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KatsuhxP

KatsuhxP

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  • @HellDescent said:

    I am slowly losing my sanity of how obnoxious he is

    Simple: you don't xD

    Jokes aside, there is no way currently that I know of. You could deactivate the sound of the game in the soundmanager as long as you wait, you could also activate background mute and just watch youtube while you wait :D

  • @Libervita said:

    After you massively buffed survivor abilities and heavily nerfed killer capabilities...

    After making it so that killers struggle to cope unless they specifically tunnel a single survivor...

    Now, survivors have gained even more new abilities:

    Invincibility that can be obtained and used anytime, anywhere.
    Total invisibility that can be obtained and used anytime, anywhere.
    Invincible portals that can be used anytime, anywhere.
    Instant healing that can be obtained and used anytime, anywhere.

    And let's look at what the killer has:
    Useless bottles that inflict a brief slow.

    It’s truly amusing. You really ought to just have AI killers—that way, you can finally perfect the game you love so much, where only survivors can win.

    Honestly after playing yesterday for a few hours straight:

    None of those effects is a bad as the invisibility, I found out by now that you can indeed still hear where they go and see grass movin, but I really don't like playing spirit xD

    Also @Aven_Fallen is right, after you found out what it even does it's actually pretty nice :D

  • @ElioNaviVT said:

    He gets spikes way to often hes they need to have scrap piles more spread out and he shouldnt be able to grab spikes from hook for free it should go on a timer like if it was sabotaged anddd he moves way to fast in his OE not to mention he can snipe across the map like its nothing trajectory speed needs to be reduced there no reason for it to be a huntress axe with 10x the speed

    https://deadbydaylight.fandom.com/wiki/Anna

    https://deadbydaylight.wiki.gg/wiki/Jason_Voorhees

    "10x speed" actually 5%. 40 m/s per second reaches huntress hatchet fully charged and 42 m/s jasons spear. Also the timer is exact as long as a sabotaged hook, so 30 seconds. Also huntress has 7 hatchets, why would only jason not be able to get as much mid chase, besided the fact he has to give you more distance to do that everytime he misses and can exhaust his ressources around the loop if he doesn't go into oe.

  • @Goblin_BHVR said:

    You’re invited to The Black Banquet, a new event where – over a two course meal – you'll gain delectable effects that’ll help you complete your objectives in the Trial. 

    https://us.v-cdn.net/6030815/uploads/SQ4KG4XCH7M7/survivor-startmatch.gif

    The Main Course begins promptly at the start of the Trial. One of three meals is randomly chosen for the Menu of the Day, defining that Trial’s effects and kicking things off with a Global Effect for everyone. 

    https://us.v-cdn.net/6030815/uploads/RL1O3U4UFQBP/survivor-grabmorsel.gif

    During this course, Survivors can collect Morsels from Dining Carts. 

    https://us.v-cdn.net/6030815/uploads/HRS0EIGUSP69/survivor-eatmorsel.gif

    Eat these for a small, personal effect, or work together to fill a Banquet Table with 4 Morsels, and you’ll trigger a stronger Banquet Payoff, affecting all Survivors. It pays to lay out a feast! 

    https://us.v-cdn.net/6030815/uploads/25VN2XK0MKUR/survivor-fillbanquet.gif

    On the Killer side, use poison to make easier prey of Survivors, imposing a stamina gauge to their sprinting and making them cough. 

    https://us.v-cdn.net/6030815/uploads/F0VL2L6IT7GV/killer-poisonsurvivor.gif

    https://us.v-cdn.net/6030815/uploads/31FW3GGU8TAX/survivor-poisoned2.gif

    Poison can be thrown at Survivors as a small AoE, or applied to objects like pallets, gens, and even the Banquet’s own portals. 

    https://us.v-cdn.net/6030815/uploads/2VPULPPMJWJA/killer-poisondiningcart.gif

    It can even be applied to Dining Carts, secretly tainting their Morsels for a time and preventing them from filling Banquet Tables. 

    https://us.v-cdn.net/6030815/uploads/ZTLS14IHM84K/survivor-poisoned.gif

    Once 4 gens have been completed or a single Survivor remains, it’s time for the Dessert Course. 

    https://us.v-cdn.net/6030815/uploads/2NVKQB0CML3A/killer-eatdessert.gif

    During this course, the Global Effect deactivates, Morsels can’t be collected, and Killers can’t use poison. Instead, both roles can interact with Dining Carts or Banquet Tables for a random buff, like Elusive for Survivor or Undetectable for Killer. 

    Want to learn more about The Black Banquet’s tasting menu and each dish’s effects? Take a look below for a full breakdown! 

    https://us.v-cdn.net/6030815/uploads/8JEY1HY9UM7M/dbd-sushi-ingameevent-infographic-16-9.png

    Well that's good to know what the poison even does. I realized that it slows people down, but at so random timings that I though they are bugged xD

    Also as a feedback, I honestly feel like it's not worth poisoning any carts it just takes time to heavely. I rather chase as fast as possible and try to defend gens :D

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092668#Comment_4092668

    The game isn't stable enough to not have support for leaving the trial early, as Abandons have proven. It does way too much to waste your time. So to counter your point, the game still allows you to lay on the ground doing nothing for 5 minutes. The game still allows you to be hard tunneled out without less than 10k BP. The game still allows the right builds and the right Killer powers to combo together so that you make no progress. And those are just a few issues on one side of the spectrum (which you also touched upon).

    The issue with not addressing player fatigue is that that attitude of "if you don't like it, then go home" never leads anywhere good. It's not like DBD is a small friend group or a club—it's a massive IP that is always trying to bring in new players. If they're introduced to a meat grinder and told to suck it up, they will leave and we keep seeing that be an issue.

