KateMain86
KateMain86
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- KateMain86
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/330252/time-to-quit
You make it sound like you only care about your fun and dont care about killer at all since you're probably a survivor main.
So its probably a good thing someone that only sees it from one side quits the game.
Its never a good thing when anyone quits. Survivor bias or not, every player that quits is one less person spending money on it and games need money to stay online.
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The thing I loved the most about the RE chapter was the RPD map. Nemesis looks great but you're right in that he doesn't act like the canon Nemesis. I think if they would've given him a rocket launcher as his power instead of the tentacle then he would be a lot more fun. I think people were more hyped at the idea of RE coming to DBD when it was announced because they didn't know what to expect with it. For me being a huge RE fan that alone was enough to make me excited for it. I bought the chapter and even gifted it to a few friends when it came out. As for the next RE chapter, like before I was excited to hear the news but at the same time I wondered why they were going with a second RE chapter instead of something new or even a different license. I know RE is a very popular franchise but in DBD I don't think its going to carry the same hype as before. But then again maybe it will. Maybe it will even be better than the last one. I really don't know at this point. What matters is the content it brings and how much people like it. We'll have to wait and see.
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@Gratxla said:
Steam charts says otherwise, but yes, this Game is the most toxic i have seen
I think they were referring to the months prior to May and June where there seemed to be a steady decline for a few months for whatever reasons. Right now we had the anniversary event and people are curious about the upcoming changes. I'm waiting to see what the numbers will look like by the end of the year.
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Honestly if I had gotten a map I didn't like more than 2 or 3 times in a row I would've just thrown in a map offering at that point. Even still that does seem very odd if you did get it that many times in a row.
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I've been saying for a long time now that camping and tunneling are the biggest problems in this game. When it happens I instantly lose interest in playing/ There is nothing fun about being on the hook having no option but hope someone on your team can hook trade with you. Tunneling is even worse because if you get unhooked your 2nd chance at being able to play the game is now being ruined by someone who thinks its fair to go right after you straight off the hook. Its even worse if you were being camped before that. These 2 things are just major deterrents for me and for many people I've played with before. I don't know if the changes coming will discourage killers from doing this. All I know is for too long this has been the norm and its time for camping and tunneling to be a thing of the past.
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@Cybil said:
For some reason this is never mentioned in the game outside the add-on description and confused me when I first saw it. I legitimately thought my teammate was giving away our position.
Probably because hardly anyone ever uses it, at least in my experience. In the nearly 2500 hours I've played DBD as survivor I think I've seen it used maybe 5 times before.
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That is the effect of a map addon called Glass Bead. It allows you to place a beam of light on the ground that other survivors can see.
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Was a new meta the reason behind the changes or is a new meta just the inevitable outcome of any change in this game? I thought the changes were to encourage more playstyles rather than relying on a single loadout or perk(s) to give you the best possible outcome every time?
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Its been awhile but if I remember correctly they revealed the first RE chapter the same way they revealed this one with a like a small teaser a couple months or so before they released it. I don't think it was because they weren't confident in the things they have planned before that chapter. I think it was just because they are getting closer to releasing it anyway and wanted to start building the hype around it.
Also guys come on we don't have to start the whole "you're not a good survivor/killer" arguments as usual because that never gets anywhere and it only leads to more arguing over a game. Lets try to keep the peace for a change shall we?
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I basically just funneled about 10 million more BPs into Kate and collected the masks.
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I don't think it needs a rework. I like the map. It doesn't feel reskinned at all. The whole thing feels new. I'm just hoping they keep the inside of the house dark. I don't know how killer mains feel about it but for me being a survivor main I love it.
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What I've come to learn about going against the cenobite is you have to have 1 person always on box duty or the chains will become increasingly overwhelming to the point where you have no choice but to solve the puzzle. I think the chain hunt happens a little too fast but its probably only an issue for solo que.
