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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086179#Comment_4086179
Easy, i find the killer, get in chase, and my ping just suddenly teleports me towards the end of the map, downed
That's pretty much what I thought would happen xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086182#Comment_4086182
Ive gone through hour long suspensions due to poor internet, i dotn want my switch to be tortured more beyond low fps and high ping
Playing this game on switch is torture enough, I tried playing blight on switch. It was traumatizing xD
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@SkeletalElite said:
People manipulating their ping to be very high (using exitlag or a VPN primarily) makes the game miserable
There is absolutely no reason to allow players to have 200 ping, straight up give an error message to anyone with a connection that bad that tells them to improve their network connection and try again. People who legitimately cannot achieve a ping under that should not be playing multiplayer games where latency matters.
Simply no, not a fan locking people out of games for their internet. We should rather aim to fix that problem by improving how the game handles that, not instantly lock out people.
also lagswitching wouldn't even be fix that way because your ping is not constantly bad then, so this wouldn't even fix everything lol.
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@blighted_crow said:
my normal ping in most games is 320 ms I thought that was low
At least for me 40-60 is average, below that is at least good and 12-20 is very good.
100 is still playable and everything above I don't know how you do that. But I'm impressed that you're able too xD
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085494#Comment_4085494
Tbh i haven't used it in forever. I'd imagine it's probably pretty easy to trigger on henry's vine attacks? Since it's telegraphed.
Idk I don't use it? I just imagine it to be hard because his attacks are more or less quick xD
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085221#Comment_4085221
Honestly it surprises me people still complain about deadhard.
guess some people never played against it before it got hard nerfed a couple/three years back. Used to be a straight up exhaustion perk no other requirements. People you use it constantly and not have to unhook to trigger it. Everyone used to run it.
I played against old dead hard before. I'm actually less annoyed by getting dead harded now than by the people using it sometimes.
There's a specific type of people using this perk that can't loop longer than 20 seconds but somehow dead hard your attack perfectly. This doesn't extend the chase by much because yet again they can't loop and die relatively shortly after, but it's just so increadible annoying to see.
That being said I'm pretty impressed by people dead harding st-vecna attacks, it's insane xD
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@TaMeiRen said:
I guess this is more so for streamers or content creators, but do you guys think it’s a little unfair that we can’t see the killer’s name until the match is over.
I’m asking because when I watch killer gameplay, they click on survivor’s profiles to check the hours.
OR, should survivor usernames just be disabled until the end of the match.EDIT: I accidentally left out infamous Bully Squads as a potential issue for the second option
I kinda agree with @random1543, it is pretty stupid to even show them at all because you can skip lobbies then. At the same time I want to add, that I personally like to see the hours of my opponents, but not to dodge them or something, but rather to decide if I have to play more serious from the start or not (this is probably also it's own problem).
For example if the team i'm playing against has 800 hours each I don't really take them serious, but if they have 3-10k each I'm playing a lot more serious from the start to not lose instantly. If everyone would only do this instead of dodging I think showing both sides could also work.
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@johnnybot199 said:
why not make a vote system to derank survivors on there performances lately i feel like my teammates are not supposed to be where they are and it just seems annoying that they dont do any task and are just keep dying or hide in lockers im iridescent 1 at the moment and just seems like im 1v1ing the killer i know im not the best to loop the killer for 5 generators but i just feel like you guys should make rank its self or just an system to skill base match making if u guys do and that just the level im at then i dont know hopefully you guys understand where im coming from love u guys dbd
First of all is rank not relevant at all for the matchmaking.
Second:
"You didn't save me in a literally impossible situation - dislikeeeee"
"I died first - dislike for everyone!"
"Hey we are a swf, and you didn't survive a chase for literally the entire round long - dislike"
Sorry but as much as I want to believe in the people to actually use it right, I simply don't. They won't use it how they should and I don't even pretend to think that.
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@Mandy said:
The stats on the Total Hours are correct as far as we've been able to tell - it does not count any time that's in the Store, in lobbys, in queues etc and those amount to more than players feel. If you look at your total matches played, and multiply that by roughly 11 minutes, it gives you a good ballpark of time spent in matches.