    DCs wouldn't improve the game by any measure, really. They wouldn't solve core issues or fix bugs. It's more that they offset bad scenarios and spare players' time and energy. They also have the side effect of keeping some of the worst playstyles in check by punishing those players with a lack of engagement. On top of that, unlike the current system that locks players out of the queue until they've served their time and doesn't back down on that time until they've played 20 consecutive trials (which is a significant amount), it also keeps the matchmaking moving. Currently the game tells players: you can deal with it or leave. And if you are dealing with it but you have a bad day? Get out. And if you've cooled off and come back 3 months from now? Sorry, you're still in jail.

    To me, that is much more unhealthy and downright unusual for the game than just throwing in bots that we already have. I have never seen any other game be this strict, let alone one that isn't ranked or evenly balanced.

    Look people can annoy each other on both sides, killers can stall for ages in theorie and survivors can legit complete all gens in it feels like 2 minutes. Those are specific combos that allow you to do this, but they are not the usual case. While I agree that slugging is a waste of time I don't think being hardtunneled helps your example because you're are out of the game as fast as possible then - only having 10k bloodpoints is not much that's true, but honestly whatever? You get so much bloodpoints over the time that that's not even a factor to balance around for me. if you ask me you could give them 40k instantly, bloodpoints don't matter for the gameplay anyways as long as you have perks and addons.

    Keeping some of the worst playstyles in check... yeah and legit everything else like we've seen before. We had times without penality, people just left because they got downed first, found first, couldn't complete the gen in your face, keep you around the hook and demanding a free unhook, letting themself getting downed at the top of ironworks of missery with boil over and then complaining that I slug them and I could probably still talk half an hour about the absolutely pathetic reasons people leave matches in this game. As sorry as I am, people in this game are simply not as reasonable as you seem to think, they would never use it only in appropiate cases but 90% something that's ether their fault, doesn't make sense at all or because they can't stand losing.

    I can agree of maybe reducing the games needed to reset the penality time or making it so the timer starts directly, but I simply don't want to accept people that leave because of reasons like this without at least wasting their time as much as they do for others (I think you also kinda forgot that a match that ends halfway because of a random dc also wastes the time of the others).

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092426#Comment_4092426

    Those are issues with the game itself. I don't think the quality of matches has improved since the system has tightened up—there's just less bots.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4092519#Comment_4092519

    It's a band-aid. Hook suicides were not a common thing prior to the "perk shakeup" years ago, which shifted the game dramatically toward Killer. There is a failure to mention that players give up most often when the odds are stacked against them or when they're fatigued. Doubling down on punishments in that case only makes the problem worse.

    People in dbd are always complaining at any point of time, that's one thing I learned and I'm probably not much better (to be fair, I never leave games so in that case I won't back down :D). Also do you really think that this would make the game any better? Do you really think playing the game halfway to 2 gens down and then having the killer leaving would make it better? Or the sable goes down first, "oh well we are only 3 people now - uhhh 2, oh well I'm alone now...". Taking away the penality won't help it in any way, there's a reason why most games have one for that if they don't let a new person join after a dc.

    I just don't see what could be desirable about having people leave matches random that ether ends the match or just deletes your chance of winning completely.

    Also to the lower part even tho it wasn't for me:

    People always have to assume that they won't have the best chances possible. Both sides can stack perks that just destroy you together, if they also use a good killer or map and are playing good you will just lose. Giving up because of something like that just feels like a child being mad not able to win.

    And if you're so fatiqued that you don't even want to play the game anymore... just don't, you're just bothering yourself and others with that. Just take a break, play something else, maybe get a coffe - but that, that just doesn't help anyone.

  • @UnicornMedal said:

    The DC penalty harms the game more than anything. It shouldn't exist.

    Otherway around, dbd doesn't support backfills. People already leave because of any random reason like going down first, getting hit by a hit they didn't know is possible, standing up on the wrong leg and so on - those people would be muuuuuch more present if it didn't exist and even more people would do it.

    We would just end up with matches that were never finished because any of the sides end it for some random reason before.

  • @Lane_Frost_03 said:

    I am writing to share feedback regarding the current balance state of Jason (The Slasher). In his current state, his kit feels completely overtuned and takes away the fundamental tracking tools survivors rely on to play the match.Here are the specific areas that make him feel completely oppressive to play against:Lack of Counterplay During Repairs: Because Omnipresent Evil removes his terror radius and red stain while granting a massive speed boost, survivors have zero early warning signs while working on objectives.The Jump Scare Breakout: Exiting his stealth phase by instantly shattering nearby pallets, walls, or windows creates a completely un-dodgeable hit scenario. Survivors are actively punished for staying on a generator, even if they are hyper-aware of their surroundings.Oppressive Tracking: Allowing his stealth mode to actively track generator progress cues completely removes the risk-reward element of a stealth killer losing their targets. He can map-pressure objectives too easily.Overtuned Add-ons: The "Silver" rarity add-ons, specifically Deputy's Badge, allow him to passively regress generators just by passing them while invisible. When stacked with current meta-regression perks, it makes completing a single generator nearly impossible for an uncoordinated or Solo Queue team.

    Hey at least you didn't want his spike nerfed, for some reason a lot of people say he can spam them too much or that he reloads too fast compared to huntress or trickster. Don't really understand that logic because huntress has 7 hatchets and trickster what now... 30 knifes of something? xD

    Ah forgot the reasoning itself, jason only has one spike and has to go out of his way to get them - so I think that's fair :D

  • @Jarred2504 said:

    Saying this in a completely unbiased way. On PTS I had very little experience with Jason and actually first agreed with some players thinking "Yeah he's gonna need a nerf before launch" but after being able to play both against and as him more on the regular game no he doesn't need nerfing to please the bully SWFs.

    For once in like 4 years those at BHVR actually made a killer almost perfect on its release, the perks are decent and all have good uses, though I think that Scared to Death shouldn't be a HEX perk. I also think there should be a small increase in the scrap piles on some larger or more complex maps.

