JanTheMan
JanTheMan
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"jungle vibe hunting music" XD
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The survival category is so underwhelming...
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So would it be fair to say that Freddy has bad map pressure since he has to put survivors to sleep, for him to interact with them?Nickenzie said:
Map pressure is your ability to prevent survivors from doing something whether that be completing generators, healing, totems, exit gates, and etc.JanTheMan said:Feed me answers please.
Nurse can do this especially well because she can be in many places within a short amount of time. -
Oh, okay yeah I see your point now. (the use of vocabulary and math, in your post confused me lol)AlwaysInAGoodShape said:@JanTheMan said:
What is the problem with this?Because the game must be balanced around a said escape-rate or whatever factor you want to use, you find yourself picking a somewhat average spot in between the good and bad Stages.
However, because of this, early plays/mistakes are rewarded and punished disproportionally, where as later plays have significantly less effect. This gives the feel of "It's already over", or in the opposite case; "this is won for sure".
It also kills most of the end-game potential this game has, as it's all about keeping the first 1/2 stages up as long as possible, and if it flunks, it's already over.
It is why Tunneling is a strategy so vital to killers, where as it ruins the fun for survivors.
It would be healthier if the Death-Efficiency problem would've been solved, making it so that survivors more consistently die, but that is less frequently spirals into the death of all.One can say that the Devs already noticed this problem; it's the sole reason why there is a new hatch mechanic. But that of course is a lousy way to "solve" it)
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What is the problem with this?
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Hey, they're trying their best give them a break.
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Killer offering idea: entity's first blood
You become obsessed with one survivor, at the beginning of the trial your obsession will spawn on the hook.
"The blood of those obsessed is something that deserves a fitting treatment." -
Their game probably crashed, just didn't register until 5 seconds into the game I guess.
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Stop feeding!!!PhantomMask20763 said:@BabyKillerTears said:
@Attackfrog said:
Another legit post thread! You and @Justgiveup should be friends...perhaps business partners... with such well constructed arguments and insight about this game!Or better: start your own game! I would DEFINITELY pay to play!
This game is very much killer sided and you know it. Every single patch survivors have gotten nerfed harder and harder. I can't remember the last time Killers got a nerf. Oh yeah I do the Freddy nerf that was literally 1 year ago that made him balanced!
Wait....did you just call Freddy......Balanced??? I'm sorry but Freddy is the weakest killer in this game by far! He literally has to wait seven seconds before being able to hit someone!!! SEVEN!!! He also can be body-blocked by awake survivors because of the auto-aim!!! All he has going for him is being invisible and being able to track survivors, that's about it. He desperately needs a buff. That Freddy nerf about a year ago was unjustified and the devs should have given him time before making any changes
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😂😂😂 -
But your name is Raccoon?Raccoon said:@TheCatLady said:
What about us non-humans? Don't we get a say in this?No.
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Oh magic conch, will the devs rework deep wound?

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I think I saw that it reduces the time by 1 second, could be wrong thought.
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Yes, I agree.Auksinis said:@JanTheMan said:
Auksinis said:@JanTheMan said:
Auksinis said:
@JanTheMan said: Still doesn't fix the issue where the survivor can camp the hatch and wait for the last survivor to be sacrificed, until it opens... The killer has no power over the situation unless the slug, with is looked down upon. True, but at that point the survivor has found the hatch first. My idea was meant to counter hatch standoff and the concept of how taking action causes your opponent to win, which is unsatisfying. My idea is NOT intended to prevent all scenarios where the survivor can win via hatch, because I don't think it needs to be. However, thank you for your feedback.
Yeah, your idea is a nice hot fix. Doesn't address the bigger issue however.
I believe it does, but that seems to be a difference on what we believe the big issue is. Would you mind telling me what you believe the big issue with the hatch is, so that I may understand where we differ in opinion?
As of now the only way a killer a guarantee a 4k is by slugging the second to last survivor (I don't think this was indented) and of course this isn't fun either. A new hatch system would prevent this issue.
Ok, so if I'm getting this right, you believe the big issue with hatch is that killers counter it by slugging a different survivor, and the lack of fun for that slugged survivor is the big issue that needs fixed? I want to make sure this is accurate before continuing my point.
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As of now the only way a killer a guarantee a 4k is by slugging the second to last survivor (I don't think this was indented) and of course this isn't fun either. A new hatch system would prevent this issue.Auksinis said:@JanTheMan said:
Auksinis said:@JanTheMan said:
Still doesn't fix the issue where the survivor can camp the hatch and wait for the last survivor to be sacrificed, until it opens... The killer has no power over the situation unless the slug, with is looked down upon.
True, but at that point the survivor has found the hatch first. My idea was meant to counter hatch standoff and the concept of how taking action causes your opponent to win, which is unsatisfying. My idea is NOT intended to prevent all scenarios where the survivor can win via hatch, because I don't think it needs to be. However, thank you for your feedback.
Yeah, your idea is a nice hot fix. Doesn't address the bigger issue however.
I believe it does, but that seems to be a difference on what we believe the big issue is. Would you mind telling me what you believe the big issue with the hatch is, so that I may understand where we differ in opinion?
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Yeah, your idea is a nice hot fix. Doesn't address the bigger issue however.Auksinis said:@JanTheMan said:
Still doesn't fix the issue where the survivor can camp the hatch and wait for the last survivor to be sacrificed, until it opens... The killer has no power over the situation unless the slug, with is looked down upon.True, but at that point the survivor has found the hatch first. My idea was meant to counter hatch standoff and the concept of how taking action causes your opponent to win, which is unsatisfying. My idea is NOT intended to prevent all scenarios where the survivor can win via hatch, because I don't think it needs to be. However, thank you for your feedback.
