It'll probably be a soon to be annoying "X bloodpoints" score event every Y seconds.
Because you gotta know you survived 15 more seconds every 15 seconds 😛
If I'm not mistaken (it's been a while since I've played a build with these particular changes), the points add up in the background and are awarded once you die, not at regular intervals.
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You know what? If it reduces killer queues, I'm all for the changes. Good job BHVR!
Survivor queues on the other hand might get a bit worse...
I was hoping they would also mention a reduction of the grind, although this should help a bit :)
This crow's coming out of retirement in a big way today.
They are going to have to do this at some point. By the end of year 4 the game will have over 100 teachables in it.
What a brilliant reform! **
Very nice change, hopefully more changes like this will follow.
Can't wait to see less suicide and disconnecting rates! :D
It'll probably be a soon to be annoying "X bloodpoints" score event every Y seconds.
Because you gotta know you survived 15 more seconds every 15 seconds 😛
This is awesome...
Time to do a victory dance:
Default dance plays
<333
Wait, you mean survival is no longer arbitrarily capped at 5000 instead of 8000?
Next you'll be telling me they're fixing deviousness between killers. Ridiculous.
@Peanits
survival offerings are now worth using again.
If I'm not mistaken (it's been a while since I've played a build with these particular changes), the points add up in the background and are awarded once you die, not at regular intervals.
@Peanits so why not change the bonus BP perks like Prove Thyself and Distressing to give the bonus points after the match?
You could also introduce items/addons for survivors that gimps their gameplay, but increase the earned BPs. Just like you did for a few killers.
Ah yes, finally i wont get just 12k bp for being chased by the killer all 5 gens and still escaping
Let's just hope it isn't like 10 bp per minute xd
11 per minute ok?