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I really don't think DBD has that many competitors right now. Every game that came out where people said "this ones gonna be the end of DBD" didn't do it. As far as the changes, I think they've probably been thinking about doing this for awhile based on feedback they've received over the past year or so.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3026828#Comment_3026828
Imagine the Lickers just crawling past the windows sometimes when you walk past like they do in the original and remake! That would be so awesome!
Yep! Thats exactly what I was hoping for when the map went live. I would like to even see some zombies try to grab you through the windows from the outside like they did in the game.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3026644#Comment_3026644
I still don't get why everyone hates the map. I think it's surprising how much it works in DBD. I mean it ain't perfect but still works quite well and visually simply is the best looking map in the game. Besides the orange bubbles. 1 thing an wish was in it though was a secret spot like on Midwich where they have the clock tower opening. I would make it so the generator in the main hall, unicorn room, and the library activate one of the medallions to be place in the statue in the main hall. Once all are fitted, it opens up the secret room with A chest in it that will hold an ultra rare item.
A lot of people want Mr. X as a skin but honestly they are too different. It's the same thing like people wanting Birkin or Lady D as a skin. They could only fit as whole new killers to make more sense. None of them really run or have tentacles or mutate from zombies or whatever.
I think its because its an indoor map and your vision is very limited because of all the walls. I like that I have played on the RPD map so many times now and I still feel like I haven't seen everything. What makes it even more fun and scary is going against a stealth killer. Running through those halls and not knowing what might jump out at you around every corner is always fun. I'm still waiting to get the dredge on RPD because I got him on Midwich and it was very scary.
I like your idea of being able to unlock the secret passage from the game. What I would like to see added to the RPD map is wandering lickers that move around at random. Lickers were by far the scariest monsters from RE 2 so I'd love to see them referenced on the map.
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For me it was the RPD map. Having played the original RE 2 and then the remake of it all these years later made playing on that map in DBD a special experience for me. I think I've used probably a hundred RPD map offerings so far and never pass them up in the blood web. Now all we need is a Mr. X skin for Nemesis to make playing on the RPD map even more fun.
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@Clocktower6 said:
I am sure that I am not the only player who noticed one of the quotes on the game loading screen saying that the game's best years are yet to come. It's true that we don't know everything that BHVR has planned as far as content goes, but what do you guys think? Has the game not hit its peak yet? Or are the golden days of the game long gone?
Its not out of the ordinary for people who work on a game to be hopeful for its future. As far as whether I think DBD's best years are yet to come? I don't know. That really all depends how they handle the game going forward and how the players react to it.
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The Nemesis has the best chase music. It makes me feel like I'm in an action movie every time he chases me.
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Welcome to the forums, where we discuss things without bias but deep down hold onto our biases.
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Changing dead hard to do anything different than "press button to dash forward" is probably not going to sit well with a lot of people. Survivors are used to this and have been for a long time now. I suppose in time some players will get used to the new DH and maybe even like it but I don't think most survivors who used DH always are going to like this. Its going to be interesting to see how players react once/if it makes it into the game especially after seeing initial reaction to just the mention of the change. My guess is a lot of survivors are going to be very upset about it. Will they be upset enough to not play the game anymore? Maybe for some, but I think its too early to tell until these changes make it into the game.
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It doesn't seem noed makes survivors "pre-emptively cleanse totems" enough, at least not in my experience. Noed was showing up for me so often that I actually ran totem cleansing builds for awhile just to prevent noed. I stopped running the builds after a few weeks because even with a full build for totems I was either not finding and cleansing them in time or my team was being taken out while I was on totem duty and those generators don't do themselves. In the time I've played this game I have noticed that survivors more often than not ignore totems unless its a hex totem. I saw more interaction with totems when boons were introduced but even still dull totems were left alone. I think most survivors see them as a distraction from the main goal and hope that the killer doesn't have noed. I can see why they feel noed encourages survivors to cleanse totems during the match, but that doesn't mean that encouragement is going to be fruitful. I see every dull totem as a noed totem. I don't always get to cleanse them because it all depends on the situation of the match. The encouragement factor of noed only really works out if all survivors are encouraged to cleanse them. If only 1 survivor is focused on totems then the chance that all totems will be cleansed by the time noed would activate is much smaller. Maybe if there was more incentive to cleanse dull totems than just BPs or certain perk powers. You would think there is already enough incentive to do them, but in my experience I see them mostly ignored.
