JPLongstreet
JPLongstreet
About
- Username
- JPLongstreet
- Joined
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Comments
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@Veinslay said:
You can still report people with anonymous names man. It's still the same thing, in game report, additional report + attach video
And what about our Switch cousins? They had their ability to record their games patched out several updates back.
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@Nun_So_Vile said:
Am I late for the pig roast? Give her small buff and make it first sentence in the patch notes. Then, further down in the same patch notes, on the the last line, slap a fat nerf on that Hog.
@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3194288#Comment_3194288
Nope sorry she is due for another Nerf. You know status quo and all that.
*Pulls out a coffee cup with hot water and begins to steep tea*
Y'all some low down dirty rat baastards up in here....
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Oh for the love of.... leave piggy alone she's taken way too many hits along the way as it is.
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I never got the hang of her either. My Xbox1 frames rob her of many hits, as it does most killers I play, and the TV speakers don't do much for directional hearing. I can see her being much more effective with a good headset though.
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Ummm, you're welcome I guess?
Kinda confused here
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I sorta get the various reasonings for the dodging, but since it borks up the matchmaking it ends up not being worth it.
How can we moan & groan about the matchmaking while knowingly making it worse with all the dodging?
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Next Q&A we should ask if and when this mode could be re-added for console.
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@[Deleted User] said:
I don't even want to play killer because of this anymore tbh. I was really enjoying not getting harassed.
Same
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@Pulsar said:
I've found the same hacker THREE times tonight.
They've hit me off twice and now they are holding me hostage. I am literally going to have a ban for multiple hours if I DC from this match through little fault of my own. You may be wondering, what fault lies with me? That's easy, I shouldn't have booted up DBD and I should've kept playing Dead Space.
If you want my honest and radical opinion, quarantine the EGS accounts. There's clearly too many for BHVR to ban effectively and they are ruining what little fun I've been finding in DBD these days but hey, here's another Feng skin and we fixed the cosmetic glitch that nobody wanted us to fix!
This is unacceptable.
Sucks fam so sorry you have to deal with all that. Shouldn't happen.
Hopefully the devs learned a little sumthin sumthin with the epic Epic episode...
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@jvg999 said:
I recently switched over to pc, and it's just kind of frustrating not having my 2,000 hours of content on it. Do any devs have any information regarding this? I'm really desperate.
I like the fresh start and everything, but I kinda wanna get all achievements with my switch profile on my xbox app account since there's none on switch.
Was supposed to be out last September I believe, and something stopped it dead in it's tracks. I thought it was Nintendo and them disagreeing about DLC's transfering, not sure though.
So y'all back in the same boat as the other consoles: they know Cross Progression is wanted, and they say they're working on it. As far as PlayStations and folks like me on Xbox it may never happen.
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@Zoozoo563 said:
My friend and I have been playing DBD a bunch lately and he keeps getting disconnected mid match. When he first got disconnected the wait wasn't too long, maybe just over a minute. However now every time he gets disconnected his time doubles. Is there a way to fix this or prove that he isn't leaving the match by rage quitting or some other unfair reason? Is there someone we should contact?
They cannot differentiate between a lost connection or a manual rage quit, so they just have the one penalty system for all.
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Piss. Poor. Game. Optimization.
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@Pico1224 said:
So recently I got bored of the characters that I have so I wanted to buy a new one and Blight seems pretty fun but I just want to know if it is good for controller. And if you play Blight pls let some tips down below, I would appreciate it
Are you on PC or console? If console which one?
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Sus af
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@blue4zion said:
I would be all for this, in the perfect world where DBD could tell the difference between their own game messing up and kicking you/crashing and someone pulling the plug.
I get disconnected far too often for me to be okay with this, already being forced to wait 5 minutes for their own mistakes pisses me off.
I agree. This game is way to unstable for the penalties to be increased. They're fair imo.
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@Zolfo16 said:
No. It is a lost when you DC due to connection issues or hacker or someone that found a way to take the game hostage and you find out the first DC of the day costed you 30 minutes.
You can do something like this: the person that DC can, in the end of the match, receive extra penalty from the team mates if the DC was without any good reason.
This person can obv write the motivation in the chat.
Every playwe can give extra penalty only 3 times per day.
How would this work for console, who have no chat box? I also see this idea as being very abusable, with a salty 3-man SWF dumping on a solo who didn't play "good" or whatever.
Nope nope nope
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@Hoodied said:
As someone who plays Console, i’d like to be able to have an FPS counter that is activatable in the settings that way I can see if the game actually can hold a consistent fps and see where the dips start appearing at, helps alot for me to spot some fps drops in alot of other games I play so I can actually report them without needing it to be a massive dive for it to be noticed
I'd like this as well. It would help tracking frame drops by action, map, perk activation, etc. While I know most of the triggers by now, some around for years at this point, this would enable us to narrow down recreating them when reporting.
I have no idea the coding or resources needed to add this, as I'm no expert.
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@TheConsolePlayer said:
I have been a console player for quite some time and I always felt unheard in the dbd community, the first issue I faced with console dbd was terrible performance on my old gen console, and the game resulted to be almost unplayable at times.
