Kagari_Leha
Kagari_Leha
About
- Username
- Kagari_Leha
- Joined
- Visits
- 464
- Last Active
Comments
-
@[Deleted User] said:
I've been struggling for last few hours with this. How is this remotely fun to anyone? Low ranks DC and highranks just teabag nonstop and then bully in the end game chat. Is matchmaking system even on?
well, sadly, matchmaking is infamously broken since the new rank reset and the change in the swf matchmaking
so i guess dont play nurse for now
-
@Milkasa said:
https://forum.deadbydaylight.com/en/discussion/comment/951519#Comment_951519
Yeah, this was posted back when Legion came out. They predicted it.
oh my bad
since the discussion came out with your comment i didnt check the date, but that's epic prediction there
-
@SambaSaw said:
https://forum.deadbydaylight.com/en/discussion/comment/951517#Comment_951517
So its a legit combo that can be used?
Why would people be banned for using perks ?
Especially if they synergize like intended
-
@cooers said:
Hello, I have an idea for a new item. Maybe this will interest anyone.
Adrenaline Shot
Rare, 1 charge (like Chinese Firecracker)
Gives you the “Endurance” effect (like from Borrowed Time) for 15 seconds and “Haste” for 3 seconds (unless it ruins the balance — then it can be changed or removed at all).
Instant use (or 1 second if not balanced)
Addons: removes some negative effects, Haste/Endurance lasts longer, extra charge (but weaker Haste; the addon is consumed right away like some Skeleton Key addons) etc.This item may be used for saving someone from being hard-camped, buying some time (extra 15 seconds), but it’s not ruining the balance as it’s consumable and rare. Also no one will DC to save it (like flashlights) + it doesn’t affect you forever like insta-heal that just gives you extra life. Also it will be a little bit of a new content for the game, looks fun (at least to me) + we’ll see some amazing videos with people using it

Thanks.
Well that's just Styptic Agent
-
It's not Agitation neither an exploit, it's Mad Grit, a perk of The Legion
"While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds."
-
Balancing the game around the things that make people dc is the only way to change that.
but of course, some will still dc when they get downed. Those ones should be the ones that get punished.
So basically : rework the problematic add-ons, rework the moris, rework maps. That's all there is to do.
-
@Tr0g said:
Remove the speed boost.
Remove the 1-hit into dying state.
Hex totem activates when exit gate switch is touched. Exit gates can't be opened until totem is cleansed.
Discuss.
People have been talking about totems being useless etc, well here you go. Cleanse dem boys.
that's actually a really nice idea, but rng can make totems extremely annoying to find (badham and swamp)
-
Usually dont have to wait more than a minute or two in the lobbies, it's okay right now
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/950350#Comment_950350
Also I find it to be good against Freddy have had many situations where I get smacked in the ass when asleep
yeah, me too, they should make his song directional again
-
So, you invented solida-selfcare ?
-
@twistedmonkey said:
I personally think spine chill is overated. It's a good perk but once you get used to the game your eyes and ears are all you need.
From what I have seen It tends to make people stop what they are doing at the slightest hint of it lighting up.
I personally run it as an anti-stealth killer perk, I dont like getting stalked
and also as an emergency heal/repair perk, those %s really do the difference, never tried to blend using it, it's stupid i dont get why i would have to run and hide every time it lights up (well, i dont get stealthy survivors so)
-
Still waiting for Spirit to actually have real clues to know when she phases
Plague is fine, why would you ever nerf her she's already doomed to not use her power since people never cleanse
-
anyone that can use Nemesis efficiently ?
-
When you play Devour Hope and you get that fifth 𝘱𝘪𝘯𝘨
-
Piggy is the cutest, she does cute roars, she does cute slash sounds, and when stunned she lets out a little scream so cuuuuute
but also, i like the sound of leather Ghostface does when he crouches/uncrouches
-
@SambaSaw said:
I mean.. I'm playing in red ranks and it takes so long to find a match and if I find one its rank 2 rank 2 rank 3 rank 4 vs rank 9 killer. He chases for entire game while the others just sit on gens. And every single game is so monotone. Even as a killer. Chase, down, hook, chase, stun, hook. Its not satisfying anymore to do anything in this game. There are rare games when I actually get to have fun. Its when surv aren't toxic and actually are nice in chat. That is the best thing in dbd by far.
honestly, just unpip out of red ranks so you can have fun playing all the killers with all types of build
you'll see it's very nice (even tho i stay in red ranks, for me it's not that bad)
or just take a break and come back later
-
@humanbeing1704 said:
devotion would be worth it if it gave you 10000 shards every 100 levels
It's not like it makes you go back to the beginning like with Prestige
-
she's fine, and i tell this as a piggy main :c
she's not top tier sure, but she's not in a bad position like Clown for example. Tho I agree with Ghostface's crouching in the game, maybe we could give her bit of boost when she crouches. Also her brown add-ons are kinda pointless, the rest is great.
