Kaalaxi
Kaalaxi
About
- Username
- Kaalaxi
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Comments
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@xerav said:
I dont think you can fix his this Ability (its just too dull its pretty much "wow you move faster now". And i doubt any good Killer will miss auto attacks when running with 6m/s unless the survivor uses Dead hard.
They should change Feral Frenzy into a Pounce or something you have to hit / can miss.
Their ability was designed to injure multiple survivors fast and easily by bypassing pallets and windows. This is completely fine as you can't use the power to actually down people. Everyone can be juked but there's no way juke legion when they can just spam attacks with no repercussion.
You turn legion into a worse hillbilly/nurse when you do that. Their maneuverable sprint is what makes them unique.
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@HermanTheDoctor said:
i don't think that Legion needs a rework. Slightly chnges at some points would be ok. :)
Because the add ons Frank's Mix tape and Cold Dirt are quite strong :) or stab wounds study is great too
You're kidding yourself if you don't think deep wounds is a broken mechanic that shouldn't be a normal part of a killer's kit. I can just hit someone, break chase, kick a gen follow scratch marks/blood and down them and there's absolutely nothing they can do. Its clearly a huge design flaw and should be scrapped.
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@MhhBurgers said:
There's no need to make legion more "skillful", we don't need every killer in this game to have a high skillcap just because some streamers who are bored out of their mind with over 7000 hours of play think so.
I agree but its not about making legion more skillfull its about making sure that you can't just whiff 5 times and still land a hit even after the survivor window techs and 360's. That's just ridiculous..
Making Legion's frenzy end with a miss would make him like hillbilly except there's no oneshot involved and the cooldown is way worse.
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I completely agree with this except downing survivors would still take too long and still feel oppressive. I like the design around legion being able to injure people into what is effectively a 2nd wounded state fast, then hitting them with M1.
They need to be 4.6 m/s speed and have a built in generator repair penalty in deep wounds since they don't even need to mend any more with this change(I guess the bloody screen is annoying though?). Their power is too ineffective to win downs when you compare it to the other 4.4 m/s killers.
I'd add in a different add-on for franks tape because its next to useless at 4 hits. Make a new ultra/very rare that makes it when you hit a survivor in frenzy all other survivors that are revealed(in your terror radius) have hindered status effect until frenzy ends. That way it will be easier to chain frenzy if they are all together.
Also make nurses and thanatophobia affect mending.
I'm unsure if I'd want legions frenzy to straight up end if they miss, maybe just have it so a strong unrelenting is on and the miss is like normal killers, that way they cant just spam it until it hits.
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I made it low because it's suppose to be a copy of fire up for survivors anything more than 10% would be kinda overpowering since it also makes you vault faster and it's a permanent buff. It might even be too high at max already but I agree with hex totems adding 2 tokens. The height is suppose to be a bit taller than the tallest killer wraith. The terror radius is meant to be as big as doctor with distressing. Since he uses fire and is a giant matching doctors absolute max terror radius was the goal. Why is it too big and why is that bad?
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I really just want the ability to apply prestige blood/legacy to all outfits and have more types of overlay visuals(such as burning or rotting). With the recent plague vomit visual overlay it seems this tech has already been made?
Also more mori animations and emotes.
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Yeah its crazy that they released Bill for free eh? I wonder why a company would dump money into that for no reason? I bet they could just make cosmetics related to the survivors(lets face it they would be survivors) and sell them across all platforms.
I don't even play on console but it would be cool to have the perks made for them and some cool crossover cosmetics.
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Sony/Xbox/Nintendo should have their own exclusive survivors tbh
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@SadonicShadow said:
I have always wondered what the absolute fastest possible time is for a gen to pop. 4 survivors all with resilience, spinechill, prove thyself + engineers toolbox with the cleanrag and socket swivels.
Probably like 10 seconds.
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Yeah I'd have to go with Doctor but I don't even think people rate him highly. I guess Billy otherwise.
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@Stompa said:
110% movement speed is what gimps them the most imo, making them a 115% would probably be the tiny nudge they needet to be in the right spot, at least its no freddy
They still would have to remove Frank's mixtape, the deep wounds cheesing, the no penalty for missing in frenzy.. Maybe it's best to just completely rework the power too. I agree though 110% is why they are bad and 115% would fix their missing kill potential.
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Just watch a good huntress player like Umbra_bug, Scott Jund or Zubat and you'll see why.. She has her weaknesses but when you see them get cross map snipes on hook saves and just drop multiple survivors in seconds you'll know why she's top tier. She definitely has a high skill ceiling though and console might be harder to hit people but not that much harder.
