Top 4 Survivor Perks...

1. Object of Obsession: the strongest survivor detection perk. At the survivors will, enable wallhacks and feel entirely secure and safe on your gen. Know where and usually who is getting chased at all times. Begin chases from 32m away or even farther. You can mind game OoO similar to the way you mind game BBQ. The amount of mastery level play that gets layered on top of the game when you add this perk is incredible. Always see cloaked wraiths/tier 2 myers/ghostface/crouching pigs/tinkerers/insidious so you can never be snuck up on unless it's a tier 1 myers, in which case big brain survivors can figure that out by not seeing an aura. Know if the killer goes over to ruin at the start, showing you where it is. See where trapper places his traps and disarm them all. Pop hag traps to be annoying and strategic. Know if spirit is using phase walk in your direction. Gain massive sense of security at all times and make the killer feel extremely pressured and insecure just from your existence. if you can loop decently and arent afraid to engage the killer this is the perk for you.


2. Balanced Landing: better sprint burst except you're also allowed to use your sprint key at will. Regardless of that benefit, Every map has more than 1 high place to fall excluding only shelter woods. Nearly half the maps have a large amount of extremely safe loops involving high falls. The 75% reduction of falling literally unlocks these loops for your disposal. Rather than trying to avoid them, getting a glitchy boost you didnt want and taking fall speed reduction. Without this perks areas of the maps are locked out for you.


3. Borrowed time: some killers have no terror radius which negates the effect (which is bullshit). But this is literally essential in swf and in any match imo.... every killer tunnels off hook.. Every one.. And you know it. They just cant keep it in their pants.


4. Adrenaline: if you get tunneled boy is this the perk for you. The amount of moments you will live instead of die because of this perk is probably more than half your games. How about the simple fact that it promotes people to do gens especially when theres only 2 or 1 left to go and a 2 or 3 players are injured with sloppy butcher. Healing isnt that important, especially if the 30 seconds you spend healing is going to result in a 6 second chase before you get hit anyway. Those 30 seconds before the killer wouldve came over couldve been spent doing a gen. The time you waste healing through that sloppy butcher could be time on the gen, resulting in your free heal anyway. Adrenaline promotes good play so get used to it.

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