Now I bought a new gen console and the game is running fine except for Haddonfield and garden of joy where I experience frequent stutters upon entering the respective house of pain and main building.
Devs pls fix.
Another change that I would love as a controller player is better sensitivity options such as inner and outer dead zone and response curve, like the ones seen in many famous shooter games.
This would help a lot especially playing killer.
All good things to wish for, and many here have been asking for these improvements for years now.
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@AlkaloidssOP said:
I can only afford one of these masks and I can't decide which looks better :/
A)
https://us.v-cdn.net/6030815/uploads/FVRZRBWHX7YD/mask-a.png
B)
https://us.v-cdn.net/6030815/uploads/5A6M7R0C534B/mask-b.png
A works for me
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@SantaKlawz1 said:
Toolboxes are fine the way they are.
Agreed. Back in the day a toolbox could be used on more than one gen & BNP was indeed busted. Imagine the reaction to old toolboxes these days.
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Y'all just too cute!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3173393#Comment_3173393
Could be.
I think the Consoles are locked on High.
What do you suppose the Ultra setting would do to the older machines, or yours? Especially on those troublesome maps you mentioned?
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@Pulsar said:
Trust me, I know how about bad the Optimization is.
Planning to upload some clips of RPD shortly.
As much as I love playing on RPD, then or now, the performance issues there are unexcusable and have been since it came out.
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I see y'all necro'd an old thread about console Cross Progression. Sadly nothing has changed since this roughly two year old post, hence why the devs have not commented on it.
But we should prolly let the bones of this post rest my friends.
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@GoodBoyKaru You better be on the payroll with how much you contribute around here. Have a pic of Gray Kitty stealing all my warmth:
@Bloodshade for championing controller civil rights for ages now
@Pulsar, @Shaped and all the others for supporting the Console Pleb movement
@Sluzzy for being Sluzzy
And those I miss greatly, like @Orion and a few others long gone.
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@Pulsar said:
Too many to name.
Some stand-outs though:
@Aven_Fallen - They always have excellent arguments for their points and though I rarely agree, I appreciate their thought process.
@GoodBoyKaru - Major wholesome chad energy. Summarizes streams? Has good arguments? POSTS CUTE ANIMAL PICTURES? What's not to love?
@StarLost - Much the same as Aven_Fallen. They have well-constructed and well thought-out arguments that always leave me thinking.
@Sluzzy - Easily the funniest person on the Forums. Bar none.
@JPLongstreet - Has stuck with me through the Console Optimization battle. Probably does more than me for it these days, tbh.
I'm blushing...
Ty!
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Sums it up nicely!
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Or change the snowmen to mimic Wesker's throw, so we see survs being rag-dolled on out them.
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I don't see them very often, but when I do go against a Clown you can bet his giggling drunk azz is running Pinky Finger.
Every. Time.
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3169980#Comment_3169980
Personally i prefer Fire Up to gaslight survivors into thinking they don't have the timing right
Evil. Unexpected.
I like it.
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We're in this state because tunneling someone out early as possible is still the best strat, made significantly easier by the changes in the last few patches where defences & teamwork are no longer as effective against it.
Although I personally am not experiencing the increased slugging part in my matches, I can absolutely attest to the huge spike in direct tunneling out of the first hooked in the vast majority of my trials. And I am most certainly not good enough to be in that fabled "high MMR" in either role.
With the exodus of a lot of our survs lately, the MMR is extra crispy borked up, with queue times prioritized prolly as never before, adding to the frustration of everyone. So I feel all that is left are the veteran master killers, few veteran master survs, and not enough potato newby survs to achieve the half-assed matchmaking balance we had half a year back.
Imo right now there's just a single unpredictable MMR we're all in most of the time. Most of my friends have stopped playing DBD, and I play wayyyyyyy less than I once did as a result.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3169980#Comment_3169980
https://forum.deadbydaylight.com/en/discussion/344879/flashlights-shouldnt-stack
*The light dim to pure black as candles begin to ignite all around as a cloaked figure stamds in the center of a erie circle*
Praise be to the mighty Lightborn he who keeps us safe from the evils of the Clicky Clickers and their dreaded Lights of Flash
Jolly good stuff.
Very lighthearted!
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The cult of Lightborn or whatever that roams around the forum just might have some advice for you...
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@whampyri said:
https://forum.deadbydaylight.com/en/discussion/comment/3169313#Comment_3169313
Then tunneling will never end
What do you think the devs could actually do about outside comms?
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@whampyri said:
https://forum.deadbydaylight.com/en/discussion/comment/3169276#Comment_3169276
It kinda kills the emersion. I dont want them banned but something has to be done they cant be on coms and whine about tunneling. If the killer doesnt tunnel and you have coms and he still wins then you are horrible at this game.
There's absolutely no way the devs can prevent outside comms in any way, and I doubt they'd try to. Unenforceable.
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Agreed.