That does make sense actually, but it's pretty insane how long you stay outside of matches then.
Thank you for telling us! :D
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@Rapid99 said:
https://us.v-cdn.net/6030815/uploads/ELEMPK7LSZ4Z/image.png
https://us.v-cdn.net/6030815/uploads/5M1KNG81804I/image.png
Like I'm pretty sure I haven't spent 1400+ hours staring at the main menu.
Yeah Idk whats wrong with those stats - I have been in the menus over 2100 hours appearently. I mean I guess there were times where I had to wait 10 minutes or longer between matches and 2 vs 8 also didn't do any good in that regard, but I still believe that's not really accurate.
I believe I started to play actively somewhere in 2021 between the release of twins and trickster, so I should have all my matches recorded xD
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@TropesDaMan said:
Hey People of the forums, i had a curious little assesment and wanted to know what mains do you respect the most? either they main a killer thats rather hard to use, or weak in general, or they are just usally fun to play against?
Huntress, it's just a increadible amount of training you need to get braindead good with her. At the same time I feel like she's so increadible punishing or rather demotivating if you just miss every shot in a bad string of matches.
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@Aznex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081386#Comment_4081386
The others in that list (except for bubba, but those reservations are for another time) don't have an instadown as part of their power (huntress can with an addon, besides the point tho). The reason I hold Hillbilly up here and not the others is because his power tends to screw him over for those who want to just get the instadown with no awareness of when the situation calls for it. "Chasing the instadown high" to put it bluntly.
Closest example I can give is this match I had in Blood Moon 2025 (linked below), where I inadvertently caused a Hillbilly to rage quit after he missed four chainsaw sprints in a row before any generators popped. Granted this was on Gideon Meat Plant which is the least balanced map in the game, but you can clearly see the Billy had multiple opportunities to hit me with the hammer and instead bit themselves in the ass from chasing the instadown high (Frame 1 I'm up in his face and he revs the saw instead, which breaks a wall that sets up his rage quit)
https://streamable.com/g0gechI won't push for this change any further since it's clearly disliked, but I wanted to clear up the issue I was seeing with Hillbilly in particular, as you seemed to assume it was just with Killer powers in general. The intention was to teach Hillbillies an important thing called time and place.
I see what you mean now, but I think that's rather a problem with beginners (no matter if you ragard it to the game as a whole or hillbilly) that could be fixed with actually helpful tutorials. I think changing his power to be weaker with his chainsaw just to be stronger with the hammer is the wrong way to fix this - in the end it's not his power that makes people force themself to use the chainsaw only, but the fact they believe it would be better to hit it, instead of using the chainsaw.
I mean I admit that instadowns as a mechanic kinda make normal hits unattractive as a whole, but in the end you can still teach people to choose the right tools for certain situations. That alone could already fix your problem. (Or not, I know that the hammer is usefull sometimes and still choose to user chainsaw only, it's just more fun :D)
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@ttv_desire said:
i’m curious on what other people think of the new killer Jason Vorhees let me know in the comments! :D
Well I will probably like to play him because he seem to be a huntress with movement. As far as I heard we will have the ptb tommorow so I will know then if I like him or not xD
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@Aznex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078382#Comment_4078382
The issue isn't using your power it's using ONLY your power and ignoring your M1.
Huntress, trickster, blight, bubba, chucky, wesker (for the most part), demo (for a huge part) and many more probably. Most killers use their ability only if they are cabable of, there's nothing wrong with power only killers. What exactly is your problem with that?
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@TheTom20 said:
Usually once i get 3k i'm more than happy to give someone a chance for hatch sometimes i'll even go afk an they can go an find it.
Do they leave? no they wait minutes upon end tea bagging until i go near them.Just get a coffee or something, at some point he will get bored. Next time he will be slugged and the problem is fixed :D
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079998#Comment_4079998
Well merchant is worst with trapper so almost any killer is better than her and demo now has little bigger speed in dash, no camera lock after hitting shread and finally 12 seconds of oblivious instead poor 5 I was mentioning this since springtrap came into game with better mobility and 15 seconds of oblivious so devs finally look at it and found it strange too.