    But as for nerfs what the hell is it that needs to be nerfed? You mean being able to counter some of the pallet looping meta? That seems to be a goal for BHVR with some of its recent killer designs. Maybe getting a free hook spike every time he hooks a survivor is understandable, perhaps that should be made an add-on rather than base kit. And that reminds me, his add-ons some of them are surprisingly pretty good while some are of course garbage or too high of tier for what they offer.

    His ability to kill survivors who have been impaled with spikes seems to have gotten some survivors mains a little heated (and not just from his mori animation) this makes him the 5th (I think) killer in the game with an ability to kill survivors, the others being Pyramid Head, Myers, The Lich/Vecna and The First. Seen some claiming that should be toned down on how he should be able to kill though none have provided a real valid reason, most reasons/excuses just being in summary his design hurts their loadouts and they don't know how to crouch or dodge. Most valid one I can sort of side with is some comparing his spike throw to The Huntress and should have a range nerf, however I still disagree and think that's just coping from some. If anything I think the ability to stick survivors to walls needs to be tuned a little to where they can be stuck to other various props and not just flat walls as I've already seen and experienced a number of incidents where survivors hit with spikes were knocked against props and items such as boxes, rocks, cars, vault points and they weren't stuck to them. If gonna get the most out of this killer's design they really should patch that so it applies to more objects than just solid walls.

    If anyone killer or survivor main can provide some good arguments with proof on why Jason needs to be nerfed in any way I would like to hear them, but I don't see anything really wrong or OP with this killer and think whoever has been designing some of the killers' abilities at BHVR lately deserves credit.

    You're talking against a wall sadly, at the same time I'm at a 34 games winstreak by now with hatchescapes so I don't know. He will probably get a nerf to his movement I assume, but I hope they let his spikes alone, because they are great :D

  • @GentlemanFridge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090376#Comment_4090376

    Afaik, broken hooks repair themselves after 30 seconds or so. It’s just that you typically won’t notice, cause you’ll be long gone by then.

    You mean normal broken hooks? Yes I know, I just meant that they won't respawn instantly because of jasons power then. The ones that you used to reload do that, that's why I said it like this :D

    The dbd-fandom says 60 seconds till they respawn, but I don't know if it's true xD

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090448#Comment_4090448

    Ah, Apologies I did not realize how new you were to the game I had written my previous comments with more experienced players in mind. I'll try to explain why your wrong, please let me know if there's any terminology you don't understand. Please however let me know if you are a more experienced player and simply forgot how being injured works.

    So… to start with the reason why you can't just crouch behind a rock is because after being unhooked you are in the injured state and make a lot of noise. While you could then say just run iron will, his popular and broken add-on the sauna rock disabled iron will. Likewise many maps and hooks will have areas where there's no cover and no way to really hide given the blood trails and scratch marks one would leave behind and as established crouching does not get you enough distance to get away and you would instantly be heard thanks to being loud from being injured.

    Second, survivors can't spend the entire game not doing gens and while dracula and spirit have their own things, they aren't nearly as strong. Dracula has a long and very obvious time for survivors to react and he can't see survivors while in bat mode and spirit has directional audio ques. Jason has neither as his is a global effect and as such there's no real counterplay besides do nothing and be bored until he decides to come out of his unlimited power. Thank you for mentioning spirit by the way as a comparison, she at least has a power gauge to help balance her, Jason has none. Seriously I can't stress this fact enough, no other killer's counterplay is to do nothing for the majority of the match. That is insane slowdown for free and that's before adding in perks and add-ons.

    Third, the windup matters a lot. He's faster than huntress and all the ranged killers due to his haste and in addition having a faster windup speed means he can zone and catch up faster than any other ranged killer in the game. This means several things. First being that in chase if the survivor reads correctly the Jason they are still punished as he is much faster than other ranged killers and will be able to get m1s the other killers would not be able to get just by walking around thanks to his fast speed and if not an m1 then easily able to get a m2 thanks to his low wind up time. Finally Jason does not really need to reload like huntress. There are so many scrap piles and hooks on maps that he will always have a quick and easy way to reload and not lose any distance in chase. Huntress has a long animation and is a 110 movement speed killer. If you manage to juke her enough that she runs out then you will more or less win the chase and get away or massive distance. Jason has none of this and just needs to be in the same area as a hook or scrap pile. His animation is quick and as far as I can tell does not slow him down in any real way.

    The boost being gone matters a lot since again because Jason is a 115 movement speed killer he can easily catch up to m1 range, throw you into something and then doubletap you within a second or two. Other ranged killers this would be much riskier but Jason is faster and thus has minimal to no risk for extremely high reward. Likewise he can simply throw a survivor into a deadzone or in many cases back down into basement by camping the top of stairs which is also an easy way to get an instant down and quite frankly the argument of he's allowed to be broken and impossible to win against on some maps is not a great argument.

    The information from his jumpscare/ominpresent evil matters a lot. This cuts down on time that killers need to look for survivors. There is a reason why Lethal Pursuer is one of the best perks for killers due to the fact it shows where survivors are at the start of the match. By spending more time applying pressure to survivors it makes everything the killer does more effective.

    My problems with him comes from the fact he more information than any other killer in the game, he has an insanely strong projectile that is better for getting downs than springtrap or huntress, he's impossible to beat if he tunnels, and as has been talked about many times so far his only 'counterplay' is to do nothing and just wait around for awhile until the server closes. In short, he's oppressively boring to play against which is unforgivable in a game.

    Bro I have almost 3600 hours. But I realized now that we won't come to a conclusion we both agree to, so I just end it here xD

  • @Xxjwaynexx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090394#Comment_4090394

    2400dpi is diabolical lmao. I learned my nurse way before I touched huntress at 2300, but then I found hunty and now I hover around 900-1200 dpi. Dann you cooking with Jason bro lol I'm hovering around 63ish but that also due to me allowing teams to leave when I know they're new etc. my win rate however with him is 83% currently on a 10 game perkless win streak first couple matches I played him had no clue about his power or anything. (Not that they mean squat).