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@FancyMrB said:
Why is it okay to assume that every pre-existing character is straight? That's nuts. Unless their lore is stating their sexuality it is best to assume that those that don't have it said are TBA. Some character may never be addressed and that's okay too.
Adding on to character's lore is genuine and it is awesome BHVR is doing that. I want to know more about these people and I think a lot of other players do as well.
What is messed up is everyone here thinking there is a specific way LGBT+ characters needs to introduced in order to exist and be accepted. Its gross and needs to stop.
I look forward to hearing more about the characters (killers too).
I think they should be introduced the same way a straight character should be. Naturally and unnoticed. Isn't that the whole point of diversity and inclusion?
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How we say things matters, for sake of peace. I'm all for everyone speaking their minds and believe they should speak on things how the truly feel about them. The problem is people can take things many different ways, even when the intent wasn't meant as such. When that happens things can spiral down into name calling and hatred, which is never a good thing.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3017831#Comment_3017831
Ah yeah I was wondering when you'd show up to give your take on this.
You still never answered my question in that other thread as to why the pride charms make you uncomfortable btw can we get the scoop on that?
Pride charms don't represent my identity. 😉
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3017831#Comment_3017831
not everyone thinks this was the best approach
there literally isn’t a best approach here. There will be people from all sides having any problem with any approach.
also it’s been confirmed there will be more LGBTQ+ Representation both in new purchasable characters as well as existing characters. That’s been directly confirmed by the devs already.
You have a point. There may not be a "best approach" but I do think diversity in video games can be done better. As for David for example I think the only way his could've been done better is simply to have done it much sooner. The thing is though when David was introduced I think they were still going by their original stance of leaving things like this up to the player so they can identify with the characters how they so choose. This is why I think for new characters its going to be better received and I'm actually curious to see how they go about it and how people respond to it.
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@IlliterateGenocide said:
Judging from the the recent LGBT representation post by the Dead by Daylight twitter. it seems to be implied there going to Turn Yui LGBT?
For the love of all that is the Entity Make a NEW CHARACTER and Carefully.
LGBT representation that is not built of an existing character is so much better taken. Makes it feel genuine
This is why I said before I feel like if David had been introduced as gay, or even had his story fleshed out much earlier rather than over 5 years after his release this would've been received much better. Not to say it wasn't received well by some, but I've seen a lot of different reactions to this including people who identify as lgbt and not everyone thinks this was the best approach. If they go the same route with another existing character as they did with David I wonder if it'll have the same reaction. I also don't think it would be a bad idea to make a new character and offered the same as other original survivors where you can purchase with shards or auric cells. Wouldn't people buy the character if they appeal to them or just simply like the character anyway?
As far as feeling genuine, I understand where you're coming from. Keeping things like this in the dark for long periods of time doesn't sit well with everyone. I guess to others though it doesn't matter either way.
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@Deukalion said:
Even though more outfits were added for Kate, those bugs still persist.
Which annoys the living hell out of me. I don't know why half a year goes by and things like this still aren't fixed. When I spend money on survivor cosmetics I did it because I liked the way they looked at the time I bought them. When any of it goes for long periods of time looking different than the way it was at the time of purchase it makes me feel like they don't care about things like this as much as they should. Even a simple "we acknowledge some of Kate's cosmetics are bugged" would at least let me know they see the issue and will eventually fix it but I haven't even seen that yet. As I said I mentioned this back in January when it happened and I haven't heard anything since. It would be nice if they would fix the current cosmetics before making new ones.