-
@Fibijean said:
You mean having every hook on the map broken at once?
Leaving aside the basement, and assuming that the killer isn't using Hangman's Trick, the answer is yes.
If you 99% every hook first, even without SWF you would probably then be able to break every hook one by one with Saboteur in the 3-4 minutes it takes the first hook to respawn (hooks respawn after 180 seconds by default, 210 seconds if broken using T3 Saboteur). With coordinated SWF, this would absolutely be achievable, since each survivor would only have to break 3-5 hooks within the timeframe.
that would be something fun to do in KYF
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/950028#Comment_950028
https://us.v-cdn.net/6030815/uploads/220/A429OGSNGVQ3.png
I think this is as official as it gets, since I missed this in the patch notes until Kagari cleared it up. As the balance change states, the debuff does not appear in the HUD (Which it clearly doesn't from the images above) until the debuff is applied.
While this can be interpreted in many ways as intentional or not, it seems to actually be an intended change by the devs. This is further backed up by the fact that the debuff never did apply itself to these actions until you actually worked on generators, healed Survivors, healed yourself, or sabotaged hooks... so it would make sense that the change is centered around the idea that UP only applies to these actions WHEN you're working on them, rather than being a constant "presence" if you will.
As such, the change buffs DS, regardless if that was a part of the initial change or not. So, this is actually an answer for the OP since the change is stated clearly in the 3.4.0 patch notes.
no problem lmao, i love reading entirely those patch notes and i have a pretty good reading memory so, glad it helped
-
Well, I'll answer again to your post but :
Iron Maiden makes survivor scream to reveal their position to you when they leave a locker
So she just kept coming in and out of the locker endlessly to be annoying and scream again and again
-
@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/115805/she-wouldnt-stop-screaming
She was just running in and out of the locker endlessly
Iron Maiden makes survivors scream
probably just to be annoying
-
@OldManGloom said:
Last night I played a match as Huntress on I think Grim Pantry and something, well, interesting happened.
I'm hoping I'm missing something which is why I'm posting here, for some more experienced insight from you all.
My perks were BBQ, IM, Ruin, Devour Hope; add ons Berus Toxin and Manna Braid (sp?).
I got only 2 tokens on Devour Hope, had sacked 1 Survivor - when from the middle genny I get a screaming notification bubble and a piercing scream. Over and over again. The Nea would do a complete scream (a la entering a Madness tier) and pop a new visual notification and scream again. Endlessly.
Like I downed her - kept screaming. Threw a hatchet at her on the ground - kept screaming.
Carried her to the hook - kept screaming.
Hooked her - you guessed it. At least after the Entity took her, the screaming stopped.
So kids, anything at all that you could possibly think of that I'm overlooking that would cause that to happen?
Side note: yeah let's bury that idea of giving survivors the ability to scream on command - it was pretty irritating.
Thanks for your time and insight
She was just running in and out of the locker endlessly
Iron Maiden makes survivors scream
-
@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/949907#Comment_949907
Red Ranks almost always run Dead Hard to be greedy at pallets..
Well Dead Hard is the strongest sure, but i dont see that much dead hards
-
i dont know at which ranks you play, but i see all the different exhaustion perks and i dont see why Balanced Landing shouldnt have been nerfed.
The maps will eventually get reworked anyway, but it's not only a Balanced Landing issue there.
-
Please more original killers/survivors, they can go full on the designs and gameplay mechanics that way
-
i should have screened them but i had both the extremes as a killer and a survivor where i got extremely friendly with the other side // got insulted as hell.
Like this facecamping NOED Wraith who swore on his honor (lol) he would kill me, my family, ######### our corpses and every insult you can throw just because i escaped his bad facecamping, lol it was the funniest thing ever i cant believe people can be that stupid and frustrated in life.
And as the contrary, a lot of killers were pretty nice and all, will never forget the first time i got destroyed by a nurse and she gave me my first hatch, a new world opened its doors to me lmao.
Also as a killer i got insulted of every terms even tho i never facecamp or those stupid ""tactics"" etc but my latest time i was really happy with the survivors is when i finally did my 6 Under Feet challenge after being denied so many times by salty survivors and that Feng finds the hatch but she doesnt go, she lets me close it, she lets me down her, doesnt wiggle and let me put her in the basement. Love cha Feng, the postgame chat was also very nice.
-
@PigNRun said:
I dont get what you are trying to say with those screenshots, unless Im brainfarting big time. The second image clearly shows the DS skillcheck being smaller in comparison to the first one. So, UP wasnt nerfed against DS.
the first DS skillcheck is using UP now, and the second one is using UP before
-
@FireHazard said:
Yeah, it was nerfed it seems. I didn't find anything about the nerf on the patch notes (could of clearly missed it) but I did test it in a KYFs to confirm if it was nerfed or not.