    Are you more consistent at the higher dpi or the lower when I started learning years ago I followed Ralph and Coco heavy and barely caught Robo before he left.

    2400 is nothing, I have muscle memory for 2400 (basically everything especially ranged killers) and 4000 (blight, hillbilly, chucky and so on) at the moment. My old was 6k where I played mostly blight. With 900-1200 I couldn't play, this is way too slow for me :D

    I didn't lose a single of those matches, the first two of the 30 where actually the first one a disconnect and the second a game crash. The 28 after that where mostly 4k's sometimes a hatch escape - so in theorie I'm at a 28 streak with hatchescapes allowed. But I also use ruin, undying, bbq and bamboozle with the iri that reloads at vaults and kicks and the one that lets you kick gens in omnipresent evil.

    I am more consistant with 2400 which I would consider slow xD

  • @Mooks said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090434#Comment_4090434

    its a two man out so this match would be called a draw by most. They might have misplayed in the early to mid game or they did the best they could in this situation, we really don’t know what lead to this situation and if the killer player may have forced the 3 gen from the beginning, while the other 2 survs ran into it to try to break it. One possibility of many. Might very Well be soloq/2 man swf


    thing is.. from the description given the remaining two survs did what they needed to do and succeeded and we don’t have enough Info what the killer could have done to overpower them. I just wanted to point out that this win/draw was definitley not just given to the survs, they had to play around the 3 gen and finite (which i learned is different to limited?) pallets

    I see what you mean, it just sounded like they didn't make them have that situation themself. Also even if he would have forced the 3-gen they would have misplayed, usually you would try to break it even more agressive then - otherwise you would make yourself lose in many cases

  • @Murderchan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090432#Comment_4090432

    Yeah they had a ton of pallets to make chase impossible, and they hard committed to the one. It took them forever, but there wasn't much I could do. I didn't even KNOW you had a limit until this game. It was especially soul crushing because I had to chase several of them away to before every hook, and the last two knew there was enough pallets to kill any chase quick enough to get that gen. I think they were a swf 😩

    They just added it 1 or 2 years ago I believe, you have 8 regression events (ruin is not included I believe), then it blocks off. Also what map was it? xD

  • Yaaay, finally I can be huge hairy man and absolutely destroy doors xD

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090417#Comment_4090417

    He uses his ability to return to hook in a matter of seconds, if the unhooked person crouches they are not far enough away to get anywhere and if they run then sure it could be a 50/50 but either way the unhooked person is still likely within sight of the hook. Similarly the 'advice' of don't do anything ever besides crouching is just a prolonged way to lose the game and incredibly boring.

    Doctor can only static blast every every 45~30 seconds if I recall correctly and has very obvious counterplay of lockers or just not being in his terror radius. Jason not only ignores lockers and every stealth perk and resource survivor has but more importantly can act on his information instantly. Doctor still has to go to wherever people scream at while Jason is already there. That is why his information is dramatically better. He also has no real way to tell when he's nearby unlike doctor so again the 'counterplay' of do nothing the majority of the match besides crouch is not a real solution here.

    There are so many scrap piles and hooks that you won't actually have to go out of your way the majority of the time so that's a moot point. Also his chase is not the same as huntress. Huntress is a 110 movement speed while Jason is 115. He's able to zone dramatically easier as his wind up is significantly shorter than huntress. His haste lasts for 25 seconds after jumpscare which means he's practically speaking always a 115 movement speed. And as for your counter examples of other ranged killers, none of them have Jason's level of free mobility and free information, if Jason's spear was his only power then sure you'd have a great point but it's not and thus your point is moot. Also the spear does not give you more distance because his attack cooldown is incredibly short and he can throw you into a wall which negates all of the boost.

    While I respect the fact you have taken time to write this comment it's clear that you need to do more work in understanding the simple fact that Jason is horribly unbalanced in his current state and is easily an S tier killer.

    I agree that it doesn't help if he's instantly back at the hook but I don't know how your eyes work but literally sitting behind a rock would work for him to not know that you exist. As long as the person that was unhooked crouches behind a nearby rock not moving and the other person just rans or stand there you have succefully taken the aggro. As soon as his oe ends you can just run away behind cover and you're good. He could still hear or see you, but at the point he's not on top of you and you didn't get surprised and it's pretty likely that he will chase the other person.

    Those information you're talking about could you also get by looking around. People behind a rock crouching won't be screaming anyways, people running would you most likely also see by just looking around after appearing again, people at gens and totems you can even hear if I remember correctly. His screaming alone is not really information specific to him. What you could say is that you're able to move quickly around the map to get these but you know what? You can also get those informations with dracula and sprit because people crouching at rocks are not detected anyways and you can also hear them in both cases - the only difference there is that you can't see people walking but even them you can hear in theorie. I guess the point with the lockers and stealthperks is something, but why even bother with that if you could just crouch?!

    His the windup of his spear does not matter at all. I can also threaten you with a hatchet not charged, and you know what? You also can't instantly throw with jason, he also has to wait a bit - because of his smaller hitbox it's even easier to miss shots like this. Also he walks 3.2 while holding his spear, so his 4.6 don't matter at all for that. Also his reload still makes him worse than huntress or can he throw 7 spears without reloading once?

    As of the ecample of the rangekillers, those where purely for being able to hit you behind a palette and being 4.6, all 3 of them can even hit you behind the loop. Also the information from jumpscare doesn't help you chase, also his mobility doesn't really make him any more op than any of those 3 (maybe artist, because you have to setup). Oh while we where at zoning above, pyramid head is a monster in that too, so it's not even unique to huntress and jason - you can litterally hold the line with him and block the palette because the survivor will never step over it, it's even easier now with the new speed of his attack.

