, it should be better.

    Yet your idea that makes it better also makes it unfair. We don't know how good it is nor if it even needs to be better in the first place.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562713#Comment_562713

    Indeed, calling map wide teleport not having functionality is silly. In fact, it's not what I did. When you read what I wrote, let me know.


    Well you asking for it to do more even when it seems very powerfull is very similar to saying that it's lacks power to be usefull. I understand the want for powefull killer with strong abilities but you're asking too much.

    VFX blood is very needed, if it was not there it would be like getting hit by the generator itself just for working on it.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562695#Comment_562695

    What I'm asking is that a power with a 45 second cooldown (28,125 s with everyone asleep) should have a functionality beyond allowing you to teleport to specific (yet random) areas of the map. This is just the Legion all over again - a power that initially benefits the killer when used, but then leaves them in a chase where the survivors are in charge.


    45s is quite short cooldown and calling map wide teleport not having functionality is silly to me. This will be new best mobility power in DBD better then any other killer. No single killer is able to get across any map faster then 5s, yes you many use it only once but if you teleport to the right spot it can be game changeing.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/562647#Comment_562647

    Survivors get a 5-second warning and vanish before you get there, while also knowing for certain that you're now far away from the hook and they can unhook safely.

    The blood VFX needs to go.

    I think people misunderstand functionality of his teleport. It's not supposed to be free hit, it's supposed to be way to cross the map faster and put preassure on gens. Ability to cross map almost instantly to prevent gen progressin is far more powerfull then people give it credit for.

    To me what you're asking is like making hillbilly wraith like invisble and silent during his chainsaw charge. Let's just wait for the PTB and test how he is before making any more significant chages to him. Everything about his rework sounds amazing (at least to me), he may not be meta but he'll definitely be much better then he is now.

  • Any kind of judging is far to early to make. For me at least he looks sooo much better. He how has map preassure with his teleport, anti loop tools with dream snares and anti genrush tools with passive dream transition in his base kit.

    That's all components of high rank viable killer but we can't know until we test it out. He may be great or he may be mediocre but he's goind to be 100% more fun to play and to face against imao.

  • I love playing solo survivor. You're not depending on anyone else but yourself, you can be team player or try to outlive other survivors, you can enjoy tense matches with a lot of suprises and unexpected turns of events.

    SWF takes all feelings of unknown and incoming danger away, you know that you're safe since your teammates tell you where the killer is, you know your teammates are working on gens, you know other's perks, you know how good they are, you know EVERYTHING.

    I don't want to play as hivemind, I want to play as a survivor the way survivor is meant to be played. The feeling of furstration over bad teammates is a part of what makes solo survivor such unique and exciting experience.

    If devs ever bring solo survivor player's experience to the point of SWF that would make me never play survivor's side again. I love it the way it is.

  • This is really well put genuine feedback. I think you ideas aren't bad but I higly doubt that any of them will be implimented, ever. Even slight gameplay changes takes ages to deliver so these are quite unlikely to happen.

    It would be interesting new experience if they did thou.

  • Nurse without addons is perfectly balanced, it's a fight of who better predicts opponent's next movement and that is the most fun I can have in DBD.

    Only change she needs is large redesign of all her addons. They are the only thing that breaks her in the wrong way.

    (Btw I wish she had some kind of ultra rare addon to give her normal 115% movement speed but disable attack blinks)

  • If you look very closely on the crates you'll discover that they're full of cheese.

    in Secrets! Comment by Kebek
  • Obvious bait is obvious, please stop.

    Just looking at patch history proves that you couldn't be more wrong with almost all your points.

  • I'd rather get some new exciting second objective then prolonging gen times by this change. Holding M1 is kinda boring and even with this change gen tapping would become more common so not much would change.

  • I actually enjoy disscusions in after game chat with toxic players. They are always so mad about everything so I very gently explain them reasoning behind all the in game decisions and wish them the best luck in their next games.

    Sometimes when they're really hopeless I'll just pity them and move on. But overall I like endgame chat and toxic (for me quite funny) poeple just make my game experience better since I find them hilarious getting mad from such small issues.

    People who dislike the salt can just disable end game chat or leave pretty fast and the problem is solved.

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