Here's the results
These two images were taken today on 12/18/2019.
https://us.v-cdn.net/6030815/uploads/850/27I2CTOXUQ1A.jpg
https://us.v-cdn.net/6030815/uploads/407/QG69UKNVKZFA.png
https://us.v-cdn.net/6030815/uploads/194/3KN7H8WKL090.jpg
As you can see, Unnerving Presence doesn't activate until I started working on a generator... when i'm not working on a generator, it deactivates itself. So DS doesn't shrink anymore as a result of this change in-game.
Now here's how it looked like before
This image was taken on 9/12/2019. So Unnerving Presence was indeed changed, since before it would show the Unnerving Presence icon when you're in the Killers Terror Radius DESPITE doing nothing before... but now in the newer images above, it no longer shows the image when you're in the Killers Terror Radius doing nothing. You need to now be on a generator, healing someone, or breaking a hook for Unnerving Presence to activate IN the Killers Terror Radius.
https://us.v-cdn.net/6030815/uploads/453/3KTQZOD0O4EB.jpg
https://us.v-cdn.net/6030815/uploads/994/9AEU2JP19JZN.png
in conclusion (and your answer)
Yes, it was nerfed. If it's in the patch notes than... there you go. If it isn't, than it must of been "shadow nerfed" or something. The images prove this to be true, so there you go.
Isnt it related to this patch note ? I feel like Unnerving Presence now only activates when you work on gen, heal or sabo so DS is not anymore affected.
-
@twistedmonkey said:
I think they are always learning.
They will see what challenges took too long to complete and probably adjust certain luck one in the future.
I do think they may be relying on the upcoming dc penalties to help with the ones negated by dc's but that means dedicated servers being released on all platforms first.
People would still dc/do something completely stupid just to negate your challenges, even with dc penalties.
Sadly, people are salty and they just want you to feel miserable too
-
At least //some// of the challenges got reworked because it was way too hard//long to get them. I personally hope they'll also learn from the community's resent towards Dark Sense and 6 Feet Under, and not make anymore near impossible challenges (Dark Sense in solo queue is.....)
I'm optimistic for now, it was only the first tome after all, i think it's okay it was very clunky, but they better make it more fun next time.
-
it's a very fun build to do : Nemesis/PWYF/Furtive Chase/Make Your Choice
Recommending it on Wraith as he can get stacks of PWYF very fast
-
@Ratatosk said:
Very unpopular opinion, I know about 90% or so of everyone who sees this will be against me, but I personally don't think that "gen-rushing" exists. The survivors just do generators, as they're supposed to do, but sometimes they get them done really quick because the killer doesn't apply pressure. That's either the fault of the person playing the killer because they're either focusing one survivor or they refuse to get in chases for more than 15 seconds, or the fault of the character because many killers have poor map pressure. Then you take into account the map you're in, and that factors either way as well. The point is, I believe that "gen-rushing" isn't an actual thing, it's just what killers (and even some survivors) say when they don't put pressure on gens, either on purpose or because of their character.
I play both sides evenly, so don't come at me with the whole "survivor main myeh" bull.
I personally think gen-rushing is doing gens and not caring at all for altruism/chases, like, i had games where the survivors were doing gens only and two guys died on first hook because they didnt care at all about saving them (not a good strategy tho).
But clearly, 99% of the time, killers are crying about an issue that doesnt exist.
-
@Mandy said:
This is an open forum - everyone is allowed to comment on the threads on the forum @InnCognito please do not try to exclude people from commenting, that's not something that's appreciated here. Feeback posts are like any other discussion, people are free to give feedback on what your idea - that's how forums work.
thanks
-
This is a terrible idea, just, all of it sorry. There is no point in changing those elements of the game, they are perfectly fine, it's not what the devs should aim for if they want to balance the game.The only purpose of EGC is pressure, that's all.
-
VHS Porn alone is weird enough.
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/946652#Comment_946652
I want to give penalties to Hags who place their traps at my feet on a hook. I want penalties to people who tunnel out one person.
What I want for face-camping is for it to become a bannable offence in an ideal world. My first ever game, I literally got face-camped by a Legion. It was super unfun and I almost had that moment of "Why did I buy this game again?", so yeah. More severe penalties for facecamping and remove Leatherfaces reliance on it.
https://forum.deadbydaylight.com/en/discussion/comment/946657#Comment_946657
And I didn't know that since I don't run Save the Best on Pig. I use Ruin, Surveillance, Nurse's and BBq.
well at least i didnt get facecamped until, like, some hours in the game
sucks bud i feel you
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/946649#Comment_946649
Save the Best doesn't reduce the animation time after a dash.
what im meaning is hitting your obsession with the dash lets you keep your stacks so making it a basic attack would mean a nerf
-
@PigMainClaudette said:
NOW! As for Leatherface, I like the fact that he's essentially an AoE killer, but I hate the fact that his chainsaw is an instant down, and the collision with terrain is extremely broken. Better since they patched it, but still extremely questionable.