    I can't say anything against the boost being gone if you're thrown against a wall, but how often does this happen if you not on a indoor map that's generally bad for jason? So this does not even matter in 90% of the cases, even less because he has to reload in some way so he wastes time yet again. The attack cooldown is also something I guess I can agree with, but I don't think it's worth the extra distance of the speer after which you still have to reload.

    Basically all of your problems come only from the infinite duration of oe because in chase he simply is not as good as you believe, his information are also not that insane and I won't go down from this opinion. Your crouching would also be fixed that way, or you just look around and start being aware where he could appear - then you can also just chase against him and even bait him to jumpscare at specific palettes.

    I don't understand how you could ever compare that to a nurse or blight (which you did by calling him s-tier) even tho a simple rock can already make you cry lol.

  • @Mooks said:

    you are not supposed to win every single game and it does Sound like the survs did actually have to put in effort to win this despite being 2 down and it wasnt the game that was giving them an out just because?

    Like.. 1 gen to go and access to limited resources (pallets), and they had to not be downed quickly right next to the gen? Am i missing something that says you should have won this?

    Well in general the survivors heavely misplayed too because they 3-gened themself lol. So if you want to come with that argument then both shouldn't have won that :D

    Well dbd is almost never played perfectly so it doesn't matter in the end.

  • Then your only chance is to stay there and defend them without commiting to a chase really. Without the mistake of a survivor you won't win that (if your wincondition is 4 kills) really. If you want to take your chance you can also follow him crossmap, down him and tunnel back with xeno to stop the door from being opened - that is of course also depending on survivor mistakes.

    (That's what I would tell you)

    Besides that, I've never hit the limit at a 3-gen gen ever. In general just really rarely at all - I'm impressed by that :D

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090396#Comment_4090396

    Except people are avoiding taking aggro because of how broken he is. And this does nothing to solve the fact he can easily ignore anyone trying to take aggro to tunnel someone out. He needs moderate nerfs to how he works. He should not have better information than doctor, a better projectile ability than huntress, and be able to travel around the map better than ghoul.

    He can't know who he's seeing in oe, so he can't tunnel with it really if survivors decide to let the unhooked person hide and the unhooker takes the aggro by running around. also his information are not better than doctors (the range is 16 meters of his jumpscare, doctor at least 40), his projectiles are kinda like huntress hatchets with the downside you have to go out of your way to reload (and a smaller hitbox btw) and you only have one and his ability to get around the map fast is not that unique.

    His pure chasing is the same like huntress with the ability to actually throw over rocks (at least some of them), he is 4.6 if he jumpscared you before but even that is not really insane because there are a few 4.6 killers that can hit you dropping palettes and are 4.6 (pyramid head, dracula and artist if played over corners, just to name a few). The pushback of his spear actually gives you more distance after a hit I believe so it's even better for you.

    So the only really insane things about him are probably oe and some of his addons. There is really no reason to be so scared being chased by him that you let him tunnel someone else instead.

  • @TheGoon224 said:

    I am mainly talking about licenses that realistically could happen either due to the license holders being too stingy or literally just because the character that you want it’s just out built different, or maybe the license in general just sounds completely ridiculous in the context of DBD. That’s mainly what I want to talk about here so if you just have a license that is just you know way too out there go right ahead and say it I don’t judge. I wanted Godzilla in for a long time. And honestly, I still Kinda do. ( primarily either Shin or Minus one Godzilla)

    Hagrid - doesn't make sense at all and will never happen, but I find the scene with the lighthouse funny where he just rams through the door to get in xD

  • @AlwaysInAGoodShape said:

    It has definitely occurred to me that the current Jason implementation is very similar to what the Michael Myers gameplay will look like in the upcoming Halloween game.

    While Halloween built their entire game around this gameplay mechanic, of being a Myers who can disappear and reappearing from the fog to to get survivors as the slasher killer he is, DBD, though Jason has single handedly destroyed a lot of the novelty around the current vision of their Myers' gameplay through the release of Jason with his current gameplay mechanics.

    Although DBD cannot entirely replace all the gameplay a game like Halloween has to offer, just by releasing a killer with similar gameplay mechanics they are showing who is still in charge of the current Asym Horror genre.

    It hasn't been the first time they have done this. Deathslinger definitely was the same flex they did to the Fisherman from Hide Or Die

    What do you guys think about beHaviour's current humiliation ritual they put all their failing competitors through?

    https://us.v-cdn.net/6030815/uploads/25H88JALO8EH/image.png

    But the friday the 13th game had this mechanic first as far as I know, so if even the halloween game uses it randomly and bhvr just stays true to the license or am I wrong? Although that doesn't matter because I believe the friday the 13th game and halloween game are from the same developers xD

  • @Xxjwaynexx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090342#Comment_4090342

    This after spending an ungodly amount of time with huntress, I can attest that throwing a hatchet across the map at an unhook is just muscle memory at this point not to tunnel necessarily but for a cross map or easy injury and pressure.

    As far as Jason goes( all my matches are perkless) the only major issue I have is with him is OE has no timer he can stay in it indefinitely while most other killers have a set time. His spear is less forgiving than huntresses hatchets that I can see especially at pallets and hitting over objects seem very easy to crouch or dodge due to the hit box not being a sphere. However they are by far the fastest as far as charge and distance it can travel. All in all he needs some number tweaks for sure, maybe a 6-9 secs on sauna rock maybe, and a fixed time to be in oe that way the power feels like you have to prioritize when to use it vs just spamming it whenever with no downsides.

    In my matches that I've played with the punish for teleporting around the hook works and seems fair, the problem is that you can just wait in oe until the unhook occurs. He's definitely a hyper tunneler and I can already see the skull merchant effect creeping up with the dcs. He is a new killer and as time goes on people will get better and better against him, "huge" knee jerk nerfs aren't gonna do the game any good for either side and neither will leaving him as is.