Well demo was from a time where killers were weaker in general, so it makes sense that he had so many restrictions. But I agree that that's much more fitting now :D
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@Astel said:
Yeah Demo would be stronger killer than Skull Merchant probably
Still, the recent buff for Demo was somewhat underwhelming imo
I'd say most killers are stronger than skullmerchant usually. Also I think demo is in a good position, you can chase with him pretty cleanly, but he also doesn't destroy the survivors too much :D
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@ErebusSurge said:
You know it. I know it. Everyone who plays the game knows it.
If a survivor was this broken you'd kill switch it in a heart beat.
He's a cheat code.
Grabs through obstacles, charges through walls and lockers... Can't be stunned by pallets
You've seen clips, you've seen reports. Admit you can't get it right and bin it off.
I played against him and I played him myself a few rounds. Didn't see that a single time honestly? That rather sounds like ping xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079904#Comment_4079904
OH GOD NO i didnt mean currently, i meant later on when im better. but yeah on switch is a no go i presume. i cant even loop a killer for 10 seconds lol. maybe once im better
Well you will get better over time, it actually helps to play the killers yourself because you know then what they can do at loops. Also you have to learn to not panic and just be patient more often than not they won't simply run around the loop but rather walk backwards just before the palette to hit you on the other side as example. By being patient you can change the side and drop the palette no issue then.
That being said, I'm not a survivor main. Almost all my hours are killer xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079810#Comment_4079810
…i generally wanted to expirence comp dbd, but maybe i should not use switch for that? I dont know i do fine on killer for the most part, especially on Oni, im currently on a 16 winstreak with him. survivor sucks, i cant loop for the life of me and generally struggle
No you really shouldn't do this with switch. Also you should probably play a lot more for that. I think at least in bigger tournaments the people with the least hours had 3k xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079790#Comment_4079790
why do people say switch is dbd on hard mode? i dont get it
Well there are at least 2 main-reasons:
- Dbd on switch has a horrible performance and huntress hates inconsistent fps, especially for shots directly in front of you. (It's harder to predict and react to the survivors movement).
- Controller is simply increadible bad for the movement you need to do with your camera on basically any killer. You can't really flick and even 100% speed is probably to slow to come close to that - sure you can preaim around corners and things, but that's still not comparing to flicking with a mouse. Well besides the fact it's probably also more precise with slow movements too.
I would give the advice to not play killer ever with controller if it's avoidable. Well that's at least my opinion, maybe you're playing shooters on console since 10 years, but even then I think you would be better with mouse in a few months maximum :D
Ps: as survivor I heard controller is better btw, but you would still have the switch as a problem xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079777#Comment_4079777
I should keep practicing, but it also could be because im on Switch as well, (the first one, not the switch 2)
Then you'll learn her on hardmode. I personally can't play her on controler at all, but then again I never on controler in general xD
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079765#Comment_4079765
Huntress is my most frustrating killer to play, i find it so hard, though i once got a cool little flick and sniped a far away Dwight. generally i dont know how people play her
Lots and lots of trying. You just have to throw as many hatchets as possible to get a feeling of how much you have to hold it for what range and in which angle. Also you learn then when it makes sense to hold it until it's charged fully and when angled shots make more sense.
I personally play a crossmap huntress, so I'm not that good at throwing through cracks and holes but better at throwing over the entire map and hitting them there :D
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079743#Comment_4079743
That version was ok on mid to low tier killers but op on high tier killers which can move around map fast and get downs faster while use it with perks like dms which was too much.
Still current pain res is to tier on low to none mobility killers because if you run pop on huntress,demo,trapper you will get same or even less value then from pain res due to lack of options for these killers to move around map to gens or get downs that fast on top pain res stuck well with other great perks like dms,grim which are meta too.