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@Funky_lPunk said:
https://forum.deadbydaylight.com/en/discussion/comment/3009813#Comment_3009813
As for the 10min timer that would practically make surrenderring not an option. Anytime i want to leave a match is because the first 3 gens fly within first 2 minutes of the match. 10 minute matches are actually a pretty long time for dbd, usually matches end before they reach that mark. If there was a surrender button it should instead be tied up to gens completed, not time
If that were the case then you would run into a number of other problems. Tome challenges, daily rituals and achievements would be harder to do if killers could just surrender after a certain number of gens were done. If 3 gens got done early and the killer could surrender then you'd see a lot of <3 minute matches of this happening. If 10 minutes were required to surrender then in a situation where gens were done early would probably end in all gens getting done anyway and the match could end normally.
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If I had to guess I would say probably because they don't want to deal with mending the whole match. It does get pretty annoying after about the third time it happens.
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I'm dying laughing over this. 🤣 "Hide and Go Seek Remastered" LOL
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I never P3 anyone because the bloody appearance reward was never something I wanted. Is there really another reward besides that we will miss out on if we don't P3 now? I'm confused...
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Pallets felt like they were losing their value as more killers were being added that could damage or down you on the other side of one you threw to block the killer to begin with.
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Resident Evil - Because its Resident Evil
Silent Hill - Because its Silent Hill
Roots of Dread - Because the dredge is fun to play against.
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Yes killers should have a concede/surrender option. It would need to be conditional though so its not abused. Maybe 10 minutes after the match has started? Something like that.
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I don't really use dead hard that much anymore but I will say if dead hard ever does anything different other than dash forward to avoid damage at the press of a button then I think a lot of survivor mains are going to be pretty upset. Dead hard is more than just a chase extender perk. Its also a play maker perk. One of the things I used dead hard for before was to fake out camping killers and avoid a hook trade by timing the unhook with the recovery of the killer's M1 so I could dead hard after the unhook and get the save. DH is a multi-situational perk so I don't know how well any kind of nerf to it is going to be received by the community.
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I had a similar situation like this happen to me recently as well. I don't think there is a way to prevent anyone from appearing in your lobby again in the future. I know video evidence helps with this but unfortunately things like this often happen when we don't expect it and at best we're only able to get screenshots if you're not recording the match. If they threatened to target you in future matches and also did it after the fact then this is targeted harassment. If you by chance took screenshots of what they said I would recommend reporting this to BHVR on their support site which can be found here: https://support.deadbydaylight.com/hc/en-us
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@Seanzu said:
"Should we kill this game" - ftfy
My exact thought here. If SWF wasn't an option in this game I think dbd would seep into oblivion over night. Its one of the few things in my opinion thats holding this game together still.
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@Cybil said:
This game is going to thrive for some time to come. I mean, we even have ANOTHER Resident Evil chapter on the way along with a ton of QoL improvements. DBD hasn't even hit its peak in terms of gameplay (although licenses are another story).
I don't think its going to "thrive" for the foreseeable future. The steam charts alone for the past several months of the game, and even overall arguably, don't really make me think of the game thriving. I have no idea what the console numbers are but it wouldn't surprise me if a similar pattern is happening there too. The RE chapter will undoubtedly bring some hype to the game for a time, but I don't think its going to be the same as last time. As excited as I am for another RE chapter, it takes the place of another chapter that could've been an original idea or even a new license. More RE in the RE franchise is always very hype. More RE in a game that has nothing to do with RE will only go so far. People that weren't entirely sold on it before, or just simply don't find interest in a RE themed chapter are basically going to have to wait a few more months for a new chapter that could be anything. As far as the changes coming to the game, that is very much a wait and see moment on how players are going to respond to it. When any game thats been around for awhile goes through changes that change a big part of how the game is played there will always be those players that don't like change, or considerable change, and may not like it at all. On the other hand, a lot of people have been asking for changes like they have mentioned to do so if it is done well, there is good chance the players who do want change will respond to it well. A lot of this is just wait and see which is all we can ever do in this game.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/3002901#Comment_3002901
Enjoy waiting 15+ minutes for a queue when everyone inevitably stops playing
Yea it took me less than 30 minutes to realize this wasn't worth it. Theres nothing from the anniversary event I really care to obtain anyway. I may try again in a couple days to see if I can get better matches but honestly I'm just waiting for the next RE chapter.