    I see what you mean. Staying longer in oe is also just useless often - at least I can't remember a time where I stayed in for 1-2 minutes and actually found someone that way, so they can also limit it. I mean it only has 12 seconds cooldown anyways, I think that's lower than dredges even tho it's worse xD

    Oh also I have a 83,33% killrate. While I'm sure that it will go down at some point when people find out the counterplay, I also think it wouldn't be too bad if it makes the people happy to weaken him a bit. (Funny thing about this quote is that I usually play with crossair and 120 fps and the same dpi of 2400. That score is on a gaming laptop on 60 fps, without crossair and a cheap mouse without a way to change dpi xD)

    13302.jpg
  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090369#Comment_4090369

    I actually didnt know they immediately respawned when you went into his power. My bad on that. I just Assumed they didnt stay when grabbing them in chase.

    As far as I know they only respawn if you reloaded with them. Normally broken hooks stay broken even then. It's a very nice trick with him :D

  • @Skeleton23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090360#Comment_4090360

    It's fine when ur outside chase. But dearing chase you want to avoid taking from ur Hooking spots. The hooks take just as long to respawn as ur regular spikes do.

    This was something that hurt me when I was playing as him and wanted to point it out

    Even inside chase it will help you. You lose distance anyways if you waste your spike and to reload you have to go out of your way to reload anyways. So most of time you can also just go into omni present and follow the survivor again while reloading. Because of the distance survivors get through your hit this works even better if you got the first hit.

    Also as far as I know you can also use the hook to reload, down, go into omni present evil and teleport to the palette again - this should also respawn the hook instantly and it doesn't really waste that much time compared to the way you have to take in chase (and maybe let the survivor run away) to reload.

  • @Skeleton23 said:

    Don't use ur Hooks as Spikes until everyone is on death hook or ur chasing someone on death hook.

    Use ur regular Spikes or the Hook Spikes you get from hooking survivors.

    When you take Hook Spikes from ur hooking locations. Ur actaully Sabotaging ur own Hooks so when ur ready to hook the survivor ur now left with having to take them to a much further away Hook or leaving you without a way to Hook the survivor. Which just wastes ur own time

    So wait until much later when most survivors are on Death Hook because when you hit them with Hook Spikes ur able to mini Mori them regardless if you pin them or not. Plus it gives you more Spikes later when you really need them.

    I hope this helps some people out.

    What about reloading in omni present evil? You can do that on hooks as often as you want. Also they respawn relatively quickly and most survivors run away from the broken hook anyways.

    So while it makes sense, it's also way to save how you play that in my opinion xD

  • @Murderchan said:

    I just had what I feel like was an impossible situation, and would love to know how to deal with it in the future. Essentially, the survivors were down 2 and had 1 gen left. They hard committed to one, and I eventually just got blocked from regressing it anymore. I assume they were in a swf, because the minute I committed to chase either, the other would immediately come behind to start repairing it. Neither of them allowed me any sightlines for a tail attack, and they had enough pallets to eventually stall until they could fix the gen and get out. How do you deal in a situation like that, where they just have the resources to siege a stalemate?

    It was a 50/50 split where just nothing could happen, but its kinda frustrating that despite putting in time and effort, the game will just give survivors an out. I'm trying not to fall into a mental pit trap with it, but I don't know how you approach that and come out on top. Thanks in advance!

    Did you have a 3-gen at the end or did you have 2 next to each other and another crossmap?

  • @ShanoaLegendaryPlz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090342#Comment_4090342

    The thing is hes either chasing someone alredy, or goes into omnipresent evil to look for someone and since everyone ends up crouch walking the only noticeable action is someone being unhooked, which he can go back to very quickly and alredy line up a shot.

    Yes that's the reason I go back, otherwise would I prefer to the defend gens. I don't really know how you would fix that sadly:

    I guess the other survivors could run or stay on the gen to take the aggro, jason could also use bbq - the problem with that is just that if I don't see anyone with it I assume that they are already close and start looking around. So I'm camping again

  • @ShanoaLegendaryPlz said:

    Currently since his release I'll admit that over 90% of the matches against Jason players involve him camping players on hooks in some form, either sitting in the omnipresent evil and waiting, or pretending to look for someone and then teleport back to the hook he is almost always there to throw something at the unhooked/rescuer in nearly every round. Has anyone else experienced this or is it just on my end?

    Because with kaneki he could afford to fly around the map to find someone instantly and either begin chasing them or fly back to the hook as soon as the notification appears, but a ranged killer with high mobility power on a tiny cooldown, it seems very common they tend to not find someone fast enough or just like protecting hooks from afar.

    I mean throwing at the hook after or while the unhook is pretty normal for me because I played huntress before and it's a great crossmap-chance to take. And while I don't tunnel directly with him because it's so easy, I do it because I don't find anyone before - it does feel a bit stupid sometimes, but it would also be stupid of me to not do it if no one is on gens xD

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4090262#Comment_4090262

    Wow really? No wonder I see ruin so often then, that's crazy good!

    Yeah I've been bringing counterforce builds a lot more in solo Q because of it, they must hate me so much (I often die for it LMAO)

    Yes he's one of the only killer where I actually like to run ruin and think it's a viable perk. (Of course it's always a bit of luck depending on survivors, maps and perks, but usually it's so fast gone on other killers).

    Not sure honestly, the regression addon alone is also pretty good and you don't have some insane gen speed, chase or second chance build for that. So you die faster for that - that is a pretty good tradeoff for ruin and undying in my book :D

  • @Rokku_Rorru said:

    Honestly I'd get used to Jason, coz I feel this midchapter is gonna buff a lot of stuff DR has effected. I enjoy playing against him, he is difficult in solo Queue but I feel self healing really messes up his game plan.

    Hex Jason is probably the hardest I've faced, thrill into blood favor is quite oppressive but, that might be more and issue with Thrill than him.

    It's too early for me to give a proper opinion but, I'm having fun!