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Well Legion isn't a very strong killer, strong killers are able to down survivors fast and win the game. Legion can go around survivors safety mechanism and doesn't really have a penalty for missing in frenzy mode. This means that survivors have little they can do to actually outplay getting injured by Legion. But Legion is 110% speed and can't secure a down as easy as Huntress or Hag, which means its hard to win. There are ways to play around Legion(pallet stunning the frenzy or making them respect too hard) but generally its too tricky to pull off.
There are 2 things which make Legion "broken", an add-on called franks mix tape can let you down people by using all your frenzy hits on them with 2 frenzies(3 hits). The other is cutting a chase with someone who has deep wounds on them looking at the ground and following them until deep wounds is too low to survive another frenzy hit or a normal hit.
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The only thing you can do against Legion is sit on a pallet when they use frenzy(they need to respect it or they lose their power when they get slammed). If you can make them respect for a couple seconds they will be forced to run forward and get slammed otherwise their frenzy runs out before they can vault and hit you. Window juking works to an extent like on most killers. Its pretty hard to pull off but its possible.
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She's like Huntress, you puke on someone until they're broken then hit them, if you get multiple people infected and they cleanse then you go to a fountain after a hook or if your chase takes you to one.
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She's just a worse huntress though..
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Trapper is so caked with gore and Feng looks like she was apart of a brutal murder.
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I think you should only be able to see boxes you've come across.
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Honestly probably mostly bug fixing, if half the bugs they fix got into the game you wouldn't play it. Also content creation takes a good chunk of man power.
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Spirit, Clown and Billy have some really synergistic perks. I'd focus on those 3 if you want to main Billy.
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Unless an ally saves them from the trap after you hit them, then I'm pretty sure they just get out of it. That's what I hate about honing stone is they can just be saved instead of getting out into slug.
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I mostly play survivor but I can tell you its in the killers best interest to eliminate survivors as fast as possible, camping isn't always the best way to do that but tunnelling can be. Trying to hook all 4 survivors instead of just going for a kill is how you lose but conversely just going after 1 all game is also how you lose(you need pressure). I can't tell you how many times I've seen a killer just throw because they didn't secure a kill at the endgame or otherwise.
So if you get found first/hooked first do you best not to ever get caught or even seen again because that is exactly what the killer needs to turn the game in their favour. Once I have a good chase or a save I try to let my team mates do that and start on gens, and vice versa, if I do gens I'll look to save or take pressure from already hooked allies. When we say don't get caught we mean it... Stealth is very strong and somewhat overlooked..
I still believe that survivor is stronger than killer, most killers only win because survivors are bad/make a mistake and a good team of survivors can straight up make B tier killers lose.
Camping generally just sucks and its only useful at the endgame or you really need to secure a killer for a position of power.
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I mean did they not already have some clown-esque music when he was released on the title screen?
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I think a PvE event would be fun.
For survivors make it 4 player co-op, you would have a very large dark misty map with flash lights that last forever, AI demons appear and you have to shine the light on them to make sure they don't kill you and your friends(you can take 3 hits and are then mori'd). The objective is to get to the basement to destroy an entity altar that holds a key for the exit gates. You can upgrade your flash light by destroying hex totems which also lessens the thick mist on the level. Over time the demons are more plentiful and powerful and you will eventually be overrun.
For killers you would have 3 killer co-op defend a shrine in basement from The Legion style enemies and survivors. Survivors repair gens to open exit gates to have more legion and survivors pour in. Survivor AI are sneaky and repair gens but The Legion copy cat killers will attack the players; both will attempt to destroy the entity altar. The idea is to have 1 killer control the map, 1 lock down the basement and the last support either and act as a buffer. If a player gets too wounded the entity will have to resurrect then after some time. To win you need to bring 4 special survivors into the basement to place on the hooks, these survivors appear on the map after you clear waves of the legion and survivors but are hidden. 1 gate will always remain open and the legion enemies will take 3 health states to kill.
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Iron grasp is only good against non obesssion DS anyways, why wouldnt you want to get to hooks faster? You stop them being able to body block you if you can get ahead of them and you save time as well as it synergizing with terror radius perks.
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He's one of the weakest killers in the game, I can tell you've never played as him. He has the ability to move faster but at the cost of chainsaw charge time and you have to be right behind them or in a field for his speed addons to work, otherwise a good survivour will just go to a window. He is the strongest killer defensively which is why so many people cry camper(and why a lot of people play defensively) and because you can't safely save even with borrow time.
The big reason why he is bad is because of how the chainsaw charge up slows you down a bit so if you don't get it off in the perfect window of opportunity you've lost chase time. Any windows, walls or even pallets screw you over. Against poor survivours its a dream because they won't loop and throw down pallets early but against any good survivours you'll turn into an M1 killer and never get to use your chainsaw unless you've hooked someone.