I know that it had it's problems, I'm only talking about the feeling. I liked to use it on huntress with bbq, floods of rage and lethal and then take the reload addon and concuction or flower babushka. It was just nice to not have to kick gens most of the time.
Well now I play huntress without regression: bbq, lethal, irom maiden, floods of rage and concuction and flower babushka. On other killers it's oppresion, pop or surge like I already said :D
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@vickiebarker said:
First off…give us a link to the survey. Helpful don’t you think? Secondly…stop offering 2V8! It’s a waste of time. The queues are so terribly long it is hard to wait that long to play. Then if you do get in the match is over in seconds. What bothers me most, though, is that it interferes with the regular game. If I’m tired of waiting for a 2V8 match and go to play a regular game I have to wait in long queues too because there are not enough players for a match. 2V8 disrupts the whole vibe and for what? It is worthless!
That just doesn't make sense. I can see that you don't like it, but obviously a lot other people love it and that's why it takes so long to find people for you in 1vs4 xD
So why would they drop an event that's so incredible good in terms of popularity? The fact the other events don't do that is rather a sign that they are not as popular as 2vs8 and that they maybe should change them or try to find other fun event-modes.
Well good that you don't decide what's worthless ultimately but everyone for themself :D
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@TropesDaMan said:
i lowkey hate using this perk, i dont feel satisfied using it, and barely feel the value. could just be me, i prefer to use perks like Eruption, Surge, Pop Goes The Weasle. i feel its a little restricting, what are your thoughts on it
I loved to use the old version where it was just 15% but for that every single hook, the new version with 25% and 4 times max is also not my cup of tea. I like pop, surge or oppresion depending on the killer more (often bbq, surge, brutal and bamboozle or bbq, fitting perk for the killer, pop and oppression) :D
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@TropesDaMan said:
https://us.v-cdn.net/6030815/uploads/J5O3W0UZ1CYW/screenshot-2026-05-17-200745.png
just a tierlist i made im open to feedback!
Regarding A-Tier:
Dracula, spirit and wesker have to be at least directly behind hillbilly. Ken probably also behind wesker directly, pyramid head... idk since he got a buff, but maybe also rather b as well as bubba. Artist maybe behind ken after that singu, then maybe st-vecna. Rest is whatever (means it's probably fitting, but I didn't overlooked it too well)
Regarding B-Tier:
Springtrap on 1, xenomorph on 2 because he's basically nemesis but better, unknown on 3, nemesis maybe. Rest is whatever.
Regarding c-tier:
I'd place clown over wraith, and ghostface over pig. Rest should be fitting
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079506#Comment_4079506
i just got the killer and i enjoy them so far, but my god they struggle against a good swf or two, im gonna spend more time on them
Twins are pretty fun but they can make me pretty mad depending on the survivors because they are still buggy from time to time xD
(Also I'm sorry I just see it now, the forum decided to not show your awnser as notification at all? I've never seen that xD)
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@TropesDaMan said:
is it ok to tunnel a survivor who keeps tbagging off hook? they keep blinding me and making it hard to play so im generally curious if thats a good reason
That's a really good reason!
In general you don't even have to worry about that, I would tell you in general that you should play however it's okay for you. I personally see tunneling, camping and slugging as normal gameplay-mechanics, so I do it whenever I get the chance but I don't force it if it would be too much work most of the time.
Only thing I can you otherwise is that some people are really damn salty, so if you want your piece (and you don't find salty people funny and write with them on purpose like me) you should probably close the chat and deactivate comments then :D
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@TropesDaMan said:
how strong are twins? i generally hear they are one of the strongest killers in the game but rare to see due to bugs and no one liking how they look
It really depends on the survivors in normal games I'd say:
If they are playing coordinated and have relatively fitting perks against slugging you will struggle quite a bit if you don't main her (or if you're not a comp-player I suppose).
If it's pure solo-queue with unfitting perks you should win pretty easily.