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You're better off using Tampered Timer (makes the RBT activate in 2:00 rather than 2:30 plus Jigsaw Sketch (adds an extra Jigsaw box making the chance for them to get the trap off 20% compared to 25%) or just Crate of Gears to increase the search time if you don't want to rely on RNG for your head pop.
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Still doesn't fix the issue where the survivor can camp the hatch and wait for the last survivor to be sacrificed, until it opens... The killer has no power over the situation unless they slug, which is looked down upon.
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Eh, we already have Sloppy Butcher and as you said Ruin, to slow the game down.
As for the speed reduction that just seems lazy especially considering how unique deep wound is, even if it is weak. The devs are probably better off tweaking deep wound effectiveness, rather than copping out for a speed reduction penalty.
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Umm... a "few tweaks" I guess I'll just see what ya guys have in store before I judge. *Sips tea*🍵Janick said:@alivebydeadight said:
@se05239 said:
Probably the killer with the least build variation in the entire game. Doesn't help his already weak-ass situation.which is why either his ability needs to be changed to work with them or the perks
Hello
We have no plan to alter his base movement speed, not at the moment at least. His Frenzy is basically a free hit, him being at normal killer speed was very problematic during development and very unbalanced. There are a few tweaks coming on him for the live update. These will be announced soon by NotQueen. Stay tuned, thank you!
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What's up with people wanting legion's vault to block pallets, when using bamboozled? That's not even a gameplay mechanic! Besides he has a add on that breaks pallets when he vaults...
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Another day another DC, am I right?
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S tier:
Nurse
Top tier:
Billy
Spirit
HagHuntress
High Mid tier:
Myers
Clown
Doc
Low mid tier:
Trapper
Pig
Wraith
Low tier:
LF
Freddy
Legion is exempt because I hope to God the devs buff him/her 😩 -
Just swallow your pride and chase them out, smh
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The camera wouldn't clip through walls and trees. It would zoom in if blocked by something, like it does for survivors.DarkWo1f997 said:
I also don’t like the idea of having props like trees blocking my view. A third person camera would be problematic.Justicar said:This would unfortunately break things a bit. I think a better solution would be to have the camera sit a bit higher than her actual head in order to combat the issue. I definitely find the Pig impossible to play due to the crouching camera height.
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OMG why?
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FIX HITBOXS!!!
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Wanted to buy her DLC but people were saying she was really hard to play so idk.
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Most survivors just gen rush while injured then wait for their adrenaline to pop...The_Crusader said:Yes, they increased healing times to extend the game. They don't want to increase gen times because they think it would be boring. -
Only problem is that is promotes cheap tactics for the killer to get kills, *cough* *cough* camping and tunneling.
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There, there nothing to be afraid of, see it wouldn't hurt you. -
I think Legion commits too many "offensive actions" to make PWYF really work... Like the idea in theory thought.
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I guess the mindgame was to much 😔
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I don't even use self care anymore it just takes to fudgeing long, besides every killer run nurse's calling.
It waste time and gives away my location, ha no thanks I'll just use Iron Will and be on my marry way ;D -
Rude, get that bad atittude off of this forum.Johdude said:@DarkWo1f997 said:
You just have to get a feel for it. When you see that red light (killer’s headlights) touching your survivor’s feet or higher, he’s in hitting distance.That is the most useless hint I have ever seen
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Ooo, we love a theorist queen.
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#########, my survivor-main eyes are offended!
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Subnautica is already Xbox...
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Hit a survivor with frenzy to apply deep wound, then use your ability to find the other survivors. Continue to chase the last found survivor either by hitting them with frenzy a following 4 times or with a normal attack but at 110% speed. After downing your first victim cry, beacause the deep wound you applied to other survivors was completely useless and 3 gens have all ready been done.
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Oh god they're looping in three dimensions nowartist said:
also can be used for more than just that. BL is the only exhaustion perk that can open up new loops to useSmokePotion said:@artist said:
PLUS IT GIVES AN EXTRA BENEFIT OF REDUCED STAGGER I DONT SEE ANY OTHER EXHAUSTION PERK GIVING AN EXTRA BONUS EXCEPT FOR ADRENALINE BUT THATS PURPLE ALREADY REEEEEEWell the stagger stun would render the perk useless otherwise...
BL is used to get you from one loop to the next, it's not a stealth skill. Use it right, and win your games, use it wrong, and waste it.
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DC = depip
Depip = easier killers
Easier killers = gonna get bullied
Gonna get bullied = DC -
How is losing every high-rank game fun?
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Yeah, the devs really showed that well on there stream. lolDreamnomad said:You are playing him entirely wrong. Use your ability to get the first hit then use recharge to close the gap then drop your ability then use regular attack to down. If you are using your ability on a target that already has deep wounds then you might as well be stabbing yourself in the junk.
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But you have a doctor profile pic?Delfador said:Claudette, Meg, Dwight, Kate generally. I think I am gonna main the new survivor as well.
Huntress, Clown, Wraith, Freddy currently. I want to play more Hag. -
Well they just made a killer that can vault pallets/windows sooo you happy
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When they are hitfriendlykillermain said:@JanTheMan said:
Survivors are 25%/50%/75% more likely to DCYes I stole this joke from Reddit
why it buffs their flashlights? basically with this perk insta blinding is back
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Survivors are 25%/50%/75% more likely to DC
Yes I stole this joke from Reddit -
Why!? I accidentally played this in class with my volume on...friendlykillermain said:@malloymk said:
Weird flex but ok -
It's just another cringy meme, nothing dirtyfriendlykillermain said:@JanTheMan said:
friendlykillermain said:@JanTheMan said:
Iwannabetracer
huh? i dont get it
You're one of the lucky ones then
im geussing this is a case of ignorance is bliss and i should under never circumstances this up?