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Is it dead? No. Is it dying? It seems that way at times and I can see why people feel that way. I used to play DBD with 8 people and we would rotate SWF groups so we'd all get to play together. Now they have all quit and I'm left playing solo. I don't play nearly as much as I used to because playing alone isn't as fun for me. On the steam chart I see there is only 2 months where the game peaked at just over 100k players on that platform, which isn't impressive for a game thats been out for 6 years. Right now I'm basically just waiting for the next RE chapter and may be taking a break between now and then. If after that the game doesn't really pick up especially after the perk overhaul then I won't be surprised if a lot of people move on from this game.
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@Leatherface1990 said:
Why do you all do it? There is nothing to do in this game so why do people waste their life on it?
Its the theme of the game. Horror themed games attract a lot of people. That and also cool/interesting characters. Ultimately balance and optimization is the biggest factor on what keeps people around I think. A game can have cool content but if playing the game isn't enjoyable then people aren't going to stick around just for the theme or cosmetics.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3002418#Comment_3002418
True, true....It's almost if they should come up with a perk to help with that. They could call it kindred.
You're right! Make kindred base kit.
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3002382#Comment_3002382
ever heard of doing generators and 3 of you get out?
If only survivors had a way to communicate that in solo play when it happens. "I'm being camped! Do gens and get out!" But instead sometimes the team doesn't even realize it until the camped survivor gets into 2nd stage or the other survivors are too busy doing other things like cleansing totems or opening chests. Not only that, a lot of survivors see the camping as toxic so they feel the need to try something to save the camped survivor which can go many different ways.
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I barely notice any difference. Is this really what they're going with? 🤣
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Yea about that... I think it'll always be this way. People have been complaining about camping for years and it often feels like it falls on deaf ears. If you're new to the game I'm sorry this has been your experience so far. All I can say is if you keep playing get used to it.
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Yep. Got tunneled out the first few matches I played so I just decided not to play anymore today. Probably just going to skip this event honestly.
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@StarLost said:
- The Dredge is mostly made out of hands. And looks like Cucumber the Conquerer.
- It's raining in Midwich.
- You can hear the ticking of the mechanism in the RPD 'emblem' lion.
- A certain car in the Autohaven maps will play the sound of someone pounding on the trunk from the inside.
- The RE 'safe room' music plays in RPD, near the typewriter on the second floor.
I have played on the Autohaven maps countless times and I can say I have never once heard the sound from the car you mentioned. Its those little things that can go unnoticed forever if you never know they exist. I'll keep an ear out for it the next time I go there.
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I certainly hope not. I'm hoping the next RE chapter comes with its own map. I'd love for it to be an outdoor Raccoon City map or if indoor the Spencer Mansion. I actually like the RPD map as it is and I hope the rework doesn't take much from it.
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My go to build for awhile now has been Head On, Quick & Quiet, Flash Bang and Saboteur with sometimes switching out Saboteur for Deception. Builds that allow for more interaction with the killer seem to be the most interesting and fun to me now. Be prepared to deal with the killer though because its a stun/blind build and killers often don't like it when you do that to them.
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/3000759#Comment_3000759
I apologize, i thought you were the author of another comment. I have no issue with your comment.
No worries. I just wanted to be sure before I responded to the other things you said because it did seem like you meant to quote someone else.