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@TropesDaMan said:
i know someone has already done this, but im generally curious, who do you, people of the forums, main on killer and why do you main them?
im a Skull Merchant main because i found her power simple to use and her gameplay felt rewarding to me, ive been trying to learn Sadako as well😎
Good question. Honestly I don't think I have a main at the moment, I'm normally maining for a while what I find fun at that moment. At last I would remember trickster after his rework - if we go after prestige levels it would be huntress first, blight second and trickster third I believe.
Sadly I'm really really rusty with huntress even tho she's fun :D
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4079067#Comment_4079067
I made a Slenderman concept some time ago. Granted, I have only surface level knowledge of the games, but I think it fits the urban legend well.
Damn nice job, that actually sounds like a great concept. At least from what I know it sounds probably fitting his abilities and it sounds relatively balanced, although we would probably have to try it to be sure :D
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/467082/judgement-power-thoughts-sin
Its a divine being…an Angel punishing them for their sin, not the other way around.
I mean in theorie you could make it a system like they did with the 10 commandments in seven deadly sins:
Everyone that broke their commandment while they are near you got punished, that also counts for themself.
Well idk if it makes sense here, but it would be an option. Obviously this might be a bit weird storywise for the killer but yeah.
(As I wrote the part above I just remembered that it doesn't even make sense to add a power that punishes taunting from story perspective of the entity. The entity normally feasts from strong emotion as far as I know, so hope (what the survivors probably have when they taunt the killer) and anger (what the killers will express when being taunted). So he actively gives up emotions he would get normally to feast on)
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@SLENDER4DBD said:
Let me preface by saying: Slenderman (specifically the operator from Marble Hornets) is my dream chapter in dbd. He'd be a good fit for the game, the community wants him, hell, it's literally my name. Getting slender in dbd would be a total dream come true, not just for me, but also for my older brother, who got me into the game.
The only thing is, as much as I feel he would be a good chapter, I feel he's not right for the anniversary. While he is a good choice and is a fan favorite, someone like Jason would be perfect as the anniversary. Well liked, well known, and is basically the face of horror movies. Having Jason would be so much more thematically fitting than Slender would be. Jason has been possibly the number 1 choice for everyone speculating who's getting in the game because of how high the demand for him is. If BHVR really wanted to do something (as corny as it sounds) special for the 10th anniversary, Jason would be absolutely perfect.
Slender would make me jump with joy if I saw him announced in the line up. In my opinion, however, adding someone like Jason would be much more fitting for dbd, and possibly be better for the community as well.
That's just my opinion though. What's the communities thoughts on it?
What even would be his abilities?
I don't really know anything about him, I think I watched a movie of him, but he basically only used illusions if I remember right. Besides that I know that he's able to use some kind of shadow-tentacles.
At least from the things I remember he would be probably just a nemesis with illusions wouldn't he? xD
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@TTV_Jamaicanking said:
The oni was the problem not legion. 2 vs 8 have not been the same since they took him out. I would rather have him in the game than oni. one or two cuts he's already in his power. it doesn't matter who you pair him with, he still will get his power. 2 vs 8 is dying. Chucky is not saving 2 vs 8 at all. the only killers that are in 2 vs 8 are killers that survivors can easily loop.
Legion was the problem 100%, as soon as you have a legion in your round every single killer that has actually any ability to down survivors becomes 200% stronger:
A good Huntress literally just destroys the survivors.
hillbilly doesn't really care thinking about the fact he oneshots anyways but even there it helps because he can use m1s then.
chucky will become much much stronger because he doesn't have the cooldown between the two hits anymore which would be his biggest slowdown normally.
Wraith actually becomes really deadly then.
Dracula has a blast if he kills everyone oneshot.
Deathslinger would also be much stronger because he doesn't have to reload between hits.
Nemesis is actually an increadible mate for a legion, not really because of the downs, but because they both slowdown heavely.
Also the obvious killers that simply eat you for breakfast then - nurse and blight. I don't even have to explain what it means for the round if they oneshot everything xD
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@Jay_K said:
Does any killers actually enjoy playing Trickers Delusion? I can't say much for the survivor perspective but as far as gameplay the map IMO is just bad.