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That's pretty odd considering the game is from Montreal. Their designers for merch must be US based.
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@Thetruth said:
@Kaalaxi said:
Every game there is at least 1, and survivors often DC to prevent BBQ stacks just to be toxic. Would really be nice to have a leaver status with leaver lobbies. This game is so team dependent, the fact people can just leave the match over and over and ruin everyone else's games is unacceptable.If you leave more than one match every week you should be hit with the leaver lobbies. That way the people who actually want to play the game can and people won't be inclined to just leave match when things aren't going their way.
You do realize at times this ######### game locks up at the long ass loading screen right? So yeah let punish those players when it isnt even remotely their fault
If they don't load into the game they aren't apart of it so they don't get the penalty, game already adjusts the gens when someone doesn't make it into the game.
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I haven't encountered anything too weird, claudette falling through the ceiling bug, that was pretty weird.
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As Killer it was probably when I 4 man devour hope mori'd a team and the last guy was killed next to hatch.
As survivor the best game I ever had was when the one shot huntress with an ebony wanted to mori everyone. At 2 gens remaining only 2 of us were alive and neither of us had been hooked and she didn't want either of us to get hatch. So after saving each other from slugged state multiple times and completing the last two gens and opening a gate we both got downed. She went to hook me first since she slugged the other guy, I kobe'd instantly she turned around and came to kill me, I dodged two hatchets and made it out, the other slugged guy got hatch. Man it was such a victory.
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@ASurvkillivorer said:
I know this is or once was an issue. Random question. Was this fixed? Asking because I want to know if they ever made changes to how body blocking works in general.I think I heard that the devs said before that body blocking basement was okay and a legit strat to stop borrow time.
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@CoolAKn said:
One a week? That is way too loose of a time frame for people who DC just once. It should be punishment for people who DC more than once (sometimes life happens during the trail, and you are forced to quit mid-trial), probably over the course of an hour, and each infraction against you has a "decay" rate that slows for each time you DC.I agree, I think more than 3 times every few days would be better. I never DC at all, but I don't have kids or things that require me to Alt+f4. I still stand by having leaver lobbies with longer search times. Let the rage quitters and trolls play with each other and see how they like it.
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I usually just walk around and look for them, you can stand at the hatch but they will just wait for you to hit them so they can jump in since they know if they jump in you'll just pull them out and there is this big stand off and who has time for that? People are mad because they think its basically a free escape for the survivor.
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Clown is powerful to stop loops, but the game? Nope, any survivour that can hit a great skill check and drop a pallet is still handed the game on a silver platter.
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Yeah I think your best bet is both ultra rares but i've never played Myers so :silenced:
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I'm pretty sure the announcement of exhaustion perk nerfs and the double bps weekend being over may have something to do with the player count being halved, its the mid week as well. The rise in cheating could be another part of it(I've only seen lag switching though).
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Its funny when they swarm hook and you pretend to leave then BAM cut them down with the chainsaw!
Honestly playing Leatherface why wouldn't you look to do this? It hits multiple people, when are you gonna chainsaw multiple people except at a hook rescue? Pretty much any killer that full camps all game won't pip unless you all die. I've camped and killed 3 people and not pip'd before.
The thing about camping is its also used as a last resort to get points and a safety. I'll agree that killers camping on gen 5 with ruin is a bit toxic but when you get looped and flashlight saved after 2-3 gens are done, you're pretty much ######### unless you camp and have the endgame snowball into a win, otherwise you're just letting them go.
I main survivor at rank 1 and there isn't as much camping, just really good billy, nurses and huntresses.
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Just make them play with each other in a leaver que that takes longer and gives you nothing until you sit through 3 matches.

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@RemoveSWF said:
Get ready for 4 Claudettes in every lobby.You say it like it isn't a thing already

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@Mrrgle_the_Mediocre said:
It's Backwater Swamp, not Blackwater Swamp.
But other than that, really cool ideas!Oops!
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Thanks! I think it would be cool to have some lore behind the entity and where it originated.
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I legit have 90% of my hex spawns right in the open. I'm actually baffled how many times it spawns in the most revealed place on the map. Totems I feel should always spawn in some nook or cranny having them on the hill or right in front of an open area is just unnecessary.
I understand there are people who are new to the game who would have a hard time but honestly, its match makings fault for putting someone with under 10 hours game time against someone with a maxed out hex perk.
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I like the system where if you leave a game after its started you have to play with leavers, if you say rude stuff, you get silenced.
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The Devs designed it this way, you can body block people with borrow time until its over then down them. The basement is meant to be the most dangerous place in the game, one way in one way out. Body blocking is a game mechanic, so you're gonna have to deal with it.
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How bout you can only heal to 50% or 75% and the rest requires another player?