    Ruin and undying is also pretty good on him, espeacially with the regression addon. It can actually damage the 5% on top of the already going regression of ruin once. Combined with bbq and bamboozle you can basically chase constantly without really having to do anything else :D

    Oh also it's insanely good, that you can quickly look after your totems with omnipresent evil - people on a totem also have the red mist xD

  • @hlambda said:

    Yeah, I wonder why he has no counterplay? Why don't survivors have an ace up their sleeves? Oh right, because Jason has an ability to deny exhaust get away perks that lasts ungodly amount of time. It feels like Jason always has a spear to throw which funny enough has a velocity that is faster than a hatchet or a gunslinger shot.

    Oh yeah lets counter him by taking - Urban Evasion, Calm Spirit…blah blah…all C tier perks….wow so much fun. Forcing survivors to play a specific type of way is ridiculously boring. Limit survivor options, but increase killer options….nice.

    Didn't you read the word "yet"? It means that most people don't know it at the moment and instead of learning to play against him are creating posts to nerf him.

    There are people already that actually counter him pretty well, they are crouching at the times dodging his spear, they use cover how they should, they crouch to avoid his tracking. Most people right now are just running around like headless chicken or stay at the gen even tho I can see that.

  • @Habaneropeppah said:

    Why aren't we seeing comments like this from survivors? "Oh, I am having so much fun playing against Jason. He jump scares me, hits me with his spear 90% of the time, regresses my gen that I cannot pop, and pressures us on both gates simultaneously. I hope my next match is against Jason again!"

    Because most people don't know his counterplay yet and are busy with creating post screaming for nerfs 3 days or something after his release, "threatening" to deinstall the game. That being said, I saw people that said that they have fun playing as and against him - they are just not creating posts for that as far as I've seen.

  • @Epix95 said:

    Honestly, loading up dbd and just this week, out of 10 of 9 games, I encounter a jason, I get it, the hype is there and they need a replacement for taking out myers, but holy sh!t can we just get some nerfs for Jason. I mean, being able to teleport across the map like the dredge, throw an object like a huntress, and get survivors locations by jumpscaring them, aka the doctor ability. If you can't nerf him since they just released him recently, at least add a game mode like the map showcase, with the ability of being able to play any OTHER KILLER IN THE GAME, because it's so annoying. And this is my personal opinion but if you don't want a declining player count then I would listen, because I'm just thinking of just playing another game entirely, JASON IS BROKEN, Period. I love this game and play it everyday, but my god, another game of Jason and I'm just gonna delete this game til they nerf this killer into the ground. Which won't probably happen until next month or whenever they feel like they profited off this broken killer.

    His ability is a teleport of 15 meters or something, the rest is just a really fast walk. His spears are kinda like huntress' hatchets with the downside that you have 1 before you have to go out of your way to reload depending on the position on the map and addons. His jumpscare just reaches you over 10 meters maybe 15 or something.

    Also people say all the time "if you don't nerf that the playercount will go down", never happened lol.

    And lastly saying "I love the game" followed by "I'm gonna delete this game until they nerf him into the ground" is such a baaaaad attitude and logic. People would play him no matter what, I don't know why people always think that killers are only played because of their strength lol.

  • @anyadgeci said:

    Jason is the most unbalanced killer in the game, he can go into omnipresent every 5 seconds, and he can stay in it forever, if you want to play against his throws you can't, because this "good" hitbox is just about every corner, every crouching is a hit.

    Funny that I hear that about almost every killer at their release. Just wait 1-2 weeks then people found out the counterplay and we're good :D

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089557#Comment_4089557

    I started on PC, then played on switch and now on PS5. I guess im a former cheater, lol.

    Well shame on you, and me because I still play on pc! xD

    (Of course just a joke :D)

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089238#Comment_4089238

    Console got KB/M support already, lol. Maybe this guy is on switch?

    I wasn't sure because I heard it does some time ago, but there are still people complaining. So I just kept it at that.

    Still doesn't make sense to just call all pc players cheaters just for that. Well, he's a weird guy I guess :D

    Almost forgot:

    Maybe he's on switch, but why would you be so salty then? Switch is not known for great handling or performance at all, at least not from what I've got xD

  • @Skelemimis13 said:

    With pig I absolutely hate how long her dash thingy is with how much control they have its just impossible for me to learn how to loop them and the traps being randomized is also ridiculous, the fact if I can't get to the right one in time I'm boned or my fourth one plus I'm typically just having them camped anyways and I can't get anything done.

    I also hate legion, I used the tips online for trying to play against it and what happened? Apparently they can't just cancel the ability wth zero consequences and make every counter play I know useless anyways which everyone conveniently left out of their tips.

    I know I'm not good at looping, I'm trying, however I cannot see how people rate these killers so low in any tierlist when they are some of the only killers I don't understand what I'm meant to do against when everything I'm told to do just doesn't work in any capacity for me to believe if I get better it will.

    Well legion is the most basic killer you can find regarded to looping - of course you're constantly injured, but it doesn't matter because afterwards he has to down you m1. So you just loop him like any other m1 killer and he's done for, at least as long as he don't have iri-pin. With iri-pin he will probably vault over the palette to destroy it, maybe try to cut you off and cancel, so maybe try to bait him to cancel way off the direction you really wanted to go in. (I'm also not god at playing survivor but that usually works for me)

    Pig is depending on the loop even easier. As long as you didn't drop the palette you can simply loop normally, if she starts her dash outside the palette just be patient and see if she actually commits to the side, then drop the palette - if she starts it in the palette you would have to react to the crouching at the palette before, and run away from the loop as soon as you're sure that she starts the dash. (While her dash got better it should be still the best counterplay like this). Her traps don't have any real tactics I know of, but if you find the right place the trap should be always there if I remember correctly

  • @MilkToast said:

    How is Jason for everyone? Do you think he's fun and strong?

    He's increadible fun AND strong. I'm very happy with him.

    Only thing that's maybe a bit annoying his how much screen his spear takes while aiming, but it also helps with aiming so it's okay :D

  • @ApollyonScourge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089238#Comment_4089238

    majority of cheaters are pc. You only heard what you wanted to hear.