Be curious to know how other killers feel and even survivors if you wanna chime in with constructive comments ;)
don't get me wrong. to look at its kinda cool. Not horror in one bit as its to bright but cool none the less the design department really did an amazing job. but the Gameplay of the loops is just well…Yeah.It's a horrible map - it looks cool, but it's really horrible to play with every killer I've ever gotten it. As survivor, I only played 3 times on it I believe - it felt pretty okay, but it heavely depents on your position on the map xD
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@ChromeRegios said:
So, why? In Epic games while Launching the DBD game, this happens? and yet the server isnt down nor the platform im using it on. (PC) so… what gives? any reason to this? Maintenance? what?
Failed to initialize is not the server but the game itself I believe. Sometimes this happens after updates, this might be fixed with the next update, but it could also be that you have to reinstall the game.
It might also be a problem with epic games specifically because I don't have that on steam.
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@Fenril said:
Hi, guys! Recently, I've been harassed and targeted by a streamer 'cause I was playing survivor in a match where there was an Ace that was cheating, and the streamer in question was the Killer. He was beyong himself, and his moderator claims that Behavior has stated that survivors who leave through the gates when there is a cheating survivor in the match are "accomplices", and will be banned as if they were cheating as well.
Is that true? Can someone please link me Behavior's statement about the issue?
'Cause I did my job as a honest player and reported the Ace in the post-match screen. I went to his live to tell him I've reported the Ace as well and wish him good games, and in the end, got targeted and harassed.
That's wrong of course:
You are not forced to leave the match or ######### on hook. As long as you report the hacker and you don't work with him obviously you are safe (honestly, bhvr won't even be after you if you don't report him and also not even if you just played the round and you didn't hack yourself).
Whatever the moderator smoked there - he should probably stop xD
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@KILL3RStoney said:
obviously something that’s been an issue since game came out, but tunneling is so common that I you can hardly play the game. It’s easy as the developers support the game as killer sided, considering killers have been given buffs especially towards their abilities, but honestly the game is becoming a joke
Honestly most killers avoid tunneling at least in my matches, and that to an extend that I can guarantee you that I would've taken the tunnel without thinking about it.
I guess you could say the p99 unknown wanted to tunnel me yesterday, but I looped him for at least 3 minutes, probably more, over the match. He was also super mad about that and was slugging me until the endgame timer ended xD
Also apperantly looping every pallet except 3 for at least 1-2 rounds is just dropping every pallet on the map for him. But he also managed to not learn anything about using unknowns shots efficiently in almost 100 prestigelevels so idk whats wrong with him :D
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078383#Comment_4078383
I wouldn't mind Lights out if it was more of a killer without power versus survivors without powers/perks sort of situation.
Or at least limit the killers available, coz Legion was the only killer I was like ew when it came to the mode.I just find it horrible because the darkness combined with this foggy look just hurts my eyes. Besides that I feel like theres not much more unfun than not being able to see xD
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@Nightram said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078030#Comment_4078030
That sounds stupid to have that on killers. We do not need that on the killers. The mmr can be on our accounts instead.
I really miss switching killer. Everything is programming and coding, it can work again!😁
It actually is kinda, even as killer you always have a baseline mmr. The killer with the highest mmr minus a certain value sets the baseline for your other killers, that means you will never have a really huge difference between a new killer and older killers.
That being said it's probably noticeable enough to be a reason not to activate switching killers again because they search in a range.
Let's say you have 1800 (searching with a range of 1600-2000) mmr points with nurse and your baseline is her mmr minus 200 points. That would mean that doctor would maybe have 1600 mmr searching with a range of 1400-1800. That again would mean you could get 4 survivors with a mmr of 1400 with doctor, switch to nurse and boom you doubled the maximum range under her real mmr.
(Keep in mind that those numbers are completely made up for my example becaue bhvr doesn't tell us anything really about the matchmaking, the general concept should be correct like this.)
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@SLENDER4DBD said:
I'm not asking for actual debates or what characters you want from a game standpoint I'm just asking: you get free reign to pick any character and put them in. Who are you choosing?