Also highly promotes camping which everyone hates.
Don't know HOW you'd rework him, but just something to make him less annoying to play against and less likely to camp.
so what you're proposing is : give penalties to facecampers
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/946256#Comment_946256
Pig is fine. She just needs some small quality of life buffs. Such as the RBT activating during Endgame, charge speed increase for Dash and making the Dash count as a basic attack again.
why ? it would make STBFL weaker on her, and it would make no sense considering Demo's shred isnt a basic, and same for Legion's Frenzy now
-
@Tisfine said:
I feel like it's getting harder and harder to survive in Red ranks. As a Survivor I feel so powerless to stop my team from getting downed in 5 seconds just like the Shack pallet. We're at that point where a red rank doesn't know borrowed time exist. Even playing as a Killer I get easy wins and I can only complain about SWF because those are the people playing like their actual ranks. It's just pallet drop after pallet drop and run in a straight line.
Please buff Survivor brain, Thanks.
Think the problem aint the survivors stats, this would totally unbalance the game even more
The problem is the matchmaking since the new rank reset, as ranking up became so much easier thanks to the latest rank reset, and most of the red ranks now are already trashy (dont take it personally, as a killer/surv main i know what im talking about, i saw things)
-
@PoisonN said:
Cannibal because I want him with a cool power! Also, they should take a look at Pig's crouch but that's all
i think his power is fine, it's his add-ons that should be changed
And yeah, Pig shouldnt have add-ons for crouching, that's stupid. even if i love her, the common add-ons are just, pointless (like most of Ghostface's add-ons, which is why i put him in the main poll list)
-
@Keene_Kills said:
Really can't choose between Bubba and Clown. But now that Bubba has viability with one-shotting and boosting using PWYF combos, I have to give it to Clown. Sure, even then, Bubba is still a fully add-on dependent droll, but Clown is terrible (and one of my top 3 favorite killers, so that sucks even worse to see him struggle so badly to be viable).
i relate as i enjoy playing Bubba and Clown lately, but at least with Bubba, I dont have to be sweaty to have kills
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/946357#Comment_946357
The Pig’s luck mechanics should seriously be looked at. All Killers who rely on chance are generally at risk of losing because of bad luck.
The Trapper also needs some tweaks because of this, but not as badly as The Pig. There’s always a chance that her traps can be rendered useless because every Survivor removed their trap on their first search.
maybe an add-on that gives a 0% chance of removing the RBT on the first Jigsaw box ?
-
@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/946353#Comment_946353
I missed that.
There's no need to be condescending, however.
i wasnt, sorry it wasnt my intend xD however, im still interested in knowing what killer you would choose now x3
-
Thanks !! Legion is very fun now, the last changes they got made them so much fun to play !
Sure, they're not a top tier killer, but even if they are bottom-tier, they are fun to play ! To me it's the most important thing about killers, "are they fun to play". Even if some are funnier to play than the others, or sometimes, well, too bad to be fun to play because you have to be sweaty 90% of the time to get kills (coughs in Clown and Doctor), but Legion feels perfectly fine right now.
-
@csandman1977 said:
I got very lucky for this. Think I was playing clown though I really don't remember. Grim pantry map. Got 3 of them. Last one went immersed. I closed hatch and had whispers guide me. Doors spawned near each other. Turned around person was just crouching behind me. Thought I was screwed because we couldn't have been farther from basement. But they didn't struggle at all.
lucky you, you got nice survivors
mine always disconnect/struggle until the endgame timer ends just so they can throw insults and all in the endgame chats like "######### you ######### i wont give that challenge to you, #########, get ######### ######### lmaoooo rage salty woman" (yes this is a real comment i got after the guy dced in front of the last hook.)
-
@[Deleted User] said:
I know The Doctor is next, but I think The Cannibal and The Pig really need one too.
Pig is perfectly fine !
But Cannibal could use a rework of his add-ons and a slight buff, just so at least he doesnt share his add-ons with billy anymore, it's quite confusing that his add-ons arent personal
-
@Awakey said:
Doctor's already been confirmed as the next rework.
...did you read the text before the poll bud ?
-
to me Bubba is fine, but just like Doc, Wraith and Clown he is very add-on dependant
so maybe just change his add-on and give him a slight buff (and personal too, it's so weird to have 2 killers with the same add-ons)