    No you heard what you wanted to hear:

    Majority of cheaters are on pc because you have to unlock your console to be even able to cheat because of how the architechture of consoles works. So while it is technically true it is not because pc players are cheating in general (I assume that's what you wanted to tell with that information in this conversation, otherwise feel free to correct me) but because it's just easier in general.

  • @ApollyonScourge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089205#Comment_4089205

    98% of cheaters are PC players are the ones that cheat, no way in hell you're that dumb to not know that.

    Because no one wants to unlock their console to even be able to cheat. That's the reason

  • @ApollyonScourge said:

    Not to mention those that uncap fps to have a advantage over console, yes, technically that's cheating.

    It is absolutely not, you're free to choose your medium and you chose for whatever reason console. Now I do understand not having the money for a pc or not wanting to use your money for a pc, but then saying playing dbd on pc is cheating in general is simply wrong.

    Also "uncaped" fps is not true, that was before. By now it is at 120 fps if I remember correctly, even over the config this is the hardcap they've set.

    You can ask bhvr for optimizing the game better for older consoles and generally giving people on newer console the option to turn on 120 fps - you can also ask them to add m&k support, but saying pc-players are cheaters is not the way dude.

  • @ApollyonScourge said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089135#Comment_4089135

    Maybe for a cheating pc player there is no problem, on console he is too clunky

    @ApollyonScourge said:

    You know damn well thats not what i am talking about. I would like to win sometimes, i forgot thats too much to ask when a community only really swallows survivor main S***k Also, I can voice my opinion if i want.

    So your opinion is that all pc players are generally cheating because they actually use an medium that's not simply trash for first person aim? Also ALL ranged killers are clunky on console from what I've heard.

  • @ApollyonScourge said:

    Temu Jason is too slow, his spear mechanics are too clunky. Add-ons are good, but at based level he is powered to pussy ######### level. I didn't pay money on one of the biggest most influential licenses for this kind of garbage. He has a fun factor but thats it. Just stick to Nurse and Blight if you wqant to win, Happy 10 Year. Expect another 10 years of this biased nonsensical crap.🤢🤮🤑

    You are almost 115% after his teleport for ages, his spears are basically huntress hatchets from the feeling with more or less advantages and diadvantages depending on the situation, he has a teleport with movement and he has tracking integrated.

    That's entirely a you issue xD

    Also of course he won't overtake blight or nurse, I'd be surprised if any killer in the next time could ever do that. But that's of course not entirely the reason you play specific killers, isn't it? :D

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087879#Comment_4087879

    give him a bunch of diffrent modes with diffrent weapons, his creativity and passion is what makes him art the clown

    I assume you have something like lich in mind? That would also be really cool :D

  • @TheGoon224 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087897#Comment_4087897

    that would honestly be sick not even gonna lie. Maybe even something like the blow torch he has in that one dream sequence in the second movie.

    Also a nice idea, although it would probably both just hit the survivor. Dbd doesn't really have the options to apply dot-damage sadly.

    Well maybe both, the torch and the co²-gas, hit after a bit of inflicting it onto the survivor. The torch hits faster but maybe gives broken or mangled, meanwhile the co²-gas hits slower but slows the survivor afterwards giving them less distance?

  • @TheGoon224 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087879#Comment_4087879

    IDK just as long as it isn’t another ranged killer not that I have a problem with that archetype, but we’ve been getting a lot of them recently and we’re literally about to get another one in August. Maybe something like DND Vecna where he’s dig through his trash bag for different weapons?

    Oh that would be super cool, I'm a huge fan of the co²-gas (or whatever it was, feel free to correct me) that he used to freeze the santa with xD

  • Oh very quick awnser, thank you very much!

    That sounds very nice, I'm really looking forward to that. I'm sure there will be some absolute increadible custom skins for the characters -maybe it will also help the compscene if it allows changing rules and general structure of the game! :D

  • @GeneralV said:

    Greetings, friends of the Fog! I hope this discussion finds you doing well.

    I just wanted to drop this here because it is, by far, the announcement I'm most excited about. Even if it may be a bit too early, it is hard not to get excited about this because this is huge.

    This has massive potential.

    Now, I imagine licensed content will be hit with some heavy restrictions once this drops. Perhaps they won't be excluded entirely, but we probably won't get the same freedom that we apparently will get with the original content.

    But even still, as far as original content goes we are looking at the idea of finally being able to create our own stuff, and that is incredible.

    Really looking forward to it.

    Sorry I didn't watch the stream:

    Do I understand it right that they want to add that you can mod in your own outfits for characters? xD

  • @TheGoon224 said:

    https://us.v-cdn.net/6030815/uploads/IYH3AR4WWMKO/img-2001.jpeg

    Words genuinely can’t describe how happy I am that we are finally getting a Terrifier chapter in DBD. I got home at 9:30 so I to watch the stream after it already ended and almost everything there I was excited for, especially that graphics update so I can’t wait to turn my PS5 into a stove top when that comes out. But to top it all off the amount of joy I had when I saw that clown is immeasurable. Thank you papa DBD, y’all’s made my night.

    Just out of interest:

    What would arts (I assume it will be him?) power even be? I didn't watch terrifier 1 but 2 and 3.

    As far as I know he is some kind of demonic being, but except super human strength and immortality I don't really know any other abilities of his. I guess they could also add the little girl that can open portals, but that would be pretty bland as a power xD

    (Just to be clear, I don't want to talk it down. I love art, I just don't know what they could make out of him :D)

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086184#Comment_4086184

    I find him rather easy on switch its Trickster thats torture for me XD

    Well I can't play killer on controller very well in general, so it makes probably sense that it's horrible for me. Also I need at least 60 fps, otherwise it's very horrible to hit for me, especially with fast paced killers like blight.

    But I agree that trickster is probably even worse to play like this xD

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