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@Slan said:
https://forum.deadbydaylight.com/en/discussion/comment/3166651#Comment_3166651
This would make it even worse. As a killer main, I don't think that every survivor knows what I am up to would be fair. For example, as hag or trapper I don't want one survivor to tell the others where am I placing my traps, it negates their powers. Survivors would be op and stealth killers would loose their touch, as their main form of pressure is not knowing where they are. (If you know when is ghostface going towards you, he is only a m1 killer). That is why I think that a competitive mode with everyone being solo would be fairer, your power is not compromised if you are a stealth killer and everyone is on even grounds. As I said, having the eye of Sauron in the match doesn't feel fair.
The instant you separate SWF for whatever reason they will no longer get matches, as virtually all killers (including me) will avoid them completely.
No amount of bribery will induce killers not to go after guaranteed all-solo lobbied. And also remember more survs are in some form of a SWF than not, plus recent patches have hobbled solos even further, pushing them into grouping up or just putting the game down entirely.
We cannot afford to push players away. This is no solution imo.
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With the latest chapter came the reworked RPD maps. Every "new" map has its pick numbers raised so it is selected more often than normal.
And as others have said, the wards just remove the additional chance a map offering applies, not affecting the heightened chances for RPD over the next week or two or whatever they set it at.
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@Tsukah said:
https://forum.deadbydaylight.com/en/discussion/comment/3164860#Comment_3164860
Paladins, a FPS game with a smaller dev team than BHVR has native KBM support on consoles lmao
Says a lot about these devs doesn't it
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@Sparxlost said:
https://forum.deadbydaylight.com/en/discussion/comment/3164860#Comment_3164860
um no? and even if that were true im sure it is something they could do.... i mean they just recently overhauled the fricking ui so im not sure its a good reason
And assuming they have it for pc they could have just thrown it into the coding for consoles when they put the game there so yeah zero reasoning other than to troll i guess same thing with end game chat
I have no doubt they could do it, just that they won't throw the resources into doing it.
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The path the devs have been on for a good while now is to raise the solos bit by bit toward SWf level, with the goal of it not mattering if you go solo or not.
Whether any think that is the correct course or if the changes made have been successful is another thread entirely. So long as that's the end goal they won't limit or debuff SWF in any way.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3165240#Comment_3165240
Yeah, there is absolutely no way you balance the game around what is by far the smallest subset of the player base, especially when the primary feature of that group is something that's not actually part of the game (comms).
If you did balance around SWF, you'd need to buff killer to a degree that would make the 6.1.0 patch look tame.
No, you buff solo and leave SWF as the outlier.
Are you saying SWF players are the minority group? No way fam.
When they last put out such numbers back in 2019 about half of all survs were in at least a two-man SWF, by far the most common of groups. And since then, with solo-queue just so delightful to play, SWF players must have grown greatly.
I do wish they'd put out much more recent numbers though.
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@Sparxlost said:
can we get keyboard and mouse support for consoles???
other games like fortnite, phantasy star, paladins etc have it and i dont think input lag is much of an issue so why shouldnt DBD???
Been asked for many many times. Their answer is always they "have no plans" to add it. Reasons given have been:. It would be way too much work, take way too much time to implement, and require an UI overhaul as well.
There is an adapter for about $250 USD that apparently works for PlayStation but not fully for Xbox.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/343860/end-game-chat-for-consoles
Not a chance, behaviour does not do a good enough job of policing their endgame chat for microsoft and sony to allow it into the game.
This is likely very true.
Also they've been asked several times in past Q&A's about this, and the answer is always they have no plans to add it.
Besides, few are going to wait around 14 minutes while I painfully type out a sentence with my controller. Ain't got no keyboard tech over here!
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@RenRen said:
I'm getting really sick of the lack of optimization on the switch. I understand that the switch is inferior to the other platforms in every way but it shouldn't be running as bad as it is. If apex legends, monster hunter rise, fortnite, and overwatch can run mostly stable and at a decent framerate, then there is no excuse for dbd not to do the same.
Every word you said goes for all the consoles I'd say. Our PC cousins also suffer somewhat from these same optimization issues, with only the strongest of them easily overcoming them well.
As for your question, last I heard Switch CP was supposed to be out around Sept. of last year, and something behind the scenes brought it to a sudden halt.
It's been complete radio silence since then.
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Us
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Somehow Pig will once again be shadow nurfed.
Also, the update will finally and completely kill off my poor old Xbox.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3157715#Comment_3157715
2 killers vs 5 survivors then if that's the limit. I don't care if it's balanced I just want to play killer with friend.
Would be fun af! Ghostie exposes while my Amanda ambushes. Or the chainsaw bros running all over the place with double Speed Limiters.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3157703#Comment_3157703
I definitely can attest to those Survivor issues. Just from watching PC streamers, it seems that running tight loops is easier for them (and I've had the frame rate issue with skill checks, too). But since I've never played on PC, I wasn't sure.
I do wish our PC cousins would borrow a friend's PS4 or whatever and play a couple rounds of killer, and relate their experiences here. I'd wager it would be quite the eye-opener.
Hopefully the empathy gained would soften the us/them arguments some, so we'd be told less often "JuSt giT a Pc" and the like.
Maybe even help explain why many consolers bring up optimization and frames and Cross Progression and controls so often.
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