Me personally, I have a few answers
Marble hornets: id LOVE to see any slenderverse character, marble hornets being the best answer. Having slender as a killer or maybe even Alex with Jay as a survivor would be nice.
X-Files: less horror, more sci-fi, but having Scully and Mulder as a two-survivor pack would be super cool.
Art the clown: being a somehow demonic unkillable clown that uses various weapons/objects to kill and emote people sounds really funny to me xD
Probably not the most creative option, but one I would like.
Also if we're talking about killers in the game I would take bligh: being a drugged monster that runs fast against walls and hits people with a cane sounds funny as hell :D
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@TohsakaMine said:
This needs to be a thing. The amount of hackers in this game is running rampant. I have a long matchmaking penalty for being forced to DC from hackers holding me hostage IN 3 STRAIGHT GAMES. This is absolute garbage. Survivor penalties make sense because you're sabotaging your team. For killer, the only one getting harmed is you. If you DC survivors get to move on to another game. This needs to happen. If the hacker problem cant be solved, killers need to be allowed to disconnect, because all of these hackers jut hold games hostage and force you to DC.
No thank you, no penality simply doesn't work - we already saw that in the past. People would just abuse the dc because survivors wouldn't let them catch them, we really don't need more dc's in this game. Also ending the game doesn't ruin the game any less for the 4 players left, sure they aren't stuck with a bot, but they also could never finish the round properly.
Besides that the dc penality is a general mechanic of the game that's the same for both sides, if you take away the penality for killers you also have to do it for survivors, especially in the context of cheating killers. The issues would be the same and even worse because they already dc like crying babies with a 50/50 chance after the first down (I'm saying that because I've seen much less killers dc than survivors, might be luck, might be my wildly lower playtime on survivor).
Oh and PS: what is this for an increadible inefficient way to fix a problem that doesn't even origin from the penality. Why would you ask for taking away a function keeping this game from total chaos if you could also ask them for fixing their anti cheat? That's so wrong on itself.
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@CookieMaster said:
This mode is only popular for ultra casual players and hurts the game in many ways :
- awful killers' queue time in 1v4 (and 2v8)
- awful matchmaking for 3 weeks in 1v4
It makes the game unplayable on the killer side, it is not acceptable in 2026 to have to deal with 10+ minutes queue times the whole day.
Why do you keep bringing this mode while half the playerbase is complaining about it ?
Except some people complaining about the queue times there's almost no one complaining about it, what do you mean? Sure some about the catch up mechanic or escapist, maybe about some bugs or killer combinations, but there not really complaining about this mode itself - it's pretty fun, so I don't see a reason for that ether.
The only thing you could say that they bring it up too often but honestly: I'd rather have 2vs8 every time than lights out ever again. This mode is just horrible.
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@Aznex said:
This has been a minor gripe I've had with this killer for a while: Every billy I've played against only uses the chainsaw and nothing but the chainsaw. What this results in is the match either being a loss because there really is no reason to heal against him when he can instadown you, or the billy player rage quits because he can't land the saw sprint. There's really no in-between.
To get more to the point, I wish to propose a rebalance to Hillbilly's chainsaw that adds a cooldown to the saw in exchange for empowering his M1 during this period.
Just to be clear to any Billy mains reading this: I'm not wanting Overheat back. This is something to remind y'all that BILLY HAS A HAMMER and to make that hammer more appealing to use.For the rough draft of this suggestion, I will be calling this mechanic Heat Transfer.
Heat Transfer
- When the Hillbilly finishes a chainsaw sprint, the chainsaw cannot be used again for 15 seconds.
- During this period, Hillbilly's hammer is empowered with a visual blue flame like he gets when in Overdrive.
- If the Hillbilly damages a healthy survivor while the hammer possesses this blue flame, the survivor is inflicted with Deep Wound and the chainsaw's cooldown immediately ends.
The goal of this is to make the chainsaw less appealing to rely on by giving Hillbilly a reason to not use it. While I agree that the old Overheat mechanic was way too punishing, I understood the purpose of it which was to make Hillbilly less reliant on the chainsaw and remind you that BILLY HAS A HAMMER. This is the main goal of this suggestion: Making the hammer more appealing to use over prioritizing the saw.
