3 solutions to salvage MoM from the garbage tier list
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Idea 3 is a no. I don’t really like idea 1 and 2 either. I think it should become a self-BT.
Solution 2 would be good and keeping in mind that MoM is a obsession perk, then non-obsessions need to stun X+X times for it to proc.
It’d work pretty much like bt but once you got unhooked in the TR you’d get endurance.
For 15 seconds? I think it could be too much, imagine 4 running it or imagine it during end game.
MoM was wrong to begin with, a cash grab it needs to stay as it is OR be completely reworked to avoid giving a free health state
I’d just get the unhooker it wouldn’t be that bad.
It is so crucial that from day 1 it was flagged as OP and it got changed extremely fast, for BHVR times.
Free health state in a 4 vs 1 game are simply bad for the balance, it's good to have MoM disappearing out of existence or be completely reworked to give a different benefit, not this one
All those ideas are bad. Just fix protection hits to work properly and let MoM be off meta bodyblocker build perk. We don't need survivors to have meta perk giving them instaheal through perk easily like it was before.
That isn't always the smart move though, sometimes you need to down a person fast to put pressure on the team, sometimes you need to kill a survivor fast (dying light) sometimes the doors are open.
BT is already strong, no need to add another free health state. What would work better is for BT to work within 24 metres from the killer, regardless of the terror radius
I go for the unhooker at endgame without a problem, if you’re getting hit by bt before endgame then you’re likely camping and not pressuring gens.
I did, by simply explaining it is a 4 vs 1 game which means that 1 free health state to the team who already has 4 times the number of people of the single team cannot be balanced because it ends up powering the single 1/4 of a team at the same level to the single team for some time.
An exposed effect takes down 1 person out 4 in the team of 4 and it is usually something that needs to be earned with the exception of noed, which could even be taken out of the game as far as I am concerned since it is a pretty toxic perk
the fact that you do does NOT MEAN it is the correct play, I don't usually tunnel or camp and I lose many games for this.
You really cannot argue that sometimes slugging the unhooked to pressure the team can be the winning move, every high level killer does when it is required.
You can post some red ranks matches and show me how this tactic of always going for the unhooker works for you. I am curious
Oh yes they can. Protection hits are part of normal gameplay since you get BP for them but the perk doesn't get the stack so either the perk is bugged or protection hits are.
Whatever it is it needs fixing and after that they can easily increase protection hits area of trigger if they still prove to be inconsistent. MoM right now is horrible only because of the bugs. Stop trying to get your "free" instaheal back.
It was never supposed to happen in the first place to give survivors such powerfull perk without any real disadvantage.
Agreed, they are always trying to get second chance after second chance
I am actually not allowed to upload my gameplay. I still slug people.
You don't need to kill the killer, your goal is to escape and you have the NUMBERS to do that.
1 vs 1 needs to end up in a bad loss for the survivor (granted similar skill levels) and MoM denies that by resetting the chase one more time. It was a wrong perk to begin with, it was flagged as broken since the PTB.
It went live to grab some cash but it has always been a unbalanced perk
How do you not understand? Run = taking the killer's time WHILE the other team mates are doing the objective to leave. Which is equivalent to damaging the killer
If survivors are competent they destroy the majority of killers (again given the same skill level) with the exception of the killers who can end a chase quick.
MoM is dead, it can be better once protection hits are fixed but you will never see a free health state, until a new licensed DLC is released
eh, without me being able to see the evidence it becomes impossible to have an opinion on your ideas then
DbD already has additional health stattes on the Survivors' side. Hooks. In F13th, if the Killer catches you are dead. In this game, you get potentially 4 more health states than "normal gameplay". I dont know anything about Evolve though.
the perk shouldnt exist at all. its fine where it is
Let mom die
F13 cannot be used as an example since jason is trash in thst game, and I can speak from experience since I was one of the most successful Jason hunters in the eu server. ( all documented on my channel with more than 100 Jason kills uploaded and more than 500 total)
You are using the wrong game in comparison, f13 is fun for counsellors and bad fir jadon
I do love the idea of giving Survivors a perk related to pallets, Killers have several perks related to destroying them but Survivors don't have any for using them.
Idea 2 might work but like a previous person said it is an Obsession perk. Lets say at Tier 3 the Obsession needs a total of 3 pallet stuns but the non Obsession needs 4.
But this also puts the number of pallets in a match into the idea. If all 4 Survivors have this perk then only 2 MAYBE 3 but probably 2 can get the perk to activate. Now that is the same problem current MoM has, not being able to activate it and then the perk turns into a selfish game of who can waste pallets the fastest and forget to actually play well. That would benefit the Killer only, especially if they can't get a stun off and immediately go find another pallet to try again.
I think the best solution is either a rework or change the Protection Hits to 2, then you can get hit while someone is on their back or get hit trying to unhook and both of those are pretty easy since they can be done within a short amount of time.
Another suggestion is maybe add in the possibility of a Protection Hit OR pallet stun. You still need maybe 2 or 3 tokens but giving Survivors another option to get them could help.
Oh I see where is your problem. You think this game is supposed to be like F13. Luckily no, DBD is very much different and survivors (skilled ones) are still the power role.
There are just a few killer perks that allow instadowns and they all have very easy counters and are extremely luck dependant and not even 1 of them is remotely close to power level of old MoM that was multiplied by 4.
Devour hope-break the totem
Haunted grounds-don't break totems and if you do just hide for 1 min
Noed- break all totems or evade killer after the gates are powered and scout for possible new Noed's hex until you break it
Iron maiden- meme, good luck finding anyone use it
MYCH- hide after you unhook, you have far more time then you need to do so
Rancor-use lockers and don't ever expose yourself during last gen to be done and after it
None of these have such massive impact onthe game unless survivors are potatoes and run at the killer while their effects are active.
And survivors have far more then enough perks/items that allows them to gain multiple health states like flaslight saves, instaheals, BT, DS, Dead hard and so many more.
No that's incorrect, on f13 given the same skill level 3 counsellors have an almost certain victory if they decide to kill Jason.
And Jason cannot do much about it, you can kill Jaron 70% of the times with a good team of just three people, so f13 is stupidly unbalanced