That is all. Lemme know what you folks think, and just remember the point of this: BILLY HAS A HAMMER.
What exactly is wrong about using my power?
Chucky lives of his power, huntress lives of her power, spirit lives of her power, deathslinger lives of his power, same with blight (2-1 placed killers strengthwise btw), nurse (1-2 placed), trickster, hag, st vecna, and so on and so on. Every single one of those killers could also m1 if they want (well nurse not really, but even there some people are running into her somehow xD), but I don't play those killers to m1 survivors - I play them because I love their power and want to use it because it's fun.
In blights case they literally nerfed his ability to play without his power so he has to use it, so it's even on purpose by bhvr that you rely on your power as killer xD
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@RavenBirb said:
why when I play killer I go against a p100 4 stack 9/10 times ?
is there an explanation or are killers just made to suffer, thanks
So in general it's much easier to gain mmr points than to lose them, that means even if you don't have a million hours you will be quickly at the softcap pretty much and have the chance to go from everyone with probably 200 hours to 10k or more. Besides that the game tries to fill up lobbies quickly where someone left and it doesn't care really who it is then, so the chances in this case are good that the original killer of the lobby left and you're just the backfill.
Now that it's a 4 stack with p100 9/10 times is probably a exaggeration, but it can surely be that those are the most fitting people for you in the pool of players at the moment, or that you are the refill. Also the system allowing you to level up to prestige 100 exists for a while now, everyone that plays this game regulary should have at least 1 p100 chars by now (even tho it's maybe between different chars). And to end that: p100 doesn't mean anything at all, it says that they played the game at least enough to p100 one character, but that doesn't mean that they are good really, not even if it's a squad xD
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@NotVerySuss said:
is it considered cheating? and is it ban-able?
Just use reshade, if I remember correctly I saw it also having this option (I don't use it personally because my monitor has it's own crosshair). Reshade is whitelisted in EAC, so you don't have a risk of getting banned like this. That being said I've red sometimes the filters doesn't work after updates, but bugs are normal I guess :D
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077724#Comment_4077724
Still we have no info if there was offerings involved or if what they even write here is true. People have big tendency to exaggerate when talking about something that annoys them.
If this is also in 2v8 I don't think there is any map repeat prevention as you have ten players in the match so it comes quite impossible to guarantee that all of them will get a map that they have not played very recently. Even I have got same map in a row in that mode.
I already thought about 2vs8, also I get disconnected super often at the momemt and have fps drops, wesker also doesn't seem to work to well - so I would believe it if it simply doesn't work right at the moment. Espeacially because I only play 2vs8 at the moment and I therefore don't have any data about that topic myself at the moment.
It's dbd, if I learned one thing then that everthing is possible, at least regarded to bugs :D
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@Foodnt said:
I found a Youtuber who claims that the movement speed of killers are slower than they supposed to be.
do you feel the same?
i must say sometimes it feels of not catching up without them having ms perks or even missing your lunge when you think you are in range (this part is mostly mostly skill issue i guess)
i have 3 k hours in this game ( - 1k waiting for lobbies) but im still sometimes uncertain if this is subtle cheating or something else.
just wanna hear your opinion on this topic
Not that I could tell. I'm usually able to time hits on maxrange for 4.4 and 4.6 and I don't struggle to get a maxrange-hit on any of those speeds at the moment, so I would think that it's still consistently the same as before.
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@Btobin2426 said:
I have played 7 games. Loaded into swamp 3 times and eirie of the crow twice. I hate both maps with a passion. So please either bring back map offerings to a meaningful chance of landing into the offered one or for all thats sacred to dbd stop loading us into the same maps over and over and over and over
Huh and that even tho they should've stopped weightening maps this patch and there should be a system preventing them from appearing back to back. Works great how it seems xD
Well that being said, please don't buff map offerings again. Just fix those systems, I still have a trauma from eyrie, the game and